natid |
type |
category |
damage_class |
power |
accuracy |
pp |
priority |
min_max_hits |
caused_effect |
effect_chance |
status |
min_turns |
max_turns |
crit_rate |
flinch_chance |
effect |
recoil |
healing |
range |
None |
None |
None |
padding0 |
padding1 |
flags |
padding2 |
Pound |
normal |
0 |
1 |
40 |
100 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Karate Chop |
fighting |
0 |
1 |
50 |
100 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
DoubleSlap |
normal |
0 |
1 |
15 |
85 |
10 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Comet Punch |
normal |
0 |
1 |
18 |
85 |
15 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Mega Punch |
normal |
0 |
1 |
80 |
85 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Pay Day |
normal |
0 |
1 |
40 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Scatters money on the ground worth five times the user's level. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Fire Punch |
fire |
4 |
1 |
75 |
100 |
15 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Ice Punch |
ice |
4 |
1 |
75 |
100 |
15 |
0 |
0 |
3 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to freeze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
ThunderPunch |
electric |
4 |
1 |
75 |
100 |
15 |
0 |
0 |
1 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Scratch |
normal |
0 |
1 |
40 |
100 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
ViceGrip |
normal |
0 |
1 |
55 |
100 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Guillotine |
normal |
9 |
1 |
1 |
30 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Causes a one-hit KO. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Razor Wind |
normal |
0 |
2 |
80 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Requires a turn to charge before attacking. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001010 |
0 |
Swords Dance |
normal |
2 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Attack by two levels. |
0 |
0 |
7 |
010000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Cut |
normal |
0 |
1 |
50 |
95 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Gust |
flying |
0 |
2 |
40 |
100 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage and can hit Bounce and Fly users. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
Wing Attack |
flying |
0 |
1 |
60 |
100 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001001 |
0 |
Whirlwind |
normal |
12 |
0 |
0 |
100 |
20 |
-6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Immediately ends wild battles. Forces trainers to switch Pokémon. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Fly |
flying |
0 |
1 |
90 |
95 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User flies high into the air, dodging all attacks, and hits next turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000101001001011 |
0 |
Bind |
normal |
4 |
1 |
15 |
85 |
20 |
0 |
0 |
8 |
100 |
4 |
5 |
6 |
0 |
0 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Slam |
normal |
0 |
1 |
80 |
75 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Vine Whip |
grass |
0 |
1 |
35 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Stomp |
normal |
0 |
1 |
65 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Double Kick |
fighting |
0 |
1 |
30 |
100 |
30 |
0 |
34 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits twice in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Mega Kick |
normal |
0 |
1 |
120 |
75 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Jump Kick |
fighting |
0 |
1 |
100 |
95 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the user misses, it takes half the damage it would have inflicted in recoil. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000001001001001 |
0 |
Rolling Kick |
fighting |
0 |
1 |
60 |
85 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Sand-Attack |
ground |
2 |
0 |
0 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Headbutt |
normal |
0 |
1 |
70 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Horn Attack |
normal |
0 |
1 |
65 |
100 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Fury Attack |
normal |
0 |
1 |
15 |
85 |
20 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Horn Drill |
normal |
9 |
1 |
1 |
30 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Causes a one-hit KO. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Tackle |
normal |
0 |
1 |
50 |
100 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Body Slam |
normal |
4 |
1 |
85 |
100 |
15 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Wrap |
normal |
4 |
1 |
15 |
90 |
20 |
0 |
0 |
8 |
100 |
4 |
5 |
6 |
0 |
0 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Take Down |
normal |
0 |
1 |
90 |
85 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/4 the damage it inflicts in recoil. |
-25 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Thrash |
normal |
0 |
1 |
120 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits every turn for 2-3 turns, then confuses the user. |
0 |
0 |
9 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Double-Edge |
normal |
0 |
1 |
120 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/3 the damage inflicted in recoil. |
-33 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Tail Whip |
normal |
2 |
0 |
0 |
100 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Defense by one level. |
0 |
0 |
5 |
020000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Poison Sting |
poison |
4 |
1 |
15 |
100 |
35 |
0 |
0 |
5 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Twineedle |
bug |
4 |
1 |
25 |
100 |
20 |
0 |
34 |
5 |
20 |
1 |
0 |
0 |
0 |
0 |
Hits twice in the same turn. Has a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Pin Missile |
bug |
0 |
1 |
14 |
85 |
20 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Leer |
normal |
2 |
0 |
0 |
100 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Defense by one level. |
0 |
0 |
5 |
020000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Bite |
dark |
0 |
1 |
60 |
100 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Growl |
normal |
2 |
0 |
0 |
100 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Attack by one level. |
0 |
0 |
5 |
010000 |
ff0000 |
000000 |
83 |
83 |
0000000101011000 |
0 |
Roar |
normal |
12 |
0 |
0 |
100 |
20 |
-6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Immediately ends wild battles. Forces trainers to switch Pokémon. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000101011000 |
0 |
Sing |
normal |
1 |
0 |
0 |
55 |
15 |
0 |
0 |
2 |
0 |
2 |
2 |
4 |
0 |
0 |
Puts the target to sleep. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101011000 |
0 |
Supersonic |
normal |
1 |
0 |
0 |
55 |
20 |
0 |
0 |
6 |
0 |
2 |
2 |
5 |
0 |
0 |
Confuses the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101011000 |
0 |
SonicBoom |
normal |
0 |
2 |
1 |
90 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts 20 points of damage. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Disable |
normal |
13 |
0 |
0 |
100 |
20 |
0 |
0 |
13 |
0 |
2 |
4 |
4 |
0 |
0 |
Disables the target's last used move for 1-8 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Acid |
poison |
6 |
2 |
40 |
100 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
5 |
040000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Ember |
fire |
4 |
2 |
40 |
100 |
25 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Flamethrower |
fire |
4 |
2 |
95 |
100 |
15 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Mist |
ice |
11 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Protects the user's stats from being changed by enemy moves. |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Water Gun |
water |
0 |
2 |
40 |
100 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Hydro Pump |
water |
0 |
2 |
120 |
80 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Surf |
water |
0 |
2 |
95 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage and can hit Dive users. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Ice Beam |
ice |
4 |
2 |
95 |
100 |
10 |
0 |
0 |
3 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to freeze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Blizzard |
ice |
4 |
2 |
120 |
70 |
5 |
0 |
0 |
3 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to freeze the target. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Psybeam |
psychic |
4 |
2 |
65 |
100 |
20 |
0 |
0 |
6 |
10 |
2 |
2 |
5 |
0 |
0 |
Has a $effect_chance% chance to confuse the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
BubbleBeam |
water |
6 |
2 |
65 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Speed by one level. |
0 |
0 |
0 |
050000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Aurora Beam |
ice |
6 |
2 |
65 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Attack by one level. |
0 |
0 |
0 |
010000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Hyper Beam |
normal |
0 |
2 |
150 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User foregoes its next turn to recharge. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001100 |
0 |
Peck |
flying |
0 |
1 |
35 |
100 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001001 |
0 |
Drill Peck |
flying |
0 |
1 |
80 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001001 |
0 |
Submission |
fighting |
0 |
1 |
80 |
80 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/4 the damage it inflicts in recoil. |
-25 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Low Kick |
fighting |
0 |
1 |
1 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts more damage to heavier targets, with a maximum of 120 power. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Counter |
fighting |
0 |
1 |
1 |
100 |
20 |
-5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts twice the damage the user received from the last physical hit it took. |
0 |
0 |
13 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001001 |
0 |
Seismic Toss |
fighting |
0 |
1 |
1 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts damage equal to the user's level. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Strength |
normal |
0 |
1 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Absorb |
grass |
8 |
2 |
20 |
100 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half the damage inflicted. |
50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Mega Drain |
grass |
8 |
2 |
40 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half the damage inflicted. |
50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Leech Seed |
grass |
1 |
0 |
0 |
90 |
10 |
0 |
0 |
18 |
0 |
1 |
0 |
0 |
0 |
0 |
Seeds the target, stealing HP from it every turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Growth |
normal |
2 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 316))) |
0 |
0 |
7 |
010300 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Razor Leaf |
grass |
0 |
1 |
55 |
95 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
SolarBeam |
grass |
0 |
2 |
120 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Requires a turn to charge before attacking. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001010 |
0 |
PoisonPowder |
poison |
1 |
0 |
0 |
75 |
35 |
0 |
0 |
5 |
0 |
1 |
0 |
0 |
0 |
0 |
Poisons the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Stun Spore |
grass |
1 |
0 |
0 |
75 |
30 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
Paralyzes the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Sleep Powder |
grass |
1 |
0 |
0 |
75 |
15 |
0 |
0 |
2 |
0 |
2 |
2 |
4 |
0 |
0 |
Puts the target to sleep. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Petal Dance |
grass |
0 |
2 |
120 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits every turn for 2-3 turns, then confuses the user. |
0 |
0 |
9 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
String Shot |
bug |
2 |
0 |
0 |
95 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Speed by one level. |
0 |
0 |
5 |
050000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Dragon Rage |
dragon |
0 |
2 |
1 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts 40 points of damage. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Fire Spin |
fire |
4 |
2 |
35 |
85 |
15 |
0 |
0 |
8 |
100 |
4 |
5 |
6 |
0 |
0 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
ThunderShock |
electric |
4 |
2 |
40 |
100 |
30 |
0 |
0 |
1 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Thunderbolt |
electric |
4 |
2 |
95 |
100 |
15 |
0 |
0 |
1 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Thunder Wave |
electric |
1 |
0 |
0 |
100 |
20 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
Paralyzes the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Thunder |
electric |
4 |
2 |
120 |
70 |
10 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Rock Throw |
rock |
0 |
1 |
50 |
90 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Earthquake |
ground |
0 |
1 |
100 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage and can hit Dig users. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Fissure |
ground |
9 |
1 |
1 |
30 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Causes a one-hit KO. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Dig |
ground |
0 |
1 |
80 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User digs underground, dodging all attacks, and hits next turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001011 |
0 |
Toxic |
poison |
1 |
0 |
0 |
90 |
10 |
0 |
0 |
5 |
0 |
1 |
15 |
15 |
0 |
0 |
Badly poisons the target, inflicting more damage every turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Confusion |
psychic |
4 |
2 |
50 |
100 |
25 |
0 |
0 |
6 |
10 |
2 |
2 |
5 |
0 |
0 |
Has a $effect_chance% chance to confuse the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Psychic |
psychic |
6 |
2 |
90 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Hypnosis |
psychic |
1 |
0 |
0 |
60 |
20 |
0 |
0 |
2 |
0 |
2 |
2 |
4 |
0 |
0 |
Puts the target to sleep. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Meditate |
psychic |
2 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Attack by one level. |
0 |
0 |
7 |
010000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Agility |
psychic |
2 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Speed by two levels. |
0 |
0 |
7 |
050000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Quick Attack |
normal |
0 |
1 |
40 |
100 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Rage |
normal |
0 |
1 |
20 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the user is hit after using this move, its Attack rises by one level. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Teleport |
psychic |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Immediately ends wild battles. No effect otherwise. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Night Shade |
ghost |
0 |
2 |
1 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts damage equal to the user's level. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Mimic |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Copies the target's last used move. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000001000 |
0 |
Screech |
normal |
2 |
0 |
0 |
85 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Defense by two levels. |
0 |
0 |
0 |
020000 |
fe0000 |
000000 |
83 |
83 |
0000000101011000 |
0 |
Double Team |
normal |
2 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Evasion by one level. |
0 |
0 |
7 |
070000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Recover |
normal |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Harden |
normal |
2 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense by one level. |
0 |
0 |
7 |
020000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Minimize |
normal |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's evasion. |
0 |
0 |
7 |
070000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
SmokeScreen |
normal |
2 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Confuse Ray |
ghost |
1 |
0 |
0 |
100 |
10 |
0 |
0 |
6 |
0 |
2 |
2 |
5 |
0 |
0 |
Confuses the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Withdraw |
water |
2 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense by one level. |
0 |
0 |
7 |
020000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Defense Curl |
normal |
2 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises user's Defense by one level. |
0 |
0 |
7 |
020000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Barrier |
psychic |
2 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense by two levels. |
0 |
0 |
7 |
020000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Light Screen |
psychic |
11 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Reduces damage from special attacks by 50% for five turns.. |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Haze |
ice |
10 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Resets all Pokémon's stats, Accuracy, and Evasion. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Reflect |
psychic |
11 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Reduces damage from physical attacks by half. |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Focus Energy |
normal |
13 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Increases the user's chance to score a critical hit. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Bide |
normal |
0 |
1 |
1 |
101 |
10 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User waits for 2-3 turns, then hits back for twice the damage it took. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001001 |
0 |
Metronome |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Randomly selects and uses any move in the game. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Mirror Move |
flying |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Uses the target's last used move. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Selfdestruct |
normal |
0 |
1 |
200 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts double damage. User faints. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Egg Bomb |
normal |
0 |
1 |
100 |
75 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Lick |
ghost |
4 |
1 |
20 |
100 |
30 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Smog |
poison |
4 |
2 |
20 |
70 |
20 |
0 |
0 |
5 |
40 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Sludge |
poison |
4 |
2 |
65 |
100 |
20 |
0 |
0 |
5 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Bone Club |
ground |
0 |
1 |
65 |
85 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Fire Blast |
fire |
4 |
2 |
120 |
85 |
5 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Waterfall |
water |
0 |
1 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Clamp |
water |
4 |
1 |
35 |
85 |
15 |
0 |
0 |
8 |
100 |
4 |
5 |
6 |
0 |
0 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Swift |
normal |
0 |
2 |
60 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Skull Bash |
normal |
0 |
1 |
100 |
100 |
15 |
0 |
0 |
0 |
100 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense by one level. User charges for one turn before attacking. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001011 |
0 |
Spike Cannon |
normal |
0 |
1 |
20 |
100 |
15 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Constrict |
normal |
6 |
1 |
10 |
100 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Speed by one level. |
0 |
0 |
0 |
050000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001001 |
0 |
Amnesia |
psychic |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Special Defense by two levels. |
0 |
0 |
7 |
040000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Kinesis |
psychic |
2 |
0 |
0 |
80 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Softboiled |
normal |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Hi Jump Kick |
fighting |
0 |
1 |
130 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the user misses, it takes half the damage it would have inflicted in recoil. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000001001001001 |
0 |
Glare |
normal |
1 |
0 |
0 |
90 |
30 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
Paralyzes the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Dream Eater |
psychic |
8 |
2 |
100 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Poison Gas |
poison |
1 |
0 |
0 |
80 |
40 |
0 |
0 |
5 |
0 |
1 |
0 |
0 |
0 |
0 |
Poisons the target. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Barrage |
normal |
0 |
1 |
15 |
85 |
20 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Leech Life |
bug |
8 |
1 |
20 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half the damage inflicted. |
50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Lovely Kiss |
normal |
1 |
0 |
0 |
75 |
10 |
0 |
0 |
2 |
0 |
2 |
2 |
4 |
0 |
0 |
Puts the target to sleep. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Sky Attack |
flying |
0 |
1 |
140 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
30 |
User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001010 |
0 |
Transform |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User becomes a copy of the target until it leaves battle. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Bubble |
water |
6 |
2 |
20 |
100 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Speed by one level. |
0 |
0 |
5 |
050000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Dizzy Punch |
normal |
4 |
1 |
70 |
100 |
10 |
0 |
0 |
6 |
20 |
2 |
2 |
5 |
0 |
0 |
Has a $effect_chance% chance to confuse the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Spore |
grass |
1 |
0 |
0 |
100 |
15 |
0 |
0 |
2 |
0 |
2 |
2 |
4 |
0 |
0 |
Puts the target to sleep. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Flash |
normal |
2 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Psywave |
psychic |
0 |
2 |
1 |
80 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts damage between 50% and 150% of the user's level. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Splash |
normal |
13 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Does nothing. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000001000000000 |
0 |
Acid Armor |
poison |
2 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense by two levels. |
0 |
0 |
7 |
020000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Crabhammer |
water |
0 |
1 |
90 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Explosion |
normal |
0 |
1 |
250 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts double damage. User faints. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Fury Swipes |
normal |
0 |
1 |
18 |
80 |
15 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Bonemerang |
ground |
0 |
1 |
50 |
90 |
10 |
0 |
34 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits twice in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Rest |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User sleeps for two turns, completely healing itself. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Rock Slide |
rock |
0 |
1 |
75 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Hyper Fang |
normal |
0 |
1 |
80 |
90 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Sharpen |
normal |
2 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Attack by one level. |
0 |
0 |
7 |
010000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Conversion |
normal |
13 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User's type changes to the type of one of its moves at random. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Tri Attack |
normal |
4 |
2 |
80 |
100 |
10 |
0 |
0 |
-1 |
20 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn, freeze, or paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Super Fang |
normal |
0 |
1 |
1 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts damage equal to half the target's HP. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Slash |
normal |
0 |
1 |
70 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Substitute |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Struggle |
normal |
0 |
1 |
50 |
101 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User takes 1/4 its max HP in recoil. |
0 |
231 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001001 |
0 |
Sketch |
normal |
13 |
0 |
0 |
101 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Permanently becomes the target's last used move. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Triple Kick |
fighting |
0 |
1 |
10 |
90 |
10 |
0 |
51 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits three times, increasing power by 100% with each successful hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Thief |
dark |
0 |
1 |
40 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Takes the target's item. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Spider Web |
bug |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents the target from leaving battle. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Mind Reader |
normal |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ensures that the user's next move will hit the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Nightmare |
ghost |
1 |
0 |
0 |
100 |
15 |
0 |
0 |
9 |
0 |
1 |
0 |
0 |
0 |
0 |
Target loses 1/4 its max HP every turn as long as it's asleep. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Flame Wheel |
fire |
4 |
1 |
60 |
100 |
25 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000010001001001 |
0 |
Snore |
normal |
0 |
2 |
40 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101001000 |
0 |
Curse |
ghost |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
0 |
0 |
13 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Flail |
normal |
0 |
1 |
1 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Conversion 2 |
normal |
13 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Changes the user's type to a random type either resistant or immune to the last move used against it. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Aeroblast |
flying |
0 |
2 |
100 |
95 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
Cotton Spore |
grass |
2 |
0 |
0 |
100 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Speed by two levels. |
0 |
0 |
0 |
050000 |
fe0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Reversal |
fighting |
0 |
1 |
1 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Spite |
ghost |
13 |
0 |
0 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the PP of the target's last used move by 4. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Powder Snow |
ice |
4 |
2 |
40 |
100 |
25 |
0 |
0 |
3 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to freeze the target. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Protect |
normal |
13 |
0 |
0 |
101 |
10 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents any moves from hitting the user this turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Mach Punch |
fighting |
0 |
1 |
40 |
100 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Scary Face |
normal |
2 |
0 |
0 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Speed by two levels. |
0 |
0 |
0 |
050000 |
fe0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Faint Attack |
dark |
0 |
1 |
60 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Sweet Kiss |
normal |
1 |
0 |
0 |
75 |
10 |
0 |
0 |
6 |
0 |
2 |
2 |
5 |
0 |
0 |
Confuses the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Belly Drum |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User pays half its max HP to max out its Attack. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Sludge Bomb |
poison |
4 |
2 |
90 |
100 |
10 |
0 |
0 |
5 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Mud-Slap |
ground |
6 |
2 |
20 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Octazooka |
water |
6 |
2 |
65 |
85 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
320000 |
83 |
83 |
0000000001001000 |
0 |
Spikes |
ground |
11 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Scatters Spikes, hurting opposing Pokémon that switch in. |
0 |
0 |
11 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000010000 |
0 |
Zap Cannon |
electric |
4 |
2 |
120 |
50 |
5 |
0 |
0 |
1 |
100 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Foresight |
normal |
1 |
0 |
0 |
101 |
40 |
0 |
0 |
17 |
0 |
1 |
0 |
0 |
0 |
0 |
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Destiny Bond |
ghost |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the user faints this turn, the target automatically will, too. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Perish Song |
normal |
1 |
0 |
0 |
101 |
5 |
0 |
0 |
20 |
0 |
2 |
4 |
4 |
0 |
0 |
User and target both faint after three turns. |
0 |
0 |
8 |
000000 |
000000 |
000000 |
83 |
83 |
0010100100000000 |
0 |
Icy Wind |
ice |
6 |
2 |
55 |
95 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Speed by one level. |
0 |
0 |
5 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Detect |
fighting |
13 |
0 |
0 |
101 |
5 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents any moves from hitting the user this turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Bone Rush |
ground |
0 |
1 |
25 |
90 |
10 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Lock-On |
normal |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ensures that the user's next move will hit the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Outrage |
dragon |
0 |
1 |
120 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits every turn for 2-3 turns, then confuses the user. |
0 |
0 |
9 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Sandstorm |
rock |
10 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Changes the weather to a sandstorm for five turns. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Giga Drain |
grass |
8 |
2 |
75 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half the damage inflicted. |
50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Endure |
normal |
13 |
0 |
0 |
101 |
10 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents the user's HP from lowering below 1 this turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Charm |
normal |
2 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Attack by two levels. |
0 |
0 |
0 |
010000 |
fe0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Rollout |
rock |
0 |
1 |
30 |
90 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
False Swipe |
normal |
0 |
1 |
40 |
100 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Cannot lower the target's HP below 1. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Swagger |
normal |
5 |
0 |
0 |
90 |
15 |
0 |
0 |
6 |
0 |
2 |
2 |
5 |
0 |
0 |
Raises the target's Attack by two levels and confuses the target. |
0 |
0 |
0 |
010000 |
020000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Milk Drink |
normal |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Spark |
electric |
4 |
1 |
65 |
100 |
20 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Fury Cutter |
bug |
0 |
1 |
20 |
95 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Steel Wing |
steel |
7 |
1 |
70 |
90 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise the user's Defense by one level. |
0 |
0 |
0 |
020000 |
010000 |
0a0000 |
83 |
83 |
0000000001001001 |
0 |
Mean Look |
normal |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents the target from leaving battle. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Attract |
normal |
1 |
0 |
0 |
100 |
15 |
0 |
0 |
7 |
0 |
3 |
0 |
0 |
0 |
0 |
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Sleep Talk |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Heal Bell |
normal |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Cures the user and the user's ally of major status effects. |
0 |
0 |
6 |
000000 |
000000 |
000000 |
83 |
83 |
0000000100100000 |
0 |
Return |
normal |
0 |
1 |
1 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power increases with happiness, up to a maximum of 102. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Present |
normal |
0 |
1 |
1 |
90 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Frustration |
normal |
0 |
1 |
1 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power increases as happiness decreases, up to a maximum of 102. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Safeguard |
normal |
11 |
0 |
0 |
101 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Protects the user's field from major status ailments and confusion for five turns. |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Pain Split |
normal |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Sets the user's and targets's HP to the average of their current HP. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Sacred Fire |
fire |
4 |
1 |
100 |
95 |
5 |
0 |
0 |
4 |
50 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000010001001000 |
0 |
Magnitude |
ground |
0 |
1 |
1 |
100 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power varies randomly from 10 to 150. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
DynamicPunch |
fighting |
4 |
1 |
100 |
50 |
5 |
0 |
0 |
6 |
100 |
2 |
2 |
5 |
0 |
0 |
Has a $effect_chance% chance to confuse the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Megahorn |
bug |
0 |
1 |
120 |
85 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
DragonBreath |
dragon |
4 |
2 |
60 |
100 |
20 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Baton Pass |
normal |
13 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Allows the trainer to switch out the user and pass effects along to its replacement. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Encore |
normal |
13 |
0 |
0 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Pursuit |
dark |
0 |
1 |
40 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Rapid Spin |
normal |
0 |
1 |
20 |
100 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Sweet Scent |
normal |
2 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Evasion by one level. |
0 |
0 |
5 |
070000 |
ff0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Iron Tail |
steel |
6 |
1 |
100 |
75 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Defense by one level. |
0 |
0 |
0 |
020000 |
ff0000 |
1e0000 |
83 |
83 |
0000000001001001 |
0 |
Metal Claw |
steel |
7 |
1 |
50 |
95 |
35 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise the user's Attack by one level. |
0 |
0 |
0 |
010000 |
010000 |
0a0000 |
83 |
83 |
0000000001001001 |
0 |
Vital Throw |
fighting |
0 |
1 |
70 |
101 |
10 |
-1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Morning Sun |
normal |
3 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. Affected by weather. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Synthesis |
grass |
3 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. Affected by weather. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Moonlight |
normal |
3 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. Affected by weather. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Hidden Power |
normal |
0 |
2 |
1 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power and type depend upon user's IVs. Power can range from 30 to 70. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Cross Chop |
fighting |
0 |
1 |
100 |
80 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Twister |
dragon |
0 |
2 |
40 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
Has chance to make the target flinch. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Rain Dance |
water |
10 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Changes the weather to rain for five turns. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Sunny Day |
fire |
10 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Changes the weather to sunny for five turns. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Crunch |
dark |
6 |
1 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Defense by one level. |
0 |
0 |
0 |
020000 |
ff0000 |
140000 |
83 |
83 |
0000000001001001 |
0 |
Mirror Coat |
psychic |
0 |
2 |
1 |
100 |
20 |
-5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts twice the damage the user received from the last special hit it took. |
0 |
0 |
13 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001000 |
0 |
Psych Up |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Discards the user's stat changes and copies the target's. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
ExtremeSpeed |
normal |
0 |
1 |
80 |
100 |
5 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
AncientPower |
rock |
7 |
2 |
60 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise all of the user's stats by one level. |
0 |
0 |
0 |
080000 |
010000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Shadow Ball |
ghost |
6 |
2 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
140000 |
83 |
83 |
0000000001001000 |
0 |
Future Sight |
psychic |
13 |
2 |
100 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits the target two turns later. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Rock Smash |
fighting |
6 |
1 |
40 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Defense by one level. |
0 |
0 |
0 |
020000 |
ff0000 |
320000 |
83 |
83 |
0000000001001001 |
0 |
Whirlpool |
water |
4 |
2 |
35 |
85 |
15 |
0 |
0 |
8 |
100 |
4 |
5 |
6 |
0 |
0 |
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Beat Up |
dark |
0 |
1 |
1 |
100 |
10 |
0 |
102 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits once for every conscious Pokémon the trainer has. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Fake Out |
normal |
0 |
1 |
40 |
100 |
10 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
100 |
Can only be used as the first move after the user enters battle. Causes the target to flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Uproar |
normal |
0 |
2 |
90 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
0 |
0 |
9 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101001000 |
0 |
Stockpile |
normal |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Stores energy up to three times for use with Spit Up and Swallow. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Spit Up |
normal |
0 |
2 |
1 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power is 100 times the amount of energy Stockpiled. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001000 |
0 |
Swallow |
normal |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
0 |
25 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Heat Wave |
fire |
4 |
2 |
100 |
90 |
10 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Hail |
ice |
10 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Changes the weather to a hailstorm for five turns. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Torment |
dark |
1 |
0 |
0 |
100 |
15 |
0 |
0 |
12 |
0 |
1 |
0 |
0 |
0 |
0 |
Prevents the target from using the same move twice in a row. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Flatter |
dark |
5 |
0 |
0 |
100 |
15 |
0 |
0 |
6 |
0 |
2 |
2 |
5 |
0 |
0 |
Raises the target's Special Attack by two levels and confuses the target. |
0 |
0 |
0 |
030000 |
010000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Will-O-Wisp |
fire |
1 |
0 |
0 |
75 |
15 |
0 |
0 |
4 |
0 |
1 |
0 |
0 |
0 |
0 |
Burns the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Memento |
dark |
13 |
0 |
0 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Attack and Special Attack by two levels. User faints. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Facade |
normal |
0 |
1 |
70 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power doubles if user is burned, paralyzed, or poisoned. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Focus Punch |
fighting |
0 |
1 |
150 |
100 |
20 |
-3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the user takes damage before attacking, the attack is canceled. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000010001001 |
0 |
SmellingSalt |
normal |
0 |
1 |
60 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the target is paralyzed, inflicts double damage and cures the paralysis. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Follow Me |
normal |
13 |
0 |
0 |
101 |
20 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Redirects the target's single-target effects to the user for this turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Nature Power |
normal |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Uses a move which depends upon the terrain. |
0 |
0 |
13 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Charge |
electric |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn. |
0 |
0 |
7 |
040000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Taunt |
dark |
13 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
For the next few turns, the target can only use damaging moves. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Helping Hand |
normal |
13 |
0 |
0 |
101 |
20 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Ally's next move inflicts half more damage. |
0 |
0 |
2 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Trick |
psychic |
13 |
0 |
0 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User and target swap items. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Role Play |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Copies the target's ability. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Wish |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User will recover half its max HP at the end of the next turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Assist |
normal |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Randomly selects and uses one of the trainer's other Pokémon's moves. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Ingrain |
grass |
1 |
0 |
0 |
101 |
20 |
0 |
0 |
21 |
0 |
1 |
0 |
0 |
0 |
0 |
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Superpower |
fighting |
7 |
1 |
120 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the user's Attack and Defense by one level after inflicting damage. |
0 |
0 |
0 |
010200 |
ffff00 |
646400 |
83 |
83 |
0000000001001001 |
0 |
Magic Coat |
psychic |
13 |
0 |
0 |
101 |
15 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Reflects back the first effect move used on the user this turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Recycle |
normal |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User recovers the item it last used up. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Revenge |
fighting |
0 |
1 |
60 |
100 |
10 |
-4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts double damage if the user takes damage before attacking this turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Brick Break |
fighting |
0 |
1 |
75 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Destroys Reflect and Light Screen. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Yawn |
normal |
1 |
0 |
0 |
101 |
10 |
0 |
0 |
14 |
0 |
2 |
2 |
2 |
0 |
0 |
Target sleeps at the end of the next turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Knock Off |
dark |
0 |
1 |
20 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Target drops its held item. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Endeavor |
normal |
0 |
1 |
1 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's HP to equal the user's. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Eruption |
fire |
0 |
2 |
150 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Skill Swap |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User and target swap abilities. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001001000 |
0 |
Imprison |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents the target from using any moves that the user also knows. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000100000 |
0 |
Refresh |
normal |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Cleanses the user of a burn, paralysis, or poison. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Grudge |
ghost |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
When the user faints, the PP of the move that fainted it will be reduced to 0. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Snatch |
dark |
13 |
0 |
0 |
101 |
10 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Steals the target's move, if it's self-targeted. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
Secret Power |
normal |
0 |
1 |
70 |
100 |
20 |
0 |
0 |
0 |
30 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to inflict a status effect which depends upon the terrain. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Dive |
water |
0 |
1 |
80 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User dives underwater, dodging all attacks, and hits next turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001011 |
0 |
Arm Thrust |
fighting |
0 |
1 |
15 |
100 |
20 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Camouflage |
normal |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User's type changes to match the terrain. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Tail Glow |
bug |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 321))) |
0 |
0 |
7 |
030000 |
030000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Luster Purge |
psychic |
6 |
2 |
70 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
320000 |
83 |
83 |
0000000001001000 |
0 |
Mist Ball |
psychic |
6 |
2 |
70 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Attack by one level. |
0 |
0 |
0 |
030000 |
ff0000 |
320000 |
83 |
83 |
0000000001001000 |
0 |
FeatherDance |
flying |
2 |
0 |
0 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Attack by two levels. |
0 |
0 |
0 |
010000 |
fe0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Teeter Dance |
normal |
1 |
0 |
0 |
100 |
20 |
0 |
0 |
6 |
0 |
2 |
2 |
5 |
0 |
0 |
Confuses the target. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Blaze Kick |
fire |
4 |
1 |
85 |
90 |
10 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit and a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Mud Sport |
ground |
10 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
All damage from Electric moves is halved until the end of the battle. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Ice Ball |
ice |
0 |
1 |
30 |
90 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Needle Arm |
grass |
0 |
1 |
60 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Slack Off |
normal |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Hyper Voice |
normal |
0 |
2 |
90 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101001000 |
0 |
Poison Fang |
poison |
4 |
1 |
50 |
100 |
15 |
0 |
0 |
5 |
30 |
1 |
15 |
15 |
0 |
0 |
Has a $effect_chance% chance to badly poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Crush Claw |
normal |
6 |
1 |
75 |
95 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Defense by one level. |
0 |
0 |
0 |
020000 |
ff0000 |
320000 |
83 |
83 |
0000000001001001 |
0 |
Blast Burn |
fire |
0 |
2 |
150 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User foregoes its next turn to recharge. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001100 |
0 |
Hydro Cannon |
water |
0 |
2 |
150 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User foregoes its next turn to recharge. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001100 |
0 |
Meteor Mash |
steel |
7 |
1 |
100 |
85 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise the user's Attack by one level. |
0 |
0 |
0 |
010000 |
010000 |
140000 |
83 |
83 |
0000000011001001 |
0 |
Astonish |
ghost |
0 |
1 |
30 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Weather Ball |
normal |
0 |
2 |
50 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If there be weather, this move has doubled power and the weather's type. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Aromatherapy |
grass |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Cures the user and the user's ally of major status effects. |
0 |
0 |
6 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Fake Tears |
dark |
2 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Special Defense by two levels. |
0 |
0 |
0 |
040000 |
fe0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Air Cutter |
flying |
0 |
2 |
55 |
95 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Overheat |
fire |
7 |
2 |
140 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the user's Special Attack by two levels after inflicting damage. |
0 |
0 |
0 |
030000 |
fe0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Odor Sleuth |
normal |
1 |
0 |
0 |
101 |
40 |
0 |
0 |
17 |
0 |
1 |
0 |
0 |
0 |
0 |
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Rock Tomb |
rock |
6 |
1 |
50 |
80 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Speed by one level. |
0 |
0 |
0 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Silver Wind |
bug |
7 |
2 |
60 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise all of the user's stats by one level. |
0 |
0 |
0 |
080000 |
010000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Metal Sound |
steel |
2 |
0 |
0 |
85 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Special Defense by two levels. |
0 |
0 |
0 |
040000 |
fe0000 |
000000 |
83 |
83 |
0000000101011000 |
0 |
GrassWhistle |
grass |
1 |
0 |
0 |
55 |
15 |
0 |
0 |
2 |
0 |
2 |
2 |
4 |
0 |
0 |
Puts the target to sleep. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101011000 |
0 |
Tickle |
normal |
2 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Attack and Defense by one level. |
0 |
0 |
0 |
010200 |
ffff00 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Cosmic Power |
psychic |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense and Special Defense by one level. |
0 |
0 |
7 |
020400 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Water Spout |
water |
0 |
2 |
150 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Signal Beam |
bug |
4 |
2 |
75 |
100 |
15 |
0 |
0 |
6 |
10 |
2 |
2 |
5 |
0 |
0 |
Has a $effect_chance% chance to confuse the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Shadow Punch |
ghost |
0 |
1 |
60 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Extrasensory |
psychic |
0 |
2 |
80 |
100 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Sky Uppercut |
fighting |
0 |
1 |
85 |
90 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage and can hit Bounce and Fly users. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Sand Tomb |
ground |
4 |
1 |
35 |
85 |
15 |
0 |
0 |
8 |
100 |
4 |
5 |
6 |
0 |
0 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Sheer Cold |
ice |
9 |
2 |
1 |
30 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Causes a one-hit KO. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Muddy Water |
water |
6 |
2 |
95 |
85 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Accuracy by one level. |
0 |
0 |
5 |
060000 |
ff0000 |
1e0000 |
83 |
83 |
0000000001001000 |
0 |
Bullet Seed |
grass |
0 |
1 |
25 |
100 |
30 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Aerial Ace |
flying |
0 |
1 |
60 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001001 |
0 |
Icicle Spear |
ice |
0 |
1 |
25 |
100 |
30 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Iron Defense |
steel |
2 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense by two levels. |
0 |
0 |
7 |
020000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Block |
normal |
13 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents the target from leaving battle. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Howl |
normal |
2 |
0 |
0 |
101 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Attack by one level. |
0 |
0 |
7 |
010000 |
010000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Dragon Claw |
dragon |
0 |
1 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Frenzy Plant |
grass |
0 |
2 |
150 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User foregoes its next turn to recharge. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001100 |
0 |
Bulk Up |
fighting |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Attack and Defense by one level. |
0 |
0 |
7 |
010200 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Bounce |
flying |
4 |
1 |
85 |
85 |
5 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
User bounces high into the air, dodging all attacks, and hits next turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000101001001011 |
0 |
Mud Shot |
ground |
6 |
2 |
55 |
95 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Speed by one level. |
0 |
0 |
0 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Poison Tail |
poison |
4 |
1 |
50 |
100 |
25 |
0 |
0 |
5 |
10 |
1 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Covet |
normal |
0 |
1 |
60 |
100 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Takes the target's item. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Volt Tackle |
electric |
4 |
1 |
120 |
100 |
15 |
0 |
0 |
1 |
10 |
1 |
0 |
0 |
0 |
0 |
User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target. |
-33 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Magical Leaf |
grass |
0 |
2 |
60 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Water Sport |
water |
10 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
All damage from Fire moves is halved until the end of the battle. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Calm Mind |
psychic |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Special Attack and Special Defense by one level. |
0 |
0 |
7 |
030400 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Leaf Blade |
grass |
0 |
1 |
90 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Dragon Dance |
dragon |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Attack and Speed by one level. |
0 |
0 |
7 |
010500 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Rock Blast |
rock |
0 |
1 |
25 |
90 |
10 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Shock Wave |
electric |
0 |
2 |
60 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Water Pulse |
water |
4 |
2 |
60 |
100 |
20 |
0 |
0 |
6 |
20 |
2 |
2 |
5 |
0 |
0 |
Has a $effect_chance% chance to confuse the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
Doom Desire |
steel |
13 |
2 |
140 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits the target two turns later. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Psycho Boost |
psychic |
7 |
2 |
140 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the user's Special Attack by two levels after inflicting damage. |
0 |
0 |
0 |
030000 |
fe0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Roost |
flying |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Gravity |
psychic |
10 |
0 |
0 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Disables moves and immunities that involve flying or levitating for five turns. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Miracle Eye |
psychic |
1 |
0 |
0 |
101 |
40 |
0 |
0 |
17 |
0 |
1 |
0 |
0 |
0 |
0 |
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Wake-Up Slap |
fighting |
0 |
1 |
60 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the target is asleep, has double power and wakes it up. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Hammer Arm |
fighting |
7 |
1 |
100 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers user's Speed by one level. |
0 |
0 |
0 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000011001001 |
0 |
Gyro Ball |
steel |
0 |
1 |
1 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power raises when the user has lower Speed, up to a maximum of 150. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Healing Wish |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User faints. Its replacement has its HP fully restored and any major status effect removed. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Brine |
water |
0 |
2 |
65 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has double power against Pokémon that have less than half their max HP remaining. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Natural Gift |
normal |
0 |
1 |
1 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power and type depend on the held berry. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Feint |
normal |
0 |
1 |
30 |
100 |
10 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Only works if the target uses Protect or Detect on this turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Pluck |
flying |
0 |
1 |
60 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If target has a berry, inflicts double damage and uses the berry. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001001 |
0 |
Tailwind |
flying |
11 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
For three turns, friendly Pokémon have doubled Speed. |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Acupressure |
normal |
13 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises one of a friendly Pokémon's stats at random by two levels. |
0 |
0 |
1 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Metal Burst |
steel |
0 |
1 |
1 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Strikes back at the last Pokémon to hit the user this turn with double the damage. |
0 |
0 |
13 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
U-turn |
bug |
0 |
1 |
70 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User must switch out after attacking. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Close Combat |
fighting |
7 |
1 |
120 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the user's Defense and Special Defense by one level after inflicting damage. |
0 |
0 |
0 |
020400 |
ffff00 |
646400 |
83 |
83 |
0000000001001001 |
0 |
Payback |
dark |
0 |
1 |
50 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power is doubled if the target has already moved this turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Assurance |
dark |
0 |
1 |
50 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power is doubled if the target has already received damage this turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Embargo |
dark |
1 |
0 |
0 |
100 |
15 |
0 |
0 |
19 |
0 |
2 |
5 |
5 |
0 |
0 |
Target cannot use held items. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Fling |
dark |
0 |
1 |
1 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Throws held item at the target; power depends on the item. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Psycho Shift |
psychic |
13 |
0 |
0 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Transfers the user's major status effect to the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Trump Card |
normal |
0 |
2 |
1 |
101 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power increases when this move has less PP, up to a maximum of 200. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Heal Block |
psychic |
1 |
0 |
0 |
100 |
15 |
0 |
0 |
15 |
0 |
2 |
5 |
5 |
0 |
0 |
Prevents target from restoring its HP for five turns. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Wring Out |
normal |
0 |
2 |
1 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power increases against targets with more HP remaining, up to a maximum of 110 power. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Power Trick |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User swaps Attack and Defense. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Gastro Acid |
poison |
13 |
0 |
0 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nullifies target's ability until it leaves battle. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Lucky Chant |
normal |
11 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Prevents the target from scoring critical hits for five turns. |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Me First |
normal |
0 |
0 |
1 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Uses the target's move against it before it attacks, with power increased by half. |
0 |
0 |
3 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000001000 |
0 |
Copycat |
normal |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Uses the target's last used move. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
Power Swap |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User swaps Attack and Special Attack changes with the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001001000 |
0 |
Guard Swap |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User swaps Defense and Special Defense changes with the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001001000 |
0 |
Punishment |
dark |
0 |
1 |
1 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power increases against targets with more raised stats, up to a maximum of 200. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Last Resort |
normal |
0 |
1 |
140 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Can only be used after all of the user's other moves have been used. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Worry Seed |
grass |
13 |
0 |
0 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Changes the target's ability to Insomnia. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Sucker Punch |
dark |
0 |
1 |
80 |
100 |
5 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Only works if the target is about to use a damaging move. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Toxic Spikes |
poison |
11 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
0 |
0 |
11 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000010000 |
0 |
Heart Swap |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User and target swap stat changes. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001001000 |
0 |
Aqua Ring |
water |
13 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Restores 1/16 of the user's max HP each turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Magnet Rise |
electric |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
5 |
5 |
0 |
0 |
User is immune to Ground moves and effects for five turns. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000001000100000 |
0 |
Flare Blitz |
fire |
4 |
1 |
120 |
100 |
15 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
0 |
User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target. |
-33 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000010001001001 |
0 |
Force Palm |
fighting |
4 |
1 |
60 |
100 |
10 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Aura Sphere |
fighting |
0 |
2 |
90 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
Rock Polish |
rock |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Speed by two levels. |
0 |
0 |
7 |
050000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Poison Jab |
poison |
4 |
1 |
80 |
100 |
20 |
0 |
0 |
5 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Dark Pulse |
dark |
0 |
2 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
Night Slash |
dark |
0 |
1 |
70 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Aqua Tail |
water |
0 |
1 |
90 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Seed Bomb |
grass |
0 |
1 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Air Slash |
flying |
0 |
2 |
75 |
95 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
X-Scissor |
bug |
0 |
1 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Bug Buzz |
bug |
6 |
2 |
90 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
0a0000 |
83 |
83 |
0000000101001000 |
0 |
Dragon Pulse |
dragon |
0 |
2 |
90 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
Dragon Rush |
dragon |
0 |
1 |
100 |
75 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Power Gem |
rock |
0 |
2 |
70 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Drain Punch |
fighting |
8 |
1 |
75 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half the damage inflicted. |
50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Vacuum Wave |
fighting |
0 |
2 |
40 |
100 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Focus Blast |
fighting |
6 |
2 |
120 |
70 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Energy Ball |
grass |
6 |
2 |
80 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Brave Bird |
flying |
0 |
1 |
120 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/3 the damage inflicted in recoil. |
-33 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001001 |
0 |
Earth Power |
ground |
6 |
2 |
90 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Switcheroo |
dark |
13 |
0 |
0 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User and target swap items. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Giga Impact |
normal |
0 |
1 |
150 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User foregoes its next turn to recharge. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001101 |
0 |
Nasty Plot |
dark |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Special Attack by two levels. |
0 |
0 |
7 |
030000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Bullet Punch |
steel |
0 |
1 |
40 |
100 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000011001001 |
0 |
Avalanche |
ice |
0 |
1 |
60 |
100 |
10 |
-4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts double damage if the user takes damage before attacking this turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Ice Shard |
ice |
0 |
1 |
40 |
100 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Shadow Claw |
ghost |
0 |
1 |
70 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Thunder Fang |
electric |
4 |
1 |
65 |
95 |
15 |
0 |
0 |
1 |
10 |
1 |
0 |
0 |
0 |
10 |
Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Ice Fang |
ice |
4 |
1 |
65 |
95 |
15 |
0 |
0 |
3 |
10 |
1 |
0 |
0 |
0 |
10 |
Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Fire Fang |
fire |
4 |
1 |
65 |
95 |
15 |
0 |
0 |
4 |
10 |
1 |
0 |
0 |
0 |
10 |
Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Shadow Sneak |
ghost |
0 |
1 |
40 |
100 |
30 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Mud Bomb |
ground |
6 |
2 |
65 |
85 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
1e0000 |
83 |
83 |
0000000001001000 |
0 |
Psycho Cut |
psychic |
0 |
1 |
70 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Zen Headbutt |
psychic |
0 |
1 |
80 |
90 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Mirror Shot |
steel |
6 |
2 |
65 |
85 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
1e0000 |
83 |
83 |
0000000001001000 |
0 |
Flash Cannon |
steel |
6 |
2 |
80 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by one level. |
0 |
0 |
0 |
040000 |
ff0000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Rock Climb |
normal |
4 |
1 |
90 |
85 |
20 |
0 |
0 |
6 |
20 |
2 |
2 |
5 |
0 |
0 |
Has a $effect_chance% chance to confuse the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Defog |
flying |
13 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's evasion by one level. Removes field effects from the enemy field. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000001011000 |
0 |
Trick Room |
psychic |
10 |
0 |
0 |
101 |
5 |
-7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
For five turns, slower Pokémon will act before faster Pokémon. |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001000000 |
0 |
Draco Meteor |
dragon |
7 |
2 |
140 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the user's Special Attack by two levels after inflicting damage. |
0 |
0 |
0 |
030000 |
fe0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Discharge |
electric |
4 |
2 |
80 |
100 |
15 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Lava Plume |
fire |
4 |
2 |
80 |
100 |
15 |
0 |
0 |
4 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Leaf Storm |
grass |
7 |
2 |
140 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the user's Special Attack by two levels after inflicting damage. |
0 |
0 |
0 |
030000 |
fe0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
Power Whip |
grass |
0 |
1 |
120 |
85 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Rock Wrecker |
rock |
0 |
1 |
150 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User foregoes its next turn to recharge. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001100 |
0 |
Cross Poison |
poison |
4 |
1 |
70 |
100 |
20 |
0 |
0 |
5 |
10 |
1 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Gunk Shot |
poison |
4 |
1 |
120 |
70 |
5 |
0 |
0 |
5 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to poison the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Iron Head |
steel |
0 |
1 |
80 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Magnet Bomb |
steel |
0 |
1 |
60 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Never misses. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Stone Edge |
rock |
0 |
1 |
100 |
80 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Captivate |
normal |
2 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Special Attack by two levels if it's the opposite gender. |
0 |
0 |
5 |
030000 |
fe0000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Stealth Rock |
rock |
11 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Causes damage when opposing Pokémon switch in. |
0 |
0 |
11 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000010000 |
0 |
Grass Knot |
grass |
0 |
2 |
1 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts more damage to heavier targets, with a maximum of 120 power. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Chatter |
flying |
4 |
2 |
60 |
100 |
20 |
0 |
0 |
6 |
0 |
2 |
2 |
5 |
0 |
0 |
Has a higher chance to confuse the target when the recorded sound is louder. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100100001000 |
0 |
Judgment |
normal |
0 |
2 |
100 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the user is holding a plate, the damage inflicted will match it. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Bug Bite |
bug |
0 |
1 |
60 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If target has a berry, inflicts double damage and uses the berry. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Charge Beam |
electric |
7 |
2 |
50 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise the user's Special Attack by one level. |
0 |
0 |
0 |
030000 |
010000 |
460000 |
83 |
83 |
0000000001001000 |
0 |
Wood Hammer |
grass |
0 |
1 |
120 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/3 the damage inflicted in recoil. |
-33 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Aqua Jet |
water |
0 |
1 |
40 |
100 |
20 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Inflicts regular damage with no additional effect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Attack Order |
bug |
0 |
1 |
90 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Defend Order |
bug |
2 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Raises the user's Defense and Special Defense by one level. |
0 |
0 |
7 |
020400 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
Heal Order |
bug |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half its max HP. |
0 |
50 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Head Smash |
rock |
0 |
1 |
150 |
80 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/2 the damage inflicted in recoil. |
-50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Double Hit |
normal |
0 |
1 |
35 |
90 |
10 |
0 |
34 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits twice in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Roar of Time |
dragon |
0 |
2 |
150 |
90 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User foregoes its next turn to recharge. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001100 |
0 |
Spacial Rend |
dragon |
0 |
2 |
100 |
95 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Lunar Dance |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User faints, and its replacement is fully healed. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0001000000100000 |
0 |
Crush Grip |
normal |
0 |
1 |
1 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Power increases against targets with more HP remaining, up to a maximum of 110 power. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
Magma Storm |
fire |
4 |
2 |
120 |
75 |
5 |
0 |
0 |
8 |
100 |
4 |
5 |
6 |
0 |
0 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
Dark Void |
dark |
1 |
0 |
0 |
80 |
10 |
0 |
0 |
2 |
0 |
2 |
2 |
4 |
0 |
0 |
Puts the target to sleep. |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
Seed Flare |
grass |
6 |
2 |
120 |
85 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Defense by two levels. |
0 |
0 |
0 |
040000 |
fe0000 |
280000 |
83 |
83 |
0000000001001000 |
0 |
Ominous Wind |
ghost |
7 |
2 |
60 |
100 |
5 |
0 |
0 |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise all of the user's stats by one level. |
0 |
0 |
0 |
080000 |
010000 |
0a0000 |
83 |
83 |
0000000001001000 |
0 |
Shadow Force |
ghost |
0 |
1 |
120 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001000011 |
0 |
468 |
dark |
2 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 277))) |
0 |
0 |
7 |
010600 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
469 |
rock |
11 |
0 |
0 |
101 |
10 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 278))) |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
470 |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 279))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001000 |
0 |
471 |
psychic |
13 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 280))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001000 |
0 |
472 |
psychic |
10 |
0 |
0 |
101 |
10 |
-7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 281))) |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001000000 |
0 |
473 |
psychic |
0 |
2 |
80 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 282))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
474 |
poison |
0 |
2 |
65 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 283))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
475 |
steel |
2 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 284))) |
0 |
0 |
7 |
050000 |
020000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
476 |
bug |
13 |
0 |
0 |
101 |
20 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Redirects the target's single-target effects to the user for this turn. |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
477 |
psychic |
1 |
0 |
0 |
101 |
15 |
0 |
0 |
-1 |
0 |
2 |
3 |
3 |
0 |
0 |
(((something new 285))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000001001011000 |
0 |
478 |
psychic |
10 |
0 |
0 |
101 |
10 |
-7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 286))) |
0 |
0 |
10 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001000000 |
0 |
479 |
rock |
0 |
1 |
50 |
100 |
15 |
0 |
0 |
-1 |
100 |
1 |
0 |
0 |
0 |
0 |
(((something new 287))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
480 |
fighting |
0 |
1 |
40 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
0 |
(((something new 288))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
481 |
fire |
0 |
2 |
70 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 289))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
482 |
poison |
4 |
2 |
95 |
100 |
10 |
0 |
0 |
5 |
10 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to poison the target. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
483 |
bug |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 290))) |
0 |
0 |
7 |
030405 |
010101 |
000000 |
83 |
83 |
0000000000100000 |
0 |
484 |
steel |
0 |
1 |
1 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 291))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
485 |
psychic |
0 |
2 |
70 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 292))) |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
486 |
electric |
0 |
2 |
1 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 293))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
487 |
water |
13 |
0 |
0 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 294))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
488 |
fire |
7 |
1 |
50 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 295))) |
0 |
0 |
0 |
050000 |
010000 |
640000 |
83 |
83 |
0000000001001001 |
0 |
489 |
poison |
2 |
0 |
0 |
101 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 322))) |
0 |
0 |
7 |
010206 |
010101 |
000000 |
83 |
83 |
0000000000100000 |
0 |
490 |
fighting |
6 |
1 |
60 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Speed by one level. |
0 |
0 |
0 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000001001001 |
0 |
491 |
poison |
6 |
2 |
40 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 296))) |
0 |
0 |
0 |
040000 |
fe0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
492 |
dark |
0 |
1 |
95 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 297))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
493 |
normal |
13 |
0 |
0 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 298))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
494 |
normal |
13 |
0 |
0 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 299))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001011000 |
0 |
495 |
normal |
13 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 300))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000000000 |
0 |
496 |
normal |
0 |
2 |
60 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 301))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101001000 |
0 |
497 |
normal |
0 |
2 |
40 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 302))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101001000 |
0 |
498 |
normal |
0 |
1 |
70 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 303))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
499 |
poison |
0 |
2 |
50 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 304))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
500 |
psychic |
0 |
2 |
20 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 305))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
501 |
fighting |
11 |
0 |
0 |
101 |
15 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 306))) |
0 |
0 |
12 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
502 |
psychic |
13 |
0 |
0 |
101 |
15 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 307))) |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000000000 |
0 |
503 |
water |
4 |
2 |
80 |
100 |
15 |
0 |
0 |
4 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000010001001000 |
0 |
504 |
normal |
13 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 308))) |
0 |
0 |
7 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
505 |
psychic |
3 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 309))) |
0 |
50 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0001100000011000 |
0 |
506 |
ghost |
0 |
2 |
50 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 310))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
507 |
flying |
0 |
1 |
60 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 311))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000101001001011 |
0 |
508 |
steel |
2 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 312))) |
0 |
0 |
7 |
050100 |
020100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
509 |
fighting |
0 |
1 |
60 |
90 |
10 |
-6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 313))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
510 |
fire |
0 |
2 |
30 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 314))) |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
511 |
dark |
13 |
0 |
0 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 315))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
512 |
flying |
0 |
1 |
55 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 317))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001001 |
0 |
513 |
normal |
13 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 318))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0010000000001000 |
0 |
514 |
normal |
0 |
1 |
70 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 319))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
515 |
fighting |
0 |
2 |
1 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 320))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000000001001 |
0 |
516 |
normal |
13 |
0 |
0 |
101 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 323))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
517 |
fire |
4 |
2 |
100 |
50 |
5 |
0 |
0 |
4 |
100 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
518 |
water |
0 |
2 |
50 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 324))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
519 |
fire |
0 |
2 |
50 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 325))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
520 |
grass |
0 |
2 |
50 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 326))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
521 |
electric |
0 |
2 |
70 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User must switch out after attacking. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
522 |
bug |
6 |
2 |
30 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Attack by one level. |
0 |
0 |
5 |
030000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
523 |
ground |
6 |
1 |
60 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Speed by one level. |
0 |
0 |
4 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
524 |
ice |
0 |
2 |
40 |
90 |
10 |
0 |
0 |
0 |
100 |
0 |
0 |
0 |
6 |
0 |
(((something new 288))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
525 |
dragon |
0 |
1 |
60 |
90 |
10 |
-6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 313))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
526 |
normal |
2 |
0 |
0 |
101 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 327))) |
0 |
0 |
7 |
010300 |
010100 |
000000 |
83 |
83 |
0000000000100000 |
0 |
527 |
electric |
6 |
2 |
55 |
95 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Lowers the target's Speed by one level. |
0 |
0 |
5 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
528 |
electric |
0 |
1 |
90 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/4 the damage it inflicts in recoil. |
-25 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
529 |
ground |
0 |
1 |
80 |
95 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
Has an increased chance for a critical hit. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
530 |
dragon |
0 |
1 |
40 |
90 |
15 |
0 |
34 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits twice in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
531 |
psychic |
0 |
1 |
60 |
100 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
532 |
grass |
8 |
1 |
75 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Heals the user by half the damage inflicted. |
50 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
533 |
fighting |
0 |
1 |
90 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 303))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
534 |
water |
6 |
1 |
75 |
95 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Defense by one level. |
0 |
0 |
0 |
020000 |
ff0000 |
320000 |
83 |
83 |
0000000001001001 |
0 |
535 |
fire |
0 |
1 |
1 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 291))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
536 |
grass |
6 |
2 |
65 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
320000 |
83 |
83 |
0000000001001000 |
0 |
537 |
bug |
0 |
1 |
65 |
100 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
538 |
grass |
2 |
0 |
0 |
101 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 328))) |
0 |
0 |
7 |
020000 |
030000 |
000000 |
83 |
83 |
0000000000100000 |
0 |
539 |
dark |
6 |
2 |
85 |
95 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Accuracy by one level. |
0 |
0 |
0 |
060000 |
ff0000 |
280000 |
83 |
83 |
0000000001001000 |
0 |
540 |
psychic |
0 |
2 |
100 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 282))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
541 |
normal |
0 |
1 |
25 |
85 |
10 |
0 |
82 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits 2-5 times in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
542 |
flying |
4 |
2 |
120 |
70 |
10 |
0 |
0 |
6 |
30 |
2 |
2 |
5 |
0 |
0 |
(((something new 337))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000100001001000 |
0 |
543 |
normal |
0 |
1 |
120 |
100 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
User receives 1/4 the damage it inflicts in recoil. |
-25 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
544 |
steel |
0 |
1 |
50 |
85 |
15 |
0 |
34 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Hits twice in one turn. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
545 |
fire |
4 |
2 |
100 |
100 |
5 |
0 |
0 |
4 |
30 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
4 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
546 |
normal |
0 |
2 |
85 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
If the user is holding a plate, the damage inflicted will match it. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
547 |
normal |
4 |
2 |
75 |
100 |
10 |
0 |
0 |
2 |
10 |
2 |
2 |
4 |
0 |
0 |
(((something new 329))) |
0 |
0 |
5 |
000000 |
000000 |
000000 |
83 |
83 |
0000000101001000 |
0 |
548 |
fighting |
0 |
2 |
85 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 282))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
549 |
ice |
6 |
2 |
65 |
95 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 330))) |
0 |
0 |
5 |
050000 |
ff0000 |
640000 |
83 |
83 |
0000000001001000 |
0 |
550 |
electric |
4 |
1 |
130 |
85 |
5 |
0 |
0 |
1 |
20 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to paralyze the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001001 |
0 |
551 |
fire |
4 |
2 |
130 |
85 |
5 |
0 |
0 |
4 |
20 |
1 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to burn the target. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
552 |
fire |
7 |
2 |
80 |
100 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to raise the user's Special Attack by one level. |
0 |
0 |
0 |
030000 |
010000 |
320000 |
83 |
83 |
0000000001001000 |
0 |
553 |
ice |
4 |
1 |
140 |
90 |
5 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
0 |
0 |
(((something new 331))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001010 |
0 |
554 |
ice |
4 |
2 |
140 |
90 |
5 |
0 |
0 |
4 |
30 |
1 |
0 |
0 |
0 |
0 |
(((something new 332))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001010 |
0 |
555 |
dark |
6 |
2 |
55 |
95 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Has a $effect_chance% chance to lower the target's Special Attack by one level. |
0 |
0 |
5 |
030000 |
ff0000 |
640000 |
83 |
83 |
0000000101001000 |
0 |
556 |
ice |
0 |
1 |
85 |
90 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
Has a $effect_chance% chance to make the target flinch. |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |
557 |
fire |
7 |
1 |
180 |
95 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 334))) |
0 |
0 |
0 |
050204 |
ffffff |
646464 |
83 |
83 |
0000000001001001 |
0 |
558 |
fire |
0 |
2 |
100 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 335))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000010001001000 |
0 |
559 |
electric |
0 |
1 |
100 |
100 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
(((something new 336))) |
0 |
0 |
0 |
000000 |
000000 |
000000 |
83 |
83 |
0000000001001000 |
0 |