natid type category damage_class power accuracy pp priority min_max_hits caused_effect effect_chance status min_turns max_turns crit_rate flinch_chance effect recoil healing range None None None padding0 padding1 flags padding2
Pound normal 0 1 40 100 35 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Karate Chop fighting 0 1 50 100 25 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
DoubleSlap normal 0 1 15 85 10 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Comet Punch normal 0 1 18 85 15 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Mega Punch normal 0 1 80 85 20 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Pay Day normal 0 1 40 100 20 0 0 0 0 0 0 0 0 0 Scatters money on the ground worth five times the user's level. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Fire Punch fire 4 1 75 100 15 0 0 4 10 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Ice Punch ice 4 1 75 100 15 0 0 3 10 1 0 0 0 0 Has a $effect_chance% chance to freeze the target. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
ThunderPunch electric 4 1 75 100 15 0 0 1 10 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Scratch normal 0 1 40 100 35 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
ViceGrip normal 0 1 55 100 30 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Guillotine normal 9 1 1 30 5 0 0 0 0 0 0 0 0 0 Causes a one-hit KO. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Razor Wind normal 0 2 80 100 10 0 0 0 0 0 0 0 1 0 Requires a turn to charge before attacking. 0 0 5 000000 000000 000000 83 83 0000000001001010 0
Swords Dance normal 2 0 0 101 30 0 0 0 0 0 0 0 0 0 Raises the user's Attack by two levels. 0 0 7 010000 020000 000000 83 83 0000000000100000 0
Cut normal 0 1 50 95 30 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Gust flying 0 2 40 100 35 0 0 0 0 0 0 0 0 0 Inflicts regular damage and can hit Bounce and Fly users. 0 0 0 000000 000000 000000 83 83 0000100001001000 0
Wing Attack flying 0 1 60 100 35 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000100001001001 0
Whirlwind normal 12 0 0 100 20 -6 0 0 0 0 0 0 0 0 Immediately ends wild battles. Forces trainers to switch Pokémon. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Fly flying 0 1 90 95 15 0 0 0 0 0 0 0 0 0 User flies high into the air, dodging all attacks, and hits next turn. 0 0 0 000000 000000 000000 83 83 0000101001001011 0
Bind normal 4 1 15 85 20 0 0 8 100 4 5 6 0 0 Prevents the target from fleeing and inflicts damage for 2-5 turns. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Slam normal 0 1 80 75 20 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Vine Whip grass 0 1 35 100 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Stomp normal 0 1 65 100 20 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Double Kick fighting 0 1 30 100 30 0 34 0 0 0 0 0 0 0 Hits twice in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Mega Kick normal 0 1 120 75 5 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Jump Kick fighting 0 1 100 95 10 0 0 0 0 0 0 0 0 0 If the user misses, it takes half the damage it would have inflicted in recoil. 0 0 0 000000 000000 000000 83 83 0000001001001001 0
Rolling Kick fighting 0 1 60 85 15 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Sand-Attack ground 2 0 0 100 15 0 0 0 0 0 0 0 0 0 Lowers the target's Accuracy by one level. 0 0 0 060000 ff0000 000000 83 83 0000000001011000 0
Headbutt normal 0 1 70 100 15 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Horn Attack normal 0 1 65 100 25 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Fury Attack normal 0 1 15 85 20 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Horn Drill normal 9 1 1 30 5 0 0 0 0 0 0 0 0 0 Causes a one-hit KO. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Tackle normal 0 1 50 100 35 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Body Slam normal 4 1 85 100 15 0 0 1 30 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Wrap normal 4 1 15 90 20 0 0 8 100 4 5 6 0 0 Prevents the target from fleeing and inflicts damage for 2-5 turns. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Take Down normal 0 1 90 85 20 0 0 0 0 0 0 0 0 0 User receives 1/4 the damage it inflicts in recoil. -25 0 0 000000 000000 000000 83 83 0000000001001001 0
Thrash normal 0 1 120 100 10 0 0 0 0 0 0 0 0 0 Hits every turn for 2-3 turns, then confuses the user. 0 0 9 000000 000000 000000 83 83 0000000001001001 0
Double-Edge normal 0 1 120 100 15 0 0 0 0 0 0 0 0 0 User receives 1/3 the damage inflicted in recoil. -33 0 0 000000 000000 000000 83 83 0000000001001001 0
Tail Whip normal 2 0 0 100 30 0 0 0 0 0 0 0 0 0 Lowers the target's Defense by one level. 0 0 5 020000 ff0000 000000 83 83 0000000001011000 0
Poison Sting poison 4 1 15 100 35 0 0 5 30 1 0 0 0 0 Has a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Twineedle bug 4 1 25 100 20 0 34 5 20 1 0 0 0 0 Hits twice in the same turn. Has a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Pin Missile bug 0 1 14 85 20 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Leer normal 2 0 0 100 30 0 0 0 0 0 0 0 0 0 Lowers the target's Defense by one level. 0 0 5 020000 ff0000 000000 83 83 0000000001011000 0
Bite dark 0 1 60 100 25 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Growl normal 2 0 0 100 40 0 0 0 0 0 0 0 0 0 Lowers the target's Attack by one level. 0 0 5 010000 ff0000 000000 83 83 0000000101011000 0
Roar normal 12 0 0 100 20 -6 0 0 0 0 0 0 0 0 Immediately ends wild battles. Forces trainers to switch Pokémon. 0 0 0 000000 000000 000000 83 83 0010000101011000 0
Sing normal 1 0 0 55 15 0 0 2 0 2 2 4 0 0 Puts the target to sleep. 0 0 0 000000 000000 000000 83 83 0000000101011000 0
Supersonic normal 1 0 0 55 20 0 0 6 0 2 2 5 0 0 Confuses the target. 0 0 0 000000 000000 000000 83 83 0000000101011000 0
SonicBoom normal 0 2 1 90 20 0 0 0 0 0 0 0 0 0 Inflicts 20 points of damage. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Disable normal 13 0 0 100 20 0 0 13 0 2 4 4 0 0 Disables the target's last used move for 1-8 turns. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Acid poison 6 2 40 100 30 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 5 040000 ff0000 0a0000 83 83 0000000001001000 0
Ember fire 4 2 40 100 25 0 0 4 10 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Flamethrower fire 4 2 95 100 15 0 0 4 10 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Mist ice 11 0 0 101 30 0 0 0 0 0 0 0 0 0 Protects the user's stats from being changed by enemy moves. 0 0 12 000000 000000 000000 83 83 0000000000100000 0
Water Gun water 0 2 40 100 25 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Hydro Pump water 0 2 120 80 5 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Surf water 0 2 95 100 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage and can hit Dive users. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
Ice Beam ice 4 2 95 100 10 0 0 3 10 1 0 0 0 0 Has a $effect_chance% chance to freeze the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Blizzard ice 4 2 120 70 5 0 0 3 10 1 0 0 0 0 Has a $effect_chance% chance to freeze the target. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Psybeam psychic 4 2 65 100 20 0 0 6 10 2 2 5 0 0 Has a $effect_chance% chance to confuse the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
BubbleBeam water 6 2 65 100 20 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Speed by one level. 0 0 0 050000 ff0000 0a0000 83 83 0000000001001000 0
Aurora Beam ice 6 2 65 100 20 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Attack by one level. 0 0 0 010000 ff0000 0a0000 83 83 0000000001001000 0
Hyper Beam normal 0 2 150 90 5 0 0 0 0 0 0 0 0 0 User foregoes its next turn to recharge. 0 0 0 000000 000000 000000 83 83 0000000001001100 0
Peck flying 0 1 35 100 35 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000100001001001 0
Drill Peck flying 0 1 80 100 20 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000100001001001 0
Submission fighting 0 1 80 80 25 0 0 0 0 0 0 0 0 0 User receives 1/4 the damage it inflicts in recoil. -25 0 0 000000 000000 000000 83 83 0000000001001001 0
Low Kick fighting 0 1 1 100 20 0 0 0 0 0 0 0 0 0 Inflicts more damage to heavier targets, with a maximum of 120 power. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Counter fighting 0 1 1 100 20 -5 0 0 0 0 0 0 0 0 Inflicts twice the damage the user received from the last physical hit it took. 0 0 13 000000 000000 000000 83 83 0000000000001001 0
Seismic Toss fighting 0 1 1 100 20 0 0 0 0 0 0 0 0 0 Inflicts damage equal to the user's level. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Strength normal 0 1 80 100 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Absorb grass 8 2 20 100 25 0 0 0 0 0 0 0 0 0 Heals the user by half the damage inflicted. 50 0 0 000000 000000 000000 83 83 0000000001001000 0
Mega Drain grass 8 2 40 100 15 0 0 0 0 0 0 0 0 0 Heals the user by half the damage inflicted. 50 0 0 000000 000000 000000 83 83 0000000001001000 0
Leech Seed grass 1 0 0 90 10 0 0 18 0 1 0 0 0 0 Seeds the target, stealing HP from it every turn. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Growth normal 2 0 0 101 40 0 0 0 0 0 0 0 0 0 (((something new 316))) 0 0 7 010300 010100 000000 83 83 0000000000100000 0
Razor Leaf grass 0 1 55 95 25 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
SolarBeam grass 0 2 120 100 10 0 0 0 0 0 0 0 0 0 Requires a turn to charge before attacking. 0 0 0 000000 000000 000000 83 83 0000000001001010 0
PoisonPowder poison 1 0 0 75 35 0 0 5 0 1 0 0 0 0 Poisons the target. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Stun Spore grass 1 0 0 75 30 0 0 1 0 1 0 0 0 0 Paralyzes the target. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Sleep Powder grass 1 0 0 75 15 0 0 2 0 2 2 4 0 0 Puts the target to sleep. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Petal Dance grass 0 2 120 100 10 0 0 0 0 0 0 0 0 0 Hits every turn for 2-3 turns, then confuses the user. 0 0 9 000000 000000 000000 83 83 0000000001001001 0
String Shot bug 2 0 0 95 40 0 0 0 0 0 0 0 0 0 Lowers the target's Speed by one level. 0 0 5 050000 ff0000 000000 83 83 0000000001011000 0
Dragon Rage dragon 0 2 1 100 10 0 0 0 0 0 0 0 0 0 Inflicts 40 points of damage. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Fire Spin fire 4 2 35 85 15 0 0 8 100 4 5 6 0 0 Prevents the target from fleeing and inflicts damage for 2-5 turns. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
ThunderShock electric 4 2 40 100 30 0 0 1 10 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Thunderbolt electric 4 2 95 100 15 0 0 1 10 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Thunder Wave electric 1 0 0 100 20 0 0 1 0 1 0 0 0 0 Paralyzes the target. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Thunder electric 4 2 120 70 10 0 0 1 30 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Rock Throw rock 0 1 50 90 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Earthquake ground 0 1 100 100 10 0 0 0 0 0 0 0 0 0 Inflicts regular damage and can hit Dig users. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
Fissure ground 9 1 1 30 5 0 0 0 0 0 0 0 0 0 Causes a one-hit KO. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Dig ground 0 1 80 100 10 0 0 0 0 0 0 0 0 0 User digs underground, dodging all attacks, and hits next turn. 0 0 0 000000 000000 000000 83 83 0000000001001011 0
Toxic poison 1 0 0 90 10 0 0 5 0 1 15 15 0 0 Badly poisons the target, inflicting more damage every turn. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Confusion psychic 4 2 50 100 25 0 0 6 10 2 2 5 0 0 Has a $effect_chance% chance to confuse the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Psychic psychic 6 2 90 100 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 0a0000 83 83 0000000001001000 0
Hypnosis psychic 1 0 0 60 20 0 0 2 0 2 2 4 0 0 Puts the target to sleep. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Meditate psychic 2 0 0 101 40 0 0 0 0 0 0 0 0 0 Raises the user's Attack by one level. 0 0 7 010000 010000 000000 83 83 0000000000100000 0
Agility psychic 2 0 0 101 30 0 0 0 0 0 0 0 0 0 Raises the user's Speed by two levels. 0 0 7 050000 020000 000000 83 83 0000000000100000 0
Quick Attack normal 0 1 40 100 30 1 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Rage normal 0 1 20 100 20 0 0 0 0 0 0 0 0 0 If the user is hit after using this move, its Attack rises by one level. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Teleport psychic 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Immediately ends wild battles. No effect otherwise. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Night Shade ghost 0 2 1 100 15 0 0 0 0 0 0 0 0 0 Inflicts damage equal to the user's level. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Mimic normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Copies the target's last used move. 0 0 0 000000 000000 000000 83 83 0010000000001000 0
Screech normal 2 0 0 85 40 0 0 0 0 0 0 0 0 0 Lowers the target's Defense by two levels. 0 0 0 020000 fe0000 000000 83 83 0000000101011000 0
Double Team normal 2 0 0 101 15 0 0 0 0 0 0 0 0 0 Raises the user's Evasion by one level. 0 0 7 070000 010000 000000 83 83 0000000000100000 0
Recover normal 3 0 0 101 10 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Harden normal 2 0 0 101 30 0 0 0 0 0 0 0 0 0 Raises the user's Defense by one level. 0 0 7 020000 010000 000000 83 83 0000000000100000 0
Minimize normal 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's evasion. 0 0 7 070000 020000 000000 83 83 0000000000100000 0
SmokeScreen normal 2 0 0 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Accuracy by one level. 0 0 0 060000 ff0000 000000 83 83 0000000001011000 0
Confuse Ray ghost 1 0 0 100 10 0 0 6 0 2 2 5 0 0 Confuses the target. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Withdraw water 2 0 0 101 40 0 0 0 0 0 0 0 0 0 Raises the user's Defense by one level. 0 0 7 020000 010000 000000 83 83 0000000000100000 0
Defense Curl normal 2 0 0 101 40 0 0 0 0 0 0 0 0 0 Raises user's Defense by one level. 0 0 7 020000 010000 000000 83 83 0000000000100000 0
Barrier psychic 2 0 0 101 30 0 0 0 0 0 0 0 0 0 Raises the user's Defense by two levels. 0 0 7 020000 020000 000000 83 83 0000000000100000 0
Light Screen psychic 11 0 0 101 30 0 0 0 0 0 0 0 0 0 Reduces damage from special attacks by 50% for five turns.. 0 0 12 000000 000000 000000 83 83 0000000000100000 0
Haze ice 10 0 0 101 30 0 0 0 0 0 0 0 0 0 Resets all Pokémon's stats, Accuracy, and Evasion. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Reflect psychic 11 0 0 101 20 0 0 0 0 0 0 0 0 0 Reduces damage from physical attacks by half. 0 0 12 000000 000000 000000 83 83 0000000000100000 0
Focus Energy normal 13 0 0 101 30 0 0 0 0 0 0 0 0 0 Increases the user's chance to score a critical hit. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Bide normal 0 1 1 101 10 1 0 0 0 0 0 0 0 0 User waits for 2-3 turns, then hits back for twice the damage it took. 0 0 7 000000 000000 000000 83 83 0000000000001001 0
Metronome normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Randomly selects and uses any move in the game. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Mirror Move flying 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Uses the target's last used move. 0 0 0 000000 000000 000000 83 83 0000000000000000 0
Selfdestruct normal 0 1 200 100 5 0 0 0 0 0 0 0 0 0 Inflicts double damage. User faints. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
Egg Bomb normal 0 1 100 75 10 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Lick ghost 4 1 20 100 30 0 0 1 30 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Smog poison 4 2 20 70 20 0 0 5 40 1 0 0 0 0 Has a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Sludge poison 4 2 65 100 20 0 0 5 30 1 0 0 0 0 Has a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Bone Club ground 0 1 65 85 20 0 0 0 0 0 0 0 0 10 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Fire Blast fire 4 2 120 85 5 0 0 4 10 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Waterfall water 0 1 80 100 15 0 0 0 0 0 0 0 0 20 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Clamp water 4 1 35 85 15 0 0 8 100 4 5 6 0 0 Prevents the target from fleeing and inflicts damage for 2-5 turns. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Swift normal 0 2 60 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Skull Bash normal 0 1 100 100 15 0 0 0 100 0 0 0 0 0 Raises the user's Defense by one level. User charges for one turn before attacking. 0 0 0 000000 000000 000000 83 83 0000000001001011 0
Spike Cannon normal 0 1 20 100 15 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Constrict normal 6 1 10 100 35 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Speed by one level. 0 0 0 050000 ff0000 0a0000 83 83 0000000001001001 0
Amnesia psychic 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Special Defense by two levels. 0 0 7 040000 020000 000000 83 83 0000000000100000 0
Kinesis psychic 2 0 0 80 15 0 0 0 0 0 0 0 0 0 Lowers the target's Accuracy by one level. 0 0 0 060000 ff0000 000000 83 83 0000000001011000 0
Softboiled normal 3 0 0 101 10 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Hi Jump Kick fighting 0 1 130 90 10 0 0 0 0 0 0 0 0 0 If the user misses, it takes half the damage it would have inflicted in recoil. 0 0 0 000000 000000 000000 83 83 0000001001001001 0
Glare normal 1 0 0 90 30 0 0 1 0 1 0 0 0 0 Paralyzes the target. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Dream Eater psychic 8 2 100 100 15 0 0 0 0 0 0 0 0 0 Only works on sleeping Pokémon. Heals the user by half the damage inflicted. 50 0 0 000000 000000 000000 83 83 0000000001001000 0
Poison Gas poison 1 0 0 80 40 0 0 5 0 1 0 0 0 0 Poisons the target. 0 0 5 000000 000000 000000 83 83 0000000001011000 0
Barrage normal 0 1 15 85 20 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Leech Life bug 8 1 20 100 15 0 0 0 0 0 0 0 0 0 Heals the user by half the damage inflicted. 50 0 0 000000 000000 000000 83 83 0000000001001001 0
Lovely Kiss normal 1 0 0 75 10 0 0 2 0 2 2 4 0 0 Puts the target to sleep. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Sky Attack flying 0 1 140 90 5 0 0 0 0 0 0 0 1 30 User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000100001001010 0
Transform normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User becomes a copy of the target until it leaves battle. 0 0 0 000000 000000 000000 83 83 0000000000000000 0
Bubble water 6 2 20 100 30 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Speed by one level. 0 0 5 050000 ff0000 0a0000 83 83 0000000001001000 0
Dizzy Punch normal 4 1 70 100 10 0 0 6 20 2 2 5 0 0 Has a $effect_chance% chance to confuse the target. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Spore grass 1 0 0 100 15 0 0 2 0 2 2 4 0 0 Puts the target to sleep. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Flash normal 2 0 0 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Accuracy by one level. 0 0 0 060000 ff0000 000000 83 83 0000000001011000 0
Psywave psychic 0 2 1 80 15 0 0 0 0 0 0 0 0 0 Inflicts damage between 50% and 150% of the user's level. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Splash normal 13 0 0 101 40 0 0 0 0 0 0 0 0 0 Does nothing. 0 0 7 000000 000000 000000 83 83 0000001000000000 0
Acid Armor poison 2 0 0 101 40 0 0 0 0 0 0 0 0 0 Raises the user's Defense by two levels. 0 0 7 020000 020000 000000 83 83 0000000000100000 0
Crabhammer water 0 1 90 90 10 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Explosion normal 0 1 250 100 5 0 0 0 0 0 0 0 0 0 Inflicts double damage. User faints. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
Fury Swipes normal 0 1 18 80 15 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Bonemerang ground 0 1 50 90 10 0 34 0 0 0 0 0 0 0 Hits twice in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Rest psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User sleeps for two turns, completely healing itself. 0 0 7 000000 000000 000000 83 83 0001000000100000 0
Rock Slide rock 0 1 75 90 10 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Hyper Fang normal 0 1 80 90 15 0 0 0 0 0 0 0 0 10 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Sharpen normal 2 0 0 101 30 0 0 0 0 0 0 0 0 0 Raises the user's Attack by one level. 0 0 7 010000 010000 000000 83 83 0000000000100000 0
Conversion normal 13 0 0 101 30 0 0 0 0 0 0 0 0 0 User's type changes to the type of one of its moves at random. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Tri Attack normal 4 2 80 100 10 0 0 -1 20 1 0 0 0 0 Has a $effect_chance% chance to burn, freeze, or paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Super Fang normal 0 1 1 90 10 0 0 0 0 0 0 0 0 0 Inflicts damage equal to half the target's HP. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Slash normal 0 1 70 100 20 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Substitute normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Struggle normal 0 1 50 101 1 0 0 0 0 0 0 0 0 0 User takes 1/4 its max HP in recoil. 0 231 0 000000 000000 000000 83 83 0000000000001001 0
Sketch normal 13 0 0 101 1 0 0 0 0 0 0 0 0 0 Permanently becomes the target's last used move. 0 0 0 000000 000000 000000 83 83 0010000000000000 0
Triple Kick fighting 0 1 10 90 10 0 51 0 0 0 0 0 0 0 Hits three times, increasing power by 100% with each successful hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Thief dark 0 1 40 100 10 0 0 0 0 0 0 0 0 0 Takes the target's item. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Spider Web bug 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Prevents the target from leaving battle. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Mind Reader normal 13 0 0 101 5 0 0 0 0 0 0 0 0 0 Ensures that the user's next move will hit the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Nightmare ghost 1 0 0 100 15 0 0 9 0 1 0 0 0 0 Target loses 1/4 its max HP every turn as long as it's asleep. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Flame Wheel fire 4 1 60 100 25 0 0 4 10 1 0 0 0 0 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. 0 0 0 000000 000000 000000 83 83 0000010001001001 0
Snore normal 0 2 40 100 15 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. 0 0 0 000000 000000 000000 83 83 0000000101001000 0
Curse ghost 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. 0 0 13 000000 000000 000000 83 83 0010000000000000 0
Flail normal 0 1 1 100 15 0 0 0 0 0 0 0 0 0 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Conversion 2 normal 13 0 0 101 30 0 0 0 0 0 0 0 0 0 Changes the user's type to a random type either resistant or immune to the last move used against it. 0 0 0 000000 000000 000000 83 83 0010000000000000 0
Aeroblast flying 0 2 100 95 5 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000100001001000 0
Cotton Spore grass 2 0 0 100 40 0 0 0 0 0 0 0 0 0 Lowers the target's Speed by two levels. 0 0 0 050000 fe0000 000000 83 83 0000000001011000 0
Reversal fighting 0 1 1 100 15 0 0 0 0 0 0 0 0 0 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Spite ghost 13 0 0 100 10 0 0 0 0 0 0 0 0 0 Lowers the PP of the target's last used move by 4. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Powder Snow ice 4 2 40 100 25 0 0 3 10 1 0 0 0 0 Has a $effect_chance% chance to freeze the target. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Protect normal 13 0 0 101 10 4 0 0 0 0 0 0 0 0 Prevents any moves from hitting the user this turn. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Mach Punch fighting 0 1 40 100 30 1 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Scary Face normal 2 0 0 100 10 0 0 0 0 0 0 0 0 0 Lowers the target's Speed by two levels. 0 0 0 050000 fe0000 000000 83 83 0000000001011000 0
Faint Attack dark 0 1 60 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Sweet Kiss normal 1 0 0 75 10 0 0 6 0 2 2 5 0 0 Confuses the target. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Belly Drum normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User pays half its max HP to max out its Attack. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Sludge Bomb poison 4 2 90 100 10 0 0 5 30 1 0 0 0 0 Has a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Mud-Slap ground 6 2 20 100 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Accuracy by one level. 0 0 0 060000 ff0000 640000 83 83 0000000001001000 0
Octazooka water 6 2 65 85 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Accuracy by one level. 0 0 0 060000 ff0000 320000 83 83 0000000001001000 0
Spikes ground 11 0 0 101 20 0 0 0 0 0 0 0 0 0 Scatters Spikes, hurting opposing Pokémon that switch in. 0 0 11 000000 000000 000000 83 83 0000000000010000 0
Zap Cannon electric 4 2 120 50 5 0 0 1 100 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Foresight normal 1 0 0 101 40 0 0 17 0 1 0 0 0 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Destiny Bond ghost 13 0 0 101 5 0 0 0 0 0 0 0 0 0 If the user faints this turn, the target automatically will, too. 0 0 7 000000 000000 000000 83 83 0010000000000000 0
Perish Song normal 1 0 0 101 5 0 0 20 0 2 4 4 0 0 User and target both faint after three turns. 0 0 8 000000 000000 000000 83 83 0010100100000000 0
Icy Wind ice 6 2 55 95 15 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Speed by one level. 0 0 5 050000 ff0000 640000 83 83 0000000001001000 0
Detect fighting 13 0 0 101 5 4 0 0 0 0 0 0 0 0 Prevents any moves from hitting the user this turn. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Bone Rush ground 0 1 25 90 10 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Lock-On normal 13 0 0 101 5 0 0 0 0 0 0 0 0 0 Ensures that the user's next move will hit the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Outrage dragon 0 1 120 100 10 0 0 0 0 0 0 0 0 0 Hits every turn for 2-3 turns, then confuses the user. 0 0 9 000000 000000 000000 83 83 0000000001001001 0
Sandstorm rock 10 0 0 101 10 0 0 0 0 0 0 0 0 0 Changes the weather to a sandstorm for five turns. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Giga Drain grass 8 2 75 100 10 0 0 0 0 0 0 0 0 0 Heals the user by half the damage inflicted. 50 0 0 000000 000000 000000 83 83 0000000001001000 0
Endure normal 13 0 0 101 10 4 0 0 0 0 0 0 0 0 Prevents the user's HP from lowering below 1 this turn. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Charm normal 2 0 0 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Attack by two levels. 0 0 0 010000 fe0000 000000 83 83 0000000001011000 0
Rollout rock 0 1 30 90 20 0 0 0 0 0 0 0 0 0 Power doubles every turn this move is used in succession after the first, resetting after five turns. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
False Swipe normal 0 1 40 100 40 0 0 0 0 0 0 0 0 0 Cannot lower the target's HP below 1. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Swagger normal 5 0 0 90 15 0 0 6 0 2 2 5 0 0 Raises the target's Attack by two levels and confuses the target. 0 0 0 010000 020000 000000 83 83 0000000001011000 0
Milk Drink normal 3 0 0 101 10 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Spark electric 4 1 65 100 20 0 0 1 30 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Fury Cutter bug 0 1 20 95 20 0 0 0 0 0 0 0 0 0 Power doubles every turn this move is used in succession after the first, maxing out after five turns. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Steel Wing steel 7 1 70 90 25 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to raise the user's Defense by one level. 0 0 0 020000 010000 0a0000 83 83 0000000001001001 0
Mean Look normal 13 0 0 101 5 0 0 0 0 0 0 0 0 0 Prevents the target from leaving battle. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Attract normal 1 0 0 100 15 0 0 7 0 3 0 0 0 0 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Sleep Talk normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Randomly uses one of the user's other three moves. Only works if the user is sleeping. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Heal Bell normal 13 0 0 101 5 0 0 0 0 0 0 0 0 0 Cures the user and the user's ally of major status effects. 0 0 6 000000 000000 000000 83 83 0000000100100000 0
Return normal 0 1 1 100 20 0 0 0 0 0 0 0 0 0 Power increases with happiness, up to a maximum of 102. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Present normal 0 1 1 90 15 0 0 0 0 0 0 0 0 0 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Frustration normal 0 1 1 100 20 0 0 0 0 0 0 0 0 0 Power increases as happiness decreases, up to a maximum of 102. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Safeguard normal 11 0 0 101 25 0 0 0 0 0 0 0 0 0 Protects the user's field from major status ailments and confusion for five turns. 0 0 12 000000 000000 000000 83 83 0000000000100000 0
Pain Split normal 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Sets the user's and targets's HP to the average of their current HP. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Sacred Fire fire 4 1 100 95 5 0 0 4 50 1 0 0 0 0 Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. 0 0 0 000000 000000 000000 83 83 0000010001001000 0
Magnitude ground 0 1 1 100 30 0 0 0 0 0 0 0 0 0 Power varies randomly from 10 to 150. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
DynamicPunch fighting 4 1 100 50 5 0 0 6 100 2 2 5 0 0 Has a $effect_chance% chance to confuse the target. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Megahorn bug 0 1 120 85 10 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
DragonBreath dragon 4 2 60 100 20 0 0 1 30 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Baton Pass normal 13 0 0 101 40 0 0 0 0 0 0 0 0 0 Allows the trainer to switch out the user and pass effects along to its replacement. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Encore normal 13 0 0 100 5 0 0 0 0 0 0 0 0 0 Forces the target to repeat its last used move every turn for 2 to 6 turns. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Pursuit dark 0 1 40 100 20 0 0 0 0 0 0 0 0 0 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Rapid Spin normal 0 1 20 100 40 0 0 0 0 0 0 0 0 0 Frees the user from binding moves, removes Leech Seed, and blows away Spikes. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Sweet Scent normal 2 0 0 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Evasion by one level. 0 0 5 070000 ff0000 000000 83 83 0000000001011000 0
Iron Tail steel 6 1 100 75 15 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Defense by one level. 0 0 0 020000 ff0000 1e0000 83 83 0000000001001001 0
Metal Claw steel 7 1 50 95 35 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to raise the user's Attack by one level. 0 0 0 010000 010000 0a0000 83 83 0000000001001001 0
Vital Throw fighting 0 1 70 101 10 -1 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Morning Sun normal 3 0 0 101 5 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. Affected by weather. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Synthesis grass 3 0 0 101 5 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. Affected by weather. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Moonlight normal 3 0 0 101 5 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. Affected by weather. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Hidden Power normal 0 2 1 100 15 0 0 0 0 0 0 0 0 0 Power and type depend upon user's IVs. Power can range from 30 to 70. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Cross Chop fighting 0 1 100 80 5 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Twister dragon 0 2 40 100 20 0 0 0 0 0 0 0 0 20 Has chance to make the target flinch. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Rain Dance water 10 0 0 101 5 0 0 0 0 0 0 0 0 0 Changes the weather to rain for five turns. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Sunny Day fire 10 0 0 101 5 0 0 0 0 0 0 0 0 0 Changes the weather to sunny for five turns. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Crunch dark 6 1 80 100 15 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Defense by one level. 0 0 0 020000 ff0000 140000 83 83 0000000001001001 0
Mirror Coat psychic 0 2 1 100 20 -5 0 0 0 0 0 0 0 0 Inflicts twice the damage the user received from the last special hit it took. 0 0 13 000000 000000 000000 83 83 0000000000001000 0
Psych Up normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Discards the user's stat changes and copies the target's. 0 0 0 000000 000000 000000 83 83 0010000000000000 0
ExtremeSpeed normal 0 1 80 100 5 2 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
AncientPower rock 7 2 60 100 5 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to raise all of the user's stats by one level. 0 0 0 080000 010000 0a0000 83 83 0000000001001000 0
Shadow Ball ghost 6 2 80 100 15 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 140000 83 83 0000000001001000 0
Future Sight psychic 13 2 100 100 10 0 0 0 0 0 0 0 0 0 Hits the target two turns later. 0 0 0 000000 000000 000000 83 83 0000000000000000 0
Rock Smash fighting 6 1 40 100 15 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Defense by one level. 0 0 0 020000 ff0000 320000 83 83 0000000001001001 0
Whirlpool water 4 2 35 85 15 0 0 8 100 4 5 6 0 0 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Beat Up dark 0 1 1 100 10 0 102 0 0 0 0 0 0 0 Hits once for every conscious Pokémon the trainer has. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Fake Out normal 0 1 40 100 10 3 0 0 0 0 0 0 0 100 Can only be used as the first move after the user enters battle. Causes the target to flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Uproar normal 0 2 90 100 10 0 0 0 0 0 0 0 0 0 Forced to use this move for several turns. Pokémon cannot fall asleep in that time. 0 0 9 000000 000000 000000 83 83 0000000101001000 0
Stockpile normal 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Stores energy up to three times for use with Spit Up and Swallow. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Spit Up normal 0 2 1 100 10 0 0 0 0 0 0 0 0 0 Power is 100 times the amount of energy Stockpiled. 0 0 0 000000 000000 000000 83 83 0000000000001000 0
Swallow normal 3 0 0 101 10 0 0 0 0 0 0 0 0 0 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. 0 25 7 000000 000000 000000 83 83 0001000000100000 0
Heat Wave fire 4 2 100 90 10 0 0 4 10 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Hail ice 10 0 0 101 10 0 0 0 0 0 0 0 0 0 Changes the weather to a hailstorm for five turns. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Torment dark 1 0 0 100 15 0 0 12 0 1 0 0 0 0 Prevents the target from using the same move twice in a row. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Flatter dark 5 0 0 100 15 0 0 6 0 2 2 5 0 0 Raises the target's Special Attack by two levels and confuses the target. 0 0 0 030000 010000 000000 83 83 0000000001011000 0
Will-O-Wisp fire 1 0 0 75 15 0 0 4 0 1 0 0 0 0 Burns the target. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Memento dark 13 0 0 100 10 0 0 0 0 0 0 0 0 0 Lowers the target's Attack and Special Attack by two levels. User faints. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Facade normal 0 1 70 100 20 0 0 0 0 0 0 0 0 0 Power doubles if user is burned, paralyzed, or poisoned. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Focus Punch fighting 0 1 150 100 20 -3 0 0 0 0 0 0 0 0 If the user takes damage before attacking, the attack is canceled. 0 0 0 000000 000000 000000 83 83 0000000010001001 0
SmellingSalt normal 0 1 60 100 10 0 0 0 0 0 0 0 0 0 If the target is paralyzed, inflicts double damage and cures the paralysis. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Follow Me normal 13 0 0 101 20 3 0 0 0 0 0 0 0 0 Redirects the target's single-target effects to the user for this turn. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Nature Power normal 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Uses a move which depends upon the terrain. 0 0 13 000000 000000 000000 83 83 0000000000000000 0
Charge electric 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn. 0 0 7 040000 010000 000000 83 83 0000000000100000 0
Taunt dark 13 0 0 100 20 0 0 0 0 0 0 0 0 0 For the next few turns, the target can only use damaging moves. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Helping Hand normal 13 0 0 101 20 5 0 0 0 0 0 0 0 0 Ally's next move inflicts half more damage. 0 0 2 000000 000000 000000 83 83 0010000000000000 0
Trick psychic 13 0 0 100 10 0 0 0 0 0 0 0 0 0 User and target swap items. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Role Play psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Copies the target's ability. 0 0 0 000000 000000 000000 83 83 0010000000000000 0
Wish normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User will recover half its max HP at the end of the next turn. 0 0 7 000000 000000 000000 83 83 0001000000100000 0
Assist normal 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Randomly selects and uses one of the trainer's other Pokémon's moves. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Ingrain grass 1 0 0 101 20 0 0 21 0 1 0 0 0 0 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Superpower fighting 7 1 120 100 5 0 0 0 0 0 0 0 0 0 Lowers the user's Attack and Defense by one level after inflicting damage. 0 0 0 010200 ffff00 646400 83 83 0000000001001001 0
Magic Coat psychic 13 0 0 101 15 4 0 0 0 0 0 0 0 0 Reflects back the first effect move used on the user this turn. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Recycle normal 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User recovers the item it last used up. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Revenge fighting 0 1 60 100 10 -4 0 0 0 0 0 0 0 0 Inflicts double damage if the user takes damage before attacking this turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Brick Break fighting 0 1 75 100 15 0 0 0 0 0 0 0 0 0 Destroys Reflect and Light Screen. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Yawn normal 1 0 0 101 10 0 0 14 0 2 2 2 0 0 Target sleeps at the end of the next turn. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Knock Off dark 0 1 20 100 20 0 0 0 0 0 0 0 0 0 Target drops its held item. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Endeavor normal 0 1 1 100 5 0 0 0 0 0 0 0 0 0 Lowers the target's HP to equal the user's. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Eruption fire 0 2 150 100 5 0 0 0 0 0 0 0 0 0 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Skill Swap psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User and target swap abilities. 0 0 0 000000 000000 000000 83 83 0010000001001000 0
Imprison psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 Prevents the target from using any moves that the user also knows. 0 0 7 000000 000000 000000 83 83 0010000000100000 0
Refresh normal 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Cleanses the user of a burn, paralysis, or poison. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Grudge ghost 13 0 0 101 5 0 0 0 0 0 0 0 0 0 When the user faints, the PP of the move that fainted it will be reduced to 0. 0 0 7 000000 000000 000000 83 83 0010000000000000 0
Snatch dark 13 0 0 101 10 4 0 0 0 0 0 0 0 0 Steals the target's move, if it's self-targeted. 0 0 7 000000 000000 000000 83 83 0010000000000000 0
Secret Power normal 0 1 70 100 20 0 0 0 30 0 0 0 0 0 Has a $effect_chance% chance to inflict a status effect which depends upon the terrain. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Dive water 0 1 80 100 10 0 0 0 0 0 0 0 0 0 User dives underwater, dodging all attacks, and hits next turn. 0 0 0 000000 000000 000000 83 83 0000000001001011 0
Arm Thrust fighting 0 1 15 100 20 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Camouflage normal 13 0 0 101 20 0 0 0 0 0 0 0 0 0 User's type changes to match the terrain. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Tail Glow bug 2 0 0 101 20 0 0 0 0 0 0 0 0 0 (((something new 321))) 0 0 7 030000 030000 000000 83 83 0000000000100000 0
Luster Purge psychic 6 2 70 100 5 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 320000 83 83 0000000001001000 0
Mist Ball psychic 6 2 70 100 5 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Attack by one level. 0 0 0 030000 ff0000 320000 83 83 0000000001001000 0
FeatherDance flying 2 0 0 100 15 0 0 0 0 0 0 0 0 0 Lowers the target's Attack by two levels. 0 0 0 010000 fe0000 000000 83 83 0000000001011000 0
Teeter Dance normal 1 0 0 100 20 0 0 6 0 2 2 5 0 0 Confuses the target. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
Blaze Kick fire 4 1 85 90 10 0 0 4 10 1 0 0 1 0 Has an increased chance for a critical hit and a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Mud Sport ground 10 0 0 101 15 0 0 0 0 0 0 0 0 0 All damage from Electric moves is halved until the end of the battle. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Ice Ball ice 0 1 30 90 20 0 0 0 0 0 0 0 0 0 Power doubles every turn this move is used in succession after the first, resetting after five turns. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Needle Arm grass 0 1 60 100 15 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Slack Off normal 3 0 0 101 10 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Hyper Voice normal 0 2 90 100 10 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 5 000000 000000 000000 83 83 0000000101001000 0
Poison Fang poison 4 1 50 100 15 0 0 5 30 1 15 15 0 0 Has a $effect_chance% chance to badly poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Crush Claw normal 6 1 75 95 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Defense by one level. 0 0 0 020000 ff0000 320000 83 83 0000000001001001 0
Blast Burn fire 0 2 150 90 5 0 0 0 0 0 0 0 0 0 User foregoes its next turn to recharge. 0 0 0 000000 000000 000000 83 83 0000000001001100 0
Hydro Cannon water 0 2 150 90 5 0 0 0 0 0 0 0 0 0 User foregoes its next turn to recharge. 0 0 0 000000 000000 000000 83 83 0000000001001100 0
Meteor Mash steel 7 1 100 85 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to raise the user's Attack by one level. 0 0 0 010000 010000 140000 83 83 0000000011001001 0
Astonish ghost 0 1 30 100 15 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Weather Ball normal 0 2 50 100 10 0 0 0 0 0 0 0 0 0 If there be weather, this move has doubled power and the weather's type. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Aromatherapy grass 13 0 0 101 5 0 0 0 0 0 0 0 0 0 Cures the user and the user's ally of major status effects. 0 0 6 000000 000000 000000 83 83 0000000000100000 0
Fake Tears dark 2 0 0 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Special Defense by two levels. 0 0 0 040000 fe0000 000000 83 83 0000000001011000 0
Air Cutter flying 0 2 55 95 25 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Overheat fire 7 2 140 90 5 0 0 0 0 0 0 0 0 0 Lowers the user's Special Attack by two levels after inflicting damage. 0 0 0 030000 fe0000 640000 83 83 0000000001001000 0
Odor Sleuth normal 1 0 0 101 40 0 0 17 0 1 0 0 0 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Rock Tomb rock 6 1 50 80 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Speed by one level. 0 0 0 050000 ff0000 640000 83 83 0000000001001000 0
Silver Wind bug 7 2 60 100 5 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to raise all of the user's stats by one level. 0 0 0 080000 010000 0a0000 83 83 0000000001001000 0
Metal Sound steel 2 0 0 85 40 0 0 0 0 0 0 0 0 0 Lowers the target's Special Defense by two levels. 0 0 0 040000 fe0000 000000 83 83 0000000101011000 0
GrassWhistle grass 1 0 0 55 15 0 0 2 0 2 2 4 0 0 Puts the target to sleep. 0 0 0 000000 000000 000000 83 83 0000000101011000 0
Tickle normal 2 0 0 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Attack and Defense by one level. 0 0 0 010200 ffff00 000000 83 83 0000000001011000 0
Cosmic Power psychic 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Defense and Special Defense by one level. 0 0 7 020400 010100 000000 83 83 0000000000100000 0
Water Spout water 0 2 150 100 5 0 0 0 0 0 0 0 0 0 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. 0 0 5 000000 000000 000000 83 83 0000000001001000 0
Signal Beam bug 4 2 75 100 15 0 0 6 10 2 2 5 0 0 Has a $effect_chance% chance to confuse the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Shadow Punch ghost 0 1 60 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Extrasensory psychic 0 2 80 100 30 0 0 0 0 0 0 0 0 10 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Sky Uppercut fighting 0 1 85 90 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage and can hit Bounce and Fly users. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Sand Tomb ground 4 1 35 85 15 0 0 8 100 4 5 6 0 0 Prevents the target from fleeing and inflicts damage for 2-5 turns. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Sheer Cold ice 9 2 1 30 5 0 0 0 0 0 0 0 0 0 Causes a one-hit KO. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Muddy Water water 6 2 95 85 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Accuracy by one level. 0 0 5 060000 ff0000 1e0000 83 83 0000000001001000 0
Bullet Seed grass 0 1 25 100 30 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Aerial Ace flying 0 1 60 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000100001001001 0
Icicle Spear ice 0 1 25 100 30 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Iron Defense steel 2 0 0 101 15 0 0 0 0 0 0 0 0 0 Raises the user's Defense by two levels. 0 0 7 020000 020000 000000 83 83 0000000000100000 0
Block normal 13 0 0 101 5 0 0 0 0 0 0 0 0 0 Prevents the target from leaving battle. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Howl normal 2 0 0 101 40 0 0 0 0 0 0 0 0 0 Raises the user's Attack by one level. 0 0 7 010000 010000 000000 83 83 0000000000100000 0
Dragon Claw dragon 0 1 80 100 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Frenzy Plant grass 0 2 150 90 5 0 0 0 0 0 0 0 0 0 User foregoes its next turn to recharge. 0 0 0 000000 000000 000000 83 83 0000000001001100 0
Bulk Up fighting 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Attack and Defense by one level. 0 0 7 010200 010100 000000 83 83 0000000000100000 0
Bounce flying 4 1 85 85 5 0 0 1 30 1 0 0 0 0 User bounces high into the air, dodging all attacks, and hits next turn. 0 0 0 000000 000000 000000 83 83 0000101001001011 0
Mud Shot ground 6 2 55 95 15 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Speed by one level. 0 0 0 050000 ff0000 640000 83 83 0000000001001000 0
Poison Tail poison 4 1 50 100 25 0 0 5 10 1 0 0 1 0 Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Covet normal 0 1 60 100 40 0 0 0 0 0 0 0 0 0 Takes the target's item. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Volt Tackle electric 4 1 120 100 15 0 0 1 10 1 0 0 0 0 User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target. -33 0 0 000000 000000 000000 83 83 0000000001001001 0
Magical Leaf grass 0 2 60 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Water Sport water 10 0 0 101 15 0 0 0 0 0 0 0 0 0 All damage from Fire moves is halved until the end of the battle. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Calm Mind psychic 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Special Attack and Special Defense by one level. 0 0 7 030400 010100 000000 83 83 0000000000100000 0
Leaf Blade grass 0 1 90 100 15 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Dragon Dance dragon 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Attack and Speed by one level. 0 0 7 010500 010100 000000 83 83 0000000000100000 0
Rock Blast rock 0 1 25 90 10 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Shock Wave electric 0 2 60 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Water Pulse water 4 2 60 100 20 0 0 6 20 2 2 5 0 0 Has a $effect_chance% chance to confuse the target. 0 0 0 000000 000000 000000 83 83 0000100001001000 0
Doom Desire steel 13 2 140 100 5 0 0 0 0 0 0 0 0 0 Hits the target two turns later. 0 0 0 000000 000000 000000 83 83 0000000000000000 0
Psycho Boost psychic 7 2 140 90 5 0 0 0 0 0 0 0 0 0 Lowers the user's Special Attack by two levels after inflicting damage. 0 0 0 030000 fe0000 640000 83 83 0000000001001000 0
Roost flying 3 0 0 101 10 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Gravity psychic 10 0 0 101 5 0 0 0 0 0 0 0 0 0 Disables moves and immunities that involve flying or levitating for five turns. 0 0 10 000000 000000 000000 83 83 0000000000000000 0
Miracle Eye psychic 1 0 0 101 40 0 0 17 0 1 0 0 0 0 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Wake-Up Slap fighting 0 1 60 100 10 0 0 0 0 0 0 0 0 0 If the target is asleep, has double power and wakes it up. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Hammer Arm fighting 7 1 100 90 10 0 0 0 0 0 0 0 0 0 Lowers user's Speed by one level. 0 0 0 050000 ff0000 640000 83 83 0000000011001001 0
Gyro Ball steel 0 1 1 100 5 0 0 0 0 0 0 0 0 0 Power raises when the user has lower Speed, up to a maximum of 150. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Healing Wish psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User faints. Its replacement has its HP fully restored and any major status effect removed. 0 0 7 000000 000000 000000 83 83 0001000000100000 0
Brine water 0 2 65 100 10 0 0 0 0 0 0 0 0 0 Has double power against Pokémon that have less than half their max HP remaining. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Natural Gift normal 0 1 1 100 15 0 0 0 0 0 0 0 0 0 Power and type depend on the held berry. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Feint normal 0 1 30 100 10 2 0 0 0 0 0 0 0 0 Only works if the target uses Protect or Detect on this turn. 0 0 0 000000 000000 000000 83 83 0000000000000000 0
Pluck flying 0 1 60 100 20 0 0 0 0 0 0 0 0 0 If target has a berry, inflicts double damage and uses the berry. 0 0 0 000000 000000 000000 83 83 0000100001001001 0
Tailwind flying 11 0 0 101 30 0 0 0 0 0 0 0 0 0 For three turns, friendly Pokémon have doubled Speed. 0 0 12 000000 000000 000000 83 83 0000000000100000 0
Acupressure normal 13 0 0 101 30 0 0 0 0 0 0 0 0 0 Raises one of a friendly Pokémon's stats at random by two levels. 0 0 1 000000 000000 000000 83 83 0000000000000000 0
Metal Burst steel 0 1 1 100 10 0 0 0 0 0 0 0 0 0 Strikes back at the last Pokémon to hit the user this turn with double the damage. 0 0 13 000000 000000 000000 83 83 0000000001001000 0
U-turn bug 0 1 70 100 20 0 0 0 0 0 0 0 0 0 User must switch out after attacking. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Close Combat fighting 7 1 120 100 5 0 0 0 0 0 0 0 0 0 Lowers the user's Defense and Special Defense by one level after inflicting damage. 0 0 0 020400 ffff00 646400 83 83 0000000001001001 0
Payback dark 0 1 50 100 10 0 0 0 0 0 0 0 0 0 Power is doubled if the target has already moved this turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Assurance dark 0 1 50 100 10 0 0 0 0 0 0 0 0 0 Power is doubled if the target has already received damage this turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Embargo dark 1 0 0 100 15 0 0 19 0 2 5 5 0 0 Target cannot use held items. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Fling dark 0 1 1 100 10 0 0 0 0 0 0 0 0 0 Throws held item at the target; power depends on the item. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Psycho Shift psychic 13 0 0 90 10 0 0 0 0 0 0 0 0 0 Transfers the user's major status effect to the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Trump Card normal 0 2 1 101 5 0 0 0 0 0 0 0 0 0 Power increases when this move has less PP, up to a maximum of 200. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Heal Block psychic 1 0 0 100 15 0 0 15 0 2 5 5 0 0 Prevents target from restoring its HP for five turns. 0 0 5 000000 000000 000000 83 83 0000000001011000 0
Wring Out normal 0 2 1 100 5 0 0 0 0 0 0 0 0 0 Power increases against targets with more HP remaining, up to a maximum of 110 power. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Power Trick psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User swaps Attack and Defense. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Gastro Acid poison 13 0 0 100 10 0 0 0 0 0 0 0 0 0 Nullifies target's ability until it leaves battle. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Lucky Chant normal 11 0 0 101 30 0 0 0 0 0 0 0 0 0 Prevents the target from scoring critical hits for five turns. 0 0 12 000000 000000 000000 83 83 0000000000100000 0
Me First normal 0 0 1 101 20 0 0 0 0 0 0 0 0 0 Uses the target's move against it before it attacks, with power increased by half. 0 0 3 000000 000000 000000 83 83 0010000000001000 0
Copycat normal 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Uses the target's last used move. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
Power Swap psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User swaps Attack and Special Attack changes with the target. 0 0 0 000000 000000 000000 83 83 0010000001001000 0
Guard Swap psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User swaps Defense and Special Defense changes with the target. 0 0 0 000000 000000 000000 83 83 0010000001001000 0
Punishment dark 0 1 1 100 5 0 0 0 0 0 0 0 0 0 Power increases against targets with more raised stats, up to a maximum of 200. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Last Resort normal 0 1 140 100 5 0 0 0 0 0 0 0 0 0 Can only be used after all of the user's other moves have been used. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Worry Seed grass 13 0 0 100 10 0 0 0 0 0 0 0 0 0 Changes the target's ability to Insomnia. 0 0 0 000000 000000 000000 83 83 0000000001011000 0
Sucker Punch dark 0 1 80 100 5 1 0 0 0 0 0 0 0 0 Only works if the target is about to use a damaging move. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Toxic Spikes poison 11 0 0 101 20 0 0 0 0 0 0 0 0 0 Scatters poisoned spikes, poisoning opposing Pokémon that switch in. 0 0 11 000000 000000 000000 83 83 0000000000010000 0
Heart Swap psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User and target swap stat changes. 0 0 0 000000 000000 000000 83 83 0010000001001000 0
Aqua Ring water 13 0 0 101 20 0 0 0 0 0 0 0 0 0 Restores 1/16 of the user's max HP each turn. 0 0 7 000000 000000 000000 83 83 0000000000100000 0
Magnet Rise electric 13 0 0 101 10 0 0 0 0 0 5 5 0 0 User is immune to Ground moves and effects for five turns. 0 0 7 000000 000000 000000 83 83 0000001000100000 0
Flare Blitz fire 4 1 120 100 15 0 0 4 10 1 0 0 0 0 User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target. -33 0 0 000000 000000 000000 83 83 0000010001001001 0
Force Palm fighting 4 1 60 100 10 0 0 1 30 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Aura Sphere fighting 0 2 90 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000100001001000 0
Rock Polish rock 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Speed by two levels. 0 0 7 050000 020000 000000 83 83 0000000000100000 0
Poison Jab poison 4 1 80 100 20 0 0 5 30 1 0 0 0 0 Has a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Dark Pulse dark 0 2 80 100 15 0 0 0 0 0 0 0 0 20 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000100001001000 0
Night Slash dark 0 1 70 100 15 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Aqua Tail water 0 1 90 90 10 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Seed Bomb grass 0 1 80 100 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Air Slash flying 0 2 75 95 20 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000100001001000 0
X-Scissor bug 0 1 80 100 15 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Bug Buzz bug 6 2 90 100 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 0a0000 83 83 0000000101001000 0
Dragon Pulse dragon 0 2 90 100 10 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000100001001000 0
Dragon Rush dragon 0 1 100 75 10 0 0 0 0 0 0 0 0 20 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Power Gem rock 0 2 70 100 20 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Drain Punch fighting 8 1 75 100 10 0 0 0 0 0 0 0 0 0 Heals the user by half the damage inflicted. 50 0 0 000000 000000 000000 83 83 0000000011001001 0
Vacuum Wave fighting 0 2 40 100 30 1 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Focus Blast fighting 6 2 120 70 5 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 0a0000 83 83 0000000001001000 0
Energy Ball grass 6 2 80 100 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 0a0000 83 83 0000000001001000 0
Brave Bird flying 0 1 120 100 15 0 0 0 0 0 0 0 0 0 User receives 1/3 the damage inflicted in recoil. -33 0 0 000000 000000 000000 83 83 0000100001001001 0
Earth Power ground 6 2 90 100 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 0a0000 83 83 0000000001001000 0
Switcheroo dark 13 0 0 100 10 0 0 0 0 0 0 0 0 0 User and target swap items. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Giga Impact normal 0 1 150 90 5 0 0 0 0 0 0 0 0 0 User foregoes its next turn to recharge. 0 0 0 000000 000000 000000 83 83 0000000001001101 0
Nasty Plot dark 2 0 0 101 20 0 0 0 0 0 0 0 0 0 Raises the user's Special Attack by two levels. 0 0 7 030000 020000 000000 83 83 0000000000100000 0
Bullet Punch steel 0 1 40 100 30 1 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000011001001 0
Avalanche ice 0 1 60 100 10 -4 0 0 0 0 0 0 0 0 Inflicts double damage if the user takes damage before attacking this turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Ice Shard ice 0 1 40 100 30 1 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Shadow Claw ghost 0 1 70 100 15 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Thunder Fang electric 4 1 65 95 15 0 0 1 10 1 0 0 0 10 Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Ice Fang ice 4 1 65 95 15 0 0 3 10 1 0 0 0 10 Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Fire Fang fire 4 1 65 95 15 0 0 4 10 1 0 0 0 10 Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Shadow Sneak ghost 0 1 40 100 30 1 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Mud Bomb ground 6 2 65 85 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Accuracy by one level. 0 0 0 060000 ff0000 1e0000 83 83 0000000001001000 0
Psycho Cut psychic 0 1 70 100 20 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Zen Headbutt psychic 0 1 80 90 15 0 0 0 0 0 0 0 0 20 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Mirror Shot steel 6 2 65 85 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Accuracy by one level. 0 0 0 060000 ff0000 1e0000 83 83 0000000001001000 0
Flash Cannon steel 6 2 80 100 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by one level. 0 0 0 040000 ff0000 0a0000 83 83 0000000001001000 0
Rock Climb normal 4 1 90 85 20 0 0 6 20 2 2 5 0 0 Has a $effect_chance% chance to confuse the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Defog flying 13 0 0 101 15 0 0 0 0 0 0 0 0 0 Lowers the target's evasion by one level. Removes field effects from the enemy field. 0 0 0 000000 000000 000000 83 83 0010000001011000 0
Trick Room psychic 10 0 0 101 5 -7 0 0 0 0 0 0 0 0 For five turns, slower Pokémon will act before faster Pokémon. 0 0 10 000000 000000 000000 83 83 0000000001000000 0
Draco Meteor dragon 7 2 140 90 5 0 0 0 0 0 0 0 0 0 Lowers the user's Special Attack by two levels after inflicting damage. 0 0 0 030000 fe0000 640000 83 83 0000000001001000 0
Discharge electric 4 2 80 100 15 0 0 1 30 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
Lava Plume fire 4 2 80 100 15 0 0 4 30 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
Leaf Storm grass 7 2 140 90 5 0 0 0 0 0 0 0 0 0 Lowers the user's Special Attack by two levels after inflicting damage. 0 0 0 030000 fe0000 640000 83 83 0000000001001000 0
Power Whip grass 0 1 120 85 10 0 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Rock Wrecker rock 0 1 150 90 5 0 0 0 0 0 0 0 0 0 User foregoes its next turn to recharge. 0 0 0 000000 000000 000000 83 83 0000000001001100 0
Cross Poison poison 4 1 70 100 20 0 0 5 10 1 0 0 1 0 Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Gunk Shot poison 4 1 120 70 5 0 0 5 30 1 0 0 0 0 Has a $effect_chance% chance to poison the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Iron Head steel 0 1 80 100 15 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Magnet Bomb steel 0 1 60 101 20 0 0 0 0 0 0 0 0 0 Never misses. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Stone Edge rock 0 1 100 80 5 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Captivate normal 2 0 0 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Special Attack by two levels if it's the opposite gender. 0 0 5 030000 fe0000 000000 83 83 0000000001011000 0
Stealth Rock rock 11 0 0 101 20 0 0 0 0 0 0 0 0 0 Causes damage when opposing Pokémon switch in. 0 0 11 000000 000000 000000 83 83 0000000000010000 0
Grass Knot grass 0 2 1 100 20 0 0 0 0 0 0 0 0 0 Inflicts more damage to heavier targets, with a maximum of 120 power. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Chatter flying 4 2 60 100 20 0 0 6 0 2 2 5 0 0 Has a higher chance to confuse the target when the recorded sound is louder. 0 0 0 000000 000000 000000 83 83 0000100100001000 0
Judgment normal 0 2 100 100 10 0 0 0 0 0 0 0 0 0 If the user is holding a plate, the damage inflicted will match it. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Bug Bite bug 0 1 60 100 20 0 0 0 0 0 0 0 0 0 If target has a berry, inflicts double damage and uses the berry. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Charge Beam electric 7 2 50 90 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to raise the user's Special Attack by one level. 0 0 0 030000 010000 460000 83 83 0000000001001000 0
Wood Hammer grass 0 1 120 100 15 0 0 0 0 0 0 0 0 0 User receives 1/3 the damage inflicted in recoil. -33 0 0 000000 000000 000000 83 83 0000000001001001 0
Aqua Jet water 0 1 40 100 20 1 0 0 0 0 0 0 0 0 Inflicts regular damage with no additional effect. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Attack Order bug 0 1 90 100 15 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Defend Order bug 2 0 0 101 10 0 0 0 0 0 0 0 0 0 Raises the user's Defense and Special Defense by one level. 0 0 7 020400 010100 000000 83 83 0000000000100000 0
Heal Order bug 3 0 0 101 10 0 0 0 0 0 0 0 0 0 Heals the user by half its max HP. 0 50 7 000000 000000 000000 83 83 0001000000100000 0
Head Smash rock 0 1 150 80 5 0 0 0 0 0 0 0 0 0 User receives 1/2 the damage inflicted in recoil. -50 0 0 000000 000000 000000 83 83 0000000001001001 0
Double Hit normal 0 1 35 90 10 0 34 0 0 0 0 0 0 0 Hits twice in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Roar of Time dragon 0 2 150 90 5 0 0 0 0 0 0 0 0 0 User foregoes its next turn to recharge. 0 0 0 000000 000000 000000 83 83 0000000001001100 0
Spacial Rend dragon 0 2 100 95 5 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Lunar Dance psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 User faints, and its replacement is fully healed. 0 0 7 000000 000000 000000 83 83 0001000000100000 0
Crush Grip normal 0 1 1 100 5 0 0 0 0 0 0 0 0 0 Power increases against targets with more HP remaining, up to a maximum of 110 power. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
Magma Storm fire 4 2 120 75 5 0 0 8 100 4 5 6 0 0 Prevents the target from fleeing and inflicts damage for 2-5 turns. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
Dark Void dark 1 0 0 80 10 0 0 2 0 2 2 4 0 0 Puts the target to sleep. 0 0 5 000000 000000 000000 83 83 0000000001011000 0
Seed Flare grass 6 2 120 85 5 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Defense by two levels. 0 0 0 040000 fe0000 280000 83 83 0000000001001000 0
Ominous Wind ghost 7 2 60 100 5 0 0 0 10 0 0 0 0 0 Has a $effect_chance% chance to raise all of the user's stats by one level. 0 0 0 080000 010000 0a0000 83 83 0000000001001000 0
Shadow Force ghost 0 1 120 100 5 0 0 0 0 0 0 0 0 0 User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. 0 0 0 000000 000000 000000 83 83 0000000001000011 0
468 dark 2 0 0 101 15 0 0 0 0 0 0 0 0 0 (((something new 277))) 0 0 7 010600 010100 000000 83 83 0000000000100000 0
469 rock 11 0 0 101 10 3 0 0 0 0 0 0 0 0 (((something new 278))) 0 0 12 000000 000000 000000 83 83 0000000000100000 0
470 psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 (((something new 279))) 0 0 0 000000 000000 000000 83 83 0000000000001000 0
471 psychic 13 0 0 101 10 0 0 0 0 0 0 0 0 0 (((something new 280))) 0 0 0 000000 000000 000000 83 83 0000000000001000 0
472 psychic 10 0 0 101 10 -7 0 0 0 0 0 0 0 0 (((something new 281))) 0 0 10 000000 000000 000000 83 83 0000000001000000 0
473 psychic 0 2 80 100 10 0 0 0 0 0 0 0 0 0 (((something new 282))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
474 poison 0 2 65 100 10 0 0 0 0 0 0 0 0 0 (((something new 283))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
475 steel 2 0 0 101 15 0 0 0 0 0 0 0 0 0 (((something new 284))) 0 0 7 050000 020000 000000 83 83 0000000000100000 0
476 bug 13 0 0 101 20 3 0 0 0 0 0 0 0 0 Redirects the target's single-target effects to the user for this turn. 0 0 7 000000 000000 000000 83 83 0000000000000000 0
477 psychic 1 0 0 101 15 0 0 -1 0 2 3 3 0 0 (((something new 285))) 0 0 0 000000 000000 000000 83 83 0000001001011000 0
478 psychic 10 0 0 101 10 -7 0 0 0 0 0 0 0 0 (((something new 286))) 0 0 10 000000 000000 000000 83 83 0000000001000000 0
479 rock 0 1 50 100 15 0 0 -1 100 1 0 0 0 0 (((something new 287))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
480 fighting 0 1 40 100 10 0 0 0 0 0 0 0 6 0 (((something new 288))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
481 fire 0 2 70 100 15 0 0 0 0 0 0 0 0 0 (((something new 289))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
482 poison 4 2 95 100 10 0 0 5 10 1 0 0 0 0 Has a $effect_chance% chance to poison the target. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
483 bug 2 0 0 101 20 0 0 0 0 0 0 0 0 0 (((something new 290))) 0 0 7 030405 010101 000000 83 83 0000000000100000 0
484 steel 0 1 1 100 10 0 0 0 0 0 0 0 0 0 (((something new 291))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
485 psychic 0 2 70 100 15 0 0 0 0 0 0 0 0 0 (((something new 292))) 0 0 4 000000 000000 000000 83 83 0000000001001000 0
486 electric 0 2 1 100 10 0 0 0 0 0 0 0 0 0 (((something new 293))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
487 water 13 0 0 100 20 0 0 0 0 0 0 0 0 0 (((something new 294))) 0 0 0 000000 000000 000000 83 83 0000000001011000 0
488 fire 7 1 50 100 20 0 0 0 0 0 0 0 0 0 (((something new 295))) 0 0 0 050000 010000 640000 83 83 0000000001001001 0
489 poison 2 0 0 101 20 0 0 0 0 0 0 0 0 0 (((something new 322))) 0 0 7 010206 010101 000000 83 83 0000000000100000 0
490 fighting 6 1 60 100 20 0 0 0 0 0 0 0 0 0 Lowers the target's Speed by one level. 0 0 0 050000 ff0000 640000 83 83 0000000001001001 0
491 poison 6 2 40 100 20 0 0 0 0 0 0 0 0 0 (((something new 296))) 0 0 0 040000 fe0000 640000 83 83 0000000001001000 0
492 dark 0 1 95 100 15 0 0 0 0 0 0 0 0 0 (((something new 297))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
493 normal 13 0 0 100 15 0 0 0 0 0 0 0 0 0 (((something new 298))) 0 0 0 000000 000000 000000 83 83 0000000001011000 0
494 normal 13 0 0 100 15 0 0 0 0 0 0 0 0 0 (((something new 299))) 0 0 0 000000 000000 000000 83 83 0000000001011000 0
495 normal 13 0 0 101 15 0 0 0 0 0 0 0 0 0 (((something new 300))) 0 0 0 000000 000000 000000 83 83 0010000000000000 0
496 normal 0 2 60 100 15 0 0 0 0 0 0 0 0 0 (((something new 301))) 0 0 0 000000 000000 000000 83 83 0000000101001000 0
497 normal 0 2 40 100 15 0 0 0 0 0 0 0 0 0 (((something new 302))) 0 0 0 000000 000000 000000 83 83 0000000101001000 0
498 normal 0 1 70 100 20 0 0 0 0 0 0 0 0 0 (((something new 303))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
499 poison 0 2 50 101 15 0 0 0 0 0 0 0 0 0 (((something new 304))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
500 psychic 0 2 20 100 10 0 0 0 0 0 0 0 0 0 (((something new 305))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
501 fighting 11 0 0 101 15 3 0 0 0 0 0 0 0 0 (((something new 306))) 0 0 12 000000 000000 000000 83 83 0000000000100000 0
502 psychic 13 0 0 101 15 1 0 0 0 0 0 0 0 0 (((something new 307))) 0 0 7 000000 000000 000000 83 83 0000000000000000 0
503 water 4 2 80 100 15 0 0 4 30 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000010001001000 0
504 normal 13 0 0 101 15 0 0 0 0 0 0 0 0 0 (((something new 308))) 0 0 7 000000 000000 000000 83 83 0000000000100000 0
505 psychic 3 0 0 101 10 0 0 0 0 0 0 0 0 0 (((something new 309))) 0 50 0 000000 000000 000000 83 83 0001100000011000 0
506 ghost 0 2 50 100 10 0 0 0 0 0 0 0 0 0 (((something new 310))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
507 flying 0 1 60 100 10 0 0 0 0 0 0 0 0 0 (((something new 311))) 0 0 0 000000 000000 000000 83 83 0000101001001011 0
508 steel 2 0 0 101 10 0 0 0 0 0 0 0 0 0 (((something new 312))) 0 0 7 050100 020100 000000 83 83 0000000000100000 0
509 fighting 0 1 60 90 10 -6 0 0 0 0 0 0 0 0 (((something new 313))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
510 fire 0 2 30 100 15 0 0 0 0 0 0 0 0 0 (((something new 314))) 0 0 5 000000 000000 000000 83 83 0000000001001000 0
511 dark 13 0 0 100 15 0 0 0 0 0 0 0 0 0 (((something new 315))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
512 flying 0 1 55 100 15 0 0 0 0 0 0 0 0 0 (((something new 317))) 0 0 0 000000 000000 000000 83 83 0000100001001001 0
513 normal 13 0 0 101 15 0 0 0 0 0 0 0 0 0 (((something new 318))) 0 0 0 000000 000000 000000 83 83 0010000000001000 0
514 normal 0 1 70 100 5 0 0 0 0 0 0 0 0 0 (((something new 319))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
515 fighting 0 2 1 100 5 0 0 0 0 0 0 0 0 0 (((something new 320))) 0 0 0 000000 000000 000000 83 83 0000000000001001 0
516 normal 13 0 0 101 15 0 0 0 0 0 0 0 0 0 (((something new 323))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
517 fire 4 2 100 50 5 0 0 4 100 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
518 water 0 2 50 100 10 0 0 0 0 0 0 0 0 0 (((something new 324))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
519 fire 0 2 50 100 10 0 0 0 0 0 0 0 0 0 (((something new 325))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
520 grass 0 2 50 100 10 0 0 0 0 0 0 0 0 0 (((something new 326))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
521 electric 0 2 70 100 20 0 0 0 0 0 0 0 0 0 User must switch out after attacking. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
522 bug 6 2 30 100 20 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Attack by one level. 0 0 5 030000 ff0000 640000 83 83 0000000001001000 0
523 ground 6 1 60 100 20 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Speed by one level. 0 0 4 050000 ff0000 640000 83 83 0000000001001000 0
524 ice 0 2 40 90 10 0 0 0 100 0 0 0 6 0 (((something new 288))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
525 dragon 0 1 60 90 10 -6 0 0 0 0 0 0 0 0 (((something new 313))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
526 normal 2 0 0 101 30 0 0 0 0 0 0 0 0 0 (((something new 327))) 0 0 7 010300 010100 000000 83 83 0000000000100000 0
527 electric 6 2 55 95 15 0 0 0 0 0 0 0 0 0 Lowers the target's Speed by one level. 0 0 5 050000 ff0000 640000 83 83 0000000001001000 0
528 electric 0 1 90 100 15 0 0 0 0 0 0 0 0 0 User receives 1/4 the damage it inflicts in recoil. -25 0 0 000000 000000 000000 83 83 0000000001001001 0
529 ground 0 1 80 95 10 0 0 0 0 0 0 0 1 0 Has an increased chance for a critical hit. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
530 dragon 0 1 40 90 15 0 34 0 0 0 0 0 0 0 Hits twice in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
531 psychic 0 1 60 100 25 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
532 grass 8 1 75 100 10 0 0 0 0 0 0 0 0 0 Heals the user by half the damage inflicted. 50 0 0 000000 000000 000000 83 83 0000000001001001 0
533 fighting 0 1 90 100 20 0 0 0 0 0 0 0 0 0 (((something new 303))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
534 water 6 1 75 95 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Defense by one level. 0 0 0 020000 ff0000 320000 83 83 0000000001001001 0
535 fire 0 1 1 100 10 0 0 0 0 0 0 0 0 0 (((something new 291))) 0 0 0 000000 000000 000000 83 83 0000000001001001 0
536 grass 6 2 65 90 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Accuracy by one level. 0 0 0 060000 ff0000 320000 83 83 0000000001001000 0
537 bug 0 1 65 100 20 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
538 grass 2 0 0 101 10 0 0 0 0 0 0 0 0 0 (((something new 328))) 0 0 7 020000 030000 000000 83 83 0000000000100000 0
539 dark 6 2 85 95 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Accuracy by one level. 0 0 0 060000 ff0000 280000 83 83 0000000001001000 0
540 psychic 0 2 100 100 10 0 0 0 0 0 0 0 0 0 (((something new 282))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
541 normal 0 1 25 85 10 0 82 0 0 0 0 0 0 0 Hits 2-5 times in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
542 flying 4 2 120 70 10 0 0 6 30 2 2 5 0 0 (((something new 337))) 0 0 0 000000 000000 000000 83 83 0000100001001000 0
543 normal 0 1 120 100 15 0 0 0 0 0 0 0 0 0 User receives 1/4 the damage it inflicts in recoil. -25 0 0 000000 000000 000000 83 83 0000000001001001 0
544 steel 0 1 50 85 15 0 34 0 0 0 0 0 0 0 Hits twice in one turn. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
545 fire 4 2 100 100 5 0 0 4 30 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 4 000000 000000 000000 83 83 0000000001001000 0
546 normal 0 2 85 100 5 0 0 0 0 0 0 0 0 0 If the user is holding a plate, the damage inflicted will match it. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
547 normal 4 2 75 100 10 0 0 2 10 2 2 4 0 0 (((something new 329))) 0 0 5 000000 000000 000000 83 83 0000000101001000 0
548 fighting 0 2 85 100 10 0 0 0 0 0 0 0 0 0 (((something new 282))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0
549 ice 6 2 65 95 10 0 0 0 0 0 0 0 0 0 (((something new 330))) 0 0 5 050000 ff0000 640000 83 83 0000000001001000 0
550 electric 4 1 130 85 5 0 0 1 20 1 0 0 0 0 Has a $effect_chance% chance to paralyze the target. 0 0 0 000000 000000 000000 83 83 0000000001001001 0
551 fire 4 2 130 85 5 0 0 4 20 1 0 0 0 0 Has a $effect_chance% chance to burn the target. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
552 fire 7 2 80 100 10 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to raise the user's Special Attack by one level. 0 0 0 030000 010000 320000 83 83 0000000001001000 0
553 ice 4 1 140 90 5 0 0 1 30 1 0 0 0 0 (((something new 331))) 0 0 0 000000 000000 000000 83 83 0000000001001010 0
554 ice 4 2 140 90 5 0 0 4 30 1 0 0 0 0 (((something new 332))) 0 0 0 000000 000000 000000 83 83 0000000001001010 0
555 dark 6 2 55 95 15 0 0 0 0 0 0 0 0 0 Has a $effect_chance% chance to lower the target's Special Attack by one level. 0 0 5 030000 ff0000 640000 83 83 0000000101001000 0
556 ice 0 1 85 90 10 0 0 0 0 0 0 0 0 30 Has a $effect_chance% chance to make the target flinch. 0 0 0 000000 000000 000000 83 83 0000000001001000 0
557 fire 7 1 180 95 5 0 0 0 0 0 0 0 0 0 (((something new 334))) 0 0 0 050204 ffffff 646464 83 83 0000000001001001 0
558 fire 0 2 100 100 5 0 0 0 0 0 0 0 0 0 (((something new 335))) 0 0 0 000000 000000 000000 83 83 0000010001001000 0
559 electric 0 1 100 100 5 0 0 0 0 0 0 0 0 0 (((something new 336))) 0 0 0 000000 000000 000000 83 83 0000000001001000 0