-- MySQL dump 10.10
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-- Host: localhost    Database: pokedex
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--
-- Table structure for table `moveeffects`
--

DROP TABLE IF EXISTS `moveeffects`;
CREATE TABLE `moveeffects` (
  `id` smallint(5) unsigned NOT NULL,
  `description` text NOT NULL,
  PRIMARY KEY  (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

--
-- Dumping data for table `moveeffects`
--


/*!40000 ALTER TABLE `moveeffects` DISABLE KEYS */;
LOCK TABLES `moveeffects` WRITE;
INSERT INTO `moveeffects` VALUES (1,'Puts the enemy to Sleep.'),(3,'Does normal damage.  Heals user by half the damage the enemy receives.'),(5,'Does normal damage.  Has a 10% chance of making the enemy Frozen.'),(7,'Does normal damage.  Halves the enemy\'s Defense for damage calculation, essentially doubling power, and then automatically faints the user even if the attack failed.'),(8,'Does normal damage.  Heals user by half the damage the enemy receives.  Only works on Sleeping Pokemon.'),(9,'Uses the enemy\'s last used move.'),(10,'Raises the user\'s Attack.'),(11,'Raises the user\'s Defense.'),(13,'Raises the user\'s Special Attack.'),(16,'Raises the user\'s Evasion.'),(17,'Does normal damage.  Never misses.'),(18,'Lowers the enemy\'s Attack.'),(19,'Lowers the enemy\'s Defense.'),(20,'Lowers the enemy\'s Speed.'),(24,'Lowers the enemy\'s Evasion.  When used in the overworld, forces an immediate wild battle if possible.'),(25,'Removes all temporary changes to stats, Accuracy, and Evasion from all Pokemon.'),(26,'User waits for 2-3 turns, then inflicts damage equal to twice the HP it lost.'),(27,'Does normal damage.  Hits every turn for 2-3 turns, then Confuses the user.'),(30,'User\'s type changes to the type of one of its moves (including this one), chosen at random.'),(33,'Badly Poisons the enemy, doing 1/16 its HP in damage and doubling every turn.  Uses the same counter as Leech Seed, so combining both effects is particularly lethal.'),(34,'Does normal damage.  Except in link battles, scatters twice the user\'s level in coins on the ground for the trainer to collect after the battle ends.'),(35,'Reduces damage from special attacks by 50%.'),(36,'Does normal damage.  Has a 20% chance of Burning, Freezing, or Paralyzing the enemy.'),(37,'User falls Asleep and regains all its HP.  Sleep only lasts until the end of the second turn after the one Rest is used, and will replace the user\'s major status effect, if any.'),(39,'Does normal damage.  User charges for one turn before attacking.'),(40,'Does damage equal to half the enemy\'s HP.'),(41,'Does 40 points of damage.'),(42,'Does normal damage.  Prevents the enemy from fleeing and inflicts 1/16 its max HP in damage for 2-5 turns.'),(44,'Does normal damage.  Hits twice in one turn.'),(45,'If the user misses, it takes 1/8 the damage it would have dealt.'),(46,'Protects the user\'s stats from being changed by enemy moves.'),(47,'Increases critical hit counter by 1 until the user leaves battle.'),(48,'Does normal damage.  User receives 1/4 the damage done in recoil.'),(49,'Confuses the enemy.'),(50,'Raises the user\'s Attack by two levels.'),(51,'Raises the user\'s Defense by two levels.'),(52,'Raises the user\'s Speed by two levels.'),(53,'Raises the user\'s Special Attack by two levels.'),(54,'Raises the user\'s Special Defense by two levels.'),(57,'User becomes a copy of the enemy until it leaves battle.  HP is not copied, and all moves start with 5 PP.'),(58,'Lowers the enemy\'s Attack by two levels.'),(59,'Lowers the enemy\'s Defense by two levels.'),(60,'Lowers the enemy\'s Speed by two levels.'),(62,'Lowers the enemy\'s Special Defense by two levels.'),(65,'Reduces damage from physical attacks by 50%.'),(66,'Poisons the enemy.'),(67,'Paralyzes the enemy.'),(68,'Does normal damage.  Has a 10% chance of lowering the enemy\'s Attack.'),(71,'Does normal damage.  Has a 50% chance of lowering the enemy\'s Special Attack.'),(75,'User charges for one turn before attacking.  May change in D/P.'),(77,'Does normal damage.  Attacks twice in the same turn.  Has a 20% chance of Poisoning the enemy.'),(78,'Does normal damage.  Never misses and always hits last in a turn.'),(79,'Puts 1/4 of the user\'s max HP into a doll, protecting the user from further damage or status changes until it breaks.'),(80,'Does normal damage.  User loses its next turn to recharge.'),(81,'Does normal damage.  User will automatically attack with Rage every turn until the battle is over or it faints (without reducing PP), and its Attack will increase by 50% of its original value each time it takes damage, up to six times.  This effect does not take place if the first hit misses or does zero damage.'),(82,'Replaces Mimic with the enemy\'s last used move.  PP remains the same, and Mimic returns when the user leaves battle.  Fails against Metronome, Mimic, Struggle, and Sketch.'),(83,'Randomly selects and uses any move in the game.  Counter, Covet, Destiny Bond, Detect, Endure, Focus Punch, Follow Me, Helping Hand, Metronome, Mimic, Mirror Coat, Protect, Sketch, Sleep Talk, Snatch, Struggle, Thief, and Trick are exempt.'),(84,'Leech Seeds the enemy until it leaves battle or uses Rapid Spin, stealing 1/16 of its max HP every turn and returning it to your current Pokemon.  Does not work on Grass Pokemon.'),(85,'Does nothing.'),(86,'Disables the enemy Pokemon\'s last used move, preventing its use for 1-8 turns or until the Pokemon leaves battle.  Only one move can be Disabled at a time.'),(87,'Does damage equal to the user\'s level.'),(88,'Does damage between 1 HP and 1.5 times the user\'s level, determined by: level * (rand(0, 10) * 10 + 50) / 100.'),(89,'Does twice the damage the user received from the last hit it took, if the move was Normal or Fighting.  Always hits last in a turn.'),(90,'Forces the enemy to repeat its last move every turn for 2 to 6 turns.'),(91,'Sets the user\'s and enemy\'s HP to the average of the previous values.'),(92,'Does normal damage.  Has a 30% chance of making the enemy Flinch.  Only works if the user is Sleeping.'),(93,'Changes the user\'s type to be resistant or immune to the last move used against it.'),(94,'Targets the enemy.'),(95,'Permanently becomes the enemy\'s last used move.  Fails against Sketch and Struggle.'),(97,'Randomly uses one of the user\'s other three moves.  Only works if the user is Sleeping.'),(98,'If the user faints this turn, the enemy automatically will, too.'),(99,'Does normal damage.  Power increases the lower the user\'s HP is relative to its max HP.  Below 4% yields 200; below 10% yields 150; below 20% yields 100; below 35% yields 80; below 70% yields 40; anything higher yields 20.  Never results in a critical hit and ignores the random factor in the damage formula.'),(100,'Lowers the PP of the enemy\'s last used move by 2 to 5 points.'),(101,'Does normal damage.  Cannot lower the enemy\'s HP below 1.'),(102,'Cures the user and the user\'s ally, if any, of major status ailments.'),(103,'Does normal damage.  Always goes first.'),(104,'Does normal damage.  Attacks three times in the same turn, stopping if any hit misses.  Each time a hit lands, power increases by 10; i.e. if all three kicks hitting is about the same as a single attack with 60 power.'),(105,'Does normal damage.  If the enemy is holding an item and the user is not, the user will take the item.  Except for link battles, the theft is permanent.'),(106,'Prevents the enemy from leaving battle, except by fainting.'),(107,'Enemy will lose 1/4 its max HP every turn.  Only works on Sleeping Pokemon.  Effect ends if the enemy wakes up.'),(108,'Raises the user\'s Evade and makes its sprite really tiny.'),(109,'If the user is Ghost-type: halves its HP and Curses the user, damaging it by 1/4 its max HP every turn.  Otherwise: Lowers the user\'s Speed and raises its Attack and Defense.'),(111,'Prevents any moves from hitting this turn.  Accuracy (or, at least, the chance of success) is halved each time this move is used, whether or not it succeeds.  Always goes first, even before regular first-strike attacks; if two such attacks are used in a turn, the Pokemon with higher Speed goes first, although since none of the uber-first-strike attacks are offensive it wouldn\'t matter much anyway.'),(112,'Scatters Spikes around the enemy trainer, which will damage any non-Flying enemy Pokemon by a fraction of its max HP when it enters battle.  Effect stacks up to three times, and the damage increases each time.  Effect ends if an enemy uses Rapid Spin.\r\nOnce: 1/8 max HP\r\nTwice: 1/6 max HP\r\nThrice: 1/4 max HP'),(114,'User and enemy are given a Perish Count of 3, which drops by 1 after every turn.  Leaving battle removes the Perish Count from a Pokemon.  If a Pokemon\'s Perish Count reaches zero, the Pokemon automatically faints.'),(115,'Changes the weather to a sandstorm for five turns, damaging non-Rock/Ground/Steel Pokemon for 1/8 their max HP every turn.'),(116,'Prevents any moves from lowering the user\'s HP below 1 this turn.  Accuracy (or, at least, the chance of success) is halved each time this move is used, whether or not it succeeds.  Always goes first, even before regular first-strike attacks; if two such attacks are used in a turn, the Pokemon with higher Speed goes first, although since none of the uber-first-strike attacks are offensive it wouldn\'t matter much anyway.'),(118,'Raises the enemy\'s Attack by two levels and Confuses the enemy.  If the enemy\'s Attack is maxed out, Swagger will fail (i.e. no confusion either).  If the enemy is already Confused or cannot become Confused, the Attack rise still applies.  Swagger is the physical analog to [Flatter].'),(119,'Does normal damage.  Power doubles every turn this move is used in succession after the first, up to a maximum of 160.'),(120,'Causes the enemy to fall in love, giving it a 50% chance to refuse to attack.  Only works if the user and enemy have opposite genders.  Effect is cancelled if either Pokemon leaves battle.'),(121,'Power increases with Happiness, up to a maximum of 102: happiness / 2.5.'),(122,'Randomly deals damage with 40 power (40%), 80 power (30%), or 120 power (10%), or heals the enemy for 1/4 its max HP (20%).'),(123,'Power increases as Happiness decreases, up to a maximum of 102: (255 - happiness) / 2.5.'),(124,'Protects the user from major status ailments and Confusion caused by the enemy for five turns.  Does not cancel existing ailments.  Effect is passed on if the user is replaced.'),(126,'Does normal damage.  Uses a number from 4 to 10 to determine the power, as follows: 4 = 10 power (5.5%), 5 = 30 power (10%), 6 = 50 power (20%), 7 = 70 power (30%), 8 = 90 power (20%), 9 = 110 power (10%). 10 = 150 power (5.5%).  Does double damage if the enemy is using Dig.'),(127,'Allows you to switch Pokemon; any temporary stat effects (good or bad) on the attacking Pokemon will be passed on to the Pokemon called out.'),(128,'Does normal damage.  If the enemy leaves battle this turn, user will strike the enemy with double power and strike its replacement normally.'),(129,'Frees the user from binding moves, removes Leech Seed, and blows away Spikes.'),(130,'Inflicts 20 points of damage.'),(135,'Power and type depend upon user\'s IVs.  Power can range from 30 to 70.'),(136,'Makes the weather rainy for five turns.  Increases all water damage by 1/2.  Decreases all fire damage by 1/2.  Makes Thunder a guaranteed hit.  Halves the damage of Solarbeam.  Prevents Frozen Pokemon from thawing.  Halves the effectiveness of Morning Sun, Synthesis, and Moonlight.'),(137,'Makes the weather sunny for five turns.  Decreases all water damage by 1/2.  Increases all fire damage by 1/2.  Halves the accuracy of Thunder.  Bypasses the charge for Solarbeam.  Gives Frozen Pokemon an extra 10% chance to thaw, and prevents any further Freezing.  Doubles the effectiveness of Morning Sun, Synthesis, and Moonlight.'),(138,'Does normal damage.  Has a 10% chance of raising the user\'s Defense.'),(140,'Does normal damage.  Has a 10% chance of raising all of the user\'s stats.'),(142,'User sacrifices half its max HP in order to raise its Attack as high as is allowed by stat changes.'),(143,'Discards the user\'s stat changes and copies the enemy\'s.'),(144,'Always goes second.  If the user takes Special damage this turn, inflicts twice the damage taken to the enemy.'),(145,'Does normal damage.  Raises the user\'s Defense when used.  User charges for one turn before attacking.'),(146,'Does normal damage.  Power is doubled against Pokemon using Dive.  Has a 20% chance of making the enemy Flinch.'),(147,'Does normal damage.  Power is doubled against Pokemon using Dig.'),(148,'Does normal (but typeless) damage, two turns later.  Switching will not cancel the damage, just change the target and the stats used.'),(149,'Does normal damage.  Power is doubled against Pokemon using Fly or Bounce.'),(150,'Does normal damage.  Has a 30% chance of making the enemy Flinch.  Power is doubled against Pokemon that have used Minimize.'),(151,'Does normal damage.  Requires a turn to charge before attacking, unless the weather is sunny.  Damage is halved if it\'s raining.'),(152,'Does normal damage.  Power is doubled against Pokemon using Fly or Bounce.  Has a 30% chance of Paralyzing the enemy.  Never misses if it\'s raining.'),(153,'Ends wild battles and has no effect in trainer battles.  Wen used in the overworld, returns the trainer to the last Pokemon Center s/he visited.'),(154,'OLD: Attacking Pokemon hits once for each Pokemon the trainer has on his belt, excluding any that have Fainted or are Frozen/Sleeping.'),(155,'Does normal damage.  User flies high into the air for one turn and becomes immune to all moves except Gust, Thunder, Twister, and Whirlwind; damage is inflicted on the second turn.  In the overworld, returns you to a city of your choosing that you have previously visited.'),(156,'Raises user\'s Defense.  Doubles Rollout\'s base power if it\'s the next move used.'),(158,'Does normal damage.  Can only be used immediately after the user enters battle.  Causes the enemy to Flinch.  Always hits first in a turn.'),(159,'Does normal damage.  Also starts an Uproar, which lasts 2-5 turns (the same as all over 2-5 turn effects) and prevents any Pokemon from falling asleep.'),(160,'Stores energy up to three times for use with Spit Up and Swallow.'),(161,'Does normal damage.  Power is equal to 100 times the amount of energy Stockpiled.'),(162,'Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.'),(164,'Changes the weather to a hailstorm for five turns, damaging non-Ice Pokemon for 1/8 their max HP every turn.'),(165,'OLD: Defending Pokemon can no longer use the same move twice in a row.  Wears off if defending Pokemon is switched out.'),(166,'Raises the enemy\'s Special Attack by two levels and Confuses the enemy.  If the enemy\'s Special Attack is maxed out, Flatter will fail (i.e. no confusion either).  If the enemy is already Confused or cannot become Confused, the Special Attack rise still applies.  Flatter is the special analog to [Swagger].'),(167,'Burns the enemy.'),(168,'Lowers the enemy\'s Attack and Special Attack by two levels.  User faints.'),(169,'Does normal damage.  Power doubles if user is Burned, Paralyzed, or Poisoned.'),(170,'OLD: Requires a charge before attacking; fails if the attacking Pokemon is damaged between the charge and the attack.'),(171,'Does normal damage.  If the enemy is Paralyzed, power is doubled by the Paralysis is cured.'),(172,'OLD: All opposing Pokemon\'s attacks that only target one Pokemon are forced to target the attacking Pokemon this turn.'),(173,'Uses a move chosen according to the terrain.\r\nGrass: Stun Spore\r\nTall grass: Razor Leaf\r\nSand: Earthquake\r\nCave: Shadow Ball\r\nMountains: Rock Slide\r\nShallow water: Bubblebeam\r\nDeep water: Surf\r\nUnderwater: Hydro Pump\r\nAnywhere else: Swift'),(174,'Power of Electric moves is doubled on the user\'s next turn.'),(175,'OLD: For the next two turns, the defending Pokemon can only use moves that cause damage.'),(176,'OLD: The attacking Pokemon\'s partner\'s next attack\'s power is increased by 50%.'),(177,'User and enemy swap items until the end of the battle.  Fails if either is holding an Enigma Berry.'),(178,'OLD: Attacking Pokemon\'s Ability stays the same as the defending Pokemon\'s, even if the opposing trainer switches.  Effect wears off if attacking Pokemon is switched out.'),(179,'OLD: At the end of the next turn, the attacking Pokemon (or whatever Pokemon may have been switched into its place) will recover half of its max HP.'),(180,'Randomly selects and uses one of the enemy\'s moves.'),(181,'Prevents the user from leaving battle, except by fainting.  User regains 1/16 of its max HP every turn.'),(182,'Does normal damage, but then lowers the user\'s Attack and Defense by one level each.'),(183,'OLD: If the attacking Pokemon is hit with a move that doesn\'t cause damage and either has a status effect (major or minor), changes stats, or traps the Pokemon, the effect is reflected back at the Pokemon that used the move.'),(184,'User regains the item it was holding when it entered battle, if it is no longer holding an item.'),(185,'Does normal damage.  Always goes second.  Double damage if the user takes damage this turn.'),(186,'OLD: Cancels the effects of Reflect and Light Screen.'),(187,'Enemy becomes Drowsy, and falls asleep at the end of the next turn.  Drowsy is a minor status effect, so Yawn\'s effect is cancelled if the enemy leaves battle.'),(188,'OLD: Causes the defending Pokemon to drop its held item, if any.  The defending Pokemon reclaims the item after the end of the battle.'),(189,'OLD: Does enough damage to lower the defending Pokemon\'s HP to that of the attacking Pokemon\'s; only works if the attacking Pokemon already has less HP.'),(191,'User and enemy swap abilities.  Doesn\'t work if either ability is Truant or Wonder Guard.'),(192,'OLD: Prevents the defending Pokemon from using moves which the attacking Pokemon also knows.'),(193,'OLD: Attacking Pokemon is no longer Burned, Paralyzed, or Poisoned.'),(194,'OLD: When the attacking Pokemon faints, the PP of the move that fainted it will be reduced to 0.'),(195,'OLD: If any other Pokemon uses a move that only affects itself or itself and its partner (with a few exceptions) this round, the attacking Pokemon will steal the attack and use it instead.'),(197,'Does normal damage.  Has a 30% chance to inflict a status effect, depending upon terrain.  Unlocks secret bases in the overworld.\r\nGrass: Poison\r\nTall grass: Sleep\r\nSand: Decrease Accuracy\r\nCave: Flinch\r\nMountains: Confuse\r\nShallow water: Decrease Speed\r\nDeep water: Decrease Attack\r\nUnderwater: Decrease Defense\r\nAnywhere else: Paralyze'),(198,'Does normal damage.  User receives 1/4 the damage done in recoil.'),(199,'All other Pokemon in battle become Confused, including the user\'s partner in 2-on-2 battles.'),(200,'Does normal damage.  Has an increased chance for a critical hit and a 10% chance to Burn the enemy.'),(201,'ALL damage from Electric moves is halved until the end of the battle.'),(202,'Does normal damage.  Has a 30% chance of badly Poisoning the enemy.'),(203,'Does normal damage.  If there be weather, the type changes to match and the power is doubled.'),(204,'Does normal damage.  Lowers the user\'s Special Attack by two levels after use.'),(205,'Lowers the enemy\'s Attack and Defense.'),(206,'Raises the user\'s Defense and Special Defense.'),(207,'Does normal damage.  Can hit Pokemon that are using Fly.'),(208,'Raises the user\'s Attack and Defense.'),(209,'Does normal damage.  Has an increased chance for a critical hit and a 10% chance to Poison the enemy.'),(210,'ALL damage from Fire moves is halved until the end of the battle.'),(211,'Raises the user\'s Special Attack and Special Defense.'),(212,'Raises the user\'s Attack and Speed.'),(213,'User\'s type changes to match the terrain.'),(214,''),(215,''),(216,''),(217,''),(218,''),(219,''),(220,''),(221,''),(222,''),(223,''),(224,''),(225,''),(226,''),(227,''),(228,''),(229,''),(230,''),(231,''),(232,''),(233,''),(234,''),(235,''),(236,''),(237,''),(238,''),(239,''),(240,''),(241,''),(242,''),(243,''),(244,''),(245,''),(246,''),(247,''),(248,''),(249,''),(250,''),(251,''),(252,''),(253,''),(254,'Does normal damage.  User receives 1/4 the damage done in recoil.'),(255,'Does normal damage.  User dives underwater for one turn and becomes immune to all moves except Surf and Whirlpool and takes no damage from Sandstorm or Hail; damage is inflicted on the second turn.'),(256,'Does normal damage.  User digs a hole for one turn and becomes immune to all moves except Earthquake, Magnitude, and Fissure; damage is inflicted on the second turn.  In a cave in the overworld, returns you to the cave entrance.'),(257,'Does normal damage.  Damage is doubled against Pokemon using Dive.  Allows you to travel atop deep water in the overworld.'),(258,''),(259,''),(260,'Does normal damage.  Has a 10% chance of making the enemy Frozen.  May be changed in D/P.'),(261,'Does normal damage.  Prevents the enemy from fleeing and inflicts 1/16 its max HP in damage for 2-5 turns.  Allows a Surfing Pokemon to pass over whirlpools in the overworld.'),(262,'Does normal damage.  User receives 1/3 the damage done in recoil.  May be changed in D/P.'),(263,'Does normal damage.  User bounces high into the air for one turn and becomes immune to all moves except Gust, Thunder, Twister, and Whirlwind; damage is inflicted on the second turn.  Has a 30% chance of Paralyzing the opponent.'),(265,''),(266,''),(267,''),(268,''),(269,''),(270,''),(271,''),(272,''),(273,''),(274,''),(275,''),(276,''),(0,'Does normal damage.'),(2,'Does normal damage.  Has a %% chance of Poisoning the enemy.'),(4,'Does normal damage.  Has a %% chance of Burning the enemy.'),(23,'Lowers the target\'s Accuracy.'),(28,'Immediately ends wild battles and randomly switches the enemy trainer\'s Pokemon in trainer battles.'),(29,'Does normal damage.  Hits 2-5 times in one turn; there is a 3/8 chance each for 2 or 3 times, and a 1/8 chance each for 4 or 5 times.  Average damage is approximately equal to a single hit with tripled power.'),(31,'Does normal damage.  Has a %% chance of making the target Flinch.'),(32,'Heals the user by half of its max HP.'),(43,'Does normal damage.  Has an increased chance for a critical hit.'),(38,'Causes a one-hit KO.'),(69,'Does normal damage.  Has a %% chance of lowering the target\'s Defense.'),(70,'Does normal damage.  Has a %% chance of lowering the target\'s Speed.'),(72,'Does normal damage.  Has a %% chance of lowering the target\'s Special Defense.'),(73,'Does normal damage.  Has a %% chance of lowering the target\'s Accuracy.'),(76,'Does normal damage.  Has a %% chance of Confusing the target.'),(117,'Does normal damage.  Power doubles every turn this move is used in succession after the first, resetting after five turns.'),(125,'Does normal damage.  Has a %% chance of Burning the target.  Can be used by Frozen Pokemon to thaw themselves.'),(132,'Heals the user by half its max HP during the corresponding time of day or in link battles, or 1/4 its max HP any other time.  Amount healed is doubled in sunny weather and halved in rain.'),(139,'Does normal damage.  Has a %% chance of raising the user\'s Attack.');
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