Fact Me Till I Fart
kiwifarms.net
- Joined
- May 11, 2021
Something great came from my own experience with installing mods was for Dungeon Keeper for Windows, notably called KeeperFX, which fixed many bugs and performance issues and added player created content too with campaigns ranging from easy to v.hard and using the Deeper Dungeons expansion which is like from Easy to Legendary in very short timesI've recently found out that you could install mods on consoles for Skyrim ever since the Special Edition. This made me wonder why Phil insists on playing that shit vanilla, I'm sure that the modding capabilities are weaker for consoles compared to PC but still I'm sure that it's moddable enough to enhance the experience of the game immensely. Then I thought about it for more than 5 seconds and realized that it's maybe for the best because the first two Skyrim streams would consist of multiple boomer segments, Phil needing to be handheld every step of the way and him taking 20 minutes just to install one mod because he'd have to examine every single word in the description along with every single rating that other people gave the mod.
Basically, I had a lot of self-education in using mods and learning how they are to be installed, what they do, what features, pros/cons, what you are allowed to work with v what the game intended you to use and restrict mechanics not even worth using giving you a clear challenge..
Basically it's like C&C with using a single Commando to complete very interesting missions and go against a 1:10 ratio of forces, they may slap you sure but if you play it right and sometimes out of the box you can do it, move too quick and you are outnumbered and outmatched, move too slow and the enemy will build up to counter while you're vulnerable...
Pretty much why mods are an accepted form of New Game+ and more
Even DLC is just official modded content which is monetized...