Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

I was really optimistic, and then they revealed how much they completely fucked Krauser.

The gay inflection and head nod here is so try hard and cringe. Again, they don't understand at all why people loved Leon in that. He wasn't some broody emo faggot. He was a super agent smartass with dry humor.

Look how they massacred my boy
 
It's all part of the No Fun Allowed. Accept it bros, accept that we're going dark and serious. Weren't you paying attention when they were making hay about the dog being dead at the beginning? Why have Hewey come back?? Kill the dog. Set the tone.

Still can't fuckin wait to play this.
Yep, most franchises have to be rebooted with dark and gritty tones to appease an army of consoomer normies between tweens to young adults to even 30-to-50-year-old manchildren. You know, such as this.
 
I was really optimistic, and then they revealed how much they completely fucked Krauser.

The gay inflection and head nod here is so try hard and cringe. Again, they don't understand at all why people loved Leon in that. He wasn't some broody emo faggot. He was a super agent smartass with dry humor.

I'm getting a lot of RE5 vibes from this game. Sure, RE5 had unintentionally funny moments like boulder punching, but that game took its plot very seriously. RE4 was more corny with some Pulp references in it. I suppose millennials and zoomers writing cheesy Pulp dialogue would have been much worse than what we got, but there's less charisma in these scenes.

Also, combat feels more like RE5 too from what I'm seeing. I don't understand why the player's aiming with a controller though.
 
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I'm getting a lot of RE5 vibes from this game. Sure, RE5 had unintentionally funny moments like boulder punching, but that game took its plot very seriously. RE4 was more corny with some Pulp references in it. I suppose millennials and zoomers writing cheesy Pulp dialogue would have been much worse than what we got, but there's less charisma in these scenes.

Also, combat feels more like RE5 too from what I'm seeing. I don't understand why the player's aiming with a controller though.
Yep, this is not a good sign. And RE5 was the most hated in the main series until the sixth one came out. And even written by millennials and zoomers, it screams fanfiction. Every single mainstream media hire millennials and zoomers to write shitty fanfic this side of SonAmy or My Immortal.
 
Capcom hasn't made a truly great game in years it seems like. They've given up producing new games and decided to remake the entire series, but purposely making them unfun. No lighthearted moments. No incentive to explore, such as "feeling" areas for items are now replaced with very obviously colored item drops. Game balancing if you play 2make too well. Set pieces for the most part are terrible with almost zero easter eggs. Cut areas. Cut scenarios. Removed enemy types. Hiring abysmal actors. Terrible OSTs. Photorealistic scanned character models that feel sterile and boring. It's all so tiresome.
 
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It's funny cause I loved the cornball original RE4 story but struggled with the tank controls, and for the Remake I think the situation will be a 180 reversal. I think the controls will be buttery smooth as hell, but the Realistic© story already has me disinterested.
Capcom hasn't made a truly great game in years it seems like. They've given up producing new games and decided to remake the entire series, but purposely making them unfun. No lighthearted moments. No incentive to explore, such as "feeling" areas for items are now replaced with very obviously colored item drops. Game balancing if you play 2make too well. Set pieces for the most part are terrible with almost zero easter eggs. Cut areas. Cut scenarios. Removed enemy types. Hiring abysmal actors. Terrible OSTs. Photorealistic scanned character models that feel sterile and boring. It's all so tiresome.
I think Raz0r mentioned something like this in a review a few years ago. To paraphrase, he basically predicted that CapCom won't realize that they >shouldn't just rapidly re-milk their series< right after RE7 brought it back... because shit will descended right into RE5/RE6 shlock territory again, and at a faster rate.
 
It's funny cause I loved the cornball original RE4 story but struggled with the tank controls, and for the Remake I think the situation will be a 180 reversal. I think the controls will be buttery smooth as hell, but the Realistic© story already has me disinterested.

I think Raz0r mentioned something like this in a review a few years ago. To paraphrase, he basically predicted that CapCom won't realize that they >shouldn't just rapidly re-milk their series< right after RE7 brought it back... because shit will descended right into RE5/RE6 shlock territory again, and at a faster rate.
The complete bullshit they worked on 3make for 2-3 years is laughably fake. The series has always reused assets, but the tech now makes it effortless to do so with no imagination in it. I always think of the streets segments of classic RE2 and 3 and how much character they had. Just the way cars and debris was all twisted made it feel very real and how the city was in chaos at one point. RE3N had a lot of cars from RE2 put in it, but you wouldn't even know that unless you were told that, which was the case with me.

At minimum, these games should be three years apart with a solid three years invested into each of them. 2make I think was a two year dev cycle and clearly needed another year to cook. But even so, I think it was intended to not have a completely different B side. But let's be honest, the B side was almost the same experience with some situations different, specifically entirely different boss fights which is a HUGE change. Where as 2make is the same shit no matter what you do.

One thing I fucking hate about 2make (I can't remember 3make since I haven't played it since release) is that no matter where you shoot a zombie, even in the head, it's the same damage if you shoot them in the foot. There's no benefit to being good at the game at all, and you're penalized for it. It's designed for you to play on assisted mode.
 
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Do I think the RE4 Remake will be a blast to play? Yeah
Do I think it'll be better than the original? No. It won't.
It's all part of the No Fun Allowed. Accept it bros, accept that we're going dark and serious. Weren't you paying attention when they were making hay about the dog being dead at the beginning? Why have Hewey come back?? Kill the dog. Set the tone.

Still can't fuckin wait to play this.
The devs killed the pupper that helps you fight El Gigante? What a bunch of assholes.
The complete bullshit they worked on 3make for 2-3 years is laughably fake. The series has always reused assets, but the tech now makes it effortless to do so with no imagination in it. I always think of the streets segments of classic RE2 and 3 and how much character they had. Just the way cars and debris was all twisted made it feel very real and how the city was in chaos at one point. RE3N had a lot of cars from RE2 put in it, but you wouldn't even know that unless you were told that, which was the case with me.

At minimum, these games should be three years apart with a solid three years invested into each of them. 2make I think was a two year dev cycle and clearly needed another year to cook. But even so, I think it was intended to not have a completely different B side. But let's be honest, the B side was almost the same experience with some situations different, specifically entirely different boss fights which is a HUGE change. Where as 2make is the same shit no matter what you do.

One thing I fucking hate about 2make (I can't remember 3make since I haven't played it since release) is that no matter where you shoot a zombie, even in the head, it's the same damage if you shoot them in the foot. There's no benefit to being good at the game at all, and you're penalized for it. It's designed for you to play on assisted mode.
Damn. I'm getting the urge to fire up an emulator so I can play through the OG RE2 and 3 again.
Guess I should be glad Capcom's not remaking dino crisis, I'd hate to see them uggofy Regina and rip out the spirit that made 1&2 so great.
 
The complete bullshit they worked on 3make for 2-3 years is laughably fake. The series has always reused assets, but the tech now makes it effortless to do so with no imagination in it. I always think of the streets segments of classic RE2 and 3 and how much character they had. Just the way cars and debris was all twisted made it feel very real and how the city was in chaos at one point. RE3N had a lot of cars from RE2 put in it, but you wouldn't even know that unless you were told that, which was the case with me.

At minimum, these games should be three years apart with a solid three years invested into each of them. 2make I think was a two year dev cycle and clearly needed another year to cook. But even so, I think it was intended to not have a completely different B side. But let's be honest, the B side was almost the same experience with some situations different, specifically entirely different boss fights which is a HUGE change. Where as 2make is the same shit no matter what you do.

One thing I fucking hate about 2make (I can't remember 3make since I haven't played it since release) is that no matter where you shoot a zombie, even in the head, it's the same damage if you shoot them in the foot. There's no benefit to being good at the game at all, and you're penalized for it. It's designed for you to play on assisted mode.
Yeah the city sections were completely gimped/cut. Unsure if was a time issue or what but replaying OG2 the initial street segments feels fantastic, something I think they probably heard from others hence how Nemesis turned out. How badly they fucked up the B scenario is pretty wild though and really staggers your comprehension. I was replaying REmake2 the other day and the forgot fucking B scenario just kinda warps you to the police station in an almost Monty Python-esque [SCENE MISSING] cut.

The zombie damage thing never really bugged me that much beyond the ridiculousness of not reward the player directly for aiming better, because it's the same as the original and even though it's more optimal generally to just kneecap zombies and run by, you CAN still go for head shots if you want to roll the dice on a critical.

Again, I still love REmake2 and think they generally did a great job on it but the cut content compared to the original was pretty annoying and they cranked that same ethos up to 11 for REmake3. Total disaster, borderline asset flip. Makes the original look like a masterpiece.
 
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Damn. I'm getting the urge to fire up an emulator so I can play through the OG RE2 and 3 again.
Guess I should be glad Capcom's not remaking dino crisis, I'd hate to see them uggofy Regina and rip out the spirit that made 1&2 so great.
The only way to play RE2-3 OG is the HD projects running on the Sourcenext version.




The zombie damage thing never really bugged me that much beyond the ridiculousness of not reward the player directly for aiming better, because it's the same as the original and even though it's more optimal generally to just kneecap zombies and run by, you CAN still go for head shots if you want to roll the dice on a critical.

Again, I still love REmake2 and think they generally did a great job on it but the cut content compared to the original was pretty annoying and they cranked that same ethos up to 11 for REmake3. Total disaster, borderline asset flip. Makes the original look like a masterpiece.
"B" scenario warping you to the rear gate is real cringe. Not that it was anymore than 8 seconds of running to it to begin with, but it could've been expanded to a few minutes before hitting the gate. Same thing on the A side NOT going to Kendo's. What the fuck having him a mid game cutscene and he doesn't even get killed. The Beta of the game showed the intro through the alleys was going to be a 1:1 remake more or less.

2make is just okay, it's not god awful like 3make. But I really don't return to it ever anymore with it's normie centric mechanics and shitty scenario design.

I anticipate 4make being more of the same. I find the whole knife parry thing fucking cringe. And everyone hated the counter QTE shit in RE6, but it's cool in 4make for some reason. It's like people shitting on RE6 when 3make is objectively a worse example of all the Michael Bay shit with fake gameplay segments where you press up and just watch the game instead of playing it. RE6 Leon's campaign has some forced shit of walking but that's a small percentage compared to the shit in 3make.
 
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Yep, most franchises have to be rebooted with dark and gritty tones to appease an army of consoomer normies between tweens to young adults to even 30-to-50-year-old manchildren. You know, such as this.
God Family Guy is so fucking cringe nowadays, I lost brain cells watching that.
 
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Had someone ask me if I'm excited for RE4 Remake coming out soon; told them not really. And it's pretty much the same reason I didn't get all crazy about Dead Space (2023). Is RE4 a great game, absolutely, but even if this is shot-for-shot 1-to-1 copy of RE4; I already know the game. Sure it's updated and looks prettier, and even if you change things around, I know all the major points; I may not be able to recite them verbatim or in perfect order, but I can hit the major parts, right down to some of the corny dialogue. So am I excited, no, not really. They may have cleaned up and made it look pretty and maybe even added things; but it's still Resident Evil 4, a game whose entire creative process was completed over 20 years ago.
 
Forgive me if this take has already been thrown out for the fifty billionth time, but RE4 remake might be the most unnecessary game remake of all time. I already in general hate that everything churned out by publishers now is a remake because the industry has been creatively bankrupt for a decade now; and while I didn't like the RE2 remake and still think the PS1 games are still perfectly playable (especially with the Sourcenext ports), I at least understand the logic behind remaking 2 and 3 because some people (plebs :smug:) can't into tank controls.
But RE4 is probably the closest any game I think has ever had to perfect gameplay. It's formula is so tight and had so much care put into it to make it fun that anything will pale in comparison. And even doing it to give a new coat of paint doesn't make sense because of the RE4 HD Project, which makes the game truly shine and show how strong the art direction was for it.

It just feels like a cashgrab, and it doesn't shock me that people are excited for it/will buy it, I accepted a long time ago that people that enjoy vidya (myself included) are fucking retarded, but c'mon, this is just too blatant I feel.
 
It just feels like a cashgrab, and it doesn't shock me that people are excited for it/will buy it, I accepted a long time ago that people that enjoy vidya (myself included) are fucking retarded, but c'mon, this is just too blatant I feel.
I have this goofy unironic theory that Capcom is trying to get RE4 to have more versions/ports than Dragon's Lair.
 
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