The Elder Scrolls

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At the risk of sounding like those "After X years playing this game, I just realized" posts that even redditors make fun of, this is the first time I really looked at the map icons for the hold capitals. What does Morthal/Hjaalmarch represent? All the other ones are fairly obvious:
EastmarchBear
FalkreathStag
HaafingarWolf
Hjaalmarch?????????
The PaleStar
The ReachRam (goat?)
The RiftCrossed swords
WhiterunHorse
WinterholdFortress
I admit that, apart from that one guy who sells you black soul gems and a couple of important dungeons, I don't know anything about Hjaalmarch, so sorry if I missed something.
The three rivers by Morthal, a bird's talons, or maybe just some pagan swirl.
 
At the risk of sounding like those "After X years playing this game, I just realized" posts that even redditors make fun of, this is the first time I really looked at the map icons for the hold capitals. What does Morthal/Hjaalmarch represent? All the other ones are fairly obvious:
EastmarchBear
FalkreathStag
HaafingarWolf
Hjaalmarch?????????
The PaleStar
The ReachRam (goat?)
The RiftCrossed swords
WhiterunHorse
WinterholdFortress
I admit that, apart from that one guy who sells you black soul gems and a couple of important dungeons, I don't know anything about Hjaalmarch, so sorry if I missed something.
I remember the very first time I played Skyrim in like 2011-2012, I was near Whiterun and looked at the map, and thought Morthal's icon looked cool and started to head straight for it, only to wander directly into Labyrinthian and get killed by frost trolls. It's funny how differently you view games that you're unfamiliar with as opposed to when you know what you're doing.
 
At the risk of sounding like those "After X years playing this game, I just realized" posts that even redditors make fun of, this is the first time I really looked at the map icons for the hold capitals. What does Morthal/Hjaalmarch represent? All the other ones are fairly obvious:
EastmarchBear
FalkreathStag
HaafingarWolf
Hjaalmarch?????????
The PaleStar
The ReachRam (goat?)
The RiftCrossed swords
WhiterunHorse
WinterholdFortress
I admit that, apart from that one guy who sells you black soul gems and a couple of important dungeons, I don't know anything about Hjaalmarch, so sorry if I missed something.
It's called a triskelion, which is usually just for decoration across a bunch of old, real-world cultures.
 
A yes Molag Bal's sloppy seconds.
Just mantle Molag Bal. Can't cuck yourself.
I mean you're always the Nerevarine in Morrowind. And while the game tries to paint it as you may or may not be the "Chosen One", Azura literally calls the player "Nerevar Reborn" which cements it as 100% fact.
You're the chosen one in the main quest but not anywhere else iirc. Morrowind felt like a roleplaying game because you decide what you want to do/be, you put in the work and accomplish it like a normal person; in Skyrim, at least half the questlines involve you being chosen by a god or the Psijics and high stakes that pretty much demand you follow through. That coupled with the fact that the player is railroaded into half of them over the course of the main question regardless of what kind of character you're trying to play, and the fact that practically all of the content can be experienced in the same playthrough, cheapens the experience to the point that I don't even consider it an RPG. The questlines in Morrowind were less excited but they felt like you had some say in the matter, like you're playing a role.
The ESO expansions have gotten progressively better for the most part but I'm nervous about what "The Forgotten Prince" could mean for the lore. Is this a sign that Bethesda are going to try and include new/different Daedra in ES6 to vary things up or are they going to shit the bed and make really cringey new characters?
Definitely the latter. No question. Honestly at this point I just give TES the MGS treatment, aka nothing since the third game is canon.
 
Is Ulfric really racist or it's all imperial propaganda to hide general diccus minimum and the pissmers hate on nord?
 
Is Ulfric really racist or it's all imperial propaganda to hide general diccus minimum and the pissmers hate on nord?
*Everyone* in Elder Scrolls is racist.

That being said, him being racist against Dark Elves and Argonians is overblown by weak willed Imp supporting reddit fags who don't play the games right.
 
Is Ulfric really racist or it's all imperial propaganda to hide general diccus minimum and the pissmers hate on nord?
In all likelihood, yes. But not in the total genocide way. He understands the Dunmer are either a bunch of lousy shits who'll complain but do nothing or travelling mercs, which is why he hasn't kicked them out. Argonians inside the city will cause some shit with the Dunmer because of the whole revenge invasion of Morrowind and the slaughters that happened (that one Dunmer in Riftin was raised by an Argonian that didn't want to kill a child or something).

He doesn't care what race you are. If you support him, that's one more soldier to the cause. Dude isn't even overtly against High Elves since there's one successful Altmer living in his city (she pisses on the Dunmer for being the elf equivalent of niggers and I love it). Just don't be that one bitch or a thalmor.
 
Like the whole Grey Quarter thing is such a weird thing to put on Ulfric. They've been in Windhelm for like 200 years at this point, why is it his fucking fault they can't move up or out? Especially when he's dealing with his own personal war?

"Oh, but there are racists in his army that say Skyrim belongs to the Nords."

Yeah. Cause it fucking does.
 
Without attributes, classes can't really exist. I lament Skyrim removing attributes but once that Rubicon was crossed, I think cutting classes was the correct call. They could have made racial bonuses more pronounced though but that goes against the "race no longer matters" philosophy of Skyrim.
I believe there was room in Skyrim for both standing stones and birthsigns to coexist but once again this runs afoul of the fear of forcing the player to commit to anything.

I disagree as you lost a lot of complexity from the combat system from not having attributes. Building your character is one of the best things about rpgs if beth stuck with attributes and improved upon the old system it would have been better than the lame skyrim perk system.

Instead of having to worry about leveling properly to midmax your level up it should have been scaled by the class you made. For example lets say favored attributes gives you a plus one along side a focus so if you choose strength as one of your favored attributes and combat as your focus you'd get a plus 3 every level just from that. Now you could either have major and minor skills also further increase attribute on level or you can keep the old method keeping the feeling of having to earn the full attribute bonus.

Also the loss of attributes have also massively affected the complexity of combat. Before you could have your attributes drained or improved either causing you to lose a fight or have to leave the dungeon if you did not bring any fortifying potions or spells. On the flipside buffing or debuffing your enemies to eek out a victory or make what was once a difficult fight easy is something that is lost in skyrim. Furthermore with the attribute system you could make more challenging fights requiring you to think more about how you would face a certain enemy or boss to catch that feeling of true accomplishment that is lacking from skyrim.

Outside of combat and exploration also suffers as well as you cannot fortify your skills or attributes anymore to zoom around the map or jump from one area to the next. All you have now are Beth's beloved load screens and slowly sprinting or riding on houseback.
 
You know, the more I replay Oblivion the more I realize it wasn't the attributes I had a problem with for all these years it was just the level scaling.

Even with efficient leveling, basic fucking enemies become damage sponges by level 10 it feels like.

It's like if I'm not constantly running through Oblivion Gates for Sigil Stones to enchant my equipment I'm going to be in for a frustrating and tedious time, but also going through Oblivion Gates for Sigil Stones (that are random, so I'm going to be save scumming) is also tedious and frustrating.

Of course, I can just lower the difficulty slider, and I don't really *mind* doing that (it feels like one click for every 2 levels feels "balanced" enough) but it is really fucking stupid design that I have to rely on the fucking slider for the game to not be a slog.

Also, why the fuck did they limit you to 5 training sessions per level? Efficient leveling is so much easier in Morrowind and the game doesn't even really need it.
 
That being said, him being racist against Dark Elves and Argonians is overblown by weak willed Imp supporting reddit fags who don't play the games right.
I mean, it's not like dark elves didn't enslaved anything that wasn't a dunmer before...
Dude did you read the part of the sentence where I said "I lament Skyrim removing attributes?"
As part of the whole "keep utnsimple stupid" mentality brought by the unfunny guy with a fr**ch name and terronian (south italian scum) last name, Bethesda has been removing the RPG mechanics from their RPGs, and deprived characters of choices that can't be undone, like birthsigns and slowly removing weapon, armor and spell types overtime.
There is still a certain degree of variety in skyrim, but you can see the issue with them by looking at the average magic, stealth and melee builds:
-Spells are trash in skyrim, Oblivion did have its problem with them but you were able to mitigate part of it by grinding 100 of said stat and then make your own spells, the only spells worth using in skyrim are dual casted apprentice spells, and only because of the impact perk that let you stunlock targets but do piss poor damage like the rest.
-Shield bashes and doul wield are a good addition and makes melee combat better, but all weapons aside maybe daggers do ultimately same, a problem that was already present in oblivion but worsened by the fact that now after each swing there's an additional weapon reset animation that slows things down and make it clunkier
-Sneaky archer is worse than 100% chameleon, the radiant AI is retarded and bethesda is double retarded by not implementing a way to nerf it in the form of enemies USING detect life spells and removing equipement that woukd let you do that.
 
Which race is the most oppressed? And which race deserves it most?
N*rds don't get enough shit for being mead huffing barbarians, the worst we see is a little light Imperial snobbery, when they should be getting their milk-skinned hides apartheid'd.
Bretons get a pass because they're lolbertarian at heart despite the feudal fragmentism.
You know who gets it bad? Redguards. Think about it, their entire home province has been locked in a perpetual caste war where the guy in charge is the great great x100 grandson of the guy who was chaining up your ancestors to work the orcichalc mines back in Yokuda. Orcs are emancipated in comparison because at least they get to taste true freedom once or twice per era but the Ra-Gada have been forever under the jewelled sandal of the Na-Totambu.
 
N*rds don't get enough shit for being mead huffing barbarians, the worst we see is a little light Imperial snobbery, when they should be getting their milk-skinned hides apartheid'd.
By who? The only ones who could even come close are the Redguards but their low intelligence asses ain't gonna be able to keep up.
 
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