Team Fortress 2 Community - A free-to-play dress up game for grownups, gameplay fully automated! Waiting to be mercy killed...

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Null's comment about this on MATI really made me think. Every other Source community is fine with running their 10+ year old games on small community servers that sometimes see no players for weeks or months. Why are these fags screeching for Valve to fix their beloved game when a few autists could easily setup their own servers, blacklist bot IPs or have a whitelist system, and finally play their game the way they want? Do they just want an excuse to complain?
 
Null's comment about this on MATI really made me think. Every other Source community is fine with running their 10+ year old games on small community servers that sometimes see no players for weeks or months. Why are these fags screeching for Valve to fix their beloved game when a few autists could easily setup their own servers, blacklist bot IPs or have a whitelist system, and finally play their game the way they want? Do they just want an excuse to complain?
That's exactly how tf2 used to be run. Most good community servers seem to have died out with the introduction of matchmaking for some reason. I couldn't tell you why, considering the matchmaking was always terrible, but one by one most servers slowly shrunk to nothing.
 
That's exactly how tf2 used to be run. Most good community servers seem to have died out with the introduction of matchmaking for some reason. I couldn't tell you why, considering the matchmaking was always terrible, but one by one most servers slowly shrunk to nothing.
The average player doesn't really think that far, they just want to brainlessly go from no game to a game as fast as possible.
If you present them with a big green button that screams "click here to play", they're not gonna think too hard about it, and they sure as hell aren't going to go look for the community servers.
 
Why can't these faggots play a different game at this point? Oh wait, I forgot this is the TF2 community. They literally bitch and whine about having to play something else that isn't TF2.
Because no other game comes even remotely close to providing a multiplayer shooter experience as good as pre-MYM TF2, nigger.
 
If this is replacing TF2 I'm going to be MATI. Also a lot of niggers in it
>Characters look like rejected apex legends and overwatch characters
>Monsters look like they came from fortnite
>Abilities look like they came from valorant

Holy shit this is just stacking shit on top of
eachother and these faggots are eating it up
Also that guitar video, makes me wanna put save tf2 shit and this game down so i can end game out of misery already and this dumb ass fanbase
 
A lot of people have a massive sunk cost problem with this game, you have to learn a lot of game mechanics to feel top tier and then you also got motherfuckers who have easily spent hundreds of dollars on shit in this game. Every new update they will buy 40 dollars worth of taunts and after a few updates that's a shit ton of money. This was the first valve game to have all that loot box shit and in a few years when dota or counter strike get near abandoned you'll be seeing the same down poor of people who can't let it go.
 
I hate to say it, but the only games that I've observed that don't have a huge cheater problems are those that use Easy Anti-Cheat which is basically the equivalent of wilingly running the worst type of malware on your system with a pinky promise from the dev that they won't use it to do anything nefarious. Anytime I've looked up those games, the sites will either not have the the game listed they will specify that it will only work in single player or a server that specifically has the anti cheat turned off.

Well NEVERMIND! I decided to do a search before posting and apparently even they have been compromised recently so I'm guessing there's hacks for it that just aren't available to the public. Oh well.. single player games are superior anyway.

Article where they tell customers not to trust their lying eyes.

A lot of people have a massive sunk cost problem with this game, you have to learn a lot of game mechanics to feel top tier and then you also got motherfuckers who have easily spent hundreds of dollars on shit in this game. Every new update they will buy 40 dollars worth of taunts and after a few updates that's a shit ton of money. This was the first valve game to have all that loot box shit and in a few years when dota or counter strike get near abandoned you'll be seeing the same down poor of people who can't let it go.
Never forget, good boys Valve are the ones that started this loot box BS.
 
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The easiest solution to the cheater side of the bot problem is for Valve to just shut down casual servers (and competitive servers but lmao who plays that), and redirect people to community servers. Make contracts completable on community servers (it's not like we've had any new non-temporary ones since Jungle Inferno).

Sure that doesn't fix the item bots or the economy, but it will shut down the cheater bot issue. Plus it may let community servers actually breathe again.
 
The easiest solution to the cheater side of the bot problem is for Valve to just shut down casual servers (and competitive servers but lmao who plays that), and redirect people to community servers. Make contracts completable on community servers (it's not like we've had any new non-temporary ones since Jungle Inferno).
That’s what am thinking, better yet why not do a contract to someone who loves this game, didn’t a YouTuber named Uncle Dane (or someone) created a well known community server that people play on? Do a contract with him, replace the casual server with his and handle his server fee’s, and let him or someone like shounic use the current tf2 source code to counter bots or something.
 
That’s what am thinking, better yet why not do a contract to someone who loves this game, didn’t a YouTuber named Uncle Dane (or someone) created a well known community server that people play on? Do a contract with him, replace the casual server with his and handle his server fee’s, and let him or someone like shounic use the current tf2 source code to counter bots or something.
Uncletopia's version of TF2 is a specific kind that is different from Valve's TF2. The main changes are random critical hits are gone and there are class limits of 3. Player wise it is generally filled with the more veteran players and to my understanding they make a bigger deal about moderation. I'm not sure if the reason it suffers from less bot issues is because of manually removing them or not but if that is the case it would be quite difficult to replicate on a massive scale for a game that could have tens of thousands of players at any time.

Someone made a video on it a while back.


Uncle Dane left this comment.

dane 1.png
 
Ah, someone beat me to commenting on the uncletopia servers while I was typing this, but I'll post anyway.

Last I recall, many people don't really like the Uncle Dane servers that much, it's just that they're kinda the only ones around with players ever since the update which added matchmaking and fucked other less mainstream community alternatives.
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I think a big problem alot of people in the TF2 community have is that they have this idea that there is a "correct" way to play TF2, and they will actively trash talk and belittle other communities and players who disagree or prefer another way to play. So while TF2 does have issues at a level the players can't really control, there's really alot of hostility even among players of the game towards each other. It sometimes feels like they're not really fighting over a game they love, and rather their position in the community hierarchy, and it's all very gay.

I've only ever also seen this attitude in Quake 3 players, who also think there's a "correct" way to play and are so insufferable upon contact that they literally can't get new people to play even though Q3 can be played for free with better netcode than Quake Live.
 
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The easiest solution to the cheater side of the bot problem is for Valve to just shut down casual servers (and competitive servers but lmao who plays that), and redirect people to community servers. Make contracts completable on community servers (it's not like we've had any new non-temporary ones since Jungle Inferno).

Sure that doesn't fix the item bots or the economy, but it will shut down the cheater bot issue. Plus it may let community servers actually breathe again.
The funnier solution that would probably appeal more to Valve is the maddest too: admit F2P was a mistake and charge $5 for the game both in and out of sale periods. Normal people will see the low price and go "yeah, why the hell not" while bot hosters will see how they suddenly are expected to pay hundreds to thousands for their server racks full of fake steam accounts to go back to shitting the game up with the new risk of sunk costs when they get banned.
 
The funnier solution that would probably appeal more to Valve is the maddest too: admit F2P was a mistake and charge $5 for the game both in and out of sale periods.
That would be pretty funny. There would be a shit ton of people crying about it though, because despite spending money on crates and stupid hats, 5$ for a game they have thousands of hours in is just too much haha.

I remember back when DotA2 went F2P when it used to be invite only or 40$, though those invites were super easy to get because everyone who owned it always had like 3. Regardless, I remember that after it went F2P, alot of people complained about how wildly more shit game quality was only a week after, not even because new players are bad - that wasn't the issue - but that they're bad and also really fucking toxic for some reason and half the time don't fucking speak english lmao.

Sometimes, a little gatekeeping is necessary to keep the riffraff out.
 
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Was playing on uncletopia when a player rage quit and called someone a nigger, everyone in the chat were acting like it was the end of the world lol. You'll end up seeing constant tranny or "femboy" shit there and wouldn't you know you'll get banned for telling them to fuck off. Constant annoying map re-voting because they will all vote for a map as a joke and then freak out when they have to actually play it.
 
Ah, someone beat me to commenting on the uncletopia servers while I was typing this, but I'll post anyway.

Last I recall, many people don't really like the Uncle Dane servers that much, it's just that they're kinda the only ones around with players ever since the update which added matchmaking and fucked other less mainstream community alternatives.
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I think a big problem alot of people in the TF2 community have is that they have this idea that there is a "correct" way to play TF2, and they will actively trash talk and belittle other communities and players who disagree or prefer another way to play. So while TF2 does have issues at a level the players can't really control, there's really alot of hostility even among players of the game towards each other. It sometimes feels like they're not really fighting over a game they love, and rather their position in the community hierarchy, and it's all very gay.

I've only ever also seen this attitude in Quake 3 players, who also think there's a "correct" way to play and are so insufferable upon contact that they literally can't get new people to play even though Q3 can be played for free with better netcode than Quake Live.
uncletopia outside of what has been already specified has another few things that other mainstream servers don't, two simple cases that come to mind are sv_pure 1, skial as an example has sv_pure 2/strict sv_pure 1 (meaning basically that you can't use any skins that tweak the looks of your own weapons), and these servers don't do false advertising, or basically you get plenty of servers that show fake ping on the server browser, even if they blatantly announce to the world that they're from the US/EU, afaik again, uncletopia doesn't do this type of shit.

with the "correct" way of playing the game most of the time is either a request for an actual necessity (ex. a medic when there's a need to push an engi nest/trade an excess of snipers and spies for power classes or simply have an engineer for his buildings), or a request to not shit up the game for everyone else in your team (ex. griefing/friendlies, spawncamping).

if you're talking about loadouts, the "correct" way is mostly shitting on cancerous weapons/playstyles that make the game super annoying to play (few examples are the scout with the crit-a-cola/mad milk, pyro has scorch shot, attack engi with the short circuit, medic has the vac if he can use it properly, spy has the kunai), meme/sub-optimal loadouts are ignored if the player can back the gameplay up, and w+m1 is a cope made for redditors that are shocked that pyroes use their flamer to cook people with.

and the hostility between players ends up being legitimate because it's a split between:

  1. shitters/friendlies/griefers that do their best to not play the game and drag everyone else around them down
  2. redditors/trannies/faggots that spam the same shitty memes over and over again mixed with the creepy coomer talk they make, will piss and shit themselves if you express yourself in a way they hate (you write niggerfaggot in chat/call them a bunch of niggerfaggots), and will beg for jannies to gag/ban you because evil words/opinions.
  3. the dreaded sweats/tryhards that make the game a slog and cancer for everyone else because the opposing team gets rolled by a medic combo/sniper(s)/roamers, and they're stuck waiting for the round to end because they just can't play the game.

also with that image i can agree to the shitting except to the "pyro takes skill to use" "random crits are bad" and "remove random spread" part, those three are valid arguments and no amount of shitting and pissing makes them dumb.

Was playing on uncletopia when a player rage quit and called someone a nigger, everyone in the chat were acting like it was the end of the world lol. You'll end up seeing constant tranny or "femboy" shit there and wouldn't you know you'll get banned for telling them to fuck off. Constant annoying map re-voting because they will all vote for a map as a joke and then freak out when they have to actually play it.
and this is one of my beefs with uncletopia and i'd absolutely dump it the instant if i could find a similiar server with no chat moderation, you have an automatic chat bot that will gag you if you say too many bad words, then add the surplus of trannies and tranny fuckers, and you're cooking with cucktopia.
but thankfully sometimes there's tranny haters/relatively chud-pilled people that openly spit on these faggots and as far as i have seen didn't get gagged or banned, so that might count for something.

also fuck meme map votes, no i will not play dustbowl/hoodoo/2fort, you're a stupid cunt if you play these maps and you should kill yourself for even voting this garbage that is absolutely hideous to play.
 
with the "correct" way of playing the game most of the time is either a request for an actual necessity
Nah, I don't mean in a moment to moment type of "correct playing" like actually having a medic or not filling a team with spies. I meant the whole "TF2 is meant to be casual - NO TF2 is better when played competitively" argument. It feels like the community as a whole knows the state the game is in, and when they're not complaining about how it's valves fault, they're targeting each other, which makes it hard to have a discussion about the game since it often devolves into "it's the fault of the casual/tryhards".

The Uncle Dane servers probably ended up being the prominent servers after the dust settled with the terrible matchmaking update because it's the middle ground between both ways of how "TF2 is meant to be played". It's got crits off and no random spread for the guys who turn tomato red when they get killed by a crit rocket and blame someone surviving with 10HP on unlucky scattergun patterns all the time. But then it's also still standard 12v12 and uses a large pool of maps (even if people do just keep picking the same fucking 3).

I remember around the time of the matchmaking update, there was a conspiracy theory that Uncle Dane was advocating for the update despite almost everyone hating it because he wanted to further fuck community servers so when matchmaking inevitably failed, he'd have the monopoly on servers. I don't know how true it is, and I can't find posts about it anymore, but I distinctly remember a clip of a livestream where someone went over it in autistic detail, and some of it sounded very plausible. At the time, Uncle Dane was saying he thought TF2 should be an esport, it would totally be more popular if more people just understood it at a higher level, and that the main issue was onboarding new players since the difference between vanilla and comp was so large. He thought by using balance very similar to what Uncletopia is running now, it would make more players realize that these changes are "better" and they'd be more willing to try a more coordinated format.

I do agree with you about pyro probably taking more skill than people give it credit for at a more advanced level of use, but there's no denying that the skill-floor/shit-getting-done ratio is matched probably only by engineer. You can be the biggest dipshit with engineer and put some guns down and still be useful. Pyro can be mentally retarded but as long as they spam flareguns at chokes, then remember "M2 for projectiles, M1 for hurt" they can be an annoying character to deal with. When I play med in pub, I often use default uber on a pyro because pub soldiers and demos find a way to fuck it up, but pyro when given 8 seconds of invincibility really has a low margin for error if you just need someone to hole punch, so people get really salty about dying to the "easy class". Which is like, not wrong because what was just done really wasn't hard at all, but those moments overshadow the times when actual finesse on the class is required and utilized.
 
Nah, I don't mean in a moment to moment type of "correct playing" like actually having a medic or not filling a team with spies. I meant the whole "TF2 is meant to be casual - NO TF2 is better when played competitively" argument. It feels like the community as a whole knows the state the game is in, and when they're not complaining about how it's valves fault, they're targeting each other, which makes it hard to have a discussion about the game since it often devolves into "it's the fault of the casual/tryhards".
because it's a game of extremes here, in both directions you still end up with the lowest common denominator this game has to offer, mouthbreathers that want to play discount slots with funny memes, and comptards that want a sequel to quake 3 in terms of gameplay mixed with comptards that want to 6v6 the entire game, it's a lose-lose situation here and there's nothing that can be really done.

The Uncle Dane servers probably ended up being the prominent servers after the dust settled with the terrible matchmaking update because it's the middle ground between both ways of how "TF2 is meant to be played". It's got crits off and no random spread for the guys who turn tomato red when they get killed by a crit rocket and blame someone surviving with 10HP on unlucky scattergun patterns all the time. But then it's also still standard 12v12 and uses a large pool of maps (even if people do just keep picking the same fucking 3).
it was also a case of the competition being *too* wacky for its own good, quirky gamemodes can be appealing for only so long, uncletopia cashed in on vanilla gameplay with sv_pure 1 and won the gamble, because shockingly people came to play tf2, not gmod.

the random factors being thrown off the window cemented the appeal factor for mostly everyone, i'm pro-choice on servers making everything as wacky and random as humanly possible, but removing the random aspects of this game makes it way more simple and easier to enjoy for anyone that just wants to play the game.

the maps are a simple issue of either the choices being simply dogshit (see the meme picks), a LOT of maps end up being not picked because of the gamemodes also being dogshit or just boring (see ctf, payload race and 5cp), sadly attack and defense is not that popular since compared to payload it's very static and campy, there isn't a whole lot of flexibility in it, payload is just too good to say no to.

I remember around the time of the matchmaking update, there was a conspiracy theory that Uncle Dane was advocating for the update despite almost everyone hating it because he wanted to further fuck community servers so when matchmaking inevitably failed, he'd have the monopoly on servers. I don't know how true it is, and I can't find posts about it anymore, but I distinctly remember a clip of a livestream where someone went over it in autistic detail, and some of it sounded very plausible. At the time, Uncle Dane was saying he thought TF2 should be an esport, it would totally be more popular if more people just understood it at a higher level, and that the main issue was onboarding new players since the difference between vanilla and comp was so large. He thought by using balance very similar to what Uncletopia is running now, it would make more players realize that these changes are "better" and they'd be more willing to try a more coordinated format.
no comment, what little i remember is that this entire hearsay started because he went to valve to some shit, and he was also credited with having an active hand on it, past this much can't say a whole lot really.

I do agree with you about pyro probably taking more skill than people give it credit for at a more advanced level of use, but there's no denying that the skill-floor/shit-getting-done ratio is matched probably only by engineer. You can be the biggest dipshit with engineer and put some guns down and still be useful. Pyro can be mentally retarded but as long as they spam flareguns at chokes, then remember "M2 for projectiles, M1 for hurt" they can be an annoying character to deal with. When I play med in pub, I often use default uber on a pyro because pub soldiers and demos find a way to fuck it up, but pyro when given 8 seconds of invincibility really has a low margin for error if you just need someone to hole punch, so people get really salty about dying to the "easy class". Which is like, not wrong because what was just done really wasn't hard at all, but those moments overshadow the times when actual finesse on the class is required and utilized.
pyro is mostly like water (ironically), it goes farther than just press m2 to airblast players and projectiles, and press m1 to cook things, but when it's about pubs heavies and pyroes trump on everything because everyone in a pub is a disorganized brainlet by default.
remember, people that mald at getting killed by a flamer would still have got mad at dying in an uber push, another lose-lose situation that just has no solution beyond spitting on the people that mald at it.
 
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