Paper Mario Series

Which Paper Mario Game is your Favorite?

  • Paper Mario

    Votes: 165 23.0%
  • Paper Mario: The Thousand Year Door

    Votes: 345 48.1%
  • Super Paper Mario

    Votes: 121 16.9%
  • Paper Mario: Sticker Star

    Votes: 19 2.6%
  • Paper Mario Color Splash

    Votes: 9 1.3%
  • They're all good imo

    Votes: 59 8.2%

  • Total voters
    718
There’s no way they would make someone like Francis today, and if they did, they would make it political.
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(This was before you could go on YouTube and easily look up a full playthrough of any game you could think of.)

While localizations are currently the hot-button issue of Paper Mario, I found that this whole sequence did have some differences in the localization, but it’s all stuff that I’d argue adds more personality as opposed to outright censorship. The original line for the above screenshot was “Food fills the stomach. Figures fill the heart.”, referring to Francis’s love for action figures, which had already been mentioned multiple times.
It's a case of localization trying to "improve" the script. Whether they succeeded here or not is up to you, but generally this should be discouraged I think.

SPM is completely reckless, that's what makes it pretty interesting. It might have lead to the NSMB sanitization a few years later.
 
It's a case of localization trying to "improve" the script. Whether they succeeded here or not is up to you, but generally this should be discouraged I think.
I agree with that, but there are some situations where it works out regardless. Another big example for me is Earthbound. The localization is full of life but I played one of those “literal translation” hacks a few years ago and the text was boring as hell in comparison. Maybe certain nuances got lost in translation, I don’t know.
SPM is completely reckless, that's what makes it pretty interesting. It might have lead to the NSMB sanitization a few years later.
I think that’s just due to NSMB (which released a year before SPM) and its Wii sequel being crazy successful.
 
I agree with that, but there are some situations where it works out regardless. Another big example for me is Earthbound. The localization is full of life but I played one of those “literal translation” hacks a few years ago and the text was boring as hell in comparison. Maybe certain nuances got lost in translation, I don’t know.
Localization in and of itself is not necessarily a bad thing.

The determinant is the reason why someone makes a change. The reality is that most localization changes are done because of the translator's personal, usually degenerate and left-wing politics. It's not done to aid audience understanding or to flow better in the target language. If the intentions are impure, the resulting work will be poor.
 
Yea it SEEMS like it, until you realize just how quickly your HP will drop in the latter stages when it's still stuck at 10

Thank Christ for the Damage Dodge badge though. All those masked bandits and pokeys do zero damage after a successful block (which is easy to time for the bandits, not so much for the pokeys). I can only imagine how challenging it's going to be once i get to the temple that has those pokeys that poison you. Item stocking and Star Power Refreshing is defenitely going to be a thing in this playthrough.

Badges i currently have on:
  • Power Bounce
  • Quake Hammer
  • Damage Dodge
  • Close Call
  • Runaway Pay
  • Refund
  • Pay-Off
  • Chill Out
  • Speedy Spin
  • Dizzy Attack
  • Spin Attack
  • First Attack
  • Attack FX A, B, C
I currently have 3 Badge points available to use, if shit get's rough and i don't find anymore badges, I MIGHT have to equip the HP Plus badge just to get by.
Update: I did NOT need the HP Plus Badge.

Took a few days but I managed to finish it... my very first time beating the game as well, so it's a new personal record of mine.

By the time I got to Bowser's Castle I was maxed out on FP and Badge points that all I had to do was level up the HP Points (which at the time of fighting bowser was at 30 HP). Had Lakilester as my main partner for the majority of the game since his special that hits all enemies even after upgrade uses the least FP. Also the fact he doesn't make contact with his attacks also helps.

Only REAL issue I had was Kent C Koopa, but once i figured out i could hit his tail and make him fall asleep, then it was easy. The rest of the game I was stocked up on nothing but Life Shrooms, and kept refresh spamming regarding gaining FP points back.

Badges Equipped:
  • Dodge Master
  • Defend Plus
  • Damage Dodge (x2)
  • Mega Rush
  • Last Stand
  • Close Call
  • Pretty Lucky
  • Lucky Day
  • Feeling Fine
  • Attack FX A-E
 
It's a case of localization trying to "improve" the script. Whether they succeeded here or not is up to you, but generally this should be discouraged I think.

SPM is completely reckless, that's what makes it pretty interesting. It might have lead to the NSMB sanitization a few years later.
I love SPM. You really can tell that the writers were given a lot of creative freedom over the story and the characters. It almost feels like a fan game at times with how out of place things can feel, but not in a bad way at all
 
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I love SPM. You really can tell that the writers were given a lot of creative freedom over the story and the characters. It almost feels like a fan game at times with how out of place things can feel, but not in a bad way at all
I love that "it almost feels like a fan game" thing some games had, I realized that this applies specially in a lot of the GameCube and Nintendo DS Mario games, like some of the decisions they made were not only creative, but also felt they came from a place of love first rather than "good game design decision that guarantees a 99% success rate in player enjoyment"

Which makes me more disappointed in the secret boss fights in the TTYD remake.

The Whack-a boss fight, a staple in Paper Mario romhacks, would seem like the perfect contender to captivate that same feeling... but I dunno, there's something "corporate" about it that I can't put my finger on it, maybe it's the music being too safe (even though I find it enjoyable), or maybe it's the dialogue being painfully generic... it's a good secret boss, but it's disappointing nonetheless. The same thing applies to the Prince Mush fight, but to a lesser extent

Meanwhile in the Super Mario RPG Remake, some of their decisions are absolute comedy gold like the Booster Rematch one-shotting your party with the unblockable train of doom! Or the heartwarming message of Culex 2 being "Congratulations, you beat the hardest fighter in our game" directly assigned by the "-The Development Staff". Decisions that make them more personal and really tell that the remake developers were big fans of the original game.
 
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I wish item bandits appeared outside the Glitz Pit, just so I could get angry at them more often.

Vivian's revelation that she's a guy is weird to me for a few reasons, but it also makes sense since Vivian is essentially a teenage girl:
  1. The way she says it out of nowhere to the first person to show her any care is a little weird, but I think that might be the fault of the original writers. It could also signify that the secret of her originally being a guy was stewing within her, and that she needed to release it on the closest guy to care about her.
  2. She's an amorphous blob; of course she could reconstruct her entire body to be a girl. Fuck, she's already a ghost, basically. If you want to go deeper into it, the Shadows are ghosts who had their bodies and original names scrubbed, so maybe Vivian 41%-ed to join her sisters after the Shadow Queen got sealed.
  3. Vivian says that the torment Bedlam gave her afterwards was just "the usual", so the idiots calling Bedlam transphobic (when she doesn't call Vivian a guy EVER) are stupid. You can be an awful person without "misgendering". Vivian just found the torment heavier because she honestly thought she'd get more acceptance after changing gender, which is tragic; leading up to the reveal, I thought they would connect the punishment to her switch a bit more strongly,
All-in-all, very consistent for a permanently-immature youth. The character is quite endearing, regardless. I just hope no one thinks they can change their bodies just as easily as Vivian...
 
Fuck TTYD remake, tranny Vivian, and cancerous NoA.
TTYD remake is fine, there are somethings I love (unique normal battle themes, characters being more expressive) and somethings I hate (mediocre remixed soundtrack and challenges being easier like the 100 Trials). I'm not losing my sleep if the degenerate crossdressing/femboy ghost became the degenerate transexual ghost, both are degenerate either way.

But with that being said:

SCREW THE LOCALIZATION TEAM! I hate that they used the "it's more in line with the Japanese script" card even though there's literally 0 things from said script! It was a legit excuse to censor the game without respecting the original writing at all. So now we have a script without the charm of the English Version AND without the authenticity of the Japanese script.

They had the audacity to make Vivian trans saying "now we finally brought the original writer's intention 🏳️‍⚧️🏳️‍⚧️" , but didn't bring ANY dialogue related to her gender ever, because oh noooo that would be too transphobic, we can't have a literal VILLAIN being mean to our baby girl can we uwu

Which leads to the awful event that is:

New pro-trans narcissist:

Honestly, I did not watch the whole thing. I had to stop after he recycled 'trans peopl exist' and 'you find trans people hot'... which was in the first minute of this video.

A game that we've waited since the disaster that was Sticker Star, will now forever be tainted as that game with the trans ghost.

A game that had a unique and amazing plot, the best battle system of any Mario RPG, memorable characters, humurous dialogue, overall a certified 10/10 banger, which many consider to be a masterpiece... will now forever be tainted as that game with the trans ghost.

That's all people will remember it for, not as a remake of one of the most beloved games of all time... but as that game where Vivian said #TransRights

What a tragedy.

Crawling in my skin.jpg
 
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TTYD remake is fine
You make a pretty good argument to the contrary:

So now we have a script without the charm of the English Version AND without the authenticity of the Japanese script.
A censored, trooned out version of TTYD is not "fine" unless your bar is set so low that some different (not necessarily better) graphics & music is enough to offset that.
 
Aside from the Amazee Dazees or whatever, is there a good spot to grind? The fucking things keep running away, and then the other ones run too, so I can't run away and restart the battle. Tried using the Sleepy Stomp, but it never works.

Edit: I wonder if Gale Force works on them.
 
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A censored, trooned out version of TTYD is not "fine" unless your bar is set so low that some different (not necessarily better) graphics & music is enough to offset that.
I mean, what standards you want me to have? I like the graphics they aren't perfect but I find most of it pretty charming (specially the characters, who knew that making paper aesthetics in a game that doesn't "WOAAAAH WE'RE MADE OF PAPER!" was a good thing). The music is meh, but I loved the little things like the unique battle themes which are dynamic when you're selecting your action. The presenation is gorgeous with characters being more expressive and the battle stage feeling more alive. The post-content they added was disappointing, but I wouldn't call it bad... and yeah.

Do I think this remake will replace the original? No. Do I think there's a point to play the remake over the original? Yeah. It's definetly not worth 60 dollars, but that's a problem with the gaming industry more than TTYD itself. But if you want to replay TTYD or play it for the first time, the remake is fine.

Don't get me wrong, I hate the script changes, I dislike the 30 FPS, I hate the trans community latching on Vivian like a parasite and making me see a 142th video about her controversy pop up on my YouTube recommends, but I only would call it a bad remake if the overall package was worse than the original, which I disagree.

Simply put: There are flaws, but there are good things about it that I can't ignore. Localization team should jump in a lake, music team should get a thumbs down for the remixed songs but a thumbs up for the dynamic music and unique battle themes, graphic and presentation team should get a firm handshake, and I really don't care about trooned Vivian as much as I care that those scoundrels censoring anything that is viewed politcally incorrect nowadays. Fun game is still fun.
 
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