ITT: Post Tranny Artstyles - Artstyles that look like they were and/or are made by troons

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Is it just me or this reeks of tranny trying to replicate that 2000s emo nightcore anime thumbnail image
What's with troons getting attached to bitch characters like vriska or nicole as if they wouldn't have panic attack if someone said he instead of she
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You can ride off with this one clip lmao.
What's this? 3rd or 4th piece of media made by internet user that is about emo teenager during 2000s dealing with pedophiles and some form of sexual abuse
This is gonna become version of quirky earthbound inspired indie rpg about abuse and trauma.
Honestly even if it has white supremacist ending or whatever idc, no amount of their edginess would un tranny them and troons like specific edge so there's that. Still fuck the art style, pure eye sore.
 
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Intrusive shitpost thoughts on the pelo hair in that one image led to this edit. Didn't know who or what to edit the other tranny unto in my half awake ass state but eventually I just recolored it and made it a homestuck character because funny avatar running gag backstory.

nep el negro.png
I mean technically it DOES count as "el negro communication" here in a sense but if I was less tired I could have made it a muffuggin bixnood tier image.
 
I think this can be boiled down very simply: When someone troons out, they gain a trait that makes them inherently incompetent at everything (I can confirm this. I checked in the SDK). They are also all porn addicted manchildren and pedophiles/pedophiles in training. Therefore, they gravitate towards the artstyles that first turned them on growing up and also gravitate towards the easiest possible style to draw (or model, with the PS1 shit) because they are incapable of competency or effort. The goal is obviously to appeal to eachother and to induct children into pornography.
EDIT: Seeing the Akuma Kira is non binary now makes me angry. That trigga made SHOJ and Lost in Vivo, which are both excellent. Figures that Lunacid is complete ass now that he became a porn addict lmao
 
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Therefore, they gravitate towards the artstyles that first turned them on growing up and also gravitate towards the easiest possible style to draw (or model, with the PS1 shit
With the ps1 shit a lot of them get it wrong aesthetically too. The people that made games back then were competent-ish most of the time but also were limited by the hardware and used that to make a visually appealing artstyle. Imitating it is fine, but the weird way troons handle it turns me right the fuck off. Not talking sexually I don't fuck video game people.
A pretty actually decent emulation of old game art I found recently was a straight up remake someone made of of a MOTHER 3 cutscene based on the preview image of it back when it was gonna be the "N64 earthbound game". Found it while looking up something else entirely and I gotta say whoever did this has a solid understanding of how these things moved and worked even from just using the ONE initial trailer and promo images of the game this was originally gonna be.
There's also a few images and animations I saw a few years back when the mario 64 beta leaks happened that nearly 1 to 1 replicated the n64 era promo images for mario stylistically, there's even mods for mario 64 now that just use models like that too, crazy how far things have come there. I can't find the ones I wanted to show as an example right now, though. There's a clear difference between trying to emulate a specific style or making your own, and just going WOAH IT'S RETRO GRAPHICS BECAUSE IT'S LOW POLY AND VHS IS SCARY!"
 
With the ps1 shit a lot of them get it wrong aesthetically too.
Dude the PS1+VHS shit makes me autistically annoyed. I hope we get some aesthetically pleasing games out of the next generation of indie devs that grew up with all these gorgeous PS2/Xbox era games. Right before things got realistic enough. Like a dream, or a window into a different world. When you hit the graphical fidelity of the 360/PS3, it gets good enough that the style is much less notable. Halo 3 is jaw droppingly gorgeous. The Ark would be a prime vacation spot. but Halo 2 feels more... surreal? My phone background has been a screenshot of the view off the cliff in the beginning of Uprising for well over a year now. The style is inherently nostalgic. Speaking of gorgeous, check this out:
image-3.png

I know C&C 3 is 360/PS3 Era, but the in game asset being shown off in all of its glory with pre-rendered lighting and a little enhancement in photoshop is just wonderful, and at this point historical. Nobody makes this any more.
 
With the ps1 shit a lot of them get it wrong aesthetically too. The people that made games back then were competent-ish most of the time but also were limited by the hardware and used that to make a visually appealing artstyle. Imitating it is fine, but the weird way troons handle it turns me right the fuck off. Not talking sexually I don't fuck video game people.
I think this is what so many people get wrong about retro shit like with Pixel art or PS1 graphics. Back then, developers had to live in a world where they needed to funnel their artistic, realistic, grand vision into a limited format via pixel sprites or low-poly models. I mean you had artists having to sketch out their monsters and characters first before hitting the pixel grids on paper. And some of these developers would really try and see how far they could push the visual department to get the most of what they wanted.
Like compare the pixel art of Chrono Trigger to Sea of Stars since that game seems to be heavily inspired by Chrono
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Now I'm not saying Sea of Stars has bad pixel art, but look at the trees and surrounding environment in that forest shot. This was developed with trying to push realistic visuals in mind on 16-bit hardward. With Sea of Stars, you can just tell it's current year pixelart with the more flatly colored, cartoony environment, with a more... I wanna say limited/washed out color palette? Like it just looks so much less defined compared to 16 bit spriteart.
I hope what I'm trying to convey makes sense, in that developers wanted to get the most out of their hardware and what graphics they can put on it back then. Whereas current pixelartists who try to emulate this don't seem to understand sometimes.
 
Honestly even if it has white supremacist ending or whatever idc, no amount of their edginess would un tranny them and troons like specific edge so there's that. Still fuck the art style, pure eye sore.
class of 09 is funny as hell despite the art style
i'm pretty sure they only chose it because it took less time than anything more realistic or unique
 
With Sea of Stars, you can just tell it's current year pixelart with the more flatly colored, cartoony environment, with a more... I wanna say limited/washed out color palette? Like it just looks so much less defined compared to 16 bit spriteart.
Like 99.9% of pixel art you see in games today is not real pixel art. It wasn't crafted by hand and planned pixel by pixel like old pixel art was. Nowadays is trivially easy to throw a script on blender and automatize the whole thing. It doesn't take much effort and it always looks off. A game like Cuphead has an artstyle that required serious commitment, choosing to do that carried s lot of weight but the modern pixel art game doesn't. Hylics assets and animations were done with claymation. Those are the kinds choices i'd love to see more with indies games but those choices arent trivial and easy to make.

Same with psx graphics. Everyone is doing them now because doing low poly models is trivially quick and easy with modern tools. Literally the easiest thing you could probably do with a 3d modeling software.
Back then you not only had to autistically mind the poly count but the topology needed to be carefully planned or else your game would shit itself. Who even pays attention to topology in 3d art anymore?

The professionals making those things in the 90s were several leagues more skilled than the trannies and furries imitating it more than two decades later. For them it wasn't the lazy choice for the current generation it is.
 
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Why the fuck would you assign liking drinking soda to being an "alt girl" or "emo". It's just soda you don't like it because of your fucking fashion sense. This is like saying "yeah i like coca cola because I'm a gamer". It makes no sense!
Of course branded soda is a fashion statement for the consoomer. It has a brand name and fancy aesthetics. The fame of brand like Coke or Red Bull is actually the best example of advertising power I can think of. It's literally the same goy slop inside as any random supermarket brand. Sells purely on recognition.
 
The professionals making those things in the 90s were several leagues more skilled than the trannies and furries imitating it more than two decades later. For them it wasn't the lazy choice for the current generation it is.
Exactly this. Game developers and software developers in the 90s and into the early 2000s were geniuses designing cutting edge solutions to problems on a regular basis because every single byte wasted was a serious detriment to the final product. Now consumer PCs are so strong that there is enormous room for bad optimization, error, and poor design practices. They don't make software engineers like they used to.
 
It's literally the same goy slop inside as any random supermarket brand. Sells purely on recognition.
Just because none of them have any health value doesn't mean they're the same as the supermarket brand! Supermarket brand stuff is also it's own weird rabbit hole to go down because a lot of it is like contracted out to and produced by smaller/weirder soda manufacturers. They have SIMILAR tastes due to being carbonated water with flavoring and sugar or corn syrup but there is a very clear difference!
God that reminds me I haven't had one of them I really liked back in the day in years, kinda wonder if that store brand one is still good or if they changed the person making it and it became shit.

It's kinda like this graphics discussion. Base level similarity, both are low poly, but the way they were made and the reasoning and methods differ WILDLY.
 
:3 OwO UwU
2000s era weeb/nip smileys got co-opted so fucking hard by troons and furries and troons who are furries the last decade. Maybe a little over a decade for one of them but like fuck man you see those these days and the person has photos in their profile it's 99% of the time gonna be some 7 foot golem lmao.
 
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2000s era weeb/nip smileys got co-opted so fucking hard by troons and furries and troons who are furries the last decade. Maybe a little over a decade for one of them but like fuck man you see those these days and the person ahas photos in their profile it's 99% ofthe time gonna be some 7 foot golem lmao.
OwO and UwU were always furry things though, weren't they? A quick dive into uwu's Wikipedia article (yes, there is one) says it originated from a furry artist in 2000.
 
I always enjoyed pseudo PS1/lowpoly graphics style even before it got widely popular among troons and I'm still really conflicted about it. Do I just abandon it or not let trannies ruin another thing for me? Lowpoly is something I genuinely find fun making during free time and I never been part of any community that could get shat up by trannies. So is there even a point to care?
 
OwO and UwU were always furry things though, weren't they? A quick dive into uwu's Wikipedia article (yes, there is one) says it originated from a furry artist in 2000.
Ever seen these before? -> (ó w ò )

I always enjoyed pseudo PS1/lowpoly graphics style even before it got widely popular among troons and I'm still really conflicted about it. Do I just abandon it or not let trannies ruin another thing for me? Lowpoly is something I genuinely find fun making during free time and I never been part of any community that could get shat up by trannies. So is there even a point to care?
Even if they become the ""community"" don't let them take it from you.
 
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