Video Game Archival Autism / TCRF / Jul / Sonic Retro / And More - Harvest Troon: Friends of Byuu-Near-al town

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Also sorry for the powerlevel I just write like that I guess...
This is hilarious in retrospect :story:

this port offers a lack of online mode, Game Boy Color aesthetics, furries, and all around would've been panned to hell and back if it was a real Neo-Geo game.
That looks incredible for a Neo Geo Pocket Color game!
 
On a note, that Jamie guy (aka me) was previously @Tsukasa Hiira, @Sketch Turner (and the original owner of @Latvophile as well) and I made a thread about myself in Prospering Grounds: https://kiwifarms.st/threads/jamie-...the-weird-ie6-guy-a-ton-of-other-names.86105/ - I feel like I got off undeservedly lightly.
You really do feel like the type of guy that makes their own thread purely just for attention. And then derails other threads just to get a sliver of the attention you desire.

Before you hang yourself for being a pedophile, do you have any juicy details about Byuu? Make it worth our while, at the very least.
 
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Coming in 2024 is the gay indie... hit? Petal Crash for the Neo-Geo. Developed by the a group of troons(including "Raspberryfloof", i wonder where i've heard that name before) and ported by 4 retards to the Neo-Geo, this port offers a lack of online mode, Game Boy Color aesthetics, furries, and all around would've been panned to hell and back if it was a real Neo-Geo game.

T E N B U C K S P L E A S E ! ! !


Typical pedo, trying to throw the responsibility of ending them onto other people. Smh you take that butter knife and slit your wrists - DOWN THE ROAD NOT ACCROSS THE STREET - or better yet, take that shit and go attack the bobby with it they'll put ya down real fast ya fucking nonce.
Expect them to charge at least over $500 for a pyhiscal release on the neo-geo. This isn't even exaggerated, there are more example of indie developers charging ridiclous amounts for their games just because they're on neo geo (where games are stupidly expensive anyway).
 
So there's been a few developments in the 'tism sphere as of late.
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[youtube embeds seem like they're fucked so link]
After leaving the site well the fuck alone for years, leaving admin duties to a pair of bronies and some other retards, xkeeper has suddenly taken taken to using TCRF as yet another stress relief blog. As i type this, the dude is making a twitch stream over some guy who read TCRF articles for money. He's noticeably angry over this, ranting and raving on his blog about not making as much money as the people reading the article plagiarism of his content while his friends point him in certain directions:
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Oh, and as to what Data Crystal is:
Welcome DataCrystal.png
They've also absorbed the Romhacking.net wiki, because that site is pretty much on it's way out. The place is outdated as fuck, lot of the patches are incredibly outdated, they have an autistic submissions process that requires the creator to submit the patch, which is a problem because alot of the fan translator people seem to avoid the site. The romhacking.net staff are very slowly chopping off limbs while the site shits the bed because people start panic scraping the site, and just in general the people running that(with the exception of the TCRF mod that now runs data crystal) seem to enjoy fighting the Baddesthacks.net/Romhacks.org staff more. The wiki itself seems to be a neat idea, but it doesn't get any use and you HAVE to use discord to join it now, so.
 
So there's been a few developments in the 'tism sphere as of late.
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[youtube embeds seem like they're fucked so link]
After leaving the site well the fuck alone for years, leaving admin duties to a pair of bronies and some other retards, xkeeper has suddenly taken taken to using TCRF as yet another stress relief blog. As i type this, the dude is making a twitch stream over some guy who read TCRF articles for money. He's noticeably angry over this, ranting and raving on his blog about not making as much money as the people reading the article plagiarism of his content while his friends point him in certain directions:
View attachment 5683104

Oh, and as to what Data Crystal is:
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They've also absorbed the Romhacking.net wiki, because that site is pretty much on it's way out. The place is outdated as fuck, lot of the patches are incredibly outdated, they have an autistic submissions process that requires the creator to submit the patch, which is a problem because alot of the fan translator people seem to avoid the site. The romhacking.net staff are very slowly chopping off limbs while the site shits the bed because people start panic scraping the site, and just in general the people running that(with the exception of the TCRF mod that now runs data crystal) seem to enjoy fighting the Baddesthacks.net/Romhacks.org staff more. The wiki itself seems to be a neat idea, but it doesn't get any use and you HAVE to use discord to join it now, so.
No wonder Xkeeper, WaluigiBSOD and Calico are all in the Romhacking discord. Calico being one of the autistic TCRF discord mods who takes his job way too seriously. Waluigibsod I heard left TCRF purely because of this threads existence, but if you ask him directly he'll just shit all over TCRF and say he doesn't want to hear about them anymore. And Xkeeper is a stupid fucking cunt just like CounterDiving (who also left TCRF because of this threads existence but will deny that vehemently).
 
I knew I made the right choice immediately leaving that discord after I got my account verified. Why the fuck do I have to verify on discord anyway? Is it some kind of scheme to boost the membercount or something
Anti-spambot measure. Wikis with easy registration systems are frequently targeted by spam bots who create articles full of Chinese gibberish and links to dropshipping shit and drugs. I get why they did it, but locking registration behind a discord server of all things is a faggot fucking move.
 
Securing a wiki from bot spam literally takes manual account verification, you are not running anything where the volume of new users would be a burden. But requiring people to join a discord server lets the admins excercise their power fantasy of being admins. The terminally online tards can also keep answering the same basic questions over an over again because they think it takes less work to reply to someone than to note down their knowledge in the wiki article. At that point the wiki become superficial.
 
View attachment 5573910
Coming in 2024 is the gay indie... hit? Petal Crash for the Neo-Geo. Developed by the a group of troons(including "Raspberryfloof", i wonder where i've heard that name before) and ported by 4 retards to the Neo-Geo, this port offers a lack of online mode, Game Boy Color aesthetics, furries, and all around would've been panned to hell and back if it was a real Neo-Geo game.

T E N B U C K S P L E A S E ! ! !
At most, this is just an excuse to include the game on Neo Geo cabinets at troon-run conventions like GDQ. You can tell this game is Trooncore just from looking at it. I meant to bring up how puzzle games are another thing troons ruined, but that's a story for another day.
 
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I'd ask how puzzle games got ruined, but any community not on guard enough will be getting its share of pink and blue flags.
*cracks knuckles*

Ok, so back in the days of yore, you had video games that primarily were aimed at boys. Your space shooters (Space Invaders, Galaga) and racing games (Turbo, Pole Position). When Pac-Man burst onto the scene, it was designed to be a game that could appeal to both genders and people of all ages. And it worked, especially so when Ms. Pac-Man would debut the following year. A few years after that, the iconic puzzle game Tetris would follow and set a precedent for the puzzle game genre as being something anyone, regardless of age or gender, could enjoy.

Throughout the 90s, puzzle games would slowly be developed into a genre commonly associated with cute characters and aesthetics. A lot of these games were being made in Japan with the same mindset that the original Pac-Man was being made with: Make a game that appeals to women in addition to men. One primary example would be the Puyo Puyo series, adapted from the PC RPG series known for its grotesque death scenes into something more playful and cutesy (especially so when the series was soft-rebooted after SEGA bought the rights).

From there, you had games that would follow in Puyo Puyo's footsteps: Puchi Carat, Puzzle Bobble/Bust-a-Move, Money Idol Exchanger, Super Puzzle Fighter II Turbo, Magical Drop, the Tokmeki Memorial and Sakura Wars puzzle spinoffs. They all had cutesy aesthetics and simple appealing gameplay, with particularly addictive two-player modes. You even had games like Twinkle Star Sprites, which took the competitiveness of puzzle games and applied it to the shoot-em-up genre.

There was just one caveat, and it ties back into what I stated earlier. Throughout the 80s, 90s, and early 2000s, mainstream video games were primary a "boys" market. Especially the 13-early 20s demographic. Back when your average gamer looked like this. Because of that, a lot of these games ended up needing to be retooled in the hopes that they would sell better to that demograpic. For example, when it was brought over to the states, Puyo Puyo was retooled into Dr. Robotnik's Mean Bean Machine. The same thing would happen with Panel De Pon when it was retooled into Tetris Attack (featuring Yoshi). The western world just wasn't ready for cute moe anime girls yet, as it seems. This was still a few years before anime would break into the mainstream thanks to the rise of Pokemon and the Toonami block, among other things.

Now, fast forward a decade or two. Anime has gone mainstream, moe culture has itself acquired a strong following thanks to 4chan, allowing series like Touhou to become Internet legends. SEGA took a chance on bringing Puyo Puyo to the west proper with Puyo Pop Fever on GameCube, albeit it didn't sell as well as they had hoped and thus put any and all Puyo localizations on ice until 2017's Puyo Puyo Tetris. By the 2010s, more people had opened up to the aesthetics and characters found in Japanese puzzle games and thus gave more incentive to finally see those games brought over without any compromises. There was just one problem. Something else rose in prominence that same decade: The rise of the Troon.

I don't think Troons really need any introduction at this point, assuming you've been on this forum for a hot minute. What is important is that a newfound subculture formed around the Japanese puzzle games that hadn't been given a fair shake by the west. It just so happens that this fanbase was comprised of people who were also in the process of questioning their gender, pulling a Shmorky and acting like not acting masculine and preferring cute stuff was perfectly normal, regardless of whether or not it was a smoking gun of "other things" those people might have been doing behind the scenes. Hence, you saw artists on Twitter or Tumblr who drew characters from Moe Puzzlers, but were also flag-wavers.
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As time went on, these same people decided to put their heads together and started making puzzle games of their own. Sounds good on paper, until you take into account what was "in" with the indie game crowd at this time. You have stuff like Crossniq or Petal Crash. While these games clearly took inspiration from the Japan-made puzzle games mentioned above, they just couldn't help themselves. They had to inject their own beliefs/activism into it because that's what being terminally online mentally trained them to do.

So why was this genre so susceptible? It ultimately boiled down to it being a genre people of both genders could appreciate. But the aesthetics that had come to be associated with the genre had come off as "girly" to kids of the 90s, and then said kids became emasculated by Tumblr. Others were also trooning out around this time, and needed cute games to add to their own personal aesthetics in an attempt to convince everyone (including themselves) that they were in fact, "female."

I highly recommend doing your own research if you want to know more. If you gather enough info, we could even start a proper community watch thread. Who knows?

(You know what really gets me? How Yosoti looks feminine (long hair, flower in hair, midriff shirt, feminine animations), and yet the game insists she's NB. I don't get it, either)
 
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If you don't want to read the above, the tldr is that otaku moeshit ruined everything.

I think Nintendo were onto something with the Tetris Attack localization actually.
It's still very cutesy but in a more unisex way.
You wouldn't feel deeply ashamed if someone saw you playing it.
 
SEGA took a chance on bringing Puyo Puyo to the west proper with Puyo Pop Fever on GameCube, albeit it didn't sell as well as they had hoped and thus put any and all Puyo localizations on ice until 2017's Puyo Puyo Tetris.
There's a very good reason why Fever didn't sell well. It's because it fucking sucks.

Fever's mechanics are completely different fron regular puyo's mechanics in that it's purposefully designed to give the player the exact amount/color of puyos it needs to build those autistic chains majority of the players love to do.
  • Regular Puyo: 2 puyos connected together will fall from the ceiling, match 4, if you wind up getting combo matches, you send junk to your opponent. You can clear the junk with chains that also has an aded effect of giving you a little more power in the junk you send to the opponent. If you get combos while your opponent is sending junk you can rebound the junk to shrink it and send the junk to them instead. If you block the drop path at the top you're dead. The colors of said puyos would always be random (later itterations would be pre-determined depending on your situation such as if you have a fuck-ton of junk coming your way, it'll go easy on you and give you the colors you need to survive the junk that's about to pile on you)
  • Fever: 2-4 Puyos conected together wull fall from the ceiling. The 3 pieces are always L shapes and can either be one color, or two colors with one color having 2 puyos. The 4 Pieces are either one color of 4 or two colors of 2. Because of this, you now have TWO drop paths that can't be blocked or else you're dead. If you have junk that's waiting to be droped on you, the game will actually give you the color puyos you need to bebound that junk off of you. Everytime you clear puyos if your opponent has sent you junk that's waiting to be dropped on you, you get a point that fills up a new meter that's located in the middle of the play area. If you get enough points to fill up the meter you go into FEVER mode, which is basically a free "send a fuck-ton of junk to the other player" mode where the board turns into a pre-set puyo chain board that you activate by lining up the correct color puyos as you listen to the characters scream their commands constantly. If you clear it wqell enough, the puyo chains increase, and you even get a little extra time. So basically if you're two pros facing each other you can have a match that lasts a long fucking time because you're just sending and canceling junk back and forth to each other.
Regular Puyo would change up the formula here and there to make things more interesting but the premace would always be the same
  • Puyo 1 - Default 5 colors, Rebounding junk was not a thing, so both opponents would have to eat shit even if they made really big chains
  • Puyo 2 - The standard game that every classic puyo game would go to after Compile went under and Sega took over the entire thing. Default 4 colors, rebounding junk became the new norm, new junk types were introduced (hard junk which takes 2 chains to clear and a slimmer kind of junk that gives you more power in your rebound/junk-sending) but not used in standard play
  • Puyo 3 - Default 4 colors, now adds a new Sun Puyo that drops in YOUR play area whenever you make a sucessful rebound. Clear chains with a sun puyo in between them will increase your junk sending powers
  • Puyo 4 (my all time personal favorite) - Default 4 colors. Every stage has a different effect on how score/power multiplying works, or even what type of junk puyo gets dropped. Every character now has a special attack that does different things such as...
    • Arle - Barrier on top to prevent junk from coming down
    • Skeleton-T - if you don't rotate your puyos and make successful chains while not rotating, your junk sending power increases to where at max power doing 2 chains will give the opponent a fuck-ton of junk
    • Nohoho - Slot machine where the puyos will change locations
    • Harpy - All junk on the board turns into Puyos
    • Rulue - Board flips upside down and drops the puyos to the cround in their new location. if a chain is activated after it, the junk sending power is increased.
Personally I liked it better when it was 5 colors because you had to actually WORK to get your chains. Ever since they made the default 4 colors, everyone latched onto that because that meant they could do their stupid chain autism and use the same "styles" over and over again. Think the FGC and it's retarded rules regarding character strategies only WAY more autistic if you can believe it.

When Puyo Tetris came out, it got rid of Fever mode and stuck to the classic puyo rules. I have PPT2 on the Switch and it's pretty fun, and the new modes they have ad some extra play to it, although it seems to be (almost) all japanese players that hang out online.
 
If you don't want to read the above, the tldr is that otaku moeshit ruined everything.

I think Nintendo were onto something with the Tetris Attack localization actually.
It's still very cutesy but in a more unisex way.
You wouldn't feel deeply ashamed if someone saw you playing it.
I began to intuit that when Touhou got mentioned. Heterosexual or not, Touhou fans are dumb. I probably should not diss too much considering I have a hat anime girl as an avatar though.
 
I've got something that might be somewhat relevant to this thread.

So, back in the days, there was this MrBean3500VR, a Mario Kart Wii speedrunner/hacker who made a tons of research on the game. Some of his info are on the TCRF, very impressive stuff.


What do I know, he just uploaded a video on his channel.


Seems like his brother decided to prematurely join the 41%. Informative, and unfortunate.
 
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i wasn't really sure where else to post this, so i thought i'd post it here.

Long-time host of thousands of romhacks and translations Romhacking.net will no longer be accepting submissions effective immediately.

they transferred an archive of their entire database to the internet archive.

archive of the front page post
archive of the forum post
This is my time to advertise that ROMhacks.org is a place and it's been more immediately user friendly than .net for months now due to not being 20 years of old webcode, having preview image thumbnails instead of just text and not having insurmountable mountains of shitty mario 3/world and pokemon hacks, plus the home page doesn't get a giant news post every other week with 30 translations you'll never use or some obscure game hacking tool you won't remember two days from now.
 
This is my time to advertise that ROMhacks.org is a place and it's been more immediately user friendly than .net for months now due to not being 20 years of old webcode, having preview image thumbnails instead of just text and not having insurmountable mountains of shitty mario 3/world and pokemon hacks, plus the home page doesn't get a giant news post every other week with 30 translations you'll never use or some obscure game hacking tool you won't remember two days from now.
But how many troons does it have?
 
This is my time to advertise that ROMhacks.org is a place and it's been more immediately user friendly than .net for months now due to not being 20 years of old webcode, having preview image thumbnails instead of just text and not having insurmountable mountains of shitty mario 3/world and pokemon hacks, plus the home page doesn't get a giant news post every other week with 30 translations you'll never use or some obscure game hacking tool you won't remember two days from now.
Ironically it seems like someone from .org might be the one who was DDoSing and tried to dox the admin for .net (source) (yeah i know it's reddit but still)
The other main suspect seems to be someone from the .net Discord being angry at the admin for being hand offs and not joining their dilation voice chats, there is a thread right now on /v/ talking about, which also has archives of discussion on /vr/, which is getting swipped up by a janny (source)
 
This is my time to advertise that ROMhacks.org is a place and it's been more immediately user friendly than .net for months now due to not being 20 years of old webcode, having preview image thumbnails instead of just text and not having insurmountable mountains of shitty mario 3/world and pokemon hacks, plus the home page doesn't get a giant news post every other week with 30 translations you'll never use or some obscure game hacking tool you won't remember two days from now.
I saw the news post the site owner made about the assumed beef he has with .net, and I'm convinced right out of the gate that the former site is packed full of trannys and groomers that's just waiting to be exposed. You're also right about the user interface being shit, why the hell should anyone do a captcha to download an snes game?
 
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