Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 34 0.8%
  • YandereDev finishes developing his game

    Votes: 429 9.8%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 144 3.3%
  • Cold fusion

    Votes: 1,672 38.2%
  • The inevitable heat death of the universe

    Votes: 1,977 45.2%

  • Total voters
    4,373
He's still using Second Life too, or at least recently signed in to try and edit his profile.
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Not sure it is right for here, but Ross released a response that slaughters him.
I don't know how to archive shit cause I am old fucker so forgive me. But here's the youtube link.

Edit:
He's still using Second Life too, or at least recently signed in to try and edit his profile.
View attachment 6295394
Smells like damage control, hiding shit.
 
He mentioned in a short some time ago (in a short that I can't find atm) that the games save file is the achievement list on steam so it is "Unpirateable"
Please find it, the epic 1337 h4x0rz not knowing how a DLL works would really make my day.

DLLs are files that contain code, when you call into the Steamworks API, it loads steam-api.dll, which includes all the functions you need. If you replace steam-api.dll with a new one that forwards all functions except `GetAchievement` and `SetAchievement`, which are replaced with a custom implementation, you can control what achievements the game sees as being locked or unlocked, and allow the game to lock or unlock them (probably backed with some text file). It would literally take even me just a few hours to do this. This is how mods like dsfix (that lets Dark Souls PTDE run at 60fps) work (dsfix overrides dinput.dll, which the game loads when it starts).
 
Is this the prelude to him deciding to DFE?
Tough question. He has a colossal fucking ego and enjoys getting ad revenue on everything, so DFE means killing his precious income and would make him look bad. However he might do a bit of it (the parts where he contradicts himself) and claim he deleted that stuff because of harassment and "ebil doxxers". He used that excuse when someone mentioned he deleted Ross's comment, he might use it again to garner sympathy and get a bunch of react streamers to come out in his defense.
 
I don't know how to archive shit cause I am old fucker so forgive me.
Old fucker just use Preserve Tube. Put the youtube link into it and it archives the video automatically (it only archives videos up to 90 minutes).
Local Archive:


Please find it, the epic 1337 h4x0rz not knowing how a DLL works would really make my day.
Here you go:

(Preserve Tube)
 
Last edited:
Old fucker just use Preserve Tube. Put the youtube link into it and it archives the video automatically (it only archives videos up to 90 minutes).
Local Archive:
View attachment 6295423
Bookmarked. Thank you
For more context I like how Ross throws it back at Jason by saying "Well we have the devs from Postal here agreeing with us and a few smaller indie devs, and some big ones who want to remain anonymous!"


Tough question. He has a colossal fucking ego and enjoys getting ad revenue on everything, so DFE means killing his precious income and would make him look bad.
Oh he definitely isn't going to DFE pirate software, just burying the past and trying to hide the skeletons in his closet.
 
He mentioned in a short some time ago (in a short that I can't find atm) that the games save file is the achievement list on steam so it is "Unpirateable"

Edit: This was apparently his Champions of Breakfast game, not Heartbound.
Aw damn, and here I was about to make a joke about how his game is unpiratable because nobody wants it.

Eh, what the fuck, I'll say it anyway!
 
A serious critique about his coding habits and style.
I agree that in terms of programming excellence(tm) the Heartbound codebase isn't the best but to keep discussion fair I feel the need to highlight why this might be the case. Thor believes that coding quality shouldn't stand in the way of you making a game because there are highly rated games out there with absolutely horrific code.
And to be completely honest I think he is right on this point. An indie game shouldn't be judged based on industry best practices, its a passion project someone barely pushed past the finish line. Yeah you can judge him for claims of being such an epic hacker proceeded by creating spaghetti but that shouldn't take away from the message about (indie) games not needing top notch coding.
(Yes I am aware that there are limits to not caring about your code, in the end your game still needs to compile run on an average system, looking at you mr Yanderedev.)
 
I agree that in terms of programming excellence(tm) the Heartbound codebase isn't the best but to keep discussion fair I feel the need to highlight why this might be the case. Thor believes that coding quality shouldn't stand in the way of you making a game because there are highly rated games out there with absolutely horrific code.
I agree, getting on about his bad code is the least worrying thing about jason. if that was his only problem, this thread wouldn't exist.
 
I agree that in terms of programming excellence(tm) the Heartbound codebase isn't the best but to keep discussion fair I feel the need to highlight why this might be the case. Thor believes that coding quality shouldn't stand in the way of you making a game because there are highly rated games out there with absolutely horrific code.
And to be completely honest I think he is right on this point. An indie game shouldn't be judged based on industry best practices, its a passion project someone barely pushed past the finish line. Yeah you can judge him for claims of being such an epic hacker proceeded by creating spaghetti but that shouldn't take away from the message about (indie) games not needing top notch coding.
(Yes I am aware that there are limits to not caring about your code, in the end your game still needs to compile run on an average system, looking at you mr Yanderedev.)
In Jason’s non defense:
- Undertale’s coding is abysmal but still runs and does its thing
- Balatro is an endless branch of Then/If triggers
Now, the difference between those games and their coding is that they actually were published whilst Jason’s game has been stuck in early access limbo.
 
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