- Joined
- May 24, 2020
Yeah, that's why I don't think that it's really the normalfags' fault that much, game budgets have become so fucking bloated that if a game doesn't ship 10 million copies by the end of week 1 it's considered a flop and a normalfag can't own the chuds by buying a game 100 times, which is something a whale in a gacha game can do easily by spinning the gacha hundreds of times to get this week's new waifu or husbando. Publishers have figured this out and naturally that's why there's so many MTX and live service games now. Voting with your wallet can work for AAA games if it's just a singleplayer experience, but overall can't do shit to make the gaming industry healthier due to the point you laid out. Even in F2P gacha games the vast majority of players don't spend a single cent on the game, if you limit it to people who spend more than $60 bucks per year on it goes down to just 10% of the playerbase. It's the handful of turbowhales that keep the games profitable, not to mention adding 10 new skins is way cheaper for devs than making and marketing a new full-priced AAA piece of goyslop.The problem is that just not buying it doesn't work.
To simplify the maths for sake of example. You have a whale that spends £6000 on skins. This scares off 10 plebs from the £60 AAA game. They are still £5400 in the black. You'd have to have 100 plebs not buy the game just to make up for 1 whale.
From there, it's simple economics. I forget the exact number, but isn't it something like 80% of the wealth is held by 1% of the population? As long as there's enough players to act as fodder for the whales to show off their skins or whatever, then no amount of keeping your wallet closed is going to help.