Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,640 38.4%
  • The inevitable heat death of the universe

    Votes: 1,930 45.1%

  • Total voters
    4,275
Jason's website reads like game development has no learning curve. If I followed his advice to a T and started developing a game, I'm sure I would be fired up for a week or two and then lose all motivation to continue developing it. It seems that he's deliberately hiding the struggle of being a gamedev
He wants you to think he is just SO good, he makes it look easy! (Nevermind that he has been developing an extremely simple game for.... How many years now?)
 
I don't think the website's thesis is entirely wrong, Like if you are weak in some of those skills you can still compensate for it if you plan out a project that plays to your strengths and limit the scope of things that involve your weaknesses. Like there are plenty of indie games with minimalist art where I muted the music 3 minutes in and still thoroughly enjoyed. The problem is this website reads more like "You don't need to be competent at anything, just NEET off of your nepo-money until you get a successful grift going like I did." Playing to your strengths requires having strengths to begin with
My guy look. Game dev is some hard shit. There's a reason even my stupid ass had enough foresight to go back and pursue a degree in cyber security and am trying to get some it certs. There's also no guarantee you'll have a good payoff either even if your game is good. Industry really is fucked which is why I appreciate we still get good indies but for everyone that's gangbusters there might be 2 or 3 that are still fairly decent and don't get much traction.
 
We will see how much a lolcow he really is. The smartest move would be to ignore it, but he probably won't.
I am fucking praying he won't. I hope with every fiber of my being he won't. I really wanna see what stupid shit he end's up saying and how everyone takes it because his takes on SKG and calling ross a greasy car salesman that he refuses to talk to really really really rubbed everyone the wrong way to say the least. He can't ignore it either. People are forever gonna bring it up and he do a god damn thing to stop them from doing so.
 
By Jason standards I'm more the game developer than he is I've spent about four years working on a system that never got published but I eventually just left the development team due to creative differences.
Is my $0.50 advice if you're designing TT RPG's never ever invite a furry or transgender to be on the development team very scummy people.
Also set aside at least five hours a day to write stuff another thing to save you time have a separate document that's nothing but formatted tables so you can just copy and paste those where you need them saves you a lot of time.
Also you don't need anything fancy to create ttrpg documents Google Docs works fine.
The last thing I'm gonna say is just don't design TTRPG's because there's no money in it

I don't know how many times I tried to reach out to TTRPG influencers and they wouldn't give me the time of day because I wasn't willing to bribe them with money or free things I told them I had no resources and I just wanted them to test out to shout out my game unless you're DND Wizards of the coast one of the big three publishers you gonna get screwed
 
I just want to thank OP for this thread, this is a good documentation of your average reddit LARP heckn' game developer.

The clip of him neglecting (ignoring) private servers for a vidya is peak kike mentality, game "devs" like him is the reason for why games are garbage today, so sucked up in corporate jargon and its retardation they become delusional about what quality vidya actually means. The way he brings up a paint.exe "blackboard" to make himself look "smarter" on streams, just like career faggots use a powerpoint to explain something that can be explained two sentences. He talks about time managment like a self-help career guru, there has to be clips of him talking about planing/managing apps, I can just feel these clips existence.

Can't wait for more of his midwit retardation to really kick off his careercow arc.
 
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Personally my first sign that he he didn't know what he was talking about was when I came across this website.
https://develop.games/
Wayback Machine Archive
The thesis, if you don't want to read all that shit, is that making games is actually very easy and you need little to no skill whatsoever to do it. He then posts a bunch of videogames nobody has heard of and a few heavy hitters to make his point. The saccharine tone combined with the utter confidence in being so totally wrong really put me off.

This is one of the things about his content that also pissed me off. He's just whitepilling a bunch of kids into headbutting a figurative wall.

I've talked about this before, but "true" indie game devs live on a constant grind, making shitty small games on short dev cycles. If you're lucky, you might reach a point of stability after a few years. And probably you'll still need some side gigs to stay afloat (teaching and asset selling being the most common).

Most indie hits you hear of are products of extreme luck or corpo astroturfing. Streamer got you viral, you won a government grant (good luck winning if you're not a nigger tranny), perhaps you are a big influencer with lots of simps or maybe you are wealthy to start with.

Mald is big enough to kingmake someone into making a game, but he can't even finish his own.
 
It seems that he's deliberately hiding the struggle of being a gamedev
Imagine me, the Kanji Maoi man, coming up to you at a used car lot. You're looking to buy a car, and I go into a long rant about how this car is a great endeavor—it’ll take you anywhere you want to go. I tell you to keep your head up, because the headlights will guide you. I even pull out a piece of paper with a poorly drawn map of the US, showing how far the car can travel. The leather seats are great, the tires are brand new.

Sold on this grand vision, you buy the car on the spot, eager to start your magical journey. But as soon as you turn the key, you realize—it's a manual, and you don’t know how to drive stick.

That's how Thor sells misleads you on game design.
 
EDIT 2: So - his 2 hour commute was basically because he had to drive from Tacoma where his one house is - to his mansion because "Bad internet". Ah, first world 1%er problems.
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Did you put in the correct addresses? The drive between his 2 houses it's 31 minutes at best.
Addresses: 6019 S Lawrence St, Tacoma, WA 98409, USA , 16604 92nd St NW, Lakebay, WA 98349, USA

19:27 - 19:49


in April 2024, he says that it takes him 35 minutes to get to his other house.


1:23:44 - 1:24:31



In July 2024, he says that he has a 3 hour commute. He says that it's 1.5 hours to get back to and from his 2 properties and then he changes it to "it's more like 1 hour in the morning and 2 hours at night because of traffic".

1:12:03 - 1:18:34


In Aug 2024, he goes to more detail as to why he hasn't updated Heartbound. At 6:17 he says: "I don't commute on Thursdays, I wasn't before. I was taking my all of my meetings over 5G at this house.

1724611016697.png
(https://archive.fo/NK7AP)
He also said on July 29th 2024 that the fiber was going to be finished on Aug 5th 2024 but he announced the completion of the fiber on Aug 14th 2024.
 
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Watched a few shorts of this guy, saw him on Twitch, tried to watch but was mostly just a lot of talking that I wasn't interested in. Now find out he's a furry, his girlfriend's a furry vet pooner, and I almost clicked that "here's a picture of him sucking dick" because even though I read that, my mind didn't parse what it read, was only the NSFW spoiler tag that saved me (thank you very much). All of that could've been forgiven... but he spent time in Second Life, and the wages of Second Life is Death. Also had no idea his game was released, in whatever form, back in 2016; the way he's always working on it and with how recently the algorithm pushed his shit to me, I figured it was only a few months into beta.

I guess this also tracks, as one of the shorts I've seen was him trying to back up the so-called claims that if a plane full of furries went down, then the global IT infrastructure would go down / be set back for years.

Did you put in the correct addresses? The drive between his 2 houses it's 31 minutes at best.
Addresses: 6019 S Lawrence St, Tacoma, WA 98409, USA , 16604 92nd St NW, Lakebay, WA 98349, USA
I don't know how everything is now; but I do know, that there used to be a number of ferries between different parts of the Seattle/Tacoma/Gig Harbor area; so his path may not be a land route.
 
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In Aug 2024, he goes to more detail as to why he hasn't updated Heartbound. At 6:17 he says: "I don't commute on Thursdays, I wasn't before. I was taking my all of my meetings over 5G at this house.

So is he using his time to work on the game on meetings he has to commute to?
 
Most indie hits you hear of are products of extreme luck or corpo astroturfing. Streamer got you viral, you won a government grant (good luck winning if you're not a nigger tranny), perhaps you are a big influencer with lots of simps or maybe you are wealthy to start with.
To list off a few examples.

AstLibra - Dev worked for close to 15 years on this one project. Used the DirectX libraries and C++ to code the game engine himself. It's a wholly unique JRPG designed for PC, spreading mostly via word of mouth. VGinsights says almost 800k sold with 13M in profit.

Symphony of War - Was going to be a Fire Emblem clone made in RPG Maker. Till the dev stumbled into a formula of having a squad made up of individual units. A hero can command up to 9 units total in a formation, with units types like gunpowder cannons, mages and dragons. He doubled down by releasing a DLC for it and is actively working on a squeal. His highest game before this only got 500 positive steam reviews compared to 10k here. VGinsight says sold 350k copies, almost 5M in profit.

Slay the Princess - Devs initially made this as a side project while they develop their spooky diverse horror themed main project. This quickly became more popular as it was a straight horror love story with no diversity. They paused development on their main project for almost 2 years just to work on this and even sold more when Markiplier started doing a playthrough of it. It goes to show that devs who believe in diversity just hold their preaching in when creating a product can make it sell. VGinsights says it sold 430k, with almost 6M in profit.

These are just famous ones that have a story that help them sell. For every indie game that gets mainstream exposure, there are other ones like Chained Echos, a perfectly fine RPG inspired by the likes of Chrono Trigger, that only generate some profit (180k copies sold, 3M generated) or nothing at all like Broken Roads. (8k copies sold, 200k generated).

Sierra Lee as a content creator has spoken in multiple end of year reviews she does that finding & retaining an audience as a content creator is one of the hardest things she does. Because even if you make content, be it a game, youtube video or some kind of artwork. The digital landscape is designed in such a way that it's like an endless river washing everything downstream to get memoryholed. The 3 examples I gave were all spread via word of mouth, memes or just video reviews of gameplay. Someway to get noticed by the general public and then get popular.
And that's where your point hits the nail on the head. Would anyone know of Hall's game if it wern't for the YT shorts he does promoting himself working on it? My answer is no.
 
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Did you put in the correct addresses? The drive between his 2 houses it's 31 minutes at best.
Addresses: 6019 S Lawrence St, Tacoma, WA 98409, USA , 16604 92nd St NW, Lakebay, WA 98349, USA
I might be wrong. The Drive time on a busy day may be different from the 1 AM bullshit hours I was looking at it. He's also a liar so it's probably very possible that he gets there faster or slower.
 
I tried to reach out to TTRPG influencers and they wouldn't give me the time of day because I wasn't willing to bribe them with money or free things I told them I had no resources and I just wanted them to test out to shout out my game unless you're DND Wizards of the coast one of the big three publishers you gonna get screwed
This applies to life in general.
99% of people don't give a shit unless they get something out of it. It is an incredibly cruel world. Especially when charlatans like this guy get that king making power and could shine lights on indie devs that are good.
But instead he just uses it to grift and plays the big known slop like everyone else.
 
I don't know how everything is now; but I do know, that there used to be a number of ferries between different parts of the Seattle/Tacoma/Gig Harbor area; so his path may not be a land route.
Seems to be a lot of it has been taken away. However it should be noted that even in the worst traffic conditions (heading homebound from a major city area in the afternoon when all the construction workers are midway home and the 9-5rs are all going home), it is still a 55 minute drive. Not 2 hours or an hour and a half.
Screen Shot 2024-08-26 at 9.04.20 am.png
 
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