Poke-Clones (pokemon ripoffs) - Cheap knockoffs of everyone's favorite monster collecting game

AI has been in game design for a while, people have just recently started making a stink over it for the artistic side of it. Do people think every rock, pebble, stump, or blade of grass in games like Starfield were individually hand-placed on their procedurally generated worlds? Fuck no, an algorithm spits those out at random. With the push for ever-growing world/map sizes, it becomes unfeasible at a point to design worlds without some form of automation.
Bit of a distinction to make here, you are lumping two different things together as "AI"; procedural generation and machine learning.

Procedural generation is creating a set of assets and developing a set of parameters to randomly arranged these assets. This is what Starfield uses, where Bethesda created a bunch of pre-built small buildings and keeps track of them on a list. When you land on a planet, the game randomly picks from the list and places it in the world. This is is how rouge-likes, such as The Binding of Isaac, work. There rooms are picked from a list and arranged in a certain order based on pre-programmed limitations.

Machine learning (ML for short) is what OpenAI and similar use, where you take pre-existing assets, typically referred as the training data, and use what is called a neural network to associate each asset with certain values (such as art tags).

For instance, say your program has a value called "Eye_Color". In your training data, you tag each image with the eye color of the person inside. As the ML reads through the data, every picture tagged with "blue_eyes", Eye_Color = 3. Every picture with "green_eyes", Eye_Color = 7.

Once the neural network has been trained, it can create new assets by using the input values to essentially randomly make things until it matches with what the neural network thinks the output should be, based on the input values.

So if you type in say [girl, pink_hair, blue_green_eyes, anime] the machine will randomly make images until the neural network reads an output that can fit within the same category as the images inside its training data. For this instance, it will try to create an image where the value Eye_Color = 5, halfway between blue eyes and green eyes.

TL;DR:
Procedural generation is like randomly rearranging puzzle pieces you made in a different order.

Machine learning is taking a bunch of puzzle pieces, almost always made by other people, and feeding them to a robot to make new puzzle pieces.

Plenty of games use procedural generation to make terrain and other minor background details, but to my knowledge, no major game has been released that using machine learning to generate art assets.
 
There is one TCG called MetaZoo that, while the gameplay is more along the lines of MTG’s, tries to ape Pokémon’s aesthetic by featuring cryptids and other assorted pieces of folklore/urban legends and having artwork that mimics Sugimori’s older art style that was pretty prevalent in the Pokémon TCG’s early days.

MetaZoo has gone out of business.
metazoo-has-closed-its-doors-v0-htsys1jvzffc1.jpeg


I bought some of Argent Saga before it shuttered it doors but it seems like this story is even more hilarious (Argent Saga owner was just an asshole and argued with customers). MetaZoo's current president apparently was a former discord member, allegedly started dating a member of the art team and the owner of MetaZoo was apparently too weak to fire him. Grab the popcorn, I never bought into this TCG but it looks like its going to be a hilarious collapse. If I remember to check up on it I'll see if I can grab the bankruptcy filings.

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I also should have checked the trademarks, I've never seen so many pending trademarks - its all 14. This would've been a massive warning sign. (WIPO link of 16 since I can't link USPTO directly)
Screenshot 2024-01-29 202228.jpg
 
MetaZoo has gone out of business.
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I bought some of Argent Saga before it shuttered it doors but it seems like this story is even more hilarious (Argent Saga owner was just an asshole and argued with customers). MetaZoo's current president apparently was a former discord member, allegedly started dating a member of the art team and the owner of MetaZoo was apparently too weak to fire him. Grab the popcorn, I never bought into this TCG but it looks like its going to be a hilarious collapse. If I remember to check up on it I'll see if I can grab the bankruptcy filings.

Homepage archive
About us archive

I also should have checked the trademarks, I've never seen so many pending trademarks - its all 14. This would've been a massive warning sign. (WIPO link of 16 since I can't link USPTO directly)
View attachment 5677615
I've been paying close attention to the rumblings online about this, it's either people celebrating its death (due to them knowing about the bullshit surrounding the company's president) or people being genuinely confused by it. The company itself has also deleted a bunch of its social media pages, the only thing they haven't deleted yet is their eBay store.

As to what lead to the game's death it basically boils down to...
  • A lack of tournament/event support from the company (AFAIK there was never anything on the level of TPCi's Play! Pokémon program, the occasional comic-con appearances, some smaller events for LGSes, and the occasional appearance at a town's cryptid-centric festival)
  • Dabbling in the NFT scene
  • Partnering up with "celebrity" personalities like Steve Aoki
  • Making some products eBay-exclusive
  • Fucking over LGSes with their recent Sanrio collaboration by setting an MSRP of $150 but then proceeding to sell them on their own web store for $30.
As to what stores are doing with any Metazoo products they're basically on clearance, the only items worth more than $100 are is the Kickstarter spellbook, booster cases of first-edition boxes, and a Sanrio collector box set. I've heard some products are even cheaper on eBay.
 
MetaZoo has gone out of business.
View attachment 5677532


I bought some of Argent Saga before it shuttered it doors but it seems like this story is even more hilarious (Argent Saga owner was just an asshole and argued with customers). MetaZoo's current president apparently was a former discord member, allegedly started dating a member of the art team and the owner of MetaZoo was apparently too weak to fire him. Grab the popcorn, I never bought into this TCG but it looks like its going to be a hilarious collapse. If I remember to check up on it I'll see if I can grab the bankruptcy filings.

Homepage archive
About us archive

I also should have checked the trademarks, I've never seen so many pending trademarks - its all 14. This would've been a massive warning sign. (WIPO link of 16 since I can't link USPTO directly)
View attachment 5677615
I always thought it would fail because I never saw it carried in most stores except for a couple that closed. The art was atrocious and the way it was pushed reminded me of a lot of crypto scams. I’m curious most in their ties to influencers and specifically Rudy.
 
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Metazoo filed for bankruptcy on May 24th.

Not too much exciting info in the filing other than the fact that their revenue fell off a cliff.
Screenshot 2024-08-25 181104.jpg

And DJ Kid Millionaire is listed as a 45% owner.
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The hilarious part is some Chinese guy was leasing warehouse space for the products and the trustee is accusing him of trying to take control of the remaining inventory (edit - docket #35 on courtlistener). The warehouse space was leased by a separate individual/corporation (one of Metazoo's accountants/officers).
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So aside from Palworld, are any of these clones worth playing, or should i just stick to romhacks and fangames?
 
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So aside from Palworld, are any of these clones worth playing, or should i just stick to romhacks and fangames?
Palworld isn't worth it either, that just got streamer hype from the dumb premise. Otherwise it's subpar Open Craft Survival World slop with bootleg Pokémon slapped on it.

The clones are of the same caliber but at least try to look nice or stick to the formula. Nearly all of them fail and amount to "Pokémon but worse". If you want advice from a braindead obsessed autist, I'd advise anyone reading this thread to point and laugh instead of pirate and play. They're not even bad enough to be funny for the most part, just boring and preachy.

ROM hacks are better, but it's like comparing a heap of trash to a piece of shit. Same deal with fan games. There are like 10 good ROM hacks and Fan games total.
If you want to go by mods, Cobblemon is a much better Minecraft mod than Pixelmon, and that's only about 60% done. Lots of love poured into it though and it has a lot of add-ons.

Nothing else is worth your time.
 
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Palworld isn't worth it either, that just got streamer hype from the dumb premise. Otherwise it's subpar Open Craft Survival World slop with bootleg Pokémon slapped on it.

The clones are of the same caliber but at least try to look nice or stick to the formula. Nearly all of them fail and amount to "Pokémon but worse". If you want advice from a braindead obsessed autist, I'd advise anyone reading this thread to point and laugh instead of pirate and play. They're not even bad enough to be funny for the most part, just boring and preachy.

ROM hacks are better, but it's like comparing a heap of trash to a piece of shit. Same deal with fan games. There are like 10 good ROM hacks and Fan games total.
If you want to go by mods, Cobblemon is a much better Minecraft mod than Pixelmon, and that's only about 60% done. Lots of love poured into it though and it has a lot of add-ons.

Nothing else is worth your time.
Probably the best way to put it is:
If you played Ark: Survival Evolved, and your only complaint about the game is that the catching mechanics were ass, Palworld is 100% for you. because honestly, it's more an Ark-Like wearing a Pokemon Skin than it is a Pokemon game.
 
>roguelike creature collector with "choices that matter" and a karma system as well as mental state being a legitimate stat in a game not about psychological horror set in a lovecraftian 2D world with heavy lines and desaturated colors as its main aesthetic alongside turn-based JRPG combat
This might be the most indie game that indied to ever indie. It seems somewhat earnest, though. Made by a Czech guy. Assuming this isn't just a scam I might actually check it out. These creature designs don't make me want to kill myself, even, so it's already got a huge leg up on the rest of the competition. I just wish they were a bit less generic.

EDIT: Steam page for anyone who's curious. That font, jesus. It's aping DD really really hard. Maybe it'll differentiate a bit by release?
 
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Did anyone notice a sort of tedium... or ennui... from the general Pokéclone populace?

While the Pokémon series had gotten complaints and ripoffs ince the first generation, these two aspects really got ogether at Generation 7. Sun and Moon had poor programming to the point of causing heavy lag even in a New 3DS console, while the game was made not only very easy and linear but also had loads of handholding and pandering to Genwunners. By this time, mainline games being 3D lost its novelty. Meanwhile, The Pokémon Company shut down Evoas, Uranium, and Prism in high-profile cases; even though The Pokémon Company was performing legal action, loads o fans accused The Pokémon Company of shutting down the competition through lawfare. The natural solution was makin games with your own IP.

The next generation had a YUUGE oportunity. The previews of Pokémon Sword and Shield already brought backlash because of the problems with graphics, animations, and performance, ye the real dealbreaker was Dexit. People hanging onto things improving wi the final release were disappointed: not only were the graphics unchanged and the animations actually worse, bu the game was very easy and handholdy while the story and rival team were a big drop in quality. All of this was in a console that could handle even walking overworld Pokémon. Backlash and ratings against Sword and Shield were at an all-time high. Things got worse with Brilliant Diamond and Shining Pearl: the remakes were too 'faithful', barely including the improvements of Pokémon Platinum, despite all previous remakes implementing significant parts of their third versions. This was a big disadvantage, since the original Diamond and Pearl were missing a lot of things, including proper Fire Pokémon selection and general Pokédex variety. People also heavily disliked the chibi art style and how overworld Pokémon were not proportionate to their descriptions.

TemTem got into public early access a this time. The game had a lot of similarities to Pokémon, ripped off some designs and plot elements from the games, had a 4Kids tyle animated trailer, and even added a straight-up fan Pokémon, yet changed up the story from its familiar beginnings, deepened the battle system, raised the difficulty level, and even made Gyms a proper challenge. You could no longer just charge through the Gym with a type advantage; you needed to actually strategise. They even added mon in the overworld that followed the player. Even better is TemTem giving fans omething tha they wanted since the first games: a true Pokémon MMO that was on PC. Another point of buzz was the non-binary pronouns and otherwise queer stuff; they might not have added more sales, bu they certainly added tonnes of buzz. They even added a Nuzlocke Mode. The biggest part was tha TemTem was going multiplatform, even going on the Nintendo Switch, therefore being able to steal Pokémon thunder on Pokémon's own home turf. In all, TemTem seemed to have been the perfect rival that had the perfect opportunity in actually defeating Pokémon permanently, something very prominent in th early buzz.

TemTem failed, even if you ignored the long queue lines. Meanwhile, Pokémon managed to take back some buzz with Pokémon Legends Arceus, which really did shake up how the mainline games did things.

Despite the previews of Scarlet and Violet foreshadowing a developmen that was way worse than Sword and Shield, n other Pokélike managed to break into the mainstream, let alone actually compete with Pokémon.

Monster Crown: a darker, edgier take with a retro, Gameoy Color æsthetic?
Coromon: a faithful yet richer take on the 2D Pokémon games?
Monster Sanctuary: a mixture of Pokémon and a Metroidvania that actually does things its own way?
Casette Beasts: a more mature yet not überedgy take on the series while shaking up things with its unique monster and battle systems (and champagne socialism)?

They stayed stuck in their niches.

This also applies to the many ALTernatives that gamers kept pushing: Digimon, Dragon Quest, Monster Farm, and Megami Tensei, despite their massiv established franchises, did not even dent Pokémon.

Eventually, Pokémon Scarlet and Violet got released. Things went beyond really bad graphics and even worse animations: there were loads of Game-Breaking Bugs, ome that even shut down your game and eleted your save data. The game really was tha terribly programmed. The criticism and erision raised to new heights.
Despite the above, Scarlet and Violet managed to break sales records of all of the mainline games.

I feel that was the breaking poin the Pokémon and Pokéclone communities had. They all seem to have reached this conclusion:

'Pokémon is invincible and will be #1 FOREVER.'

Pokémon joined the ranks of Microsoft, Amazon, Google, and even the QWERTY keyboar: despite the many messes and controversies they caused and the numerous, clearly superior ALTernatives available, literally nothing will make them lose at all. They can do whatever they want, stay on top of the market, and your choices don't matter.

I feel tha this led to a feeling of resignation: they woul decide to lower their expectations and compete wi their peers instead. They would hype their own releases within their own iche and celebrate their modest successes, bu they would not even bother going mainstream, no matter how 'good' or 'unique' their games are. Comparisons to Pokémon abound, of course, bu they would quietly accept Pokémon's permanence.

I would say that Palworld managed to break out of that niche, bu the recent lawfare The Pokémon Company inflicted on Palworld would be really putting a damper on things, though at least fans of Palworld are making far more buzz against Pokémon.
 
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TemTem got into public early access a this time. The game had a lot of similarities to Pokémon, ripped off some designs and plot elements from the games, had a 4Kids tyle animated trailer, and even added a straight-up fan Pokémon, yet changed up the story from its familiar beginnings, deepened the battle system, raised the difficulty level, and even made Gyms a proper challenge. You could no longer just charge through the Gym with a type advantage; you needed to actually strategise. They even added mon in the overworld that followed the player. Even better is TemTem giving fans omething tha they wanted since the first games: a true Pokémon MMO that was on PC. Another point of buzz was the non-binary pronouns and otherwise queer stuff; they might not have added more sales, bu they certainly added tonnes of buzz. They even added a Nuzlocke Mode. The biggest part was tha TemTem was going multiplatform, even going on the Nintendo Switch, therefore being able to steal Pokémon thunder on Pokémon's own home turf. In all, TemTem seemed to have been the perfect rival that had the perfect opportunity in actually defeating Pokémon permanently, something very prominent in th early buzz.
What taint-gargling bullshit is this?

Temtem was a hilariously flawed and fucked up game. It released in a far fucking worse state than it's equivalent pokemon did, with a monster layout that took inexplicable inspiration from mobile games of locking types to rigid zones with it's dual-typed islands. It released without a chat system, and the level design was always inexplicably winding hallways, to the point they had to give you a portable pokemon center because the backtracking was atrocious. Every system they released for it was just a pokemon system, but worse or more tedious, and at the end of the day Temtem didn't have an original thought in it's god damn head.

The problem isn't defeatism in the monster-collecting indie space. The problem is the exact opposite - the games aren't shit because people think they can't beat Pokemon at it's own game, it's because they think they can. They think they can slap a slightly different coat of paint over the same core mechanics, do nothing to change the gameplay loop or battle system for the better (not just make it different, make it better), stroll up to Game Freak's well-oiled machine, clonk their OC donut steel fakemon down, and the money will just come rolling in. And they think that because the most recent Pokemon games have some flaws, that means they can ship even lower quality products and people will just lap it up. I tried playing Monster Crown three different times, and it has become my textbook example of 'actually unplayable'.

Nobody has accepted that there's no reasonable way some random indie's gonna be able to come up and do that - and thus, if you want to make a monster collector, you need to make something fundamentally different and build slowly over time. Plenty of genres have some indefatigable beast at the center of their design space - like how mario has a lock on 2d platformers. That doesn't stop people making new games that change the formula in meaningful ways to good success. What has happened in those other genres is that people got over their fixation with the central genre pillar, and just did their own things.

The mon games haven't. Every single game, every single Gym Leader Ed, everyone in the Indie mon games space, they are obsessed with Pokemon. To the point that even as they seek to challenge and dethrone it, people ape conventions of the central pillar completely arbitrarily without any understanding of what they're doing. Everyone talks about everything in terms of Pokemon, dooming themselves into a comparison they cannot possibly hope to win. You despair over these other games failing to 'dent' Pokémon - you don't ask why they can't coexist without trying to.

How many games set six mons as the base of their team, with one or two interchangable types, regardless of differences in the number of types or their different styles of interactions? How many have each mon be able to use four moves at any one time, despite wildly different requirements or whole stamina systems? Why do they have to be balanced around pvp and pve? Why do they always feature you fighting schym scheaders, to get to the schelite schour and face the schampion? But they changed the shape of the pokeballs into a rhomboid prism this time, and did absolutely nothing else of note, so WE HAVE A NEW CHALLENGER TO POKEMON, EVERYONE!

And lo and behold, the most successful indie games are the ones that at least try to have some originality. Siralim isn't trying to compete with Pokemon - it's a wholly different game budgeted and marketed around activating autistic hypercombo neurons. that's why it has sequels that people are actually excited to play.

There is more mon-collecting originality in just pokemon's spinoffs like Ranger, Mystery Dungeon, The Nobunaga's Ambition Crossover and Rumble, than there is in the ENTIRE FUCKING INDIE SECTION OF THE GENRE. THAT is the issue with the monster collecting genre. And until they learn that they're not going to be the New Pokemon by just shitting out derivative products, that is never going to change.
 
@Disc

You actually taught me a lot abou TemTem. I follow the TemTem thread and was already aware of how the moderators block any criticism and take jabs a them by making a mini-game based off their complaints, but you taught a lot more about how the game is a mess. The sad thing is TemTem outright banking on its imilarities to true and honest Pokémon, since TemTem not only was advertised with 'MMO that is Pokémon but better', but pretty much all of the hype was based off this fact.

I also had no idea that Monster Crown was that unplayable. I am not sure of how playable other Pokéclones are.

I wan to say that Pokémon, being the biggest multimedia franchise in the world, is different, but you bringing up Mario Bros is important, since Mario i still synonymous with video games and was even bigger back in the day. People are not hyping how Super Mario Bros. Wonder failed in that 2D platformer space; other platformin games pop up and are judged on their own terms.

I think that I was not just disappointed of how a game from an extremely rich company had loads of Game Breaking Bugs yet managed to break sales records. I was also was mentally stuck in that space where people kept harping about how terrible the Pokémon games are and that anyone who said anythin good abou those games was a 'consooming shill'. Otherwise, you were velatory on just how similar and erivative pretty much all of the Pokéclones are.
 
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@Disc

You actually taught me a lot abou TemTem. I follow the TemTem thread and was already aware of how the moderators block any criticism and take jabs a them by making a mini-game based off their complaints, but you taught a lot more about how the game is a mess. The sad thing is TemTem outright banking on its imilarities to true and honest Pokémon, since TemTem not only was advertised with 'MMO that is Pokémon but better', but pretty much all of the hype was based off this fact.

I also had no idea that Monster Crown was that unplayable. I am not sure of how playable other Pokéclones are.

I wan to say that Pokémon, being the biggest multimedia franchise in the world, is different, but you bringing up Mario Bros is important, since Mario i still synonymous with video games and was even bigger back in the day. People are not hyping how Super Mario Bros. Wonder failed in that 2D platformer space; other platformin games pop up and are judged on their own terms.

I think that I was not just disappointed of how a game from an extremely rich company had loads of Game Breaking Bugs yet managed to break sales records. I was also was mentally stuck in that space where people kept harping about how terrible the Pokémon games are and that anyone who said anythin good abou those games was a 'consooming shill'. Otherwise, you were velatory on just how similar and erivative pretty much all of the Pokéclones are.
it's more than fine, mate. everyone needs to be called out as a taint-gargler at some point or other.

In fact, it's probably because of my own proclivity for it - being perhaps the single least critical pokemon fan on the farms, or at least the most tepid on calling out those criticisms - that puts me in a good position to call out that angry ex mindset in the wider mon space. I don't want a pokemon derivative, I'm still pretty happy with pokemon - I want genuinely different mon games. And that makes the world of indie creature collectors a cheap and hollow wasteland of blind, unthinking imitation to me most of the time, with only the occasional Siralim or Monster Sanctuary to get me through the day. Seeing people praise objectively worse products just because they're not the biggest fish in the room just seems like pointless hipsterism to me.

It's why I look at the same ennui you pointed out and say it's honestly a good thing. Because that's a necessary step to - if not actually increase the number of inventive indie mon games - at least stop the original ideas from being buried in a pile of slop. We tried sleeping with Porkyman, Pokémon didn't even blink. It's time to accept we're not gonna make them jealous just by getting something that's derivative and worse. The creature collector that will 'beat pokemon' is the one that isn't trying to.

It leads to this weird state where you realise that the corporate mon games space is way more creative than the indie space. Because every corporate series - Dragon Quest Monsters, SMT and Persona, Digimon, Monster Hunter Stories, fuckin' Puzzle and Dragons? They're the ones who are actually coming up with new mechanics, accepting that not every system has to work for PvP and PvE, who will actually ask if you need exactly six members in your party with four moves each. The indie space is so fixated on Pokémon that they can't even do that much.

This is all part of why I've been waiting for a good moment to suggest giving the pokemon thread an evergreen subtitle to the tune of "the worst creature collector series, except for all the other ones". Because I think that's the mindset that the creature collector fanbase needs to get into for now - that just because Pokémon's far from it's best years doesn't mean we should try to pedestal literally anything else.
 
@Disc

I am actually surprised at how calm you are this time.
Then again, I did wait some time because I wanted my response to be just right. You can see the same applying here.

I actually planned on bringing up Monster Sanctuary in my response, but you already addressed in this thread everything relevant on this game.

Me, I like Pokémon a lot, but my interest in the series is more varied and nuanced. (You can probably tell by my interest in demaking Scarlet and Violet, which is under a hiatus right now until I figure out 9-bit indices in pokegold. I am not doing this because I am claiming to do better than or trying to 'pwn' the Pokémon Company, but because I enjoy Pokémon and think that Scarlet and Violet deserve way better.) Even these farms (not including you) can get snappy at you not hating with all your heart and soul. I jus tend to be quiet most of the time, especially since Pokémon is no the only game series I play and I normally tend to stay away from Internet outrage and hype.

Those corporate mon games... one thing is tha they compete with Pokémon simply by being video games that share a lot of traits and a platform with Pokémon. In fact, Digimon ended up unintentionally competing with Pokémon, despite the two being different series with different origins and having different feelings, simply because Digimon was a monster anime that also had games that happened to share some general traits with Pokémon. However, taking in your 'step away from Pokémon' ideology, you can see that all of those corporate mon games are making tidy sums over the years, even if some needed to take their time. (I nsis that Persona 3 was a much-needed breakthrough from the Megami Tensei series. Then there is the legendary Dragon Quest series which appeal is Nippon-centred but phenomenal there.)

The problem with tedium is its mental and emotional depression. Why bother doing something innovative if Pokémon will remain #1 no matter the slo Pokémon produces and no matter how many competitors, whether indie or corporate, try? Even if you make the most innovative Mons game, Pokémon will alway steal your thunder, leaving you with little, if not hing. (Even today, many people still think that Digimon is ripping off Pokémon, whereas the other corporate Mons games are off the mainstream.) You may poin to Palworld, bu the Pokémon Company engaged in rather blatant lawfare, making sure that Pokémon will remain #1. If Pokémon can fight against legally-distinct Palworld, then why bother making a Mons game at all? You claim tha th ennui s a necessary step, yet I find that one of the biggest barriers.
 
The problem with tedium is its mental and emotional depression. Why bother doing something innovative if Pokémon will remain #1 no matter the slo Pokémon produces and no matter how many competitors, whether indie or corporate, try? Even if you make the most innovative Mons game, Pokémon will alway steal your thunder, leaving you with little, if not hing. (Even today, many people still think that Digimon is ripping off Pokémon, whereas the other corporate Mons games are off the mainstream.) You may poin to Palworld, bu the Pokémon Company engaged in rather blatant lawfare, making sure that Pokémon will remain #1. If Pokémon can fight against legally-distinct Palworld, then why bother making a Mons game at all? You claim tha th ennui s a necessary step, yet I find that one of the biggest barriers.
Re: me being calm, I'd classify that first rant of mine being the exception, not the rule. I tend to be on the conflict-averse side, and I've been avoiding the pokemon thread itself for largely this reason. Your comment was the perfect storm of a way for me to speak in a pseudo-defence of the brand I know I cannot be fully rational about, talk about something I have a genuine issue with in the larger community, and do it while discussing a specific sub-topic I know particularly well. It's part of why my next post, and this one, both start with a frank-ish description of my own foibles and biases in the topic - I'm trying to avoid getting too locked down in an argument my rational mind knows I probably can't win in favour of one I feel I have to.

On the quote itself. This just circles back to the same point I'm making, though. You don't need to be number one. You need to produce a product that has a sustainable budget and a sustainable audience, that's it. Any creature collector is going to draw comparisons to Pokémon, that's just the way of it, but all it has to do is be distinct enough to genuinely escape those comparisons and stand on it's own.

Why bother doing something innovative? Because it can be sustainable via it's distinction, catering to a slightly different market. It's such a self-destructive mindset to think 'there's this one franchise that's super big and massive... nothing can possibly compete with it on it's terms... therefore, I shouldn't even try'. like ???????? You could have a 0.1% market share of the creature collecting genre and still be successful!

To be a bit more specific, though, I see the tedium/ennui as the movement from Bargaining to Depression, in the five stages of grief. As a whole, that's where the monster collecting genre is coming into now - denial is long gone, anger's been the de jure since gen 8, bargaining started with temtem and we're just now slipping into depression. But on the far side of that is acceptance, that you're not gonna find a perfect poke-like, and that devs won't be able to topple pokemon by just sawing the number plates off.

As much as the lawsuit against palworld is retarded on all levels, don't get me wrong... the palworld fandom was doing literally everything short of outright daring pokemon to do it. Everyone made out every single thing to be the New Pokemon (tm), everyone was constantly talking about how this would totally show Pokémon what the real creature collecting (tm) experience was like, it was like there was a bunch of people who're crowded around a baby and openly jeering at Higuchi the Baby-Strangler about how this baby has such a strangle-able neck and oooooh, is Higuchi getting maaaaaaad?

Like, in my eyes, the lawsuit's a symptom of the pokemon hatedom's fixation with presenting every single mon game that comes out as explicit and direct competition with Pokémon, and the corporate slugs in the Pokémon company reacting predictably when everyone, including those that theoretically want the new product to succeed, telling them that they need to act now and fast or they're gonna lose aaaaaaalllllll their market sharrrrreeee. And part of the way i evidence that is that Palworld does a lot to ape Ark's mechanics.... a game that, when you think about it, you realise is actually the exact thing I'm talking about - a wholly original creature-collector of it's own kind without Pokemon genetics in it at all. The most successful indie, creature-collector competitor to pokemon is either Ark or using Ark's template... which developed entirely seperately from Pokemon's philosophy while nobody was looking.

Me seeing the pre-ennui as a problem is as much the hatedom trapping the very different games to be inescapably compared with Pokémon as it is the devs having design tunnel-vision. I genuinely think that a period of deep, hopeless depression for the anti-Pokémon stans will actually be a net benefit for the genre, as it will help flush that mindset of comparing everything to Pokemon out a bit, and give new games a chance to stand on their own two feet before being framed as a competitor to the largest franchise on earth.

Because that's really at the core of all this. In my heart of hearts, I genuinely believe that the hardcore Pokémon antis are more destructive to the wider creature-collector community than Pokémon itself is. They're the ones who cannot abide a David just sneaking a spare bread roll from goliath and going home full and happy. They're the ones who push everyone to make their games more like pokemon, who staff every game with knockoffs and bootlegs and that fakemon they made when they were eight and another fucking cubone wannabe. They're the ones who will drag every other game into a fight they cannot win - and even if they can handle a skirmish, they'll drag them up to the battle again and again until they inevitably break down, and then... just leave, depressed, when they didn't get what they want.

Once they reach acceptance, once they finally let go... maybe that can change.

To use an example that's gone through very similar events, I refer you to the MMO genre, and World of Warcraft. It was the definitive answer to 'what is an mmo' for a whole generation of gamers, with everything else trying and failing to even make a dent. And even as it slowly started to shit itself, it was seemingly indefatigable, at the top undisputed for decades... and then FFXIV came. It wasn't a wow-like - in fact, whether by necessity or choice it seemed to spurn just about everything people tried to fight with wow on. The world's not one instance, it's massively disconnected. The faction conflict's entirely an afterthought and more window dressing than an actual mechanic. The dungeons focus on originality more through theming and styling than through varying mob collections and organisation. And it has a linear story that everyone has to play through.

It's a wildly different game than wow... and yet, it was able to grow to meet it and surpass it for exactly that reason. Because the anti-wow people were in a deep fugue, and wrote it off as a doomed failure. Hell, it shit the bed so hard it had to get a reboot in 1.0! (and boy, I look at the way it's used to justify the 'we'll fix it later' crap in countless other genres and wonder if it was worth it.) But it developed on it's own, pulling primarily from the larger FF family of games for it's starting audience. They found their market and they found their game plan and they stuck with it, and lo and behold, they actually definitively eclipsed wow, at least for a time before the Tacos.
 
Re: me being calm, I'd classify that first rant of mine being the exception, not the rule. I tend to be on the conflict-averse side, and I've been avoiding the pokemon thread itself for largely this reason. Your comment was the perfect storm of a way for me to speak in a pseudo-defence of the brand I know I cannot be fully rational about, talk about something I have a genuine issue with in the larger community, and do it while discussing a specific sub-topic I know particularly well. It's part of why my next post, and this one, both start with a frank-ish description of my own foibles and biases in the topic - I'm trying to avoid getting too locked down in an argument my rational mind knows I probably can't win in favour of one I feel I have to.
Thankfully, I spent years emotionally distancing mysel from the Interne, though I still have a lot of separating that I need to do.
I also am genuinely interested in your thoughts, not exactly trying to defend my own position.

On the quote itself. This just circles back to the same point I'm making, though. You don't need to be number one. You need to produce a product that has a sustainable budget and a sustainable audience, that's it. Any creature collector is going to draw comparisons to Pokémon, that's just the way of it, but all it has to do is be distinct enough to genuinely escape those comparisons and stand on it's own.

Why bother doing something innovative? Because it can be sustainable via it's distinction, catering to a slightly different market. It's such a self-destructive mindset to think 'there's this one franchise that's super big and massive... nothing can possibly compete with it on it's terms... therefore, I shouldn't even try'. like ???????? You could have a 0.1% market share of the creature collecting genre and still be successful!
That is the point of my previous message and even ties to your previous paragraph on your ational mind conflicting with your feelings. Your logic says that you do not need to be #1, but your emotions ay 'why bother?' Sinc emotions are stronger that logic, you will get stuck in a circle... a doom loop, maybe.

To be a bit more specific, though, I see the tedium/ennui as the movement from Bargaining to Depression, in the five stages of grief. As a whole, that's where the monster collecting genre is coming into now - denial is long gone, anger's been the de jure since gen 8, bargaining started with temtem and we're just now slipping into depression. But on the far side of that is acceptance, that you're not gonna find a perfect poke-like, and that devs won't be able to topple pokemon by just sawing the number plates off.
Excuse the introduction of politics, bu Trump Derangement Syndrome is an example of that circle. After Donald's election, I could see the opposition go through mo stages of grief, bu they outright refused to go to the Acceptance stage and instead looped back to either Denial or Anger. Eventually, they locked themselves in some sort of mesh between the first four stages. From a less political poin, there is the Cope-Seethe-Dilate Cycle that defines queer people: when they get Depressed, most do not desist, but go to Dilation, instead.
Since the fandom is currently in the Depression stage, all we can do is wai then observe which of us is right.

As much as the lawsuit against palworld is retarded on all levels, don't get me wrong... the palworld fandom was doing literally everything short of outright daring pokemon to do it. Everyone made out every single thing to be the New Pokemon (tm), everyone was constantly talking about how this would totally show Pokémon what the real creature collecting (tm) experience was like, it was like there was a bunch of people who're crowded around a baby and openly jeering at Higuchi the Baby-Strangler about how this baby has such a strangle-able neck and oooooh, is Higuchi getting maaaaaaad?
While I noticed the flagrant mocking of Pokémon's IP, I was not aware of just how obviously daring Palworld was.

Like, in my eyes, the lawsuit's a symptom of the pokemon hatedom's fixation with presenting every single mon game that comes out as explicit and direct competition with Pokémon, and the corporate slugs in the Pokémon company reacting predictably when everyone, including those that theoretically want the new product to succeed, telling them that they need to act now and fast or they're gonna lose aaaaaaalllllll their market sharrrrreeee. And part of the way i evidence that is that Palworld does a lot to ape Ark's mechanics.... a game that, when you think about it, you realise is actually the exact thing I'm talking about - a wholly original creature-collector of it's own kind without Pokemon genetics in it at all. The most successful indie, creature-collector competitor to pokemon is either Ark or using Ark's template... which developed entirely seperately from Pokemon's philosophy while nobody was looking.
Thank you regarding the talk abou the market share.
Though this would be an inverse of your stated point, I remember how The Mighty No. 9 was considered a 'replacement' of the Rockman series and, even then, apparently motivated Capcom to fix the Rockman series, according to audience impressions. In fact, an article tha talked about what big company would give Nintendo some competition was about how one of the motivations was hoping tha The Pokémon Company shapes up its act.

Because that's really at the core of all this. In my heart of hearts, I genuinely believe that the hardcore Pokémon antis are more destructive to the wider creature-collector community than Pokémon itself is. They're the ones who cannot abide a David just sneaking a spare bread roll from goliath and going home full and happy. They're the ones who push everyone to make their games more like pokemon, who staff every game with knockoffs and bootlegs and that fakemon they made when they were eight and another fucking cubone wannabe.
I honestly agree. I remember people talking about a Pokémon Cycle where people who whined abou the latest release eventually enjoy the game and praise the game. These harcore Pokémon antis are jus that good in arousing high negativ emotion mixed with genuine criticism, albeit distorted through that emotion. You saw how they affected me.

They're the ones who will drag every other game into a fight they cannot win - and even if they can handle a skirmish, they'll drag them up to the battle again and again until they inevitably break down, and then... just leave, depressed, when they didn't get what they want.
Wait... who are the ones breaking down, and who are the ones leaving? The grammar here is ambiguous.

To use an example that's gone through very similar events, I refer you to the MMO genre, and World of Warcraft. It was the definitive answer to 'what is an mmo' for a whole generation of gamers, with everything else trying and failing to even make a dent. And even as it slowly started to shit itself, it was seemingly indefatigable, at the top undisputed for decades... and then FFXIV came. It wasn't a wow-like - in fact, whether by necessity or choice it seemed to spurn just about everything people tried to fight with wow on. The world's not one instance, it's massively disconnected. The faction conflict's entirely an afterthought and more window dressing than an actual mechanic. The dungeons focus on originality more through theming and styling than through varying mob collections and organisation. And it has a linear story that everyone has to play through.

It's a wildly different game than wow... and yet, it was able to grow to meet it and surpass it for exactly that reason. Because the anti-wow people were in a deep fugue, and wrote it off as a doomed failure. Hell, it shit the bed so hard it had to get a reboot in 1.0! (and boy, I look at the way it's used to justify the 'we'll fix it later' crap in countless other genres and wonder if it was worth it.) But it developed on it's own, pulling primarily from the larger FF family of games for it's starting audience. They found their market and they found their game plan and they stuck with it, and lo and behold, they actually definitively eclipsed wow, at least for a time before the Tacos.
That... was illuminating, yet obvious.
My not knowing about MMOs possibly reinforced this point. To me, I once did not know about any MMO ther than World of Warcraft. Everquest and Final Fantasy XI were new to me, and they both appeared to be dying. I also saw many other MMOs just disappear after a few years; the strongest wa Shin Megami Tensei: Imagine. I only found out about Final Fantasy XIV after hype from word of mouth; I did not pay attention of the strength and staying action of that MMO until you pointed ou that aspect. There is the possibl excuse o 'Final Fantasy is already an enormous IP!', b the lack of relevance o Final Fantasy XI disproves that premise.
While writing this, I realised that Roblox would make another example. Roblox 'competes' with World of Warcraft by being oriented towards a child's creativity in a child-saf environment, yet has programming potential that would interest even adults.
*looks at Community Watch*
...or at least wa supposed to be child-safe.
Even bette, Roblox is an original IP.

I skipped quoting parts of your post because I would just end up repeating what I said previously.
 
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