Final Fantasy XIV - Kiwi Free Company

Also the fact that the new 24-man difficulty is basically savage means it's DoA like variant/criterion. Sweats and troons will do it week one, never touch it again, and the window for doing it will more or less close indefinitely.
It's my most anticipated content honestly. It's gonna be insanely fun and Chaotic in PF on release, and there will be a lot of PFs for it since XIV statics aren't used to wrangling 16 extra players. Hopefully there's an unlock requirement to filter out some of the retards at the start, because if there's anything 24-man content has taught me, it's that they are rife with freeloaders. There will always be shitters, though, and I wonder how the DPS check will be. 1 person who doesn't know their job will have less of an impact in that environment so it might be something crazy like alliance-wide damage downs, or maybe they'd be more localized, like 1 quadrant gets hit with damage downs. Either way, it will be hard to actually identify the problem players, but maybe the possibility of fucking up and screwing over 23 other players will be a deterrent for the real deadweight. This content might actually bring out the worst in the community, bigger pool of players in remotely challenging content massively increases the chance of gamer rage. Man, I can already taste the salt, this content will certainly live up to it's name.

I'm hoping the Alliance Raid series is on the harder side too, It probably won't be though. But, since it's an XI crossover, maybe they go all out. At least we'll have a lv 100 Alliance Raid finally.
 
Something that's not been spoken about here yet:

Non-MSQ dungeons getting duty support is something that I kinda think is just a waste of development time imho.

MSQ-content getting duty support is reasonable enough imo. I don't have an issue with if they made it so you through the entire MSQ as a solo-player (even for trials). But side content should really be when you go "this is an MMO, you're gonna need to play with others, it's an integral part of the core game".

And no, "anxiety" isn't an excuse.
 
MSQ-content getting duty support is reasonable enough imo. I don't have an issue with if they made it so you through the entire MSQ as a solo-player (even for trials). But side content should really be when you go "this is an MMO, you're gonna need to play with others, it's an integral part of the core game".

And no, "anxiety" isn't an excuse.
Fun fact: Some people are nervous to run dungeons even with trusts.

I don't fully understand it either.
 
Something that's not been spoken about here yet:

Non-MSQ dungeons getting duty support is something that I kinda think is just a waste of development time imho.

MSQ-content getting duty support is reasonable enough imo. I don't have an issue with if they made it so you through the entire MSQ as a solo-player (even for trials). But side content should really be when you go "this is an MMO, you're gonna need to play with others, it's an integral part of the core game".

And no, "anxiety" isn't an excuse.
I was willing to accept the changes to the MSQ dungeons in ARR simply because they're necessary to progress and changing them to fit trusts can streamline the death march that is the current-day MSQ.

I think they should leave the old optional dungeons the fuck alone. I still want to be able to watch retards get bodied by Aurum Vale.
 
Fun fact: Some people are nervous to run dungeons even with trusts.

I don't fully understand it either.
Because most players suck tbh. And not in the sense of "they probably couldn't clear an extreme". I mean they suck in the sense that they manage to get hit by AOEs that remain on the screen for 5 seconds, and regularly die to a level 50 dungeon they've done at least fifty times.

If you can do your dailies relatively cleanly on the regular, then congratulations, you're an above-average player already. And you don't even need to clear any high-end content to be one.

I still want to be able to watch retards get bodied by Aurum Vale.
I'm in two minds. Cause AV is definitely getting reworked as a result. And not having retards making my dailies take longer is a plus.

But on the other hand, AV is a right-of-initiation for any healer player worth their salt. That first boss specifically is a healer check, and a decent one will be able to keep the party up while they wait for 3-4 stacks before they cleanse.

And content that can sort the wheat from the chaff and force you to be a better player is good shit.
 
Because most players suck tbh. And not in the sense of "they probably couldn't clear an extreme". I mean they suck in the sense that they manage to get hit by AOEs that remain on the screen for 5 seconds, and regularly die to a level 50 dungeon they've done at least fifty times.
Well, yes. As we've often repeated in this thread, there are people who genuinely autopilot this game and expect the game to play itself without virtually any input on their part whatsoever, and they've historically been the first to complain about not understanding why the content is "too hard" for them when they won't move out of basic AoE indicators.

I did say I don't "fully" understand it, not that I don't understand it whatsoever in any facet.
 
Something that's not been spoken about here yet:

Non-MSQ dungeons getting duty support is something that I kinda think is just a waste of development time imho.

MSQ-content getting duty support is reasonable enough imo. I don't have an issue with if they made it so you through the entire MSQ as a solo-player (even for trials). But side content should really be when you go "this is an MMO, you're gonna need to play with others, it's an integral part of the core game".

And no, "anxiety" isn't an excuse.

They've straight up said that they want to try and tap into the 'Final Fantasy fan who doesn't like MMOs' market, so I imagine this is intended to address that.
 
They've straight up said that they want to try and tap into the 'Final Fantasy fan who doesn't like MMOs' market, so I imagine this is intended to address that.
Duty Support for MSQ trials (and Crystal Tower) is a lot more important than for optional dungeons if that's what they're going for.
...dear god that's going to open the floodgates for the lalafell rmt bots to farm in the vault or even eureka pyros
 
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Reactions: Baguette Child
Normies have shitloads of games they can play, why does one of the few successful MMOs on the market need to change to cater to them? I hate this lowest-common-denominator shit.
I can guarantee you that normies on average don't play Final Fantasy XIV for more than maybe a couple of days to a week because they'd rather play literally anything else more mainstream. A normie is more likely to go to World of Warcraft than FFXIV if they have half a chance.

Instead, you get a worse kind of "lowest common denominator" that infests the game in the form of socially inept, coddled weebs.
 
Normies have shitloads of games they can play, why does one of the few successful MMOs on the market need to change to cater to them? I hate this lowest-common-denominator shit.
Because normies have a fucking fit if a game decides to make itself for a specific audience.

You thought "accessibility" was ensuring disabled people are able to play a game without fucking dying from their condition playing up, or colour-blindness fucking them over? Nah mate. Accessibility is about everyone accessing the game, regardless of if it's even a game that is designed for them, or which they even enjoy in the first place. I have unironically heard the term "accessibility" be used for people who just don't want to play with other people, or don't particularly want to engage with something they are capable of doing so.

I get a bit MATI about the fact that disabled people basically had their thing co-opted and instead of talking about things like controllers for physical disability, on-screen displays for deafness, visual filters, full controller remapping and possible console-level epilepsy protection, we instead have "what if we made Dark Souls easier" and "what if people don't like multiplayer".
 
You thought "accessibility" was ensuring disabled people are able to play a game without fucking dying from their condition playing up, or colour-blindness fucking them over? Nah mate. Accessibility is about everyone accessing the game, regardless of if it's even a game that is designed for them, or which they even enjoy in the first place. I have unironically heard the term "accessibility" be used for people who just don't want to play with other people, or don't particularly want to engage with something they are capable of doing so.
While you raise a fair point, I don't believe the kinds of people you're referring to are the ones that can be classified as "normies". I don't think most normies would even think to look deeply enough at the options or settings for a game to check accessibility options.
 
Honestly there are like 3 dungeons pre-Stormblood that aren't just absolutely braindead. Gubal Library is like the first dungeon I can think of that makes you pay attention to anything but neon telegraphs. Regardless, running that shit is the absolute antithesis of fun because the majority of your abilities are locked out on most classes (and RIP BLM rotations). I couldn't give a shit less about what newbies 'have to' run as long as I 'have to' run boring shit like 2.0 dungeons less. FFXI has had trust parties for over a decade, the endpoint here was inevitable.
 
Normies have shitloads of games they can play, why does one of the few successful MMOs on the market need to change to cater to them? I hate this lowest-common-denominator shit.
Because suits saw the potential of subs $ line go up.

That's all there is to it.
 
Duty Support for MSQ trials (and Crystal Tower) is a lot more important than for optional dungeons if that's what they're going for.
...dear god that's going to open the floodgates for the lalafell rmt bots to farm in the vault or even eureka pyros
I'm sure it is coming, and both of those things are pretty commonplace already.
 
  • Agree
Reactions: Gravemind
both of those things are pretty commonplace already.
Lala RMT bots are different from the people who use their accounts to farm bunnies.
They're the ones that lurk under the ground and kill monsters from below then farm The Wanderer's Palace repeatedly because gil still drops from ARR and HW dungeons and you don't have to do the msq to get Wanderer's Palace for some reason
 
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