KosherFarms.net
kiwifarms.net
- Joined
- Aug 23, 2024
The first trailer was running at like 20 fps lol.Well, since the thread got a name change, I might as well drop a few in-dev Indies I know of that are the most "Ultrakill-like" in their presentation (and creators). Whether they count as "slop" or not, I'll let you decide.
There are a few other recent indies with retro-3D graphics like Big Catch, Phantom Fury, Victory Heat Rally, Ex-Zodiac, and Yellow Taxi Goes Vroom, but I don't think those would count as much compared to these examples.
I'd be interested in learning more about what ultimately gives/gave retro game graphics charm vs. the kinds of graphics modern-day Indie devs use.
@KosherFarms.net Also, Y2K Troons deserve their own thread. Just saying.
The art style doesn't work very well because the developers are inconsistent with it. The animations feel like those shitty mobile game ads and the graphics look nothing like ps1 graphics. It just looks like lazy shit.
The textures here don't match your model. Something about it feels off...
I think the blurriness and distortion of CRTs did a lot of heavy lifting for retro games. When developers were making them they had to design their characters and sprites around those limitations and it shows. Look how much better the CRT blur makes this pixel art.
Without the blur it just looks shitty and choppy. Ideally the trannies would have added carefully placed CRT post processing to make their games look beautiful but they didn't because they're lazy tranny retards.
Even beyond all of that. Retro graphics just suck in general. Nobody from this time period WANTED to work in between these shitty limitations but they were forced to. The creative work arounds they came up with is what made their art charming. Not the limitations themselves. That is what these retro tranny fuck tards don't understand. It's the workaround not the limitation!
I'll admit I didn't do an amazing job with this but even with rudimentary filters I was able to make the artwork look better and smoother.
See how much better the smooth lines look instead of the jagged pixel face?
The jagged face doesn't match the model and it doesn't have the work arounds that the old artists used so it just looks shitty and inconsistent.
If I were to make a game like this I would smooth the hair completely and use filters and textures to give the model depth without having to actually give it depth. It would look amazing and unique without actually having the limitations of the old hardware. Actually doing something like though, would require actual effort and intentional art design. Which is why the troons didn't do it and instead made shitty lazy "low poly" models for their game.