Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Well, since the thread got a name change, I might as well drop a few in-dev Indies I know of that are the most "Ultrakill-like" in their presentation (and creators). Whether they count as "slop" or not, I'll let you decide.
There are a few other recent indies with retro-3D graphics like Big Catch, Phantom Fury, Victory Heat Rally, Ex-Zodiac, and Yellow Taxi Goes Vroom, but I don't think those would count as much compared to these examples.


I'd be interested in learning more about what ultimately gives/gave retro game graphics charm vs. the kinds of graphics modern-day Indie devs use.

@KosherFarms.net Also, Y2K Troons deserve their own thread. Just saying.
The first trailer was running at like 20 fps lol.

The art style doesn't work very well because the developers are inconsistent with it. The animations feel like those shitty mobile game ads and the graphics look nothing like ps1 graphics. It just looks like lazy shit.
The textures here don't match your model. Something about it feels off...
1728947539692.png

I think the blurriness and distortion of CRTs did a lot of heavy lifting for retro games. When developers were making them they had to design their characters and sprites around those limitations and it shows. Look how much better the CRT blur makes this pixel art.
1728947722346.png

Without the blur it just looks shitty and choppy. Ideally the trannies would have added carefully placed CRT post processing to make their games look beautiful but they didn't because they're lazy tranny retards.

Even beyond all of that. Retro graphics just suck in general. Nobody from this time period WANTED to work in between these shitty limitations but they were forced to. The creative work arounds they came up with is what made their art charming. Not the limitations themselves. That is what these retro tranny fuck tards don't understand. It's the workaround not the limitation!

I'll admit I didn't do an amazing job with this but even with rudimentary filters I was able to make the artwork look better and smoother.
1728948675081.png
1728947539692.png

See how much better the smooth lines look instead of the jagged pixel face?
The jagged face doesn't match the model and it doesn't have the work arounds that the old artists used so it just looks shitty and inconsistent.

If I were to make a game like this I would smooth the hair completely and use filters and textures to give the model depth without having to actually give it depth. It would look amazing and unique without actually having the limitations of the old hardware. Actually doing something like though, would require actual effort and intentional art design. Which is why the troons didn't do it and instead made shitty lazy "low poly" models for their game.
 
I think the blurriness and distortion of CRTs did a lot of heavy lifting for retro games. When developers were making them they had to design their characters and sprites around those limitations and it shows. Look how much better the CRT blur makes this pixel art.
honestly i think the most glaring problem most retroshit have is they understand nothing of presentation. they only see everything through high resolution 4K lenses and imitate things from there. almost no games of this kind know how to do something properly with it. they are low poly because they can't do any better, not because they know how to make something appealing. i've written about this in the premiere retroon's thread.
and maybe appealing is the keyword. it's easy to just look mediocre and "so retro". you need the courage to try. troons don't try, because they can get away with mediocrity, xisters will clap any which way. you have to draw from a lot of sources to know what works, what doesn't, what feels right. troons just play the kinds of games you'd find in a /v/ 3x3 image or worse, they fucking watch playthroughs because xe game is too clunky and makes xir dilate. you will not make it without exposing yourself to all kinds of genres, not only in games but animation, movies, books, what have you.
you're a culmination of everything you interact with. if all you interact with is detrimental to you...
 
I think the blurriness and distortion of CRTs did a lot of heavy lifting for retro games. When developers were making them they had to design their characters and sprites around those limitations and it shows. Look how much better the CRT blur makes this pixel art.
1728947722346.png

Without the blur it just looks and choppy. Ideally the trannies would have added carefully placed CRT post processing to make their games look beautiful but they didn't because they're lazy tranny retards.
In this example, it's not necessarily pixel art, but instead an illustration that's been scaled down.
1728951191233.png
1728951218804.png


The first trailer was running at like 20 fps lol.
That's the "Spiderverse effect." You'd be surprised just how many artists and animators were "inspired" by that movie.

I'll admit I didn't do an amazing job with this but even with rudimentary filters I was able to make the artwork look better and smoother.
1728948675081.png
1728947539692.png

See how much better the smooth lines look instead of the jagged pixel face?
The jagged face doesn't match the model and it doesn't have the work arounds that the old artists used so it just looks and inconsistent.
A common trend I've been noticing for a while is that people who are into this stuff want more "sharpness" and less blurriness. Considering we live in the era of HDTVs and even the earliest of emulators had a ton of options when it came to video outputs, most people have wanted to put more emphasis on the "pixel" aspect of pixelart rather than trying to blur it with different kinds of filters. I think I ran into at least a few TwiXer posts that say things like "People who use high-res filters in HD collections aren't human".

If I were to make a game like this I would smooth the hair completely and use filters and textures to give the model depth without having to actually give it depth. It would look amazing and unique without actually having the limitations of the old hardware. Actually doing something like though, would require actual effort and intentional art design. Which is why the troons didn't do it and instead made lazy "low poly" models for their game.
On the one hand, limitation was on developers sides back in the day, especially when it came to developing for CRT displays in mind. Nowadays we have stuff like HDR and monitors that display at ultra-high resolutions. It kind of begs the question how someone who's using pixel art is supposed to make a game these days, if at all.

I can at least understand why developers and artists would want to side with using pixels prominently instead of trying to blur them, Especially since in the age of HD displays where people see blurring as a bad thing. It's quite fascinating to see someone put his foot in the sand and say "NO! This is how you should do it, and if you don't know about it, you are retarded!"

But then again, this is why you gatekeep.
 
It's quite fascinating to see someone put his foot in the sand and say "NO! This is how you should do it, and if you don't know about it, you are retarded!"
I distinctly remember as a kid when I switched between playing pixel games on CRT and playing on HD. I distinctly remember feeling that of "wow I can't believe the games look so shitty, let me go back" and then returning to the CRT to play my games.

The difference is HUGE! The CRT effect makes the art look beautiful and realistic. It gives the art depth and richer colors rather than being flat and boring.
1728954203725.png

I get frustrated telling people this online, Raw Pixels look horrific, and were not what 2D games ever looked like or were intended to look like. I argue with people who just don't get it because they never lived it. It's why all these cheap clones coming from the tranny community make me so mad. It's obvious that 90% of the people talking about how "retro" and nostalgic these troon games are never actually played old school games the way they were intended to be played. Their artwork makes me want to vomit.
 
I just know the dev is a gooner
I really like the environments and most of the menus (except for the shop) in this one. The problem is the humans, they look like generic anime and don’t fit the gritty world around them.
Who are also jewish. When they changed the Ds in the logo for a joke, it looked like Pisscorp to anyone who knows what hebrew letters sound like.
The only evidence of this is some tumblr post, I can buy it but it needs more proof.
That's the "Spiderverse effect." You'd be surprised just how many artists and animators were "inspired" by that movie.
That isn’t even the worst case I’ve seen of it. Ever heard of yiik? The animations are somehow even more choppy in that!
This is the faggot that did the Bloodborne psx demake and Nightmare Kart
There’s a thread on him in prospering grounds, I’ve checked. There’s nothing of note about him besides being ugly and annoying, basically the average troon. But I do predict some lolcow moments coming from him one day.
 
Mega Man Legends. That game basically pioneered a more cartoony cell-shaded style during the PS1 Era with it's models and environments. There's also Kirby 64: The Crystal Shards, which stuck out from other games on the system by using a style centered around simplistic character models and enviornments with more "pop" to them.

I think one notable trend with these games and "Modern retro 3D" indies is that their textures use proper pixel art, rather than more realistic textures that have been downscaled. It's even noticeable with people who try to do "retro 3D" art rather than games.
Like others have said in this thread, the poly count of the models is nothing more than a limitation of the hardware, and if legends released today it'd look completely different.


If capcom would make legends 3 :(
 
This is the faggot that did the Bloodborne psx demake and Nightmare Kart
I know him from this commission sheet:
media-F1R5NloWIAAe98n_jpg.png

(from July 2023)
I don't know about you, but a $450 for a low poly jaggedly textured model is INSANE. I could pay 1000% less for a better quality model from an Indian teenager on Fiverr. Better yet, just self-teach myself from the 100 videos on YouTube, can't be that hard.
 
Like others have said in this thread, the poly count of the models is nothing more than a limitation of the hardware, and if legends released today it'd look completely different.
If anything, I recon it would use a more polished and refined cel-shaded style, like the one seen in games like Lethal League Blaze, Bomb Rush Cyberfunk, Neo:TWEWY, ArcSys fighters from Xrd onwards, and M&L Brothership.
 
@KosherFarms.net Also, Y2K Troons deserve their own thread. Just saying.

Eh. I feel it's more fitting to have a general "Y2K Grifters" thread since there are more than just trans people lamenting about hardware limitations: the style that were popular at the time (and failing horribly at it by missing what made the "style" appealing in the first place).

I know him from this commission sheet:
View attachment 6524699
(from July 2023)
I don't know about you, but $450 for a low poly jaggedly textured model is INSANE. I could pay 1000% less for a better quality model from an Indian teenager on Fiverr. Better yet, just self-teach myself from the 100 videos on YouTube, can't be that hard.

Welcome to the furry economy, the most anti-capitalist-capitalist dunghole in the world. As you said, why spend nearly half a grand on something I can learn to make myself that'll only just cost my patience more than anything? I get that model making does take time and isn't easy to do but I have better priorities for my money than spending it on a whole model from someone else.

But hey, good on them, I suppose. They're making bank (I presume) off their skill (and being trans, I know for a doubt they make being trans half, if not most, of their personality), so hey, gettin' that bag.
 
I know him from this commission sheet:
View attachment 6524699
(from July 2023)
I don't know about you, but a $450 for a low poly jaggedly textured model is INSANE. I could pay 1000% less for a better quality model from an Indian teenager on Fiverr. Better yet, just self-teach myself from the 100 videos on YouTube, can't be that hard.
"PSX character commissions"

Where's the charm on crusty ass low poly graphics that were only cool because of the time period? It's not like developers wanted their characters to look like that, they had to work with what they had. I'd see it more of value if it was like shit from Megaman X in the playstation, that shit still looks great even with the pixels. But shit that doesn't age well are the poly games

Jesus christ this is retarded.
 
Eh. I feel it's more fitting to have a general "Y2K Grifters" thread since there are more than just people lamenting about hardware limitations: the style that were popular at the time (and failing horribly at it by missing what made the "style" appealing in the first place).
That's what I meant.
 
It's worth mentioning that ManlyBadassHero is at minimum a signal booster for this subculture because of his business model needing him to play through a constant stream of shovelware games.
A lot of these PS1 "retro" games just serve to be fodder for YouTube. Games like puppet combo, chilla's art, etc. Then there's the constant overpraising of it that just leads to stagnant growth.
It also doesn't help when many of these "content creators" like manlycringe hero are far leftists too which just leads to a echo chamber within this already stagnant community.
 
I get frustrated telling people this online, Raw Pixels look horrific, and were not what 2D games ever looked like or were intended to look like. I argue with people who just don't get it because they never lived it.
See how much better the smooth lines look instead of the jagged pixel face?
That's just an opinion doe, saying that every game with retro aesthetics must have a crt filter is dumb, raw pixel art can still look charming IMO, and that abyss x zero game looks okay aside from the tranime gooning, not everything needs to be texture filtered and blurred (you can use reshade to add post processing crt effects on your own if you want to)
 
I distinctly remember as a kid when I switched between playing pixel games on CRT and playing on HD. I distinctly remember feeling that of "wow I can't believe the games look so shitty, let me go back" and then returning to the CRT to play my games.

The difference is HUGE! The CRT effect makes the art look beautiful and realistic. It gives the art depth and richer colors rather than being flat and boring.
View attachment 6524364
I get frustrated telling people this online, Raw Pixels look horrific, and were not what 2D games ever looked like or were intended to look like. I argue with people who just don't get it because they never lived it. It's why all these cheap clones coming from the tranny community make me so mad. It's obvious that 90% of the people talking about how "retro" and nostalgic these troon games are never actually played old school games the way they were intended to be played. Their artwork makes me want to vomit.
I forgot how good Battlefield 1942 looked on a crt even at low resolutions (oh and the insane refresh rates you gain with low resolutions).
Hopefully we get those quantum dot oled displays with high refresh rates. Only thing i see that would top crt-s.
 
Last edited:
Troons always tend to gravitate towards "over the top" violent or flashy games like like UK or postal. You see a lot of overlap with games like Metal Gear Rising, DMC, and even shit like modded Terraria of all things. I feel like speedrunning as a concept is born out of something similar (or probably just autism)
Essentially. Hypersensitivity is one of the most well known symptoms of autism, causing sensory avoidance (e.g. picky eating, distress over loud noises, etc.), but the opposite phenomenon of sensory seeking is also very common but not nearly as well known for whatever reason, but yeah autistic people can be attracted to media with a lot of loud colors and sounds. Combine that with gender dysphoria and autism have a high comorbidity and the rest of the picture is clear
 
Back