Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

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That's just an opinion doe, saying that every game with retro aesthetics must have a crt filter is dumb, raw pixel art can still look charming IMO, and that abyss x zero game looks okay aside from the tranime gooning, not everything needs to be texture filtered and blurred (you can use reshade to add post processing crt effects on your own if you want to)
I like pixel art raw as much as I do filtered for TV. I can appreciate both and the lengths the artists of yesteryear went through to make some dope ass CRT magic. I like doing pixel art myself so I'm biased in appreciating it both ways.

The Abyss X Zero game is "ok" to me too. A lot of it clashes thanks to what was already pointed out: these models do not belong in the world around them. It feels like they went all in on their character models and leaned on stock sources to fill in the rest. The world around doesn't feel like it has personality, and what little it has clashes with the models themselves. I agree on reducing the hair polygons, that's something that sticks out hard. Edit: it heads too far in the yIIk direction for me too. It's "ok" in the sense that the art isn't bad, but bad in that it just looks ugly and clashing thanks to it. The art direction fell asleep at the wheel and that sucks since the world isn't immersive.

I'm going to stick in some 5th generation games here for reference.
In order: Fear Effect, Threads of Fate, Crash Bandicoot, Metal Gear Solid, Soul Reaver, Perfect Dark, Majora's Mask, Chrono Cross.
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I'm cherry picking the games with better graphics, there were a lot of turds in early 3D. A lot of these have some highly detailed textures in their backgrounds, some pre-rendered, some full in-game 3D enviorments. There's a sense of cohesion in all of them (except Fear Effect's character models and environmental stuff but it still was done better than current ones) and they do try to immerse you in a world. There's a lot of love and effort there, and they feel like products from teams with a decent budget and 2-3 years development time. The ambitions were there.

I think the best stylistically cartoony low poly games I can think of off the top of my head are Animal Forest/Animal Crossing, Jet Set Radio, & Katamari Damacy & it's sequel (which are ps2 but had to be low poly due to the large number of objects on screen).
jet-set-radio-1.jpgjet-set-radio-1-768x432.jpgjetsetdetail.jpgE8lSIvoVgAMTSAn.jpgacgc-1.jpgwe-love-katamari-ps2-042.jpgwe-love-katamari-ps2-015.jpg603330-918766_20040920_001.jpghq720.jpg
These games lean into everything looking cartoony or everything looking like origami with both their characters and enviorments. I think one of the things I find annoying and I can't put my finger on the exact name, but the lighting effects are different than those of modern day low poly. I think more low poly of today relies on newer graphical engine techniques and it is a bit offputting because my brain says they don't belong there. They're strangely smooth and sometimes overdone. Or they don't really have them and the world looks more flat for it.

Lastly, I like the Mega Man Zero and Kirby games as a style reference point too.

It's a shame that we have to have two types of coexisting people who both have good memories of CRT and HD screens, both are ways people experienced and enjoyed games but the two have a clash of what exactly looks right. Both have merit and one can find charm in anything, but marketing a game as "whoaaah look at our totally low poly thing!!!" brings up a fight between the two memories. It also sucks because some people will defend any low poly crap to death.
 
Brother the game was made by honest-to-God self-identified communists, I'm afraid that one was infected from the start
You are fucking retarded.

I’m surprised cruelty squad would attract those people with how grotesque it is, along with how little women there are in the game… but with pyrocynical reviewing it, I can see where they came from.
First of all, half of the npcs you encounter in the game are female and one of the enemies is a gynomorphic monster that explodes upon death. Second of all, trannies have infested the game's fanbase since early access in 2021. They've infested it because of youtuber such as Civvie reviewing, thus bringing in a horde of spergy low iq mongoloids to shit up everything. Pyro only just made it worse by bringing in the annoying zoomer demographic.
 
To add onto what I've said previously in the thread, there's also the fact that a lot of these stylized games of the past were made with deliberation. The director & the artists of their respective sources would create guidelines, rules, and restrictions in which the entire team has to follow. This is the reason why games such as Abyss X Zero (and a lot of other indie games that follow the trend of replicating another game's artstyle) fail. There's no serious thought or care during the creative process, nor an understanding of the derived source material. It may look like it, it might functionally be similar, but you'll know when something's off.
 
That's just an opinion doe, saying that every game with retro aesthetics must have a crt filter is dumb, raw pixel art can still look charming IMO, and that abyss x zero game looks okay aside from the tranime gooning, not everything needs to be texture filtered and blurred (you can use reshade to add post processing crt effects on your own if you want to)
Are you retarded?

The only reason they did what they had to do is because at the time CRT TVs were what was common. I'm pretty sure if back then they had digital TVs they'd have toyed around the console limitations so it didn't look like ass when you play it on hardware that isn't intended for it. It doesn't matter if you think pixel art goes hard (I do too as I consider the Megaman X series on the PSX to be a staple of good pixel art), the fact of the matter is that those things were made with CRT screens in mind because of limitations of the time, and ultimately things back then look objectively better in those screens. Because I assure you nobody played Spyro 26 years ago on a computer.

Cruelty Squad is a fantastic game and everyone I've ever talked to is a normal person, so its inclusion in this thread is more than a little surprising.
Everyone I've met that likes this game is either a weirdo or a pseudo-intellectual who thinks they're smarter than everyone else. Where did you meet these people? I'd like to meet them.
 
These games lean into everything looking cartoony or everything looking like origami with both their characters and enviorments. I think one of the things I find annoying and I can't put my finger on the exact name, but the lighting effects are different than those of modern day low poly. I think more low poly of today relies on newer graphical engine techniques and it is a bit offputting because my brain says they don't belong there. They're strangely smooth and sometimes overdone. Or they don't really have them and the world looks more flat for it.
A good example of this is WH 40k: Boltgun. The weapons and enemies are sprites, some items are voxel-based, and they use nearest-neighbor sampling for the textures, but everything else is modern. They've got some sort of modern deferred-rendering lighting engine with point sources and blending, various alpha and bloom effects, all kinds of anti-aliasing technology (except trilinear filtering) and lots of the textures are high-res. The look is just jarring.

I think if you're going to make a game with retro graphics, you should have some old platform you're actually targeting. Like put together a Pentium II with a Voodoo 2, or run it on a physical N64.
 
Troons triggered cause it's a Virtual BOY.

I'd like to add that I think transwomen loving low-rent violent games has a history going back pretty far. Auntie Pixelante and all the verbose dorks from Killscreen magazine were doing this shit like 13 years ago, although I don't know how much of their antics were archived. I think they could belong here. Some of them were pretty funny.
 
Are you retarded?
>NOOO THAT'S NOT WHAT THE DEVELOPERS INTENDED!!!! MUH LIMITATIONS!!! IT'S OBJECTIVELY BETTER WITH THE FILTER AND YOU CAN'T DISAGREE WITH ME!! QUIT HAVING FUN!!!
you dumb niggers, I agree that pixel art can look better with a crt filter, what I mean is that raw unfiltered pixel art can also look good, it's a pretty aesthetic and it's not always about perfectly replicating old graphics, sorry for not following reddiquette and enjoying games the wrong way
 
Grim Fandango is the game all the women who go non-binary love.
Not enough gore in it for the hons.
Look up Lesbian Spider Queens from Mars. That's the earliest example of troons gooning to lesbian fetish stuff AFAIK.
He followed that banger up with the game where you play as a floating, disembodied pair of breasts. He also has a tickling fetish, is fat, and squawks at academic conferences. He probably deserves a proper OP.
Porpentine Charity Heartscape was another troondev from the same batch. He has a thread which is pretty dead and he still maintains a website with serial-killer tier art and fiction.
Maybe since their threads are small they could be added to this one if it gets bigger?
 
You know, my theory as to why this aesthetic is chosen by so many people is because everyone and their grandma plays/develops games on borderline scrap for computers. Or it could be that the devs are deliberately shooting themselves in the axe-wound they call a neovagina in a sick sense of sticking it to the AAA Industry that’s on similar levels of faggotry to them.
 
You know, my theory as to why this aesthetic is chosen by so many people is because everyone and their grandma plays/develops games on borderline scrap for computers.
To be completely fair, it is more economical to design a game so it can run on a toaster vs. designing it so you need the newest, most expensive hardware to even have a shot at running it correctly, bugs and glitches not withstanding.
 
I think the blurriness and distortion of CRTs did a lot of heavy lifting for retro games. When developers were making them they had to design their characters and sprites around those limitations and it shows. Look how much better the CRT blur makes this pixel art.
! The CRT effect makes the art look beautiful and realistic. It gives the art depth and richer colors rather than being flat and boring.
While CRT's are inherently blurrier than digital displays, don't forgot the choice of connect is more responsible for the blurring you see:
TL;DR - Thanks to the way it works, composite video (the most common type of interconnect during the CRT era, at least in the U.S) blurs the shit out of the video, which some devs took advantage of to create more colors than the hardware could with the famous Sonic waterfall shown using the composite distortion to create transparency effects.
 
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