- Joined
- Jan 4, 2020
I like pixel art raw as much as I do filtered for TV. I can appreciate both and the lengths the artists of yesteryear went through to make some dope ass CRT magic. I like doing pixel art myself so I'm biased in appreciating it both ways.That's just an opinion doe, saying that every game with retro aesthetics must have a crt filter is dumb, raw pixel art can still look charming IMO, and that abyss x zero game looks okay aside from the tranime gooning, not everything needs to be texture filtered and blurred (you can use reshade to add post processing crt effects on your own if you want to)
The Abyss X Zero game is "ok" to me too. A lot of it clashes thanks to what was already pointed out: these models do not belong in the world around them. It feels like they went all in on their character models and leaned on stock sources to fill in the rest. The world around doesn't feel like it has personality, and what little it has clashes with the models themselves. I agree on reducing the hair polygons, that's something that sticks out hard. Edit: it heads too far in the yIIk direction for me too. It's "ok" in the sense that the art isn't bad, but bad in that it just looks ugly and clashing thanks to it. The art direction fell asleep at the wheel and that sucks since the world isn't immersive.
I'm going to stick in some 5th generation games here for reference.
I think the best stylistically cartoony low poly games I can think of off the top of my head are Animal Forest/Animal Crossing, Jet Set Radio, & Katamari Damacy & it's sequel (which are ps2 but had to be low poly due to the large number of objects on screen).
These games lean into everything looking cartoony or everything looking like origami with both their characters and enviorments. I think one of the things I find annoying and I can't put my finger on the exact name, but the lighting effects are different than those of modern day low poly. I think more low poly of today relies on newer graphical engine techniques and it is a bit offputting because my brain says they don't belong there. They're strangely smooth and sometimes overdone. Or they don't really have them and the world looks more flat for it.
Lastly, I like the Mega Man Zero and Kirby games as a style reference point too.
It's a shame that we have to have two types of coexisting people who both have good memories of CRT and HD screens, both are ways people experienced and enjoyed games but the two have a clash of what exactly looks right. Both have merit and one can find charm in anything, but marketing a game as "whoaaah look at our totally low poly thing!!!" brings up a fight between the two memories. It also sucks because some people will defend any low poly crap to death.