Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

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Anyone remember Neverwinter Nights: Hordes of the Underdark when you could end the game as a ruler of Hell? Am I that old?

From what I saw of that Dragon Age game it looked like you couldn't even argue with somebody without being told not to be a naughty.
Player's choice greatly diminishes when writers are all drunk with Kool aid.

As for BioShock infinite: I remember playing it and the twist ending. Everything else is unremarkable. What I do find memorable is reaction of Ken Levine to existence of rule 34 with Elizabeth. He even talked about it in interviews. That's how it bothered him
 
Player's choice greatly diminishes when writers are all drunk with Kool aid.
And when they are sequel/continuity obsessed with player persistence of choice. They're too terrified to let the player do cool/interesting/terrible things because they might want that faction later, better hobble the entire story to gatekeep everything safe from the player forever.

Used to be you made a bitching RPG, and if there were consequences from the last game, you just wrote in "canon" decisions for the sequel to start from and called it a day. If your playthrough wasn't the lore accurate one, that's fine, because you still had fun going and murdering that entire guild in the one non-canon questline, and the writers can't take that away from you. Its the funniest irony to me, because literally these games would be so, so much better if the writers just cared less and embraced some fuck around, find out.

Even in the worst case scenario, you end up with an awesome first game and a struggling sequel. I'll take that over two mid games that don't let you have fun, any day of the week.
 
Anyone remember Neverwinter Nights: Hordes of the Underdark when you could end the game as a ruler of Hell? Am I that old?

From what I saw of that Dragon Age game it looked like you couldn't even argue with somebody without being told not to be a naughty.
I mean classic games like that still regularly get people going back for them even if they never played them originally.
Open palm is a goody-two-shoes path, but it can be interpreted as benevolent tyranny, as you fix problems of other people, whether they like it or not. On the other side is closed fist. It's an opposite of it. Some may see it as evil, but it also there are some choices that are pushing people to accept that their fate in their own hands and do something about it instead of relying on others for help. It's unusual for the time and I never saw it anywhere else.
I think this is what they were trying to do with Mass Effect Paragon/Renegade dichotomy. The issue is mechanically it pushes you to go absolutist on both sides and the decisions are always "Good, bad, and neutral" without proper support for a gradient. Not going hardline means you'll be gated from options later that would let you resolve certain situations without having to accept a completely undesirable option elsewhere as well as being driven to only pick options based on your previous inclinations.

As the years go on though we're seeing more games drop morality systems other than BioWare and instead moving towards reputation systems which raise and lower depending on who you appeal to as individuals rather than a universal morality or reputation.
because they might want that faction later, better hobble the entire story to gatekeep everything safe from the player forever.
It's even dumber. I get to sit in these meetings. The argument isn't "what if we want this faction later?" Because the counter argument is always "make a replacement if needed." It is "what if we do something with the individual characters later that they player couldn't know about when they made their decisions in an earlier game blocking them off from the content?" It's literally a fear of "but what if the player can't do everything in one playthrough?" Taken to a series level rather than an individual game basis. Fabricating a replacement faction isn't hard, but the reason they refuse to do that is "well it either feels redundant because the old faction could've done this, or it undermines the player's sense of accomplishment because someone new just filled the niche anyways. And if we do both then 50% of people aren't seeing the other option." This is also why when you play something like Mass Effect as a series you notice that all those characters that you can choose to save or kill along the way in side and main quests only reappear in fleeting roles. Even major characters given the option to die are nearly non-existent later when they reappear. They're afraid of putting work in that only a portion of people will see.

Back when games were more size limited than modern download focused distribution or the massive capacity of modern Blu-Ray this was also a concern for how much disc would be "wasted" for the average player. If you make everything a binary difference and assume 50% of players will choose a given version of things, then you're assuming that for every such decision you're leaving out 50% of the player base. You could only justify locking off so much of that limited content on disc from players before the typical of one playthrough per player risked being too short to justify the price.

In modern day when size isn't such an issue there's no reason to not have as much such content as you want to other than development costs. Yet they're still too concerned about imagined FOMO keeping players away for just a single game let alone a franchise with persistent saves.

Even Starfield, a game which narratively has NG+, seems afraid to let players close doors behind themselves permanently. It has more immortal NPCs than any game in the series, and yet it only needs two changes to make it so you could have Morrowind levels of kill anyone and still have a back route. Put the coordinates to the story important space telescope as something you can pick up in the Constellation HQ and if Vlad dies let me operate it without him, a feature that exists in certain NG+ playthroughs. You'd need some dialogue adjustments where Vlad is supposed to be referenced or important, but he's not exactly necessary. Everything else can remain following the same script with protected flags to ensure only the player kills important NPCs.

Yet due to imagined FOMO and this obsession with "you'll only play it once therefore we can't block anything off" player options are perpetually choked ever tighter.
 
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I am not one of those constant action game retards, I simply identified this same issue with Bioshock Infinite. I was bored by the drawn out, poorly executed intro and it completely failed to get me invested in the world building so I decided to have fun by seeing what happens if I just go nuts and start swinging at people. That was fun for a little bit but quickly got old and I put the game down and never went back.
One of the interesting things about Bioshock Infinite is that it is one of those games where you can tell from the early trailers it was going to be a completely different game and they had to cut a lot out. They also went through some character changes. For example I am sure Elizabeth in the early trailers was a love interest and not a daughter character.

I'm sure I used to occasionally watch Jim's reviews on The Escapist but I had probably stopped by the time Bioshock Infinite had come out.
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"Jim Sterling gives out their thoughts" (LOL)

Jim was part of the consensus that "Bioshock 2 sucked!" Well, I liked Bioshock 2 quite a bit more than Bioshock Infinite myself. I don't hate Bioshock Infinite as much as some other people, but I don't love it either. I feel that you can comfortably skip it and play Raven Software's Singularity instead.
 
"Jim Sterling gives out their thoughts" (LOL)

Jim was part of the consensus that "Bioshock 2 sucked!" Well, I liked Bioshock 2 quite a bit more than Bioshock Infinite myself. I don't hate Bioshock Infinite as much as some other people, but I don't love it either. I feel that you can comfortably skip it and play Raven Software's Singularity instead.
Jim Sterling is so fat he needs to use multiple people pronouns.

I didn't think Bioshock 2 sucked but it retread so much of the old ground that I was underwhelmed. I usually don't watch trailer so the opening set before Rapture fell apart made me think we were getting a prequel, which I would have loved because there was a lot of tension in the original Bioshock because it felt like everything was a cunt hair away from falling apart and the water would come washing in and drown you. Seeing everything exactly the same eight years later took away a lot of that. It was still a good game, but Infinite was more what I was after setting wise.
 
I remember back when Totalbiscuit lost his absolute mind at the 2016 election, the thing that got him to calm down and humble himself was this Jonathan Pie video, which I decided to watch the other day for old time' sake.

After scrolling through the comments I noticed that one of the most popular comments was one made by Totalbiscuit himself.

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I have no idea what John's reaction to the last two elections to be, but I can't help finding myself immensely curious to what he would say, which I guess is a roundabout way of saying I wish he was still here.
 
From what I saw of that Dragon Age game it looked like you couldn't even argue with somebody without being told not to be a naughty.
This is what stood out to me most in all the footage. You're not even given the option to be based, it's all varying levels of affirmation. If they had any kind of integrity or design chops they could have added in renegade options and made the penalties so severe it wasn't worth choosing them, but they were obviously too cowardly to even give the option to disagree with a troon, no matter how badly you're punished for not feeding into their delusion.

It's hilariously ironic given these are the same people who think 'uhhh it's fantasy sweaty' is a catch-all for anyone pointing out how stupid Veilguard's writing is. Well what if my fantasy is beating the tranny with antlers to death in front of the rest of my team? I do not feel seen, Bioware.
"Replay Value" needs to make a comeback as a review factor.
Replay value is an interesting one, especially when so many people use the $1:1 hour ratio to calculate the value proposition of buying a new game. On that basis, Hollow Knight should have cost me over a hundred bucks, which I will probably pay when I inevitably buy one of those bespoke collector's editions but that's besides the point.
 
"Replay Value" needs to make a comeback as a review factor.
Replay value is an interesting one, especially when so many people use the $1:1 hour ratio to calculate the value proposition of buying a new game. On that basis, Hollow Knight should have cost me over a hundred bucks, which I will probably pay when I inevitably buy one of those bespoke collector's editions but that's besides the point.
Replay value is a weird thing when considering if it is worth considering when reviewing and scoring a game.

I don't believe replay value is a selling point inherently, and trying to make it such is just going to encourage artificial "replay value" like by adding piles of RNG BS to what you get to see or artificial looping that goes to hell immediately, but I do think that replay value is something that needs to be considered when creating, designing, or reviewing a shorter game. For larger and longer games I think it is less of an issue, so long as that size and length comes from worthwhile content, as I think it is possible to get the value needed from a single playthrough. For shorter games, though, this definitely needs to be made up for through replay value. I am curious though how much the average consumer cares about playing a game past beating it. I know I often play games long past the point of having beaten them, but recently when playing Monster Hunter World with a friend (a game I have 1.4k hours in and have done 100% of the quests in) he mentioned it surprised him I still played a game I had so thoroughly beaten, I simply replied with "If I only played video games with the goal to beat them and move to the next, then I wouldn't love them like I do." Looking back I wouldn't be surprised if his normie ass was a sign of a more common perception of "you play a game to beat it and then move on" while I play games I enjoy for the purpose of enjoying them. It isn't getting to the end that I enjoy, though having those goals to work on is fun and enjoyable, it is the act of really diving into all that they offer. I definitely understand the relief of being done with a game and able to put it down for good, as I often need to play games for work reasons to understand how they function and what does and doesn't work/appeal about them, even if I personally fucking hate the game. Yet I don't view many games as disposable, but I wonder if for some people they are. Leisure is leisure, it doesn't matter if it is spent on something new or something familiar, just so long as it is enjoyed then it has done its job.

That isn't to say replay value should never be considered. I generally believe a game should have a sufficient amount of worthwhile playtime in it for its price before you feel you are ready to truly put it down. In some games this can be made up through replay value. There's plenty of games that aren't that long that absolutely made themselves worth it by having replay value. The Devil May Cry series (except 2 and DmC) are a great example. They are games that, by their nature, encourage you to replay them for higher scores at higher difficulties and with new combos unlocked. Yet your average DMC game can be finished in a weekend. Typically taking around 10-20 hours for any given game for the average first time playthrough based on some quick number grabbing, though some sites are reporting as low at 6 hours for some entries which I think is accurate for a more experienced player on the lowest difficulty, these are games that aren't worth their prices, even at their modern reduced prices, for the majority of people. However, if you replay them you'll likely get two or three solid additional playthroughs out of them, putting you at a 30-80 hour average and that's before going full completionist with them. Raven's Singularity, Heretic, Hexen, the original and the new Doom games, Blood Omen: Legacy of Kain, and classic survival horror such as the original four games respectively from both Resident Evil and Silent Hill all are games that come to mind in this sense. None of them could justify their full price in my eyes when at their peak of pricing if not for having incredible replay value. Though there are games that offer "alternative playthroughs" where it is basically a very binary "good" and "bad" playthrough and they lack enough difference or are both too short to justify the price of the game even if you consider the time for a "true full playthrough" to be the time to do both sides.

Then there's games that I consider "forever games", the types of games that never truly end their time with you until you get bored. "Completing" the game isn't really what determines that you're done, rather it is more based on the last time you load it up and as such you either are unlikely to or not truly replaying them. Things like the Monster Hunter franchise where there's little reason to make a new character and replay them and instead you can just keep doing ever more on a new character and it will take quite a while to run out of content that way and even once you've done it all the core loop is such that you'd want to keep going. Civilization is another aspect since a single "game" of Civ isn't really intended to be all you play, it is basically expected that you'll play countless games of it over time, with the expansions just adding to the experience as they come out to keep it fresh until a new entry comes out. City Skylines and other simulation and management games also do this with each new scenario and instance having a beginning and end, but you wouldn't say that completing one is "beating" the game. Survival Crafting games like Minecraft, Terraria, or Ark where making a new world to try out new things and create new things is always an option as much as sticking to a single world for years. Then there's rogue-likes/lites which you will make another run through with new and fresh randomized elements regardless of if you complete a run or not. I don't consider these games something you are typically replaying, because that just isn't how they work. You're simply playing another round or twenty. These games provide their value not through replaying, but through the fact that by the time you're done with having "just one more round" for the last time, you already got dozens, hundreds, or thousands of hours from them. Also toss into here games that are primarily about online, PvP, and/or live service games as well as games where such things are the main draw and the single player content is more tacked on.

Lastly are games that are just good enough all the way through and long enough to not need replay value to make themselves worthwhile. Some great examples here are Super Mario 64, Banjo-Kazooie, most of the Legend of Zelda series past the first two, Darksiders I & II, Neverwinter Nights, Baldur's Gate I & II, Morrowind, Fallout 1, 2 & NV, Dragon Age: Origins, Dark Souls I, II, & III, or even Mass Effect 1 & 2. These games are the type of games that you are probably willing to replay, but don't need it to justify their price tag. These are games that are often viewed as timeless classics. They give enough and take long enough that no one is worried about them being too short, and likewise we don't need to sit here and worry about replay value. Yet many of them have it in spades. I would also toss in here games that function like a theoretically good version of Zoochosis where individual "playthroughs" only take an hour or two, but it takes multiple to see the various endings and paths so a single playthrough is more defined by what it takes to get through and see the different paths rather than how long a single cycle takes.

Something I will disqualify from providing enough worthwhile playtime to justify their price are games that lean onto mods to do so. Skyrim, Fallout 3, Fallout 4, and Starfield do not, have never, and likely will never have enough content that is worthwhile to justify their prices. Just like how Assassin's Creed, Farcry, and Watch_Dogs do not provide enough either as most of their content is meaningless, unenjoyable, and time wasting filler. The content needs to be worthwhile and actually engaging, not just time filling. Monster Hunter might be grindy hell, but you're spending that time in the core gameplay loop and if you don't enjoy that loop you wouldn't be doing the grind anyways since all there is to the game is that core loop and progression and that core loop and progression is the worthwhile and engaging part.

Oh, also my dollar to worthwhile entertainment ratio (not dollar to playtime) is $2CAD to 1 hour solid and worthwhile content. That is the minimum I want to get. Many of my favourite games end up having far superior ratios before I finally feel like I got enough from them before I move on for an extended period of time.
 
What I do find memorable is reaction of Ken Levine to existence of rule 34 with Elizabeth. He even talked about it in interviews. That's how it bothered him
To give him a slight pass - making a character fairly innocent and then getting blindsided by not only people making porn of said character, but WAY MORE than anyone would guess probably would live rent-free in a creator's head from sheer shock value. Kinda like how the Overwatch characters became more well known for Source Filmmaker than E-Sports.
After scrolling through the comments I noticed that one of the most popular comments was one made by Totalbiscuit himself.

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I have no idea what John's reaction to the last two elections to be, but I can't help finding myself immensely curious to what he would say, which I guess is a roundabout way of saying I wish he was still here.
John, for ALL of his faults, seemed like he could be reasoned with. Jim would never make a comment like this.
 
I decided to take a quick look at Jim's Twitter SocialBlade and it has not been going well for him since election night. Interestingly though he's only tweeted 28 times in the last 30 days.
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For comparison, how's his Bluesky doing? I've been seeing more and more people claiming to be on Bluesky exclusively. They usually come back to twitter, but who knows. This might be the one time they make good on their pansy-ass threats.
 
I remember back when Totalbiscuit lost his absolute mind at the 2016 election, the thing that got him to calm down and humble himself was this Jonathan Pie video, which I decided to watch the other day for old time' sake.

After scrolling through the comments I noticed that one of the most popular comments was one made by Totalbiscuit himself.

View attachment 6644117

I have no idea what John's reaction to the last two elections to be, but I can't help finding myself immensely curious to what he would say, which I guess is a roundabout way of saying I wish he was still here.
By 2018 cancer had unfortunately taken its toll on his brain. Hell, even in a year earlier it already wasn't looking good. Remember the 2017 CoxCon "are traps gay?" question?
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Yeah. I can't see him going anywhere but downhill had he been alive to see the 2020 and 2024 elections. In particular, Trump's tranny ban would probably net him a heart attack.
 
For comparison, how's his Bluesky doing?
SocialBlade doesn't aggregate Bluesky currently so we'd need a man on the inside to feed back.
I've been seeing more and more people claiming to be on Bluesky exclusively. They usually come back to twitter, but who knows
Me too, and also celebrating how much better their engagement is over there than on Twitter. I don't have the heart to try to explain to them that's probably the result of Bluesky's significantly smaller active userbase, but I agree with you: I expect them all to return to Bird App before the end of the year once the novelty wears off and they realise there's not going to be any revolution.
 
  • Agree
Reactions: Mr Processor
I see only two results of the general retreat to Bluesky:
1. The communities keep to their word and actually stay on Bluesky but they hunger for drama and witch hunts, and it goes into a purity spiral. I guess the closest equivalent I could compare it to is ResetEra.
2. The communities don't keep to their word and bail back to Twitter for that sweet sweet dopamine hit.

Scenario 1 might still best for Jim though as long as the purity spiral doesn't target him, and honestly Jim is just in the correct range of degeneracy and irrelevance to be in a pretty safe zone.
 
I see only two results of the general retreat to Bluesky:
1. The communities keep to their word and actually stay on Bluesky but they hunger for drama and witch hunts, and it goes into a purity spiral. I guess the closest equivalent I could compare it to is ResetEra.
2. The communities don't keep to their word and bail back to Twitter for that sweet sweet dopamine hit.

Scenario 1 might still best for Jim though as long as the purity spiral doesn't target him, and honestly Jim is just in the correct range of degeneracy and irrelevance to be in a pretty safe zone.
Option 3: Bluesky is entirely funded by investor capital right now, and investors are losing faith in social media blitzscaling as a viable option towards profitability. Its entirely plausible they push Bluesky to monetize and prove its value early, and lead to the broke woke crowd seething and fleeing once again.
 
The communities keep to their word and actually stay on Bluesky but they hunger for drama and witch hunts, and it goes into a purity spiral. I guess the closest equivalent I could compare it to is ResetEra.
This is what I predict will happen with a lot of them, but Jim will probably be inoculated against it because he doesn't seem to court backlash the way a lot of troons do (despite what his JQ rants would have you believe).

People like Erin Reed and India Willoughby who live for controversy will lose their minds being surrounded by toxic positivity, but I think Jim will thrive on it. The fact he continues to dress and act the way he does demonstrates he has absolutely no self-awareness left.
Its entirely plausible they push Bluesky to monetize and prove its value early, and lead to the broke woke crowd seething and fleeing once again.
It will never happen, but how funny would it be if Elon bought Bluesky too. I think your theory is most likely though: Bluesky is gonna be another pump and dump that dies on the vine when angel investors pull out. Does it currently have any monetisation outside of investor capital?
 
Jim Sterling is so fat he needs to use multiple people pronouns.

I didn't think Bioshock 2 sucked but it retread so much of the old ground that I was underwhelmed. I usually don't watch trailer so the opening set before Rapture fell apart made me think we were getting a prequel, which I would have loved because there was a lot of tension in the original Bioshock because it felt like everything was a cunt hair away from falling apart and the water would come washing in and drown you. Seeing everything exactly the same eight years later took away a lot of that. It was still a good game, but Infinite was more what I was after setting wise.
The only content that could really be called a prequel in Bioshock 2 was the multiplayer content. I enjoyed the multiplayer, but I don't think it ever had a big player base.
 
I decided to take a quick look at Jim's Twitter SocialBlade and it has not been going well for him since election night. Interestingly though he's only tweeted 28 times in the last 30 days.
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I mean if you look at Jim's actual Twitter he's hardly used it. I don't think he even mentioned the election at all. Realistically 0.1% of your following per day is probably just people moving to bluesky because elon musk bad and he did the really bad thing and he just really is very bad and does bad things. Especially when it's Jim you're talking about, his fanbase will be the types of speds to fuck off to a different platform for some made up reason
 
  • Agree
Reactions: Mr Processor
The only content that could really be called a prequel in Bioshock 2 was the multiplayer content. I enjoyed the multiplayer, but I don't think it ever had a big player base.
I grew to hate the multiplayer because it wasn't strong enough to support the dreaded 'reach rank 50 in multiplayer' trophy that games always fuck me with, but I did think the concept behind it was pretty cool, and I appreciated that you unlocked lore as you progressed.
 
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