The Elder Scrolls

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Not to say that I don't get the very occasional crash
OpenMW never crashes, and has Lua mods that MWSE doesn't have like Dynamic Actors , Animated Flight or Mercy
You can also use OpenMW to play Morrowind on your phone,
And OpenMW has a builtin mod organizer
I've used MWSE before and I just don't see worth the trade offs
You can't even bind menus to close with ESC on Vanilla Morrowind, and need a MWSE script to fix that
 
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OpenMW never crashes
I don't consider what amounts to one crash in 10+ hours of gameplay an issue and I've seen OpenMW crash on live streams. Just because it hasn't happened to you doesnt mean it never happens.
I've used MWSE before and I just don't see worth the trade offs
The worth is the mods that MWSE has that OpenMW can't have because they're just built different. No Ashfall, no Ultimate Fishing, no Poison Crafting, etc.

If you stack up OpenMW exclusive mods vs MWSE exclusive mods MWSE wins every time.

OpenMW mods tend to focus on making the game look and feel more modern, whereas MWSE mods focus more on adding content and expanding the scope of play. Animation overhauls vs survival mechanics, etc.

You can also use OpenMW to play Morrowind on your phone,
Why the fuck would I want to do that? Morrowind is a game with a lot of precise elements and phone controls suck balls. Even if I connect a wireless controller to my phone that's still a compromise for a game that really needs a keyboard and mouse interface and I should know because I remember the experience of playing Morrowind on the original Xbox. It sucked.
 
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I don't consider what amounts to one crash in 10+ hours of gameplay an issue and I've seen OpenMW crash on live streams. Just because it hasn't happened to you doesnt mean it never happens.
I've never had OpenMW crash, and it's actually a common experience. It's a pretty much a fact OpenMW will never crash as much as MWSE.
If you stack up OpenMW exclusive mods vs MWSE exclusive mods MWSE wins every time.
OpenMW can run the mass majority of mods Morrowind has, like 95% of them, and MWSE doesn't have some of the mods OpenMW Lua has. This is just pushing the goalpost because you're making a trade off of what mods you can't run regardless of what you choose.
OpenMW mods tend to focus on making the game look and feel more modern, whereas MWSE mods focus more on adding content and expanding the scope of play. Animation overhauls vs survival mechanics, etc.
I mean... the mass majority of mods that add content and expanding of play don't even use MWSE and run on OpenMW. This doesn't even make any sense. There are survival mods for OpenMW lua like Basic Needs. I think you might just not be up to date with how far OpenMW's lua scripting capabilities have come.
 
There are survival mods for OpenMW lua like Basic Needs.
Basic Needs is like baby's first Ashfall. It's Skyrim Survival Mode compared to Frostfall, and even then it lacking since Skyrim Survival mode at least has some form of temperature mechanics.

Ashfall is so much more than just managing some needs bars, there's crafting, cooking, camping and weather mechanics all worked in elegantly. It's fully integrated with its sibling mods Ultimate Fishing and The Joy of Painting. OpenMW has nothing of that level.


Ashfall showcase:
EDIT: this is an older showcase, in modern Ashfall the backpacks are their own containers that reduce the weight of the stuff inside them as oppose to just a piece of gear with feather.
I think you might just not be up to date with how far OpenMW's lua scripting capabilities have come.
I think you might just be overestimating OpenMW because MWSE requires a bit of work and know-how to run.
 
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Basic Needs is like baby's first Ashfall.
Your point was that OpenMW doesn't have any survival mods, and that wasn't true. MWSE Lua isn't even as stable as OpenMW lua and crashes way more. And there is the fact that OpenMW lua can run plenty of mods that MWSE has no equivalent.
More so, the original engine has a hard 1024 mod limit even with MWSE LUA because its 32bit forever whereas OpenMW has a well over 2 million mod limit. Of course, no one will use that many mods. But, the fact is that OpenMW is stable enough to handle much more than the original engine, and will continue to improve its features. Hell, OpenMW can even run major mods, like Starwind, tha VanillaMW + MWSE-LUA can not because of how ancient the engine is.
I think you might just be overestimating OpenMW because MWSE requires a bit of work and know-how to run.
I mean, that's not true either. Modlist are largely automated these days. You can even download complete MWSE Morrowind builds without even setting anything up because of MO2. Also, I don't see how OpenMW being more simplier to run, than MWSE hacks, is a disadvantage. One of the points of software is to be simple.
 
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Your point was that OpenMW doesn't have any survival mods, and that wasn't true.
What I meant was that it doesnt have good survival mods. Basic needs is garbage compared to Ashfall, and OpenMW has nothing of that caliber.

If OpenMW is so great why haven't they found a way to port all the mods?
More so, the original engine has a hard 1024 mod
Who gives a shit since....
Of course, no one will use that many mods.
so having an excessive mod cap is pointless
Also, I don't see how OpenMW being more simplier to run, than MWSE hacks, is a disadvantage.
It's dumbed down for simpletons who can't handle actually modifying a video game and want everything to be one click easy.

Heck you talk about MO2, which is what I use, but I also know people who still modify Morrowind without using a manager at all, just manually editing the game folder. It's becoming a lost art and that's a shame.
 
What I meant was that it doesnt have good survival mods.
"Good" is not a great modifier here considering that's pretty subjective. Many people prefer simpler mods because they don't have compatibility issues and don't require patches.
If OpenMW is so great why haven't they found a way to port all the mods?
This point doesn't make any sense because OpenMW has mods Vanilla MWSE can not run. I could use the same argument in reverse.
Who gives a shit since....
And you could say the same about certain MWSE mods too. I don't think every Morrowind player is going to install Ashfall or Ultimate Fishing.
so having an excessive mod cap is pointless
It's not pointless because it shows that its possible to mod OpenMW more than Vanilla because of how much more stable it is.
It's dumbed down for simpletons who can't handle actually modifying a video game and want everything to be one click easy.
I don't even think it's fair to say that. I doubt the average person using MWSE could make their own lua mods, or compile OpenMW from source. People who play Morrowind are not coders. It's nothing to act elite about.
modify Morrowind without using a manager at all, just manually editing the game folder. It's becoming a lost art and that's a shame.
Again, this isn't really something to have elitism over. A lot of people are older now, and don't have the time to tinker with stuff like that. Hell, do I most things from the terminal, but I don't knock people who want things to be easy and mess with a GUI.
 
"Good" is not a great modifier here considering that's pretty subjective.
I would say Ashfall is objectively better than Basic Needs. You can use the the Mod Config menu and change it's setting to be simple if that's what you want but it also has the ability to be complex and comes with more functionality.

In other words you can get Ashfall to behave like Basic Needs but not the other way around.
I don't think every Morrowind player is going to install Ashfall or Ultimate Fishing.
To their own detriment, these mods are truly amazing and I feel bad for people who can't play with them.
It's nothing to act elite about.
Again, this isn't really something to have elitism over.
You keep accusing me of elitism but that's all I see from the OpenMW crowd. All I'm doing is pushing back a bit against the consistent "OpenMW is just better and MWSE should die" discourse I see on the matter. Too many people would gladly throw some of the best mods Morrowind has in the trash out of a desire for convenience and simplicity.
A lot of people are older now
I know, I'm one of them.
 
Any mods that let you own a horse and ride it? It always felt odd to have knights as a playable class without giving them mounts to ride upon.
 
Imagine giving a shit about whether or not people use Open MW or MWSE. The pettiest most dumb shit ever since it is going to come down entirely to what mods you want.

I think survival and crafting mods are fucking gay and retarded that only serve to add busywork to a game that is already flush with tons of meaningless downtime.
To their own detriment, these mods are truly amazing and I feel bad for people who can't play with them
You should stop caring about what other people do with their modlists you sperg.
You keep accusing me of elitism but that's all I see from the OpenMW crowd
The openmw "crowd"? What the fuck are you even talking about? You are completely insane, nobody was arguing about what to use before you started sperging about MWSE for no reason.

Stop being retarded and talk about the plethora of new shit that came out rather than some retarded camping and survival overhaul nobody but you uses.
 
Imagine giving a shit about whether or not people use Open MW or MWSE. The pettiest most dumb shit ever since it is going to come down entirely to what mods you want.

I think survival and crafting mods are fucking gay and retarded that only serve to add busywork to a game that is already flush with tons of meaningless downtime.

You should stop caring about what other people do with their modlists you sperg.

The openmw "crowd"? What the fuck are you even talking about? You are completely insane, nobody was arguing about what to use before you started sperging about MWSE for no reason.

Stop being retarded and talk about the plethora of new shit that came out rather than some retarded camping and survival overhaul nobody but you uses.
Calm down, you're taking this way too seriously.
 
In other words you can get Ashfall to behave like Basic Needs but not the other way around.
Because ultimately it is unnecessary if you want a simpler mod. I don't think complexity necessarily makes a mod great because it increases the likely hood of bugs and incompatibility.
You keep accusing me of elitism but that's all I see from the OpenMW crowd.
You called OpenMW users noobs, and I never insulted MWSE users. I don't think it's fair to ignore or shit on OpenMW when it has serious advantages over MWSE.
 
if you want a simpler mod
That's a big IF and I still say versatility is objectively better in this scenario. Why have something that can only do one thing if you can have a different thing that can do both better?
I don't think complexity necessarily makes a mod great because it increases the likelihood* of bugs and incompatibility.
Ashfall adds more compatibility than it does incompatibility. Perhaps feature rich is a better descriptor than complex.
You called OpenMW users noobs
Indeed, because...
I don't think it's fair to ignore or shit on OpenMW when it has serious advantages over MWSE.
...of statements like this. The one sided assertions that OpenMW has advantages and not even the consideration that MWSE has its own advantages. I've been happy to concede that OpenMW has stuff going for it, for example it's simpler and easier to use for people who can't handle MWSE or don't want to. Yet all I see in Morrowind modding discourse these days (and that's not just here on KF) is people glazing OpenMW without any acknowledgement of the benefits and advantages MWSE has over it in turn. I don't think its fair to pretend that MWSE isn't equally viable at the very least.
 
MWSE has been out for a decade and has a decade worth of Lua mods. OpenMW got Lua in 2022 and most of the support is still in development builds, of course MWSE has more mods. What I don't get is why anyone would still try and say a 22 year old engine with fixes duct taped on to the exe is somehow better than a complete open source engine recreation where any crash is deemed a bug and has active development on it. Just becuase MWSE has Merlord's mods?
Maybe we aren't talking about the same mechanic then. What I'm talking about is when an Enemies animation starts not when the swing releases. Instead of calculating the hit on the release of the swing its calculating it on the wind up.
You don't know what you are even arguing about, you just saw that OpenMW changed a thing and are using that as a win because you dislike OpenMW. In Morrowind and now OpenMW, the hit is calculated once the player or enemy releases the attack after holding it, when the swing animation starts. Before, OpenMW used to calculate the hit in the middle of the swing animation when the weapon physically connected, but that is not accurate behavior and it got changed to match vanilla, since OpenMW is supposed to replicate vanilla. There is no mechanic where hit is calculated when the swing is charged, you can test and compare this for yourself but it would require downloading OpenMW so you probably wont
 
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I don't consider what amounts to one crash in 10+ hours of gameplay an issue and I've seen OpenMW crash on live streams. Just because it hasn't happened to you doesnt mean it never happens.
It sometimes crashes for me, but that just might be something with my mod setup. And it’s not as if I’m not used to Bethesda games crashing to begin with.
 
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Can someone explain to me what the fuck creation club content is and why it has to be downloaded for skyrim anniversary edition. I fucking doubt its high quality content.

On a sidenote anyone know how to make wabbajack actually detect cc content after the fact as I was a gigantic faggot and didnt read the readmes properly and fucked up the modpack installation.
 
Can someone explain to me what the fuck creation club content is and why it has to be downloaded for skyrim anniversary edition. I fucking doubt its high quality content.

On a sidenote anyone know how to make wabbajack actually detect cc content after the fact as I was a gigantic faggot and didnt read the readmes properly and fucked up the modpack installation.
They're basically official mods. They're pretty low quality, one part being because none of them have unique dialogue, so quests will generally be awkwardly stitched together via a series of conveniently detailed notes.
 
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