[USIPS] Logo Design Collaboration

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For logo symbols, you just need the necessary shading that implies the existence of things like fingers or toes. To go back to the NRA symbol, the feathers on the wings of the eagle are just a few lines and if you actually stare or zoom in on them you realize they aren't feathers at all.

But the human brain doesn't have the time for that. It knows that eagles have feathers, so it see's the eagle, see's the lines and fills in the rest.

This is a whole psychology I found fascinating for a bit. About how brains automatically fill in detail that is not there. It is w-y y-u c-n r--d th- sente--e and und---tand per-ectl- w--t I am -wr--ing.
 
The engraving lines look fine, except that at smaller resolutions they cease to exist.

Looking at it, I get these feelings:
  • The size of the anatomy is still a bit off. The head seems too small, the legs too large.
  • The torso turns slightly to the viewer but the head is in perfect profile. I feel like that's a bit off.
  • The boulder is still a bit too big and draws too much attention.
Sorry if this is more fundamental than just the engraving lines.
 
It might just be time to hire someone on Fiver to finish the job.
I know that might be annoying because this is a community effort, though, but if you aren't happy with the shading, what else are you gonna do?
 
once it's really close I'm probably going to do that because I need two very specific logos in very specific formats. but every fiverr i've gotten except the kf logo one has been awful so i want it near 100%.
 
once it's really close I'm probably going to do that because I need two very specific logos in very specific formats. but every fiverr i've gotten except the kf logo one has been awful so i want it near 100%.
I have an oddly specific question that may help the people here, and I'm running off my memory of your mock up you posted like 4 months ago, but...

Just how "natural" do you want the final product to be? Like on a scale of "Geometric Shapes in an Idealized Soviet Mural" to "Could be a Real Photo", where is your heart? I made a quick scale below.

Personally I can eventually submit a more abstracted geometric piece with straight engraving/hatching lines for consideration, more triangular, but if you need something as "natural" as possible that is probably beyond my skill-set based on my recent practice attempts.

1736126716206.jpeg1736126745907.jpeg1736127207733.png1736126787474.jpeg
 
Do you have any feed back for my drafts? Or do you generally prefer DefinitelyNotMe's versions?
He's been tagging me with specific questions so I've been replying, I'm kind of all over right now

sisyphean-7.4.png

I like this one the most. I think you've got the rock size closer and I like that the posture does something to square it out more. The hair needs to be more Greek and less Arab though

sisyphean-8.png

Actually this one works really well
 
He's been tagging me with specific questions so I've been replying, I'm kind of all over right now

View attachment 6825616

I like this one the most. I think you've got the rock size closer and I like that the posture does something to square it out more. The hair needs to be more Greek and less Arab though

View attachment 6825622

Actually this one works really well
this one isn't bad but the other design is better.
 
The engraving lines look fine, except that at smaller resolutions they cease to exist.

Looking at it, I get these feelings:
  • The size of the anatomy is still a bit off. The head seems too small, the legs too large.
  • The torso turns slightly to the viewer but the head is in perfect profile. I feel like that's a bit off.
  • The boulder is still a bit too big and draws too much attention.
Sorry if this is more fundamental than just the engraving lines.
I tried to implement all the changes and make it a bit more square
IMG_20250108_002423.jpg
 
I don't think you want the head to be too big.
Tall/muscular people have small head-to-body ratios.
Having a small head on him makes him look like a midget.
 
I tried to implement all the changes and make it a bit more square
View attachment 6831976

Try to use the limb/head/torso/hand etc size ratios in the image below. I consulted with somebody who knows a lot about human anatomy and was assured this is 100% medically accurate and ideal ratios for a physically fit top 1% athlete male.

1736303178969.png
 
I've been using this as practice and a lerning exercise so I asked the same guy about SCA's version and told him to take a look at the ratios and scale and muscles without changing the angles or squareness of the image. He told me, "No, and you' can't stop me."

In particular he took issue with the pecs and upper arm muscles and really wants the arm angle to be more under the boulder (for ergonomic activation of the torso, he said) So he made the upper torso more 3/4 projection to get both and the far shoulder. I think this has less of the squareness and the tiredness of SCA's original that adds to his original's charm (Could probably fix that with some strategic bending and moving the boulder) but does seem more real in anatomy to my eyes.

NewCanvas1-1.png
 
again, the left foot is completely facing the crema and looks gross. it looks like its broken.
the left foot only slightly needs to be facing the camera.
It is interesting, I really prefer the more outward and downward facing foot leg/foot (in concept if not in execution) as necessary and better but other people abhor it and want it in profile. A statement on art that one aspect has such strong opinions diatomically opposed for different reasons.

:thinking:
 
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