- Joined
- Mar 27, 2021
if you really must play Space Station 14, I would recommend Goobstation.Yeah it's not particularly high compared to the SS14/wizden. Matter of fact it's pretty low. See above examples.
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if you really must play Space Station 14, I would recommend Goobstation.Yeah it's not particularly high compared to the SS14/wizden. Matter of fact it's pretty low. See above examples.
Oh yes I know. Most dickheadery on Aurora is supported by an admin/mod who are ERP buddies with the dickhead.@The Bogwater Rises remember Alberyk ? He was the reason Sue could do whatever they wanted.
Ugh, there are many other games and apps you can roleplay your fantasies of being a woman. Autism level off the charts.They want a perpetually calm lifesim with all their female character e-friends. Like someone said, it's a comfortable way to "transition" without actually doing so in real life. They're treating SS13 as VRChat.
I like how even the KF recommended "sane" server will permaban you for "speciesism." Very bleak.if you really must play Space Station 14, I would recommend Goobstation.
I feel it's more of a "you had to be there" type of thing, at least for the older editions.Never understood the concept of playing this game other than constantly killing people and logging onto new accounts to kill the people who killed you. Genuinely wasting time working a virtual job ERP hugbox is something else.
>Explaining a Sseth bit to a thread full of people who have definitely seen the Sseth video in question.For example of the shit that could happen, there was a certain guy that implanted a voice activated bomb in a dude during a routine surgery that dropped nigga pretty often. He had a task to kill him and figured it would be best to distance himself from the explosion. The bomb would go off based on the word he said the most, killing him and accomplishing his objective while also causing more damage.
After the surgery the guy said "thanks, nigga" and the bomb killed them both.
Lest we forget what we used to have>Explaining a Sseth bit to a thread full of people who have definitely seen the Sseth video in question.
Yeah.
I can understand using it as a virtual chatroom with gameplay on the side, reminds me of screwing around barely playing the game in various online games for 4 hours chatting with people.Never understood the concept of playing this game other than constantly killing people and logging onto new accounts to kill the people who killed you. Genuinely wasting time working a virtual job ERP hugbox is something else.
Honestly, I'll be glad to put all of that shit behind me and just enjoy some classical ol spessmens. The only real reason I posted all that infodump here was to finally have a place to get it off my mind, I'm sorry if it's been hurting this thread.Brevity is the soul of wit, so I will keep this brief.
In my opinion, and I believe in the opinion of others, this thread has deteriorated in quality over the course of the last couple of months. This is, I believe, directly related to the amount of SS14 infodumping which has increased in the thread. Prior to these posts, the thread was mostly light shitposting, goofing off, and overall nice posts; now it is 2/3rd's effortpost after effortpost, basically just saying, "Wow, look at this crazy SS14 tranny/retarded ss14 happening." This cuts away from the core content of what the thread *should* be.
I have held this belief for a while, and I have had some discussion with others who agree. Coincidently, a new thread in prospering grounds was made this morning for such posts. (I intended to post this earlier, but real-world circumstances have prevented it.)
Hopefully, this new thread will provide a better niche for these sorts of posts, as they have little relevance to the initial, actual purpose of this thread, which should be to focus on geckogoy's Riviera Station first and foremost.
Respectfully:
View attachment 6832427
(And stay out.)
You know what, good idea to have different threads. I've seen what happens when a thread tries to combine the best and worst of its topic.Brevity is the soul of wit, so I will keep this brief.
In my opinion, and I believe in the opinion of others, this thread has deteriorated in quality over the course of the last couple of months. This is, I believe, directly related to the amount of SS14 infodumping which has increased in the thread. Prior to these posts, the thread was mostly light shitposting, goofing off, and overall nice posts; now it is 2/3rd's effortpost after effortpost, basically just saying, "Wow, look at this crazy SS14 tranny/retarded ss14 happening." This cuts away from the core content of what the thread *should* be.
I have held this belief for a while, and I have had some discussion with others who agree. Coincidently, a new thread in prospering grounds was made this morning for such posts. (I intended to post this earlier, but real-world circumstances have prevented it.)
Hopefully, this new thread will provide a better niche for these sorts of posts, as they have little relevance to the initial, actual purpose of this thread, which should be to focus on geckogoy's Riviera Station first and foremost.
Respectfully:
View attachment 6832427
(And stay out.)
There IS that funny overlap of talking about how batshit insane everything else is on the main servers and pointing at our own server. Genuinely kinda works perfectly both ways lmao.Yea the OP is updated, initially I thought 'more posts is more better' but honestly the various massive ss14 effort posts are pretty disruptive
Going forward we'll proactively direct people either way (ie from our thread to the community thread and vice versa) and that seems like it will be better for both groups (should be able to recruit from eachother)
I never enjoyed factorio and got bored of it quite quickly, for me SS13 feels like when you were a kid with a magnifying glass burning the ants, it's literally what the other players feel like to me. Considering there's no real permanent punishment for just killing people on repeat other than devs removing / nerfing specific items you use to do it.I can understand using it as a virtual chatroom with gameplay on the side, reminds me of screwing around barely playing the game in various online games for 4 hours chatting with people.
Also fun in the factorio sense to do various autism projects with the construction system, or as a teams (antagonists vs crew)/free for all pvp game.
There's a lot of good ways to play the game that aren't just FFA pvp I think.
I say the only wrong way to play the game is when you start taking it seriously to the point that you call an admin when someone talks out of character in character. Or being very ungodly to someone over chat (ERP et al.).
As for the very common "Playing a video game about doing a job" argument, I point you to the above mentioned Factorio and many other games that are basically just the fun parts of jobs if you think about it. This is no different, if there is a (probably blond haired and blue eyed) man of Hyperborean descent who truly enjoys working to the point he want to work in a video game, let him! Especially if he's willing to tolerate or even support the fun you are having.
It may be possible to call js functions that submit the form from the buttons, rather than relying on a button named 'submit'. Some other people had similar issues in a non-byond wine context and that seemingly worked for them. If you are working on that I suggest pursuing that avenue, that was where I left off on that when I was working on it over the christmas break.The HTML <form> just doesn't get submitted for some reason. Ever. It's like form handlers specifically are broken under WINE IE8.
I really hoped I didn't ever have to touch javascript again.It may be possible to call js functions that submit the form from the buttons, rather than relying on a button named 'submit'. Some other people had similar issues in a non-byond wine context and that seemingly worked for them. If you are working on that I suggest pursuing that avenue, that was where I left off on that when I was working on it over the christmas break.
(i would guess perhaps the implicit form submission post request doesn't fire from the html in IE, but if you submit it through the javascript engine instead then that still worked for whoever it was. haven't tried it here though)
The 'create object' dialog from the game panel (admin verb) has working javascript but a form that fails to submit (the type filtering javascript actually works, including pressing buttons to make javascript calls, you just cannot submit the form). That should be a viable starting pointI really hoped I didn't ever have to touch javascript again.I'm not even sure if javascript even works at all through WINE, or whether it is just a me issue. I'll try.