Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,640 38.4%
  • The inevitable heat death of the universe

    Votes: 1,930 45.1%

  • Total voters
    4,275
View attachment 6856882
for some reason i can't reply to this directly
I've spent only 18 months on those 500k lines of code, compared to it, i've spent a decade and a half modding games, from .dll file modding to injectors, indirect code addition, arbitrary code execution and far more bullshit just to get what i wanted in games that fail at proper mod support.
12 of those 18 were writing, the last 6 were back and forths with the dev to get it in a place he liked aswell as fixing shit i didn't expect would happen.

that time working on it was relatively boring and i did not learn much from it compared to the endless nights yelling at other modders trying to make shit work when the source code is obfuscated and coding shit slows to a dozen concrete lines over a week

there's a reason why i brought modding first. In my life, nothing taught me more about programming than what i've learned through modding.
I've brought up the 500k line project only to talk about big codebases.
Big codebases means jackshit when you can do 2-3k lines a day in a case where most of it are formalities and repetitive patterns that i've bulk pre-translated through my program.
>posts "wait a minute I'm white" as some sorta grand exit
>returns anyway
Nigger.
 
you're not supposed to write crap one off code when you claim this to be your magnum opus
Yeah, rn I am writing a very ambitious game as a hobby. I work in web backends for giant B2B stuff, you know. First thing I did is to actually read about gamedev concepts, so my game is loosely coupled, because, you know, ANY PROFESSIONAL DEV KNOWS THAT IT SHOULD BE, like giant businesses go bankrupt because of bad unmaintainable code. Look at Oracle Database rn. Their tests run for like several days, Because nobody can actually comprehend it fully. You might say: "but it's yours, you know it". Wrong. Human memory is very bad. I couldn't tell you what my code I wrote 3monts ago is doing at all off the top of my head. Nothing is more permanent than a temporary solution.

That's like the main skill any dev has. Thor either is unbelievably dumb and bad at learning (20 years, LMAO) or he's an amateur junior. Both are hilarious.
 
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View attachment 6856882
for some reason i can't reply to this directly
I've spent only 18 months on those 500k lines of code, compared to it, i've spent a decade and a half modding games, from .dll file modding to injectors, indirect code addition, arbitrary code execution and far more bullshit just to get what i wanted in games that fail at proper mod support.
12 of those 18 were writing, the last 6 were back and forths with the dev to get it in a place he liked aswell as fixing shit i didn't expect would happen.

that time working on it was relatively boring and i did not learn much from it compared to the endless nights yelling at other modders trying to make shit work when the source code is obfuscated and coding shit slows to a dozen concrete lines over a week

there's a reason why i brought modding first. In my life, nothing taught me more about programming than what i've learned through modding.
I've brought up the 500k line project only to talk about big codebases.
Big codebases means jackshit when you can do 2-3k lines a day in a case where most of it are formalities and repetitive patterns that i've bulk pre-translated through my program.
Very cool. Now can you take your dollar store, wannabe lolcow sideshow somewhere else? Your shitting up the thread.
 
The quality of the code has already impacted the game's progress, it's had ONE update in the last 12 months.

Had he applied proper design patterns and practices to the code base, he would easily be able to focus on getting regular updates and getting to completion. But no, he works back and forth attempting to code cutscenes over and over dealing with the same bugs time and time again instead of actually thinking and implementing a proper template for cutscenes that he could re-use each time and fill in the blanks as needed.
wait what? didn't he say he was waiting on the art side of things to be done? when he codes something on stream it's so minor there's no way he's doing anything but fucking around in the code
his last actual update was 2 years ago, are you trying to fuck around with me or what?
 
That sounds like you have absolutely no fucking idea what being part of a project is, and that you try to push the standards that a 50+ person project has. This means you're applying standards that applies to maybe a few percent of all programmers.
Lol, no. That just means that you are still a retard because writing a clean, maintainable, and testable code is a proper standard for big, small, and personal projects, saves you a lot of work, and doesn't make you stuck with an abandonware simple game tech debted into fucking oblivion 8 years into development.
Being able to code in 6+ languages is just showing you're not limited to certain fields, and don't just end up clueless if you have to work on a new language, it's basic-ish but it's compact for the wordcount it has.
Lol no, language is just a tool, and any experienced dev can jump into a new modern language easily as was already mentioned.
What certain fields do you mean? No number of languages learned will help you if you write a shitty, unmaintainable code with no architecture in mind. No language will help you design a data intensive application or scalable api if you don't know shit about it. There is more to software engineering than shitting out a jeet code. You obviously don't know that, because otherwise you wouldn't say retarded shit like this.
"spaghetti code", the 500k codebase i had to port IS spaghetti code, not his, if you call that spaghetti code then sir you must be green.
You are right, a 2D array of thousands of dialog options with comments in every line is not exactly a spaghetti code, it is something else straight from the deepest retardation human mind can produce.
 
wait what? didn't he say he was waiting on the art side of things to be done?
Last I've seen the main bottleneck is him writing the remaining story for the endings, which he at least admits is a weak point of his. I scrubbed through the thread and found where he says it here, Animus is written as of the first Hack and Stache but Jason says the endings are taking a while to write, citing the branching paths.

It's completely reasonable to think a clunky global dialog array acts as a speedbump in implementing a story which boasts branching paths, especially if it involves decisions from earlier chapters.
 
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You are right, a 2D array of thousands of dialog options with comments in every line is not exactly a spaghetti code, it is something else straight from the deepest retardation human mind can produce.
that's not what spaghetti code is. if it's in a huge 2D array that sounds like it's very centralized, the opposite of spaghetti code which requires you to go through a dozen different classes and files to know what's causing some bug.
incase someone's doubting that line count:
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1736864311990.png
 
I think at this point he can't really back down. He has to post through it.
The correct thing to do was to was to acknowledge blame when the incident happened. At the end of the day, it's just a fucking game. It's what a decent person would do, and nobody would care besides some light ribbing, even if that.

Of course, Mald is a deranged egoist and is incapable of taking any blame. So the situation exploded and saying sorry now would just encourage the mob. On internet outrages you can't give an inch without giving a mile. So he has painted himself into a corner, and has to just weather the drama until something new pops up in a day or two, with his reputation in the mainstream tarnished.
 
incase someone's doubting that line count
nobody's doubting it bro we're doubting the rhetoric of "writing shit code doesn't matter because there's already shit code out there, and writing good code is for amateurs". no amount of credentials will make that any less of a retarded statement. God himself could descend from the heavens and hand me a stone tablet that says "there's nothing wrong with mald's code" and I would call him a retard too.
 
nobody's doubting it bro we're doubting the rhetoric of "writing shit code doesn't matter because there's already shit code out there, and writing good code is for amateurs". no amount of credentials will make that any less of a retarded statement. God himself could descend from the heavens and hand me a stone tablet that says "there's nothing wrong with mald's code" and I would call him a retard too.
if you're gonna make a strawman then make it out of actual straw you cheap jew
 
that's not what spaghetti code is. if it's in a huge 2D array that sounds like it's very centralized, the opposite of spaghetti code which requires you to go through a dozen different classes and files to know what's causing some bug.
Nigga, you don't want to have centralized dialogue, especially when choices matters.
Dialogue is heavy context dependent. You want something that would represent it good as a a tree structure.
You throw a lot of buzz talking points that are popular among expert beginners ngl.
 
What's funny is that he did apologize on his big tweet already (very condescendingly and throwing everyone under the bus first tho). People just dislike this guy.
Anyone who read that apology can tell it's not an actual apology but an attempt to appease people without damaging his fragile ego.

People do dislike him though, and rightfully so. He's a fraud masquerading as a life coach slash game developer.
 
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