Does anyone else feel like there's some input delay in the PC version?
There is but on specific condition. If your overall frame rate is already 60-70fps without framegen, having framegen will push it up to 90-100fps, then you won't notice much input delay.
However, if your non-frame gen frame rate is less than 60fps. The area will tank your frame rate the most is few Oilwell Basin areas/zones. Because for whatever the reasons, Capcom want to render bunch of fire and far away sight background. Me having a rtx4060 laptop with 90fps dropping to 60-70fps.
It's hilarious that 60fps frame gen isn't good enough to consider playable.
Skip entire rambling below.
I start late, I've only beaten HR Gore magala recently. But I still wanna say some other criticisms.
1) How much they strip down the managing resources in the game so much and neuter hard anything related to it. There is no bounties, bum-rushing through story mean severely lacking armor spheres and limited research point gain. Then there is no farm equivalent. No the kid Nata with retrieving material and trading materials is lame. There is nothing you can do to boost the resource you passively gain from retrieving mats.
Even the research gaining from catching random small critters or special minerals gives pitiful amount.
2) Map design feel like crap most of the time. Art style direction problem, I feel like everything just blend in together. It's like Capcom double down on Ancient Forest from World. I doubt without the map or minimap and highlights, lots of people get confuse on where to go and shortcuts. Wyveria is probably the worst due to how dark the entire map is.
Talking about the map, why the map is locating on the left side of screen, not centre of the screen? There is no reason to have the general info on right side to be that big.

Similar to monster info book. Why monster list space has to be so huge? Meanwhile, much needed info is tiny. Then you have to click on monster to see the specific number. Rise already does this nicely, but no mainline team must be different.
3) NPC placement, yes please I sure love visiting different villages to access important stuff like deco melding and armor sphere crafting. I don't know if that'll change in the future.
The rest, gameplay loop is still fun and fine. There are few other things I like, certain quests give guaranteed rare drop as rewards and they can be saved as investigation. Felines with human-voice is neat, I play with JP audio. Your palico and Wudwud have nice personality through side quests. As people notice, Rove is cool. Player palico mentions a bit from World, Grimalkyne and boomerang.
The whole deco rng and weapons gacha stats are there for people keep playing. I don't necessary like both, I prefer charms rng rather than deco. As long as having an okayish build and "git gud" enough to do contents is fine for me.
I'm not sure how to feel about Focus Strike attack and wound system. For melee weapons, it's too good (iframe and stunlocking monsters) not to use it in solo hunt. Wirebug attacks don't even have that much privillege. Concerning Capcom balancing between players and future monsters, g-rank kind.
Not so important. Lost in translation, the new Lynian, Wudwud in Scarlet Forest. Their JP name is Moriba, combination of mori (forest) and riba (river).
Tasheen is Nata's
guardian caretaker, not the kid's father. The rest is whether Capcom wanna do something about the kid's pendant.
Now, waiting for a year for Capcom to release weapon usage statistic.