- Joined
- Dec 19, 2022
That’s another one of those things making the install needlessly difficult. If your live image has a GUI, you should use gparted, if it doesn’t you can use cfdisk. They’re both a lot more intuitive than fdisk.fdisk
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That’s another one of those things making the install needlessly difficult. If your live image has a GUI, you should use gparted, if it doesn’t you can use cfdisk. They’re both a lot more intuitive than fdisk.fdisk
OpenMandriva is still dropping releases every 6 months or so: Mageia's been quiet since '23, but not officially dead yet.Which one of OpenMandriva and Mageia is less dead?
Are you really a Linux user if you haven't turbo-fucked your system by pressing the wrong button?I'm insanely lucky that I haven't suffered a major data loss despite doing shit like this.
I don't even know if I fucked something up because I cancelled the install or if it fucked up on it's own. Though I know I fucked up when I manually repartitioned Win10 to get rid of the old recovery partition. Funny how both times it was a mishap caused by mixing Linux with Windows. First, it all went well; I'm confident in my gparted skills, I haven't accidentally formatted the wrong partition ever, and after the partition shift Win10 was seemingly booting up just fine. But then it would BSoD and fall into a boot loop. I tried everything to fix it, I had no fucking idea what could've been the cause of the bootloop. All the files were intact, yet I was left with a non-functioning system.Are you really a Linux user if you haven't turbo-fucked your system by pressing the wrong button?
Highlighting the root cause of this overlay issue, could underpin other bugs. #11729d3nd3 said:gameoverlayrenderer.so most likely culprit
The solution?My most recent study of this bug reveals that the steamoverlayvulkanlayer.so library is not loaded into the game process when the overlay is option is switched off, thus the vkQueuePresentKHR() callback-function which it provides means the gameoverlayrenderer.so's VulkanSteamOverlayPresent() frame logic function also does not get called.
(steamoverlayvulkanlayer.so) vkQueuePresentKHR() ->
(gameoverlayrenderer.so) VulkanSteamOverlayPresent() ->
ClearBufferIfFull
This main per-frame function (VulkanSteamOverlayPresent) inside gameoverlayrenderer.so is responsible for clearing the InputEvent Shared Memory when it gets full. So despite the gameoverlayrender.so being fully loaded, its not actually doing anything on a frame basis, only some other hooks like XCheckIfEvent() are functioning (which is what fills the buffer).
[snip]
The InputEvent buffer is 524268 bytes. 36 bytes are used every key input.
Which translates to being full after:
- 60 minutes if 4 input event a second
- 30 minutes if 8 input event a second
- 15 minutes if 16 input event a second
Also note, the InputEvent SHM is meant to increase every second of game-time too (by 8 bytes), naturally, without any input. If you don't see the number go up when not doing anything, it means the frame loop is not running, meaning its a quick way to see its still broken if it does not increment.
LD_PRELOAD="" %commmand%
Oh, I know that feeling. I tend to keep my old home folders in case I missed transferring something, but never really get round to clearing it out: Dig into /home/vesperus/old_data/oldfiles/stufftosort/old-drive/oldsys/old_files/old_system/datafromoldpc/olddata/stuff/ and you'll find a bunch of funny cat videos, forgotten hits of the 90's and a limewire installation...I never reformatted any of my drives due to me worrying I might leave something out that I'd need later and then lose it forever
Exactly. I have the option to use cfdisk most of the time. But I choose fdisk. Because it's actually easy. The only way I could see someone not being able to use it, or finding it annoying is if they just never use the command line.fdisk is simple af and unironically one of the best partitioning tools
If I wasn't crippled with ADD, I would implement an output box of the commands you're doing through a GUI program, and let you confirm the changes. Abstraction is useful, but for system changes you NEED the info of what you are truly doing.But talking about fucking stuff up. The only times I have actually truly fucked up my system, were using tui's and gui's. Idk if it's the abstraction, from what you are actually doing. But you can actually really easily just ruin your shit if you aren't paying enough attention. Having to actually type this stuff in, definitely makes you think about it at least a little before anything is done.
For me, I suspect that I like that "clunkyness" (what I call simplicity) because I only need the basics from an OS because I live in the terminal window. But the best Linux desktop is a combination of both Gnome and Plasma.Genuine question: why? What is the draw for GNOME? Every time I've tried it, I've gotten the impression that it looks nice, but it just felt clunkier to use than pretty much any other DE.
Is it just a "you'll like it or you won't" thing?
There's one called Vapour, but it hasn't gotten an update in a month and its built in...Electron. shudder.Alternative Steam clients cannot come fast enough.
That's good to hear. I haven't really used Arch for about 3 years, so makes sense why I had never heard of an installer for it.Arch does have an installer now.
So Cinnamon.But the best Linux desktop is a combination of both Gnome and Plasma.
This. I've used every single DE and WM. Cinnamon is the best. All window managers are tinker tranny shit that all are exactly the same and suffer from the same issues, the entire other part of a desktop that's not the compositor/wm. LXQT and XFCE goes too far old school with its panel that makes it painful to use without modifying it, KDE crashes a lot and breaks almost every major update, and gnome is a fishers price toy. Cinnamon has been rock solid, sure it might not be the fastest most up to date DE around, but it just works and doesn't get in my way.So Cinnamon.
I've had too much trouble with GTK desktop environments over the years. I primarily use Qt programs and theming for them is always broken in GTK Desktops. Even with something like qt5/6ct it just breaks all the time.This. I've used every single DE and WM. Cinnamon is the best. All window managers are tinker tranny shit that all are exactly the same and suffer from the same issues, the entire other part of a desktop that's not the compositor/wm. LXQT and XFCE goes too far old school with its panel that makes it painful to use without modifying it, KDE crashes a lot and breaks almost every major update, and gnome is a fishers price toy. Cinnamon has been rock solid, sure it might not be the fastest most up to date DE around, but it just works and doesn't get in my way.
You "just" have to download firmware on a system that likely has no working internet connection (if wired were a feasible option, you would've gone with that from the start). Download a .deb? No, no, you see, it's illegal to redistribute, you specifically have to download the original incompatible firmware from the manufacturer and then run a bunch of build steps to transform it into compatible firmware. You can do this by installing a package, and instead of actually installing a package like usual, it will instead transparently perform all these steps and install the result. Yes, this means you need a network connection to install it in all cases.Linux just works. You might have to download the linux-firmware package provided by your distro. But otherwise no other set up is needed.
or use a distro that isn't shit.Don't get me started on the unholy rabbit hole of trying to autoload firmware onto a debian installer.
Most of the problems i had with Manjaro was because of that.Seems to me that they just install loads of shit into the global system and eventually it causes you problems or bricks.
I found out it was the high polling rate on my mouse. Turned it down to 200 from 1000 on a spare windows system.Another notch on my "hatred for Valve" belt. For two weeks I've been plagued by Steam games dropping frames, but not in an ordinary way. Methodical stutters whenever you move, but especially when moving the mouse around. Stand still and the framerate is same as ever, even if something is moving in the background. Happens on average about 40 minutes into the game.