Q: Isn't this initiative too vague?
A: There's a few layers to this question. (...) And it's not actually supposed to be final law. Like, did you know there's a word limit to it? It's supposed to be a basic explanation and your reasons for it. And you have to cite which EU directives apply to show that the EU has authority for it. Oh, yeah, that was a lot of fun doing that part.
Also, have you looked at any of the other initiatives? This one: "Tax the rich." This initiative does not give a number as to what qualifies as "rich". Or this one, creation of an "environmental authority". That's talking about creating a new agency. Do you have any idea how many rules and regulations that would take? That would be books worth.
So we could be more specific, but it wouldn't matter. That's not our job. That's the EU Commission's job. In some ways, this slide I posted is more important than the initiative itself, because this roughly reflects the views of the organizers, the people who would be going to Brussels to discuss this with the EU.
Another layer to this is the law itself can be vague or broad. Like, you know, police officers, they have to have "reasonable suspicion" to stop someone. And they need "probable cause" to arrest someone. What does that mean? Yeah, see, you have to use some common sense because the law can't cover every last scenario.
Like, say an officer sees somebody who he thinks has weed on him. But it turns out it's just a bag of oregano. Do we need to write a law saying that if you're holding a bag of oregano, then that counts as reasonable suspicion? Well, what if we forgot to write a law for a bag of dried parsley? See, it just doesn't work.
And it's the same for games. Like in the initiative, some were asking what is meant by a "reasonably functional" or "playable" state. Well, if it's a racing game, I would think that means you race cars in the game world. If it's an arena shooter, I would think that means you enter game maps and shoot at other players. If it's an RPG, boy, that could mean fight monsters, talk to NPCs, use items, manage your inventory, lots of stuff.
But what if we try to be specific and make the law race cars in the game world? Well, does that work for the arena shooter or the RPG? I mean, I guess a few of them, but not most. It just won't work.
Same goes for technology. What works code-wise for an arena shooter probably doesn't work for an MMO. That's why we leave it to the developer. Some were complaining about that. Well, the alternative would be to mandate exactly how every company writes the code that fixes their game. Not only is that unrealistic, nobody wants that. Specific rules do not work for all games, so you have to be broad.
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Q: Under your initiative, do all features need to work when the game is shut down?
A: This is another point a few members disagree on. Me, I'd say no, but it's kind of a spectrum. We have that phrase "reasonably playable state".
So let's say you have an online arena shooter, it shuts down, the company releases an end-of-life patch, and everything works except for achievements and matchmaking. Well, I think most people would say, "Yeah, good enough. The game's saved. It works."
But then let's say you had another game, it shuts down, and you can technically start it, but all you can do is get to the main menu and nothing works past that. Well, in that other game, I think most people would not consider that a "reasonably playable state".
So that game might face a higher chance of receiving complaints to the Consumer Protection Agency in that country.
So I can't tell you exactly where the dividing line is, but the more the game works, the more it's likely to be an acceptable solution.