Japan might be a bad example in this case - for literal decades they basically marketed and catered to Glorious Nippon and saw the International Market as Bonus Points. Considering Japan's current aging population problems that's likely going to change at some point, but they're more an outlier than an example.
It was also harder to translate stuff at that time. If you are only going to sell a few thousand copies of a game, why go through the effort. People forget that often releases came out a few months after the Japanese release for games. Japanese Soft-power actually got people interested in Japanese media and learning the language making the act of getting games overseas easier.
Oh, what's that janny? I need to stay on topic? Well, if you say so:
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