Monster Hunter Wilds

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Will you play it at launch?


  • Total voters
    234
"slander and harassment"
I imagine Crapcom is afraid of geting KyoAni'd, they best be fixing that PC performance then.

Alright, TU2 review time:
Lagi and Seregios were good, neither surpassed gore 8✰ 5✧ in difficulty but it's still going in the right direction. Lagi's water section was better than I thought it'd be, so much so I think that a true water fight like in Tri could be done nowadays without sucking ass (I imagine they didn't do it here for the sake of development time which makes sense given it'd only be for lagi). Though it's a trivial feat, I'm pleased they've added layered weapons once again—seems they're using everything in the toolbox to placate the masses. I'm still bursting a vein that they haven't added player housing—It would require trivial development time, it has wide appeal especially favoring the coveted casual crowd, it would offer another avenue for microtransaction jewry—what the fuck is their problem?
S&S: Making perfect rush more relevant and nerfing sliding slash/guard slash were good changes. The toolkit feels good overall. I don't think any weapon changes are needed moving forward.
DB: Good damage buffs. I don't think much is needed moving forward.
LS: Changes largely irrelevent, I'm okay with the state LS is in.
Hammer: The prior damage buffs were a much needed change and the additional offset options alongside an offset follow-up make Hammer the offset king. No changes needed moving forward.
HH: Adding a bubble to the focus strike attack and buffing the bubble range were good changes. Other than perhaps buffing HH's damage a tad bit I wouldn't change anything.
Lance: No real changes, the moveset is in a perfect place I'd just like a damage buff.
GL: No real changes, truthfully ought to be nerfed a bit but I'm personally fine with GL being a little over-tuned given how dogshit it was in the previous games.
SA: Minor changes of little note, I'd like to see more value given towards ZSD and ED (whether damage or safety) to at least give them niche use cases as opposed to FRS.
CB: Much like the HH bug fix in TU1, it's embarrassing they waited this long to make GPs act as PGs given that that behavior was evident for all other weapons. Regardless, I'm very well pleased with the change alongside the SA nerfs and SAED buffs, the two modes feel as balanced as they've ever been and CB feels quite good overall. I can't think of any needed changes moving forward (maybe a buff for the sword charge state).
HBG and LBG: No changes, both feel fine to me though I know mains of both have their complaints. I can't help but feel it's whining that "my weapon isn't the most OP bullshit ever like in the prior games!" but I could very well be wrong.
Bow: No changes, could probably use some rebalancing to make the full toolkit useful, but largely seems to be in a fine state.
IG: no changes, other than rebalancing the damage to disfavor RSS spam not much is needed.
 
Just feels like this update took a weirdly long amount of time to release, not helped by the fact update 1 was 90% shit that should have been in the base game day 1, the base game was sparse and barren, and the next update after this isn't for another 3 months. The game still feels unfinished, and that's not even getting into the worsening technical problems. If title updates came out at a reasonable pace and the game didn't require a NASA rig just to get a stable 30fps on low settings, maybe this would be a good stopgap, but it just feels too little, too late.
 
HH: Adding a bubble to the focus strike attack and buffing the bubble range were good changes. Other than perhaps buffing HH's damage a tad bit I wouldn't change anything.
Mostly good for solo hunt, not so much for multiplayer hunt because other weapons still benefit more with wound and focus attack. Being able to store up to 6 music notes after doing rythm correctly is nice for storing two echo waves. In practice, AT Rey Dau or at least new Tempered 8* monsters recover faster, more resistant to wound and more aggressive. So it's just usual Artian HH one echo waves & resounding melody (or whatever special melody for other HHs) storing up.
I notice few people playing with Sergios set, it seems to be a viable spread bowgun playstyle. Sergio bowguns happen to be specialized in spread.

After Mizu and Lagia, I think Capcom probably just put an alternative monster choice for same element (side grade or maybe even upgrade) with Apex monsters for incoming updates beside arch tempered version.

I don't really like their coming update with now higher quality Talisman is also rng crafting like Artian.
 
I don't really like their coming update with now higher quality Talisman is also rng crafting like Artian.
RNG decorations weren't bad this time around so maybe it'll be alright (as a PC user it's not the end of the world for me either way).

Just feels like this update took a weirdly long amount of time to release, not helped by the fact update 1 was 90% shit that should have been in the base game day 1, the base game was sparse and barren, and the next update after this isn't for another 3 months. The game still feels unfinished, and that's not even getting into the worsening technical problems. If title updates came out at a reasonable pace and the game didn't require a NASA rig just to get a stable 30fps on low settings, maybe this would be a good stopgap, but it just feels too little, too late.
Looking at World's TU release schedule and it isn't a night and day difference.
MHW_TUs.webp

World's base roster having more monsters suitable for "end game" is likely the main differentiator for why the update schedule feels more sluggish (that and I feel people were more forgiving of World's shortcomings given the influx of new players who had no frame of reference and the huge technological jump from the prior game). Ultimately, performance is the elephant in the room for the game and until it's in a better state the community's mood wrt the game will remain dour. Instead of faffing about with VRAM they need to decrease CPU load.

Also, I always forget until I watch other people playing that EN Erik is voiced by a tranny and that they decided to give Palicos Voice acting. How horrifying.
 
Also, I always forget until I watch other people playing that EN Erik is voiced by a tranny and that they decided to give Palicos Voice acting.
Hard to tell which is worse. I'm kidding of course, while I disagree with the choice of adding actual voice acting to Palicos, they're still cute. Trannies are the creation of Melkor, for evil can only corrupt. Slowly at first, but if not stopped it becomes an unstoppable wave of autism.
 
Looking at World's TU release schedule and it isn't a night and day difference.
MHW_TUs.webp
Are we reading the same thing? Wilds first TU came slightly earlier (a couple weeks difference), but again, that was almost entirely shit that was unacceptable it wasn't in at launch. Then, wilds 2nd TU came almost 3 months later, meanwhile world TU2 came less than a month. Wilds TU3 isn't until late September, another 3 months, while again, world TU3 barely another month later. All this before the fact that world, for all its faults, launched with 30 monsters and a sizeable endgame roster, while wilds launched with 27 and all of jack, gore, arkveld, and shit for endgame.
 
I'm happy with the new update, albeit I had alot of time off wilds. I played a little during each "content drop" to get the materials, but hadn't felt much struggle, however through those times it was either the G. Arkveld horn or Jin Dahaad horn.

Iceborne was my first introduction. Started as an IG main into HH. HH on IB felt heavy, and I had to be on my toes to angle echo waves etc. Rise felt a little "fisher-price" for me, however it grew on me. I compare the two to "slow jazz to prog rock.". Rise was quite fun, but I haven't had that "hook" yet.

Wilds though, damn. I really enjoy the HH flow and combat, angeled recitals feel as satisfying as IB yet still has that "zip" I found from rise. I still have to revisit an older game (would like suggestions) to compare and contrast.

Wilds has been boring to me up until this update. For once I had a solo quest reach 15 minutes, what I find missing is some form of challenge with the other monsters, there isn't much satisfaction in eviscerating any monster in 5-7 minutes. I'm huffing copium in the idea they continue the challenging portion, if the dark souls franchise succeeded from challenge, can we not return to original form?

One thing I'd like to see more of is "troll monsters", as mentioned in this thread. Tziki was hilarious in flashbanging, the fear newbies has when bazelgeuse theme started. The first time I saw deviljho in world (if I remember correctly, he showed before actually getting a quest) I remember actually running away to continue a paolumu or whatever it was. Sadly in wilds (pre TU) I never felt intimidated or worrisome for gear.

I like how online sources are upset over seregeios hitboxes, or having troubles with the subtle underwater portion of Lagi. In my opinion seregeios is like a hawk covered in giant spikes, of course it's going to hit where it's unexpected. We'll see what happens next though.
 
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Hard to tell which is worse. I'm kidding of course, while I disagree with the choice of adding actual voice acting to Palicos, they're still cute. Trannies are the creation of Melkor, for evil can only corrupt. Slowly at first, but if not stopped it becomes an unstoppable wave of autism.
Isn't that from Stories where they use the cat to talk for the mute hero?
 
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Isn't that from Stories where they use the cat to talk for the mute hero?
I believe so, mostly in the second one (I think) with the girly cat that furfags love to draw with hyper-thighs. But that's a spin-off so it's more forgivable, mainline it should be meows with text and nothing else. Went looking for examples but found this faggot instead:
>"Um ackchyually they always spoke our language" (something no one ever denied)
>"Um ackchyually the removal of the Monster Hunter language in Monster Hunter is a good thing because muh resources"
>"Ignore the fact that they didn't even have a Chinese dub until the Chinese made a big stink about it"
>"Also ignore how many people actually liked the Monster Hunter language and complained about its exclusion"

Yeah I just checked out, I did look at his channel and his newest video is glazing the ever-loving shit out of Wilds:
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Kek, least he's honest in his dishonesty. MHWilds fans proving they have extremely low standards and probably never actually played older MH games. Well, most fans at least, I have some respect for the people who do like the game but have the spine to criticize its flaws.
 
I still have to revisit an older game (would like suggestions) to compare and contrast.
If you want my advice, the easiest old style game is definitely Monster Hunter Portable 3rd, its a PSP game that you can easily emulate, apply high-res textures onto, and theres a way to connect to a multiplayer server called Hunsterverse (through discord) so you can get the multiplayer experience. It only goes up to high rank and it has a somewhat limited monster roster, so if you only want a small taste of oldworld, thats the one to try.

Otherwise, if you want to try a full game with G-rank content and don't mind a bit more difficulty, I'd go with 3U or 4U. 3U is pretty atmospheric, with fights that tend to be slower and longer than most in the series, and not everyone gels with the underwater combat but I really love it. 4U is considered the best oldworld game and it has a fuckload of content, probably the best progression and onboarding in the series, but the endgame gets pretty brutal, and its often called the hardest game in the series with apexes and GQ140s making up the endgame.

Freedom Unite is throwing yourself far into the deep end and may frustrate you since monster attacks aren't as tight as they are in later gens and since most monsters can two-shot you, and MHGU is a celebration of the other oldworld games in the series with faster combat and special moves/techniques that would later be adopted in various ways in newer MH games, so I wouldn't play those first if you're after a comprehensive oldworld experience (even though I really, really love MHGU and highly recommend it.)
 
Also, I always forget until I watch other people playing that EN Erik is voiced by a tranny and that they decided to give Palicos Voice acting. How horrifying.
I may be rated as autistic for this, but the great thing about using the Japanese voice acting is that your ears are never cursed with the ever growing troon English voice actors. 8)

Also anyone who doesn't immediately switch the palicos voice to palico language is giga retarded.
 
Are we reading the same thing? Wilds first TU came slightly earlier (a couple weeks difference), but again, that was almost entirely shit that was unacceptable it wasn't in at launch. Then, wilds 2nd TU came almost 3 months later, meanwhile world TU2 came less than a month. Wilds TU3 isn't until late September, another 3 months, while again, world TU3 barely another month later. All this before the fact that world, for all its faults, launched with 30 monsters and a sizeable endgame roster, while wilds launched with 27 and all of jack, gore, arkveld, and shit for endgame.
Looking at the list, World’s TUs had one monster each whereas Wilds have had ~2 added so far which is why I say the TU schedule is at least comparable. I 100% agree that World had a better endgame roster and think that if Wilds had a similar amount of endgame monsters at release then the TU schedule wouldn’t feel so sluggish. Regardless, It’s quite reasonable for players to expect more from Wilds given that Crapcom knew it would be a great financial success and there was no apparent giant technological leap to impede development time. I still wonder what ended up tanking the performance and eating up development time this time around? (I remember in World, Zorah Magdaros was a resource sink, I don’t know what ended up being the fruitless hassle for this game).
 
I believe so, mostly in the second one (I think) with the girly cat that furfags love to draw with hyper-thighs. But that's a spin-off so it's more forgivable, mainline it should be meows with text and nothing else. Went looking for examples but found this faggot instead:
>"Um ackchyually they always spoke our language" (something no one ever denied)
>"Um ackchyually the removal of the Monster Hunter language in Monster Hunter is a good thing because muh resources"
>"Ignore the fact that they didn't even have a Chinese dub until the Chinese made a big stink about it"
>"Also ignore how many people actually liked the Monster Hunter language and complained about its exclusion"

Yeah I just checked out, I did look at his channel and his newest video is glazing the ever-loving shit out of Wilds:
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Kek, least he's honest in his dishonesty. MHWilds fans proving they have extremely low standards and probably never actually played older MH games. Well, most fans at least, I have some respect for the people who do like the game but have the spine to criticize its flaws.
He spent a good chunk of his shilling video gushing and praising the new quest system, and now he's on twitter complaining that the quest system keeps spawning in hard monsters that he's too shit at the game to fight.
Guwn08zWYAEKEuy.webpGuwn08iXEAArPXr.webp

Suffah wilds defender, suffah.
 
Looking at the list, World’s TUs had one monster each whereas Wilds have had ~2 added so far which is why I say the TU schedule is at least comparable. I 100% agree that World had a better endgame roster and think that if Wilds had a similar amount of endgame monsters at release then the TU schedule wouldn’t feel so sluggish. Regardless, It’s quite reasonable for players to expect more from Wilds given that Crapcom knew it would be a great financial success and there was no apparent giant technological leap to impede development time. I still wonder what ended up tanking the performance and eating up development time this time around? (I remember in World, Zorah Magdaros was a resource sink, I don’t know what ended up being the fruitless hassle for this game).
The first one only added Mizu, I'm not giving them credit for adding drops and craftable gear for the final boss, that's just something that's expected, not a special bonus. TU2 was likely intended to only add Lagiacrus, all roadmaps/promotional material/etc for TU2 in every language said "Additional monster", singular, from the day the game released back in February right up until early June. My guess is that steve was likely the easiest to accelerate the timetable for, given it was just in sunbreak and already runs on the same engine wilds is running, and they wanted to add 2 as a bit of an attempted stopgap for the abysmal player retention they've been having.

I don't get why wilds has suffered this much, other than how JEET'd it is. World had a catastrophically hellish development, from the version of MT framework they made (because the old one couldn't do "muh gwaffix!") not being able to handle the majority of monster rigs, hence 90% of the roster sharing the same 4, Zorah taking up almost 18 full months of development time, the sheer number of cut monsters (Alatreon was the original TU end boss in base world, Safi was also planned for base world, many other returning monsters in iceborne were also found in the data of the base game), and also the utter chaos that the collab monsters, especially the witcher one, caused (leshen didn't start development until shara fucking ishvalda was practically finished), it at least had an excuse, even if the root cause of a lot of that excuse was poor decisions. Rise started development as a 3ds game, then had to have all its locations re-done far later in development than you'd usually want to have a massive change like this take place (originally, rise had segmented zones like classic monhun, they were changed to the more open maps as a result of world's success), and then the final year of development got hit by the commie coof. Wilds faced none of these issues as far as we can tell, and possibly was even given a year delay behind the scenes when looking at release schedules, and still somehow came out in this sorry state.
 
I may be rated as autistic for this, but the great thing about using the Japanese voice acting is that your ears are never cursed with the ever growing troon English voice actors. 8)

Also anyone who doesn't immediately switch the palicos voice to palico language is giga retarded.
I am not going give you a puzzle piece instead I shall go on a rant about Wild and it's unforgivable sin of removing the monster hunter languages.

Not only would it reduce cost and reduce the size of the game as voice lines take up lots of space. More money could have been allocated to actual content. No instead they wanted to tell a story instead of just making a game.

You know what is great about old monster hunter, partaking in the story and world was optional. No now you will sit through unskippable cutscenes because we spent a lot of time on the story so you will watch it. A lot of games now are trying to be movies instead of games not saying you cannot tell a story, but doing so in game (without forcing me to walk and follow someone) would be far better.
 
never actually played older MH games
He's a fucking tourist. You don't go from making a long ass video about how Dos is the best game in the entire franchise and essentially peak MonHun(lol), to decrying the old systems and praising Wilds while lashing out at the criticism the game gets(lmao) if you aren't.
unforgivable sin of removing the monster hunter language
I demand my fucking gibberish. 20+ goddamn years. A literal staple of the franchise. Might as well not have the Raths.
(Alatreon was the original TU end boss in base world, Safi was also planned for base world, many other returning monsters in iceborne were also found in the data of the base game), and also the utter chaos that the collab monsters, especially the witcher one, caused (leshen didn't start development until shara fucking ishvalda was practically finished)
I knew World was cursed but what the fuck
:stress:
 
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