Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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This Monster Hearts game, from what I read here - why would anybody want to play this as a game? Perhaps if it formed the basis of some solo video game I could see the market, but what sort of person would want to role-play out sex and relationships with their friends? That last thing I want to do is look across the table at a mate and say "so, I roll to seduce you".
The answer is that you aren't playing the game with your polycule. What is wrong with you, you cis scum?
 
The answer is that you aren't playing the game with your polycule.
There's a dice joke in there somewhere. Maybe like you only have a tetracule and I have a icosocule?

But seriously - the thought of sitting at a table with friends and doing something like this beyond gross. Maybe the all only play it over Discord or something and all have Furry monster avatars, I don't know. Does this shit actually sell?
 
There's a dice joke in there somewhere. Maybe like you only have a tetracule and I have a icosocule?

But seriously - the thought of sitting at a table with friends and doing something like this beyond gross. Maybe the all only play it over Discord or something and all have Furry monster avatars, I don't know. Does this shit actually sell?
I don't know, and honestly don't want to know. The only people I imagine playing this are a bunch of constantly triggered gender fluid pride flag weirdos that use it as a pretense for foreplay.
 
To talk about a more fun topic: Do any of you guys play RPGs solo? I've been having fun playing through dungeons. It unfortunately requires a lot of adjudicating when it comes to information and what the characters may not know.
Maybe the all only play it over Discord or something and all have Furry monster avatars, I don't know.
100% true. Trannies prefer text-based games because they can't stand their own voices or seeing each other. The delusion is easier to manifest in text.
 
But seriously - the thought of sitting at a table with friends and doing something like this beyond gross. Maybe the all only play it over Discord or something and all have Furry monster avatars, I don't know. Does this shit actually sell?
The entire "game" is a thin excuse for erotic roleplaying. So it's going to be played over the internet, since that's where that sort of shit happens.

And no, it doesn't actually sell. These theater kid projects make the vast majority of their money on their kickstarters, from people either trying to virtue signal by backing such an "inclusive" and "progressive" project, or suffering from FOMO for whatever pledge rewards they're offering. There's a trickle of sales post-release (half of them going to incredulous reviewers, I'm sure), but there's a reason their business model is to crowdfund everything.
 
This Monster Hearts game, from what I read here - why would anybody want to play this as a game? Perhaps if it formed the basis of some solo video game I could see the market, but what sort of person would want to role-play out sex and relationships with their friends? That last thing I want to do is look across the table at a mate and say "so, I roll to seduce you".
If this would have been a thing in college, I would have played it with the local theater nerd group and it probably would have been fun. And I guess more importantly there would have been a decent number of attractive convention 7 actual girls playing so it would have been less weird.

I guess what I'm saying is that this isn't a game you'd play with your TableTop group, this is a game you'd play with a Halloween Buffy marathon group.

Also to your point, I think the idea (or at least when I played it) it wasn't "I try to seduce you" it was "Balt the he-slut that he is going to try to seduce Adelicia". Also I'd probably only want to play this in person because being able to look at everyone made the sexual encounters so awkward that they got the minimum description and either someone would walk in on them with clothes half-off or it would cut them in bed (or the backseat, or on the gym mats, or a roof....) post-deed.

The entire "game" is a thin excuse for erotic roleplaying. So it's going to be played over the internet, since that's where that sort of shit happens.
when I played with people it wasn't being played for Ero RP anymore than people would watch Buffy to masturbate.

Which is to say I'm sure I'm sure that's how it'd be played with the average discord gooner, and it very easily descends into ERP goonerdom, but if you have everyone on board with just using it to, essentially, have a watch party for a trashy TV show that never existed a can be a good time. But everyone has to be on board or it falls the fuck apart real fast.
 
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This Monster Hearts game, from what I read here - why would anybody want to play this as a game? Perhaps if it formed the basis of some solo video game I could see the market, but what sort of person would want to role-play out sex and relationships with their friends? That last thing I want to do is look across the table at a mate and say "so, I roll to seduce you".
Go take a random gander at the peanut gallery of itch.io slop, and you'll come to find out that a surprisingly large amount of "tabletop" games are thinly veiled excuses to do degenerate things with a polycule
 
But seriously - the thought of sitting at a table with friends and doing something like this beyond gross.
Agreed. That's why I never understood ERP. What was the phrase @Ghostse used? Jailhouse gay?

However...

There is an undercurrent of, to use modern phrasing, gooner content in RPGs. The chainmail bikini being the classic example. Rescuing the virgin from the mad cult is another. People trying to remove that kind of thing from the game tend to be exact same tumblr activist polycule types who go on about PbtA. Just look up some classic RPG art and you'll find a bunch of examples.

Do any of you guys play RPGs solo?
No. That's called writing a novel.

I do play game books some time. CoyA and Fighting Fantasy being the main two.
 
Agreed. That's why I never understood ERP. What was the phrase @Ghostse used? Jailhouse gay?

However...

There is an undercurrent of, to use modern phrasing, gooner content in RPGs. The chainmail bikini being the classic example. Rescuing the virgin from the mad cult is another. People trying to remove that kind of thing from the game tend to be exact same tumblr activist polycule types who go on about PbtA. Just look up some classic RPG art and you'll find a bunch of examples.


No. That's called writing a novel.

I do play game books some time. CoyA and Fighting Fantasy being the main two.
Playing a game solo and writing a novel are two different things.
Unless you buy into the "cooperative storytelling" crap.
 
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Do any of you guys play RPGs solo?
I had a blast playing Thousand Year Vampire on a plane ride. I got out a notebook and pencil and crafted a wild story about an Italian merchant vampire turned Middle Eastern warlord, eventually ending as an immortal servant to an eldritch abomination, stuck on a throne as the world ended.
 
I had a blast playing Thousand Year Vampire on a plane ride. I got out a notebook and pencil and crafted a wild story about an Italian merchant vampire turned Middle Eastern warlord, eventually ending as an immortal servant to an eldritch abomination, stuck on a throne as the world ended.
I'd say highly structured solo play is best, especially when it's designed for that. Having tried to solo a Traveller merchant game, even though all the mechanics are totally automated in-system with tables, the lack of friction made it unappealing.
 
Playing a game solo and writing a novel are two different things.
Unless you buy into the "cooperative storytelling" crap.
Either it's incredibly rigid and structured, like a choose your adventure book, or a game of Frostgrave, where it's you against the board. (I've heard there are hex crawl books but not been able to find them since)

Or you're describing a scene to yourself, making decisions about what the party does, then narrating the outcome. ie. you're writing a story. You might have dice rolls to determine outcome or using tables to generate ideas, but it's still just writing a story for yourself.


Have you guys ever wanted to like a game but didn't? And if so, why?
 
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Unless you buy into the "cooperative storytelling" crap.
Sure but that shit isn't really a "game" in the first place, as it leaves the G part out of RPG and you're left with a bunch of theater kids and local improv theater dorks(basically the same thing) faffing about doing nothing, which solo would just be even less.

Have you guys ever wanted to like a game but didn't? And if so, why?
edit: Deleted a bunch of nonsense, because I read the question totally wrong,. Just disregard.
 
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There is an undercurrent of, to use modern phrasing, gooner content in RPGs. The chainmail bikini being the classic example. Rescuing the virgin from the mad cult is another. People trying to remove that kind of thing from the game tend to be exact same tumblr activist polycule types who go on about PbtA. Just look up some classic RPG art and you'll find a bunch of examples.
There's all the difference in the world between rescuing a beautiful NPC damsel and wanting to play out an erotic scene with a mate across the table from you or the problems of doing it with a platonic female friend.

And I don't recognise that thinking that's terrible puts me in the same class as someone raging against Larry Elmore's sexy artwork. It's not even a matter of degree, they're qualitatively different things. I don't think you understood my point.

Have you guys ever wanted to like a game but didn't? And if so, why?
There are numerous occasions where I've looked at a game hopefully and then been disappointed by some aspect that spoiled it for me. I mentioned Wrath & Glory earlier. It's a WH40K RPG and I like the 40K setting so was interested. And Cubicle 7 have done a lot of very good work in the past. I open it up and find so much tone and lore have been undermined by the rules and prioritising balance. Example, the Eldar species has been balanced against humans by giving them a lower maximum strength than humans. Which tells me that the authors think these are D&D elves. The Eldar are 7½' tall and can literally jump 6' in the air from standing. They're stronger than humans on average. And numerous other little niggles in the game that spoiled it for me.
 
Have you guys ever wanted to like a game but didn't? And if so, why?
Mouseguard's RPG was one I was very disappointed by, and I wanted to like it since it had great art, could be treated sort of like the Rats of NIMH the RPG, and other possible appeals. But they cocked it up by having a dogshit combat system and relying hard on treating diplomacy like combat too. The mechanics just killed my interest in it in general.

Shame too, since that book and the comic it's based off of is pretty.
 
Have you guys ever wanted to like a game but didn't? And if so, why?
Savage Worlds. I really like generic-ish systems and SW looked like a really good option. But I read the rulebook over and over and got into a couple demo games and it just didn't click with me.
 
Or you're describing a scene to yourself, making decisions about what the party does, then narrating the outcome. ie. you're writing a story. You might have dice rolls to determine outcome or using tables to generate ideas, but it's still just writing a story for yourself.
That's a retarded, stretched definition of "writing a story". If I'm playing alien invasion management simulator in X-COM there's no story I'm writing. So why is there a story when I play fantasy management simulator by outfitting my warband in OD&D?

Decisionmaking? Scene-description? That's a low, meaningless bar for writing. It's definitely not "writing a novel".
 
@Ghostse I'm sorry man. I like you but I just want to walk into a 10'x10' room and see an orc guarding a chest, I'm a simple man. And the only 10' pole I want in my game is the one I use to check for traps. Not... you know, traps.

This post vaguely reminded me of the work of the best webcomic artist of all time, so I have to share:
Untitled.webp
 
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