DOOM

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Vanilla bridges are different from D64's, that actually appear solid from below and aren't just a bunch of midtextures.
Are they actual functional bridges, or just a kind of decorative beam? I do not remember any functional fake 3D bridges that truly went beyond what vanilla could do.
 
Are they actual functional bridges, or just a kind of decorative beam? I do not remember any functional fake 3D bridges that truly went beyond what vanilla could do.
They're fake bridges because they still required a (silent) sector move, but they appeared real enough and you could walk underneath them. These are from map 11. They're not used all the time, but you definitely couldn't have structure as seamless as this in vanilla.
1779031074440.png 1779031079767.png
 
They're fake bridges because they still required a (silent) sector move, but they appeared real enough and you could walk underneath them. These are from map 11. They're not used all the time, but you definitely couldn't have structure as seamless as this in vanilla.View attachment 9018760View attachment 9018761
They are not bridges, they are just solid sectors raised or lowered by trigger lines. If you noclip between the lower and upper level, you will see an empty space between two textured linedefs. That's literally the easiest vanilla way to do it, it doesn't even require any changes to the engine.

Screenshot from DOOM64EX+:
1779047730043.webp
 
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Finished DOOM: The Dark Ages today. The gameplay was alright (I avoided this game before the ability to reduce/turn off the slowdown), but couldn't give less of a fuck towards the story. City of Ry'uul was my favorite level and the only DOOM games I still have to play are DOOM 64 and DOOM 3. Will go for the OG
Ready to get a boner for bone land in the DLC?
 
They are not bridges, they are just solid sectors raised or lowered by trigger lines. If you noclip between the lower and upper level, you will see an empty space between two textured linedefs. That's literally the easiest vanilla way to do it, it doesn't even require any changes to the engine.

Screenshot from DOOM64EX+:
View attachment 9019873
I already said they're fake and explained exactly what you showed. They simply appear real because the sector movement is silent and the bottom of the bridge looks solid. You can't do that in vanilla.
 
They're fake bridges because they still required a (silent) sector move, but they appeared real enough and you could walk underneath them. These are from map 11. They're not used all the time, but you definitely couldn't have structure as seamless as this in vanilla.
View attachment 9018760View attachment 9018761
Yeah. The best use of a "vanilla" bridge would be the invisible ones in Plutonia (The Casali bros pioneered a lot of map hackery), and I believe I saw a very neat implementation later in Requiem and CC2 that is almost but not quite seamless.
 
I already said they're fake and explained exactly what you showed. They simply appear real because the sector movement is silent and the bottom of the bridge looks solid. You can't do that in vanilla.
You can have silent movement if you move the helper sector far enough away from the target, 1200 map units or more.
 
yeah, like the other guy said, they just dont teleport you to an arena, and they dont introduce enemies early, and its not nearly as "over the top" they're just about as difficult as any fight you'd see in the level. Which is a letdown.
Didn't they severely nerf Eternal's difficulty over the years? Not just the marauders, I remember replaying it recently and even the slayer gates were much easier than I remember. And the worse part is that it's really difficult to access the original launch version.
 
Ready to get a boner for bone land in the DLC?
as long as they don't go too hyper with the DLC like they did with eternal I think it'll be fine. TDA was easy but I'm not looking to complain lest we get something like buffed marauders again.
Didn't they severely nerf Eternal's difficulty over the years? Not just the marauders, I remember replaying it recently and even the slayer gates were much easier than I remember. And the worse part is that it's really difficult to access the original launch version.
Yeah, but it was mostly contained to the DLC, I don't think the base game was changed that much. There are some changelogs floating around somewhere.
 
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