Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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TL;DR of @Cleveland Rock 's post

I'm a horrible baker, so I tried making a plastic cake to delude my tween fanbase into thinking I'm making a real cake, but I fucked up even that.

This is clearly damage control on Alex's part. It's already crystal clear to him that the "game" is a lost cause, so he's trying to pull out without trying to appear to his fanbase like he's abandoning the "game". Instead he's stating that "oh it was always meant to be a v-slice" or "once Osana is implemented that's it". I am curious to see how well his fanbase takes to that pathetic excuse. He promised them a cake, yet he couldn't even deliver a plastic replica.
 
I've been out of the loop for months, yet I find it funny that Osana became literally the end goal lol.

This thread is pretty hard to catch-up, but it sounds like he wants a kickstarter to pay real devs to make his game based on w/e the fuck he has made up so far, is this correct? If so, what was his deal with TinyBuild years ago about, just publishing and nothing more? I vaguely recall him saying some people from their side would help him improve his game and 100% not what this Rocky fellow is claiming.

Sorry for being too lazy to read the last few years of posts since the tinybuild announcement.
 
I've been out of the loop for months, yet I find it funny that Osana became literally the end goal lol.

This thread is pretty hard to catch-up, but it sounds like he wants a kickstarter to pay real devs to make his game based on w/e the fuck he has made up so far, is this correct? If so, what was his deal with TinyBuild years ago about, just publishing and nothing more? I vaguely recall him saying some people from their side would help him improve his game and 100% not what this Rocky fellow is claiming.

Sorry for being too lazy to read the last few years of posts since the tinybuild announcement.
They had to end the partnership because Alex could not read "disagreed with" their code.
 
This VSlice thing is technically an admission that his code isn't workable anymore.
It never was, but at least he seems to realize it now.

As someone else explained quickly, a vertical slice is supposed to showcase all the different parts of a game. In the case of a FPS like call of duty, it would be a standard level, a level where you fly a plane and a video/qte. You typically don't want to make a vslice for a sandbox game as it's pretty difficult to cut the code into neat little pieces like that.

Anyway, what YS has isn't a vslice even if I was being very generous with the definition. Osana or not. It's a tech demo. A tech demo which makes it painfully obvious to anyone that the underlying tech ain't working properly and won't be able to scale with the 'features' for much longer.
 
I've been out of the loop for months, yet I find it funny that Osana became literally the end goal lol.

This thread is pretty hard to catch-up, but it sounds like he wants a kickstarter to pay real devs to make his game based on w/e the fuck he has made up so far, is this correct? If so, what was his deal with TinyBuild years ago about, just publishing and nothing more? I vaguely recall him saying some people from their side would help him improve his game and 100% not what this Rocky fellow is claiming.

Sorry for being too lazy to read the last few years of posts since the tinybuild announcement.

If you missed the ‘gremlins’ video go back and watch that, and know that the fallout of that made him burn something like 8k on buying a subreddit critical of Yandere simulator just so he could shut it down.

Other than that there’s really been nothing worth talking about.

e: rich text editing is broken on mobile, https://www.youtube.com/watch?v=dxa6FM9E1jI
 
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I feel like Yanderedev should just cancel the demo...just do stupid videos and send the builds to other youtubers and milk the money till it is dry. Wait that's basically what he's doing...
 
I really fucked up trying to explain things. Instead of getting you guys to understand the situation, I ended up making things more confusing. Instead of trying to go back and explain all the ways you misinterpreted what I said, I'm just going to ask you to ignore all of it. Don't treat me like an official source of information; just assume I have no idea what I'm talking about. Not only am I explaining myself poorly, but I'm also probably wrong about some things.

The biggest misunderstanding I caused is making people think he's going to quit. He will never quit. That's not me being optimistic, either. He knows it's bad for his health, and these have been the worst five years of his life, but despite all of that, he wouldn't quit even if I begged him.

I've also given people the impression that everything he's done over the past five years doesn't matter and every last bit of it is going in the trash. I worded myself terribly. But…

So the game was never a game at all, and that's why it's okay for it to suck. Gotcha.

Let's just go with that.
 
Don’t be so hard on yourself @Cleveland Rock. It’s not like he words things in the most direct and understandable manner. And if his announcements need someone to translate them back into plain English, then that—generally, with most people—means the original explanation was more fluff than substance.

That being said, I swore he said (in some video from last year I am too lazy to go dig up) that Isana being implemented meant that he was going to copy+paste all the other rivals in using the same script as Osana’s. I assumed the same applied in current day, with more fluffy words to ensure people should donate to his Kickstarter.

But I think we all are in agreement that calling it a “game” is generous..,
 
What I think Cleveland is trying to say is this:

Once he finishes Osana, he'll release a demo.
He'll use the demo as "proof that a final video game will be good", and he will run a Kickstarter campaign.
If the Kickstarter campaign rakes in enough money, he'll hire a team of professionals to work for him.
The team will toss out ALL the code and the assets, and rebuild ALL ten rivals from scratch. This team of professionals will finish the game for him.

I'm not sure what will happen if the Kickstarter campaign does not make enough money.
 
I really fucked up trying to explain things. Instead of getting you guys to understand the situation, I ended up making things more confusing. Instead of trying to go back and explain all the ways you misinterpreted what I said, I'm just going to ask you to ignore all of it. Don't treat me like an official source of information; just assume I have no idea what I'm talking about. Not only am I explaining myself poorly, but I'm also probably wrong about some things.

I'll just leave this here, Cleveland.

Where'd all that bravado go?
 
The team will toss out ALL the code and the assets, and rebuild ALL ten rivals from scratch. This team of professionals will finish the game for him.
I think that option is open, but I doubt they'd toss out everything. For example, when the new character models are made, they'll probably make sure the heads are the right size and shape for old hair models to be reused. There are an awful lot of them, after all.
But you make it sound like the developers would make the entire game while Dev does nothing but count his money. He wouldn't let anybody just take over like that. It's still his game. He'd just have a much lighter workload.

I don't want you to think "Cleveland Rock was right" if you misunderstand what I'm right about.

If I said something like, "I hate it when 12-year-olds join the Discord server," you might say, "Rock says there are 12-year-olds on the Discord server!" Then somebody else might say, "Rock says the server is full of 12-year-olds!" No. 12-year-olds get banned. I'm just saying I hate it when they join.
 
If so, what was his deal with TinyBuild years ago about, just publishing and nothing more? I vaguely recall him saying some people from their side would help him improve his game and 100% not what this Rocky fellow is claiming.
The plan was that Tinybuild would find someone to help Alex code.
Tinybuild did they part perfectly and found someone. But Alex does not have very advanced social skills, to say the least, and let's call it "disagreements" caused Alex and that anonymous dev part their ways, which in turn caused the deal with Tinybuild to be canceled.

I'm just thinking: since Alex has proven to be an insufferable project manager, why would any programmer worth his salt decide to join the project? Given that Alex won't raise enough money to make this a fully developed product (especially when starting from scratch), he brings to the table neither good money nor good management skills. Only the lowest of low would accept his offer, and too many cooks spoil the spaghetti.
 
Let's just go with that.
okay so you admit that the game shouldn't be supported because it purposely sucks, why would anyone care about a game that hasn't gotten better in 5 years.

If I said something like, "I hate it when 12-year-olds join the Discord server," you might say, "Rock says there are 12-year-olds on the Discord server!" Then somebody else might say, "Rock says the server is full of 12-year-olds!" No. 12-year-olds get banned. I'm just saying I hate it when they join.
weird because most people who like Yansim are under 13 or are around that age.
 
One other thing worth noting about his sub buyout is that his 'shutdown' of the sub involved nothing more than adding a really big floating div to the sub stylesheet that redirects you to his sub.

However, reddit's redesign doesn't support that sort of custom CSS so if you visit reddit without being logged in (or you're on mobile) you see the 'new' version and all of the dissent is still visible. He didn't even bother to scrub all of the critical posts or shut the sub itself down.
 
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One other thing worth noting about his sub buyout is that his 'shutdown' of the sub involved nothing more than adding a really big floating div to the sub stylesheet that redirects you to his sub.

However, reddit's redesign doesn't support that sort of custom CSS so if you visit reddit without being logged in (or you're on mobile) you see the 'new' version and all of the dissent is still visible. He didn't even bother to scrub all of the critical posts or shut the sub itself down.

Actually, that's not quite what happened. After buying the sub, he redirected his old sub to it, but he did forget to scrub many critical posts on it even after getting control.
 
What I think Cleveland is trying to say is this:

Once he finishes Osana, he'll release a demo.
He'll use the demo as "proof that a final video game will be good", and he will run a Kickstarter campaign.
If the Kickstarter campaign rakes in enough money, he'll hire a team of professionals to work for him.
The team will toss out ALL the code and the assets, and rebuild ALL ten rivals from scratch. This team of professionals will finish the game for him.

I'm not sure what will happen if the Kickstarter campaign does not make enough money.

YanDev basically wants money for a concept he "developed" because he was too incompetent to develop it himself.

What a jew.
 
New video: https://www.youtube.com/watch?v=fujuPvXBUVI

Mysterious Obstacle has been added (however, I don't think she's enabled in the public build). She's simply an almost unkillable bodyguard that follows Osana almost all the time and talks to her so you have eavesdrop on them. The method of how to dispose of her was not revealed, I guess Alex learned that spoiling the whole game before you even start a Kickstarter for it is not a wise marketing decision. And of course the Obstacle has some shitty backstory, because why not.

Animations in the video were shit, but I guess they were one-offs just for the video.
 
New video: https://www.youtube.com/watch?v=fujuPvXBUVI

Mysterious Obstacle has been added (however, I don't think she's enabled in the public build). She's simply an almost unkillable bodyguard that follows Osana almost all the time and talks to her so you have eavesdrop on them. The method of how to dispose of her was not revealed, I guess Alex learned that spoiling the whole game before you even start a Kickstarter for it is not a wise marketing decision. And of course the Obstacle has some shitty backstory, because why not.

Animations in the video were shit, but I guess they were one-offs just for the video.
Also, a new wordpress update: https://yanderedev.wordpress.com/20...entity-of-the-mysterious-obstacle/#more-12065

“Are you finished working on Raibaru?”
Nope! The point of the video was to reveal the nature of the Mysterious Obstacle and justify her existence from a game design perspective. The point of this video was not to announce the completion of the MO. The good news is that very little work remains to be done; at this point, I only need to implement a handful of miscellaneous conversations between Raibaru and Osana. The MO will reach 100% completion very soon, probably within the next 2 weeks.

“When will you release a build containing Raibaru?”
I’m sorry if this disappoints you, but I won’t release a build containing Raibaru until Osana is finished. As a game mechanic, Raibaru’s existence only has meaning if Osana is present. If Osana is not present, there is no reason for Raibaru to be accessible in the debug sandbox. They are a co-dependent pair; there’s no reason to implement one without the other. In short, you’ll have to wait several months to actually encounter Raibaru in-game.
Yes, you can probably modify the game’s code in order to spawn Raibaru, but if you do this, the Raibaru that you spawn will probably not be an accurate representation of the final Raibaru. If you manage to spawn Raibaru and figure out a way to eliminate her while she’s still a work-in-progress, whatever method you used may be ineffective on the final Raibaru.

“How much more work needs to be done on Osana?”
I’m hesitant to provide a specific percentage or bullet-point list, since it’s possible that I’ll forget about something and remember it next week. At this point in time, the tasks that jump to mind are:
  • Finishing work on Raibaru
  • Implementing Osana’s suitor
  • Implementing Osana’s “Befriend or Betray” side-quest
  • Making sure that none of her pre-existing events have broken since the last time I worked on her
  • Testing absolutely every elimination method and fixing all bugs / exploits / game design flaws that I encounter
Wow – it’s really not a large number of tasks, when I think about it! I’ll update this bullet-point list in the near future if I suddenly remember something important that I forgot about.
There are also a few other questions I’d like to answer pre-emptively. Please click “Continue Reading” to see!

“Is there a new build today?”
I’m sorry, but no. All of the work I’ve been doing recently has been related to Osana, the Mysterious Obstacle, or spoiler-related stuff that I can’t show you. Whenever I export a new build of the game, I disable a lot of stuff from being visible or accessible; all of the stuff I’ve been working on lately falls into that category. Even though I’ve been very busy, I don’t actually have a new build for you today.

“When will you release a new build?”
While I was in the “Pre-Osana Checklist” phase of the game’s development, my focus was on frequently implementing important game mechanics and releasing new builds as regularly as possible. Now that I am in the “Working on Osana” phase of the game’s development, it means that I’m spending all of my time working on stuff that I can’t share with you.
It’s possible that we have left the stage of the game’s development where you can expect me to regularly release new builds with cool features, since the game is nearly feature-complete at this point in time, and now my focus is on Osana. I still intend to release at least one video per month, but it’s hard to say exactly what those videos will be about, since from here on, almost all the work I’ll be doing is spoiler territory.

The next build will be released whenever I’ve compiled at least 10 bug fixes, or 10 additions/changes to the game that are unrelated to Osana.
 
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