Escape from Tarkov - something something insert Russian memes here

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No thread, update .12 rolled out recently. Which is a big change, tons of new gear, new map, new trader, and hide outs finally. Figured it would be a good time to make a new thread.

 
It's a fun game but suffers from poor map design, an awful quest system, atrocious spawns, terrible AI, a really godawful grind, extremely punishing and unforgiving to new players and is extremely feast or famine.

If anyone doesn't know it's a PvP/PvE game that's extremely realistic. You bring gear, mod guns and hunt for loot. The catch is that if you die, you lose all your gear. You can insure things, but a player can take all your shit. This makes for tense gameplay. The TTK is extremely fast and if you aren't armored enough you will barely have time to react.

If you like super hardcore games you'll like it. Its incredibly intense when you are trying to get out of a map with good loot. The game probably has the deepest weapon customization system out there. Even though a lot of the times you will feel like you put on the best gear, snuck carefully and then just got head shot by a terminator AI (they cheat and use hitscan sometimes and see through bushes and basically lock on to you). Theres also the problem of player spawns being clumped together, player Enemies (scavs, you can play as the enemy in this game) loading on top of you. Let's not even talk about the NPC bosses which blatantly cheat.

The designer said he wants to make it less and less fun and is prone to fucking stupid decisions like making keys have durability so they 'break'. Its billed as a noob can kill a late game player, but a lot of the time you are shooting bullet sponges since the ammo for newbs is basically rubber bullets. With the exception of a Mosin which basically blows holes in people if you can hit them with it.

For me, I feel theres a lot of wasted potential. Too much grind, too much bad map and loot design and inevitably everyone spends more time getting ready to play and kitting out than actually playing.

For example, five minutes gearing up, five minutes loading a map, one minute before you are gunned down and kicked back to the main menu, forced to heal between raids as if your character could survive their brains getting blown out from a sniper rifle.
 
It's a fun game but suffers from poor map design, an awful quest system, atrocious spawns, terrible AI, a really godawful grind, extremely punishing and unforgiving to new players and is extremely feast or famine.

If anyone doesn't know it's a PvP/PvE game that's extremely realistic. You bring gear, mod guns and hunt for loot. The catch is that if you die, you lose all your gear. You can insure things, but a player can take all your shit. This makes for tense gameplay. The TTK is extremely fast and if you aren't armored enough you will barely have time to react.

If you like super hardcore games you'll like it. Its incredibly intense when you are trying to get out of a map with good loot. The game probably has the deepest weapon customization system out there. Even though a lot of the times you will feel like you put on the best gear, snuck carefully and then just got head shot by a terminator AI (they cheat and use hitscan sometimes and see through bushes and basically lock on to you). Theres also the problem of player spawns being clumped together, player Enemies (scavs, you can play as the enemy in this game) loading on top of you. Let's not even talk about the NPC bosses which blatantly cheat.

The designer said he wants to make it less and less fun and is prone to fucking stupid decisions like making keys have durability so they 'break'. Its billed as a noob can kill a late game player, but a lot of the time you are shooting bullet sponges since the ammo for newbs is basically rubber bullets. With the exception of a Mosin which basically blows holes in people if you can hit them with it.

For me, I feel theres a lot of wasted potential. Too much grind, too much bad map and loot design and inevitably everyone spends more time getting ready to play and kitting out than actually playing.

For example, five minutes gearing up, five minutes loading a map, one minute before you are gunned down and kicked back to the main menu, forced to heal between raids as if your character could survive their brains getting blown out from a sniper rifle.

Do you know if it's better or worse than DayZ? I've never played either, but it kind of sounds like it's playing off the same idea (extremely high-stakes survival).
 
Do you know if it's better or worse than DayZ? I've never played either, but it kind of sounds like it's playing off the same idea (extremely high-stakes survival).

Superior to DayZ in that there is some persistence, you have an off game inventory. Most of the guns you either buy from vendors, find in game in obvious weapon boxes or take off your kills of PCs and NPCs.

With the addition of a hideout you can craft some stuff and there's a way to increase your stash size. You don't lose everything when you die, just what you had on you. And if you purchase insurance, you have a chance of getting it back so long as no one takes it. You can also ID incredibly unpopular and cheap guns and take them with you and load them with lethal ammo. Chances are you'll get your gun back and have a chance about murdering people.

You also have a secure container where you can stash your meds, ammo, keys and valuables you find in raid that can't be looted from you.

The players you find will be anything from guys running naked to fill their secure containers, dudes with Mosins looking to blow holes in geared players to SEAL team 6 groups who seem immortal no matter how many rounds you hit them with because they have the best armor and just one tap you because they have the best ammo in the game. Its impossible to tell what you are going to get.

Theres also what is called scav mode. Basically you get to blend in as an AI scavenger to work with the AI to kill PCs. The problem with Scav mode is that the majority of other player scavs will just kill you, defeating the point. If this does happen, all AI scavs aggro to that player, but player scav vs. Player scav is still annoying. The thing is its basically once you ID another player scav when you are one, you just murder them. Because with no VOIP it is impossible to coordinate and you can't really gauge if a guy is going to merk you or not. So nobody likes other player scavs.

Another thing about Tarkov, its ALL about the ammo. Think a gun is a pea shooter? Switch ammo types and watch men melt. Ammo is the be all end all on tarkov and can convert a useless lever shotgun into something very lethal. The problem is this sort of ammo is locked behind late game traders and you won't be using these guns.

Tarkov has a huge problem with progression and IMO it listens to streamers way too much so that progression is VERY skewed to late game.
 
Tarkov has a huge problem with progression and IMO it listens to streamers way too much so that progression is VERY skewed to late game.
TBH this is my biggest issue with the game. What the game does right, it does really right. But it feels like the game is a very rich get richer system.
 
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This is a game I liked watching on Twitch but I think will die after release. They're going to stop doing global wipes and that means the economy will be permanently flooded with endgame gear and make all the progression pointless.

It's also unfortunate and surprising that the game is built for CS-style spray battles despite being a hardcore shooter. The map design, movement, armour and ballistics makes pistols, shotguns and especially sniper rifles useless compared to any assault rifle. When I first heard of it I was expecting a lot of slower, DayZ-style sniper battles, but it's totally the inverse.
 
This is a game I liked watching on Twitch but I think will die after release. They're going to stop doing global wipes and that means the economy will be permanently flooded with endgame gear and make all the progression pointless.

It's also unfortunate and surprising that the game is built for CS-style spray battles despite being a hardcore shooter. The map design, movement, armour and ballistics makes pistols, shotguns and especially sniper rifles useless compared to any assault rifle. When I first heard of it I was expecting a lot of slower, DayZ-style sniper battles, but it's totally the inverse.

Pretty much. Shotguns, SMGs and Pistols are basically utterly useless with the exception of the FN-57 pistol which fires a highly damaging round. The major problem is that these three categories are as expensive as assault rifles at times if you want them to compete if you buy the higher priced ammo. You can also spend 50k on a Mosin with a scope and get the same high damage as a 80-90k sniper rifle if you're accurate enough.

The real reason these three gun categories aren't viable, and to a lesser extent sniper rifles, are because they're too expensive compared to guns that out preform them, the ammo that makes these guns decent comes far too late in the progression tree to be useful (shotguns are especially suffering as they're locked behind Jaeger, one of the worst traders in the entire game. He locks low level stuff at level 15, when basically its useless, and all his quests are fucking rètarded. 'Headshot PMCs with tremor', 'Kill 5 Scavs on the worst map in the entire game without healing once', 'Give me three ridiculously expensive tradables for little reward'.) I cannot emphasize just how fucking terrible Jaeger is compared to the others. It also displays the incompetence of the devs by making him a high level trader by giving him low level shit.

The Devs also have a massive problem with not reverting incompetence. They gave one of the most useful keys in the game, that's basically utility and a necessity to play on the map Factory (which is a miserable fucking experience, because its one exit without the key is entirely always camped), uses. Without making it more common. Look, keys can last for fucking decades. Some keys have survived 50+ years. Don't give me this bullshit that keys have uses. They couldn't admit that this change was fucking idiotic and made a 'trade' to 'repair' your key, which again, is fucking stupid. You can repair keys by bending them. Them breaking is exceedingly rare. (Not to mention a keychain in this game is 560k in this game, which is a substantial amount. Literally a bent paperclip can serve as a keychain).

Tarkov is getting to be hardcore for the sake of being hardcore, and it is going to kill the game. It is willing to 'compromise' in some areas but not others, much to the hypocrisy of developers. The quests are abundantly fucking stupid, with some quests costing more to complete than you get out of them (plant multiple 9 gold chains in 9 locations. 9 gold chains costs 270k. The reward totals about only 140k). This also doesn't help poorer players with the game. Locking ammo behind grindy quests, again, does not help casual players. While the game is a hardcore shooter, you need bodies in servers.

Without resets, I just don't know how this game will work. But you can't constantly keep resetting progress. The game desperately needs more modes, VOIP and the PMC factions to actually mean something instead of basically being a cosmetic skin (if PMCs from the same faction are just going to blast each other, why even bother having them) but the developers wanting it to be super hardcore is only holding it back. This is the trend with most hardcore games. The emphasis becomes satisfying the most bitchy, cunty players. People who play hardcore games are some of the bitchiest, nagging cunts I've ever seen in gaming. They cannot shut the fuck up with bad design decisions, God help you if you visit this game's reddit and tell these faggots to shut the fuck up with their whining.

Even the developer doesn't want it to be 'fun'. But lets face it, Nikita is a fucktarded idiot. The fucking dolt took FOREVER to simply pay for an anti-cheat system. The first thing he should have done was pay for one, because in a game as unforgiving as this, you CANNOT afford cheaters. Also the latency and lag before was fucking atrocious. Its still not the greatest, especially when its raining (their servers cannot handle it).

I think unless they take steps to improve spawning, map design, quests overall (they're all terrible and badly balanced. The rewards are generally shit) and progression, the game is going to be unappealing. And favoring hardcore grindy bullshit will kill the game. If they're also going to nerf the secure container (the one thing that makes dying palatable to 90% of the playerbase. The 10% calling for the nerf are mostly faggot hardcore whiners and streamers who play the game for a living and are so good at it, they no longer need to use it), that will 100% kill the game. I know I've told my friends who play the game if they nerf the container, I'm probably done with the game. I enjoy the tension, but a lot of bullshit changes, the absolute stupidity of the developers and their reliance on bad streamers and hardcore faggot whiners for design input is only making this more tedious.

Someone should basically steal the weapon modding system and give it to a better game.

TBH this is my biggest issue with the game. What the game does right, it does really right. But it feels like the game is a very rich get richer system.

Very much this. If you've got enough money to make a booze distillery and a bitcoin farm in your hideout, you only make more and more money. A lot of so-called 'Hatchet Runners' (Dropping in without a gun), are experienced players that know maps and loot locations by heart and simply race for them. Inexperienced players try doing a Scav run every 20 minutes (which is hampered by player scavs basically killing each other because there's no penalty to doing so, defeating the purpose of the scav run). I've basically given up on letting player scavs live.

Basically the whole entire game is team deathmatch if you have friends or solo deathmatch if you don't. They're extremely reluctant to add a 'karma' system and player 'factions' serve absolutely no point except for a cosmetic difference. Personally, I don't even know why PMC factions even exist as they're utterly pointless unless you need to kill specific PMCs for quests. (Good luck with finding the Russian PMC faction players. There's about 3x as many US faction players as Bear Ones).
 
Personally, I don't even know why PMC factions even exist as they're utterly pointless unless you need to kill specific PMCs for quests. (Good luck with finding the Russian PMC faction players. There's about 3x as many US faction players as Bear Ones).
That is specifically why I chose to be Bear ever time there is a wipe. It makes that quest so much easier. They do claim that down the line they will add faction specific skill sets, but I will believe it when I see it.
 
I'm bad at the game, I still jump in surprise when I'm shot at or gun shots are nearby (like wtf?) and I don't know any of the good loot spawns.

It's fun, wish I could get my friends to group up more often.
 
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So another patch just dropped today and has some of the most idiotic fucking changes I've ever seen.


Special optical devices, helmets and helmet mounts can no longer be placed in secured containers. If you’ve had your devices inside a secured container, it will return through in-game message system after the update

Sun coming up? No longer need your NVGs? Well, hope you don't die or nobody finds them in the bush! Surrounded, about to die? Well, kiss your 300k scope goodbye because you can't put it in a container!

Added a limit on the amount of money that you can carry in the inventory of the character (no such limits in stash) - 150,000 rubles, 1000 dollars, 1000 euros (limits can be changed for balancing purposes)

Have a large group of bullshit scavs you killed with tons of cash? lol, can't pick it up now! Why? Because we're fucking retarded. Everyone knows small stacks of cash are gigantic and can't be carried.

If your character died without an equipped firearm (any kind of), then after the raid he will recover only 1% of health, not 30%

If you left the raid prematurely (through disconnect), then in the main menu you will recover only 1% of health, not 30%

If you entered the raid in a group and you were killed by a member of your group, then in the main menu you will recover only 1% of health, not 30%

If you kill yourself in a raid, then in the main menu you will recover only 1% of health, not 30%


Every single one of these punishes 99% of players for 1% of the player base. Fuck up a grenade throw? Spend more money outside of raid. The guy who is grinding skills with his max hideout, med center and info center? He'll just scav run constantly while healing quickly.

A game where the TTK is infinitesimally low? 140 health doesn't matter to 3 health. They may as well be identical. People who hatchet run don't care. Oh, and want to hide your weapon if you're going to die? We're going to punish you for that. Have a group in this insanely hard game where you can easily mis-ID people? We're going to punish you for that.

I honestly can no longer recommend this game to people. The direction they're going is entirely wrong, they're too fucking stupid to change course and its going to end up with a vacant DayZ-level of population or populated entirely by people who only play this and nothing else. I have the most expensive edition, but I got my money's worth. To others, don't buy this game. I see the direction: hardcore over sense, no quality of life changes, only making a difficult grind harder.
 
What would it take for BSG games to fix the game do yah think? I honestly think they should have more PVE raids/maps for lower end players to learn and grow in, and have higher end late game stuff be in more PVP shit so it isn't as much a system of super players dunking on level 3s. But I don't think they do it for the very reason of angering the streamer/hardcore autists.

Also pretty much everything about the streamers/turbo autists being insane and unreachable is true. I am just verifying it for the others in the thread tbh. There is nothing like having access to only level 1 traders and getting dunked on by late game players because you don't have access to any kinda magnified optic in a reasonable manner or price. Especially when you need to do raids on maps where its a very sniping heavy map like Woods.
 
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Can NPCs still see you through walls and shit? When I tried the game a year or so ago the AI seemed completely broken
 
What would it take for BSG games to fix the game do yah think? I honestly think they should have more PVE raids/maps for lower end players to learn and grow in, and have higher end late game stuff be in more PVP shit so it isn't as much a system of super players dunking on level 3s. But I don't think they do it for the very reason of angering the streamer/hardcore autists.

Also pretty much everything about the streamers/turbo autists being insane and unreachable is true. I am just verifying it for the others in the thread tbh. There is nothing like having access to only level 1 traders and getting dunked on by late game players because you don't have access to any kinda magnified optic in a reasonable manner or price. Especially when you need to do raids on maps where its a very sniping heavy map like Woods.

BSG is incompetent, honestly. The changes they've made in general have constantly gone in the wrong direction. The length of time it took them to finally admit to just purchase Battle Eye instead of trying to do their own fucktarded anti-cheat system speaks volumes of how pigheaded and incompetent they are. I mean, it literally took the game nearly dying for them to do this, so I don't have any confidence they can course correct.

Putting uses on one of the most needed keys in the game shows how out of touch they are as well and 'repairing' it using the absolute worst trader in the game with a pointless shit trade doesn't speak volumes in their ability to mitigate disaster. BSG actually believe once all the maps are done you'll go through them like some fucking idiotic open world. In a game where TTK is literally 1 to 2 milliseconds and oftentimes you'll basically die without really knowing where from (and the game provides very little to learn from it unless you're capturing your raids with software). Also the amount of information the game provides you for how you do is almost inconsequential unless you're fighting one or two people. The game is very much dry information wise, on nearly everything. Which is another problem. Like the game doesn't even tell you how much damage a bullet does or what level armor it penetrates or how much armor damage it does, I have to go to a fucking wiki for that, which is inexcusable.

Different game modes with different objectives would make the game exceedingly better. But they're only committed to the boring 'raid' mode and their fucktarded 'open world' idea, which will fail massively. Like them and the deluded player base actually thinks this is a good idea and are trying to balance around it, without understanding the average raid survival is probably around 25% or less for most, meaning again, they're trying to do something only around 1% of people will achieve.

I cannot tell you how terrible they are. Instead of a decent solution like adding Scavs at high loot areas, they simply break the game over people trying to play it or basically recover items from insurance. I guarantee you the next step is the players whining that PMCs they kill are hiding all their gear in the terrain so add white outlines to everything you can pick up. The hardcore PVP players in this game are some of the whiniest losers I've ever seen.

Woods and Reserve maps in general are trash. Reserve is a snipe fest, with the majority of players teaming up on roofs to snipe anyone running around. The exits are overly complicated and in a map with the best loot, only really wealthy or skilled players stand to benefit. It is basically good for player scavs, rich players and players good at PVP. Woods is unironically the absolute worst map in the game. 90% open with little loot, basically a snipe fest. Every quest done there is a miserable fucking affair in which the company can't design quests.

The streamers and autistic fucks need to be dumped, but Nikita, the head dev, wants the game to be 'unfun'.

I can't stress enough how imbalanced end game players are to new players. Good 9x19 ammo and 5.56 NATO are only available at Peackeeper Loyalty Level 3 out of 4. Which is basically level 25+ in the game, which you're not going to get up to unless you're EOD or devote your life to it. The best 5.56 ammo is hidden behind one of the dumbest, grindiest quests in the game. Ammo and unlocks in general should not be behind grindy quests. Also the best secure container, comes after doing every quest in the game, which basically means you no longer really need it. Not to mention they'll probably continue nerfing the secure container. The money thing is also hilarious, as while I've personally never left a raid with that amount, if you're killing tons of Scavs, you can easily get that amount, especially on raiders.

For me, here's how I would fix it:
  1. Remove out of raid healing. If this game is hardcore, then if I'm shot in the face, I'm dead. Why am I healing out of raid? Pointless and only punishes unskilled players. The game punishes unskilled players enough. It does not need more of it. It does NOT NEED more downtime between raids. Its fucking insane.
  2. Remove the entirety of this patch. Its entirely in the wrong direction.
  3. Make the pistol slot always come back in insurance even if looted. This encourages people to use pistols and mod them, when pistols are basically useless excepting for quests or for when people decide to use them for their own fun and challenge. It also stops the bitching on hatchetlings.
  4. More game mode variety.
  5. Scavs can't headshot and have reduced damage. Scav bosses do full damage and can headshot. This is the only difference between a boss and a regular Scav.
  6. If you kill another Scav and you are one, all Scavs on the map hunt you. They will aggro you and track you, taking priority. Having no penalty for Scav vs. Scav is idiotic, since NPC Scavs won't shoot each other. Either do that or its a permanent Scav war on every map.
  7. Rework Jaeger and all quests. The majority of them in general are utterly garbage. Jaeger's are complete trash. What equates to achievements should not be quests. The Tarkov Reddit has banned memes (yes, shocker, hardcore autists can't take people mocking what amounts to their lives) but some of the funniest ones were ripping Jaeger's idiotic quests a new asshole, like 'Kill six PMCs with one eye closed using Pistols on a display computer at Best Buy'. This includes making quests worth it to do and not actually cost you money to progress.
  8. Rework the game to balance to what it is now, NOT what you think it will be. This is one of the only games I've ever played that's balanced 'Oh, this'll be implemented in the future'. No. Balance around what it is at the moment.
  9. Make Labs PvE only and put end game loot that you can only get there, not reserve. Keep Reserve as is for streamers and autistics. You can go to labs, fight raiders with a group or solo without worrying about expensive spawns being rushed. Its only accessible with a 200k+ item that is rare, along with multiple expensive keys. Keep it that way. Have one map where people can breathe a bit and not fight PMCs if they don't want to.
  10. Rework or remove woods.

Can NPCs still see you through walls and shit? When I tried the game a year or so ago the AI seemed completely broken

AI can still hear you and hordes you like they're zombies and basically stick on you even if you displace. Me and my friend were playing on Interchange, they literally would not stop coming. I got sniped by a PMC and killed 4, he killed the PMC and killed 8 Scavs and just died to Scavs because they wouldn't stop. And this is the stairs by the escalators, basically the entrance to a store, it started 2 minutes into the map and would not stop. The AI is still very much broken as its too hitscan still. They will either be terminators or incompetent. There is no middle ground.

Also all the Scav bosses are broken and instakill machines. Most people can only beat them by cheesing them. Its really pathetic. At this point, they need to be loot pinatas until the devs work out a decent AI. I just say make them incapable of headshots or insta-blacking limbs. Reduce damage on them. But they're stupid slavic faggots who don't understand how to design a game.
 
Putting uses on one of the most needed keys in the game shows how out of touch they are as well and 'repairing' it using the absolute worst trader in the game with a pointless shit trade doesn't speak volumes in their ability to mitigate disaster. BSG actually believe once all the maps are done you'll go through them like some fucking idiotic open world. In a game where TTK is literally 1 to 2 milliseconds and oftentimes you'll basically die without really knowing where from (and the game provides very little to learn from it unless you're capturing your raids with software). Also the amount of information the game provides you for how you do is almost inconsequential unless you're fighting one or two people. The game is very much dry information wise, on nearly everything. Which is another problem. Like the game doesn't even tell you how much damage a bullet does or what level armor it penetrates or how much armor damage it does, I have to go to a fucking wiki for that, which is inexcusable.

IIRC there was talk of adding a kill cam or something but the streamers got mad at the idea and complained about it. As to your argument about the game being balanced for the turbo autists/streamer, I think its more of a push to get people to by the EoD edition. A pay to not grind system. Because I can say as someone with the $44 version it sucks having access to such a small stash space especially when you can't get access to boxes yet.

I also get the vibe that you are super mad at the game and the devs. Which I don't even blame you for, I really get the feeling that the game has potential and can be so much more then what it actually is. Like I said what they do right they really do right. Its just fucking everything else. Got any more stories n shit you wanna rant about? Its actually really cathartic reading it.

The AI is still very much broken as its too hitscan still. They will either be terminators or incompetent. There is no middle ground.

Also this is a super big issue too. Especially since a good chunk of early game quests are just grind kill scavs, when you have no access to good armor or guns. Like I am stuck on the early kill 15 scavs on woods quest cuz I don't have access to cheap optics, and all the scav bosses have the high tier shit and can aimbot you.
 
At least they're no longer trying to fuck over Youtubers like they were last year so there's that. You have to love a developer who has to DMCA strike a channel into the ground. After that there was no way I was going to support the developers even though I was looking forward to playing this game since I saw it back in 2015.
 
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IIRC there was talk of adding a kill cam or something but the streamers got mad at the idea and complained about it. As to your argument about the game being balanced for the turbo autists/streamer, I think its more of a push to get people to by the EoD edition. A pay to not grind system. Because I can say as someone with the $44 version it sucks having access to such a small stash space especially when you can't get access to boxes yet.

I also get the vibe that you are super mad at the game and the devs. Which I don't even blame you for, I really get the feeling that the game has potential and can be so much more then what it actually is. Like I said what they do right they really do right. Its just fucking everything else. Got any more stories n shit you wanna rant about? Its actually really cathartic reading it.



Also this is a super big issue too. Especially since a good chunk of early game quests are just grind kill scavs, when you have no access to good armor or guns. Like I am stuck on the early kill 15 scavs on woods quest cuz I don't have access to cheap optics, and all the scav bosses have the high tier shit and can aimbot you.

I don't mind not having it, a lot of games don't, but there's just a dearth of information in terms of the game as well which only adds to the annoyance.

I'm more pissed for a couple of reasons:

  1. Its got more potential than it has any right to have. So it seeing squander what little it has is infuriating.
  2. I don't abide idiots. And this game has a lot of them. Most notably streamers, who are dumbfuck tards 80-90% of the time and are contemptible to begin with. The autists have also ruined lots of games before and they need to be ignored
  3. The weapon customization system needs to be stolen and put into a better game. The fact that the game is getting worse over time means it won't be adopted because the devs are allergic to money.
  4. The game is already frustrating. Dumb shit compounding a frustrating game leads to more frustration. They also don't listen to the majority. Nearly everyone, even on the shitty reddit, is complaining about this idiotic patch. Because they have streamers they consult with instead of the player base.
Oh, the cost of stash sizes increasing is most certainly to force people to upgrade. The millions it costs to do so are absolutely insane. Like what is it, 8 million or something crazy to get to the EoD size? Its gotten to the point a lot of players have just upgraded to the EoD version because the stash upgrades are just way too grindy and don't provide enough. Too much time spent playing inventory tetris.

I do have the EoD version because I don't think I could play this game otherwise. Its too much of a grind for what is out there. Even with EoD, its still a pain in the ass. I feel for everyone with a standard edition, because the game is NOT balanced around anyone not paying for the most expensive version. Especially regarding Jaeger. People say its skill based, but its very much luck based and weighted towards end game. Also high rate of fire weapons, though sniping is becoming a lot more common as people are getting towards end game and they added more rifles that are good at sniping. Good luck trying to ID where you get shot from, a task that's tough already.

Also for those in this thread, there is NO matchmaking, so level 5 PMCs will get tossed into level 40, class 5 armor motherfuckers with AP tracer round loaded M4s with scopes that can see across the map. They have a limited number of servers which has always been a problem, so you'll always get tossed in one regardless, sometimes late with shit spawns. It also has no VOIP and no incentive to cooperate, so even low level, low geared players will be killed. Basically, unless you're on a team in a discord, everyone is hostile. This patch is especially hostile to poorer players, since everything in it harms them, not the richer players in squads.

I typically don't play solo anymore because I just don't enjoy it anymore alone. In fact, most people tend to run groups. 2-3 are most common. So no matchmaking, no in game communication, no way to organize in game...you best have friends who play or try and join a discord.

Oh god, that Woods quest. I almost stop playing after every wipe when I hit that quest. The woods is a terrible map to begin with. Your best bet is literally going in with a mosin and a Scav Vest and that's it. Because nearly everyone on that map is going to be running with weapons that will destroy anything not level 4 or less, which you can't buy. My recommendation is to avoid the lumber yard entirely where that Scav boss is, because he's universally regarded as the worst boss in the game because he's basically an aimbot in a gigantic open space that can snipe 2 pixels of your head and see through foliage. The woods is even more trash because Scavs can see through bushes. So you have to keep that in mind too. Your best bet is to to to the ruined house with the wood fence, where a ton of scavs spawn and chip away at it. Nobody is going to take a basic mosin so just insure it. I'd say even just do a Toz, but you can't buy the good slugs because (shocker) they're locked behind fucking Jaeger. You can't even get a stock for the Toz because of Jaeger. He really is the worst trader in the entire game with the worst quests.

As for more complaints, I'm fucking sick of customs lately. Its another poorly designed map that funnels people into constant firefights. I once got into 4 different firefights with PMCs because it was just a constant funnel before I just ended up dead. I guess another thing is that since its 'hardcore', basic quality of life improvements like a fucking compass is something you'll have to purchase and lose every time you die, and you'll have to check with a button instead of being on the HUD. Also for those in the thread, the game does have maps, but hilariously you have to take them with you and in general they're utterly useless as they don't tell you where you are on it. So they're basically pointless and most people who play either know the maps or have a user created one pulled up.

One last bitch is them removing the keytool from free items or New Years gift as the game's key system is fucking idiotic to begin with and a fucking keyring is a rare item. Which makes everything in this fucktarded hardcore game excuses. So yeah. That's hysterical.

EDIT:
Late correction, the keybar was added as a Twitch drop, meaning they're going the route of Warframe and other games. Tarkov has quite a ways to go before hitting mainstream honestly.
 
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You now have to grind a 100 Killa kills for a quest/unlock. 10 / 10

LOL the fucking reward is 100k (fucking useless. You will probably spend in the realm of over 5 million killing him 100 times) and a track suit.

Why don't they just introduce achievements and have this at the start of the game instead of an idiotic quest. The devs of this game are stupid as fuck, I swear.
 
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The developer decisions are pretty baffling, like them adding sniper scavs to Customs, a map that is already unforgiving for new players who are forced to go there for almost all of the early game quests.

And yeah the rewards for the quests make no sense. For example one of the mechanic ones is to give him 7 graphics which are worth 300k each and in return all you get 300 euros and a glock.
 
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