Unpopular Opinions about Video Games

Costco was selling 600 dollar PS5 bundles that came with an extra controller and Spiderman.

If Costco is able to get large quantities of the system already, those bullshit stories of a shortage being a thing until April are bogus.

However Gamestop sold through their entire stock of $700 Ps5 bundles, $800 Ps5 Bundles, and $900 PS5 bundles. Many people certainly can afford dropping $1000 on a system during launch. So They're right on the new raised prices for $70 games, they're charging it because people will pay it.
 
On the subject of open worlds, I like them when they're small and digestible, both because it's far less tedious to get from place to place and because it allows the developers to create a more detailed locale.

Yakuza's an excellent example I think. Kamurocho's a lot smaller than your average GTA map, but it more than makes up for it in personality. It feels a lot more like a living, breathing place. And I like the fact it only takes a couple minutes to get from one end of the map to the other; it makes me want to explore the city because the time to travel isn't so high.

It's also the same reason I love GTA: Vice City. There are two islands, but the islands aren't terribly big so getting from one mission to the next doesn't eat up a lot of time. Plus it means I can more easily soak in the neon 80s atmosphere. Meanwhile in San Andreas the missions are spread across the map and it takes fucking forever (I hated doing OG Loc and Toreno's missions partially because it took so goddamn long to get to where they were, with OG Loc needing you to be there at specific times).
 
On the subject of open worlds, I like them when they're small and digestible, both because it's far less tedious to get from place to place and because it allows the developers to create a more detailed locale.

Yakuza's an excellent example I think. Kamurocho's a lot smaller than your average GTA map, but it more than makes up for it in personality. It feels a lot more like a living, breathing place. And I like the fact it only takes a couple minutes to get from one end of the map to the other; it makes me want to explore the city because the time to travel isn't so high.

It's also the same reason I love GTA: Vice City. There are two islands, but the islands aren't terribly big so getting from one mission to the next doesn't eat up a lot of time. Plus it means I can more easily soak in the neon 80s atmosphere. Meanwhile in San Andreas the missions are spread across the map and it takes fucking forever (I hated doing OG Loc and Toreno's missions partially because it took so goddamn long to get to where they were, with OG Loc needing you to be there at specific times).
THIS!

Bigger isn't always better.

Assassin's Creed Origins for instance. The biggest open world Ubisoft created so far. Okay, most of the world looks the same.

What's there to do with that world besides collect stuff?
 
The Pokemon games directed by Masuda are better than the ones directed by Tajiri. Not sure if this is an unpopular opinion but it seems that way.
 
Unfortunately devs treat the open world genre like it’s an MMO. It’s worse that actually, they treat it like it’s a single player MMO. I understand that content is king in these types of games but having a thousand interchangeable missions and making the player waste time getting from point A to B isn’t content, it might be for the type of troglodyte who “plays” MMOs but for the rest of us it isn’t.

It wouldn’t be that bad if this content was regulated to the simplest or shortest side missions but it isn’t, it’s the meat & patios of these games. I can’t count the amount of time I've wasted driving around some finely crafted theme park listening to some wanker prattle on about some bullshit that I don’t care about because it’s all meaningless shit designed to obfuscate the fact that I’m going virtual bowling with my virtual cousin in a game about being the richest, baddest mother fucker in the criminal underworld. At least an MMO is honest about the fact that I’m being asked to collect 50 bear asses despite being the saviour of the world.

Shenmue, Yakuza and Bully are games that got the open world genre right. And even then there is a lot of time wasting in these games, perhaps more than AC or GTA, but it doesn't feel as egregious for some reason. Maybe it’s to do with the reward system?
 
Shenmue, Yakuza and Bully are games that got the open world genre right. And even then there is a lot of time wasting in these games, perhaps more than AC or GTA, but it doesn't feel as egregious for some reason. Maybe it’s to do with the reward system?
I can't speak for the other two games, but the nice thing about Yakuza's side content is that it feels wholly unique from the main game. Very rarely do you do karaoke, bowling, darts, billiards etc in the main game and these minigames are fun. It helps serve as a palate cleanser from the story, which can often get pretty dark and it's not as if the game is actively forcing you to do the side stuff. The rewards system is part of it, but there's also the fact that you can do it at your own leisure. And with how small the game world is, it's not as if you're going out of your way to do the time wasting activities when at any point you could just turn around and continue doing the main game. I feel more inclined to spontaneously do side stuff in Yakuza than I am with any other open world game because of it.

Some of it can get overmuch, like the real estate sidequest in 0 that literally requires you to wait, but even then it's not as if it's required to beat the main game.
 
Some of it can get overmuch, like the real estate sidequest in 0 that literally requires you to wait, but even then it's not as if it's required to beat the main game.
I think Real Estate was made deliberately boring to encourage you to check out some other side content while you're waiting, which is a fair trade-off considering how much money it gives you for doing nothing. I found the hunting missions in Yakuza 5 more tedious, because it took about 10 15-minute tutorial missions for the map to actually open up.
 
  • Agree
Reactions: JuanButNotForgotten
Realistic/Alpha custom content for The Sims 4 usually looks... off, to me. It stands out way too much, unless I go in and give literally everyone makeovers, and even then, it results in randomly generated sims sticking out like a sore thumb. I used to like alpha CC, but now I lean more towards Maxis Match. Also, I actually enjoy Strangerville.
 
The last of us: part 2 was hella fun and even as a *sigh* social conservative I could accept the narrative.
 
  • Thunk-Provoking
Reactions: AbyssStarer
Most (not all) remakes are utterly pointless and if you buy a rerelease of a game from the last console generation when you still have your old console and game then you're contributing to laziness and creative bankruptcy. If you buy a rerelease of a game that was rereleased onto the very same console (example: Persona 5 Royal) you have brain worms. I can excuse it if you didn't try it originally and/or it's cheap.

The Playstation 5 sounds extremely overengineered. I already wasn't getting a PS5 but Playstation is being smug again and charging a $100 difference for a disc drive version of a console is extremely scummy. It's unfortunate that this time Sony probably will not be put in their place by XBox in the American market.
 
Let's be honest, in many ways Shenmue was not only the first modern QTE game it was also the first walking simulator. I don't mean that as a bad thing.
Myst was the first walking simulator.

The Playstation 5 sounds extremely overengineered. I already wasn't getting a PS5 but Playstation is being smug again and charging a $100 difference for a disc drive version of a console is extremely scummy. It's unfortunate that this time Sony probably will not be put in their place by XBox in the American market.
The Xbox Series X with a disc drive runs 499 as well, the disc-less version is 299.

if you want physical games you're spending 500 bucks no matter what.
 
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KOTOR 1 is better than KOTOR 2 because the pacing isn't fucking schizophrenic. Yes, even with TSLRCM. Actually, the pacing is worse with TSLRCM because you have to do those shitty segments where you play as your party members and you get your ass whooped.
 
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KOTOR 1 is better than KOTOR 2 because the pacing isn't fucking schizophrenic. Yes, even with TSLRCM. Actually, the pacing is worse with TSLRCM because you have to do those shitty segments where you play as your party members and you get your ass whooped.
The beginning is also far worse than the first game. Peragus and (to a lesser extent) Telos drag on for way too long and are far more repetitive than Taris and Dantooine. Sure, the game picks up substantially when you get to Nar Shaddaa, but the first 4-6 hours are a complete slog to go through (more so if you play it after finishing KOTOR).
 
  • Agree
Reactions: Stilgar of Troon
The beginning is also far worse than the first game. Peragus and (to a lesser extent) Telos drag on for way too long and are far more repetitive than Taris and Dantooine. Sure, the game picks up substantially when you get to Nar Shaddaa, but the first 4-6 hours are a complete slog to go through (more so if you play it after finishing KOTOR).
Which sucks because the gameplay and (most of) the writing is better than KOTOR 1. When I replay the first one, the dark side responses straight up make me cringe. What doesn't make me cringe is going through Taris and Dantooine again whereas every time I replay KOTOR 2 I seriously consider installing the skip Peragus and Telos surface mods. I didn't even mention the HK-50 factory section if you have TSLRCM installed. It's seriously one of the most aggravating and annoying sections in any RPG and on top of that completely ruins the tension of the Exile confronting Darth Nihilus. I understand why Obsidian cut it and I'm baffled why TSLRCM re-added it.
 
KOTOR 1 is better than KOTOR 2 because the pacing isn't fucking schizophrenic. Yes, even with TSLRCM. Actually, the pacing is worse with TSLRCM because you have to do those shitty segments where you play as your party members and you get your ass whooped.
Kotor2 is based with the cut content mod, but they definitely make the pacing even worse. I was replying that the other day and I finally figured out what was so weird about the feel of KOTOR2. It's because there are so few friendly/background NPCs anywhere in the game that it gives the entire game a weird vibe and almost makes it feel like a survival horror game, especially places like citadel station where you'll go through massive hub rooms that have 1-3 NPCs and they are all for a specific quest/purpose. I guess it's just a crunch thing because the town areas in the first game weren't like that.
 
Kotor2 is based with the cut content mod, but they definitely make the pacing even worse. I was replying that the other day and I finally figured out what was so weird about the feel of KOTOR2. It's because there are so few friendly/background NPCs anywhere in the game that it gives the entire game a weird vibe and almost makes it feel like a survival horror game, especially places like citadel station where you'll go through massive hub rooms that have 1-3 NPCs and they are all for a specific quest/purpose. I guess it's just a crunch thing because the town areas in the first game weren't like that.
That's really only the beginning of the game. Onderon for instance has a ton of NPCs, they just all look identical so it veers into being unintentionally funny.
 
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