Excessive tutorials - the Temple of Trials in Fallout 2 and the opening chapter of RDR2 come to mind. I just wanna play the game.
That sucks so bad. I have waited for the game, read about it, watched trailers and clips, seen the screenshots, in short: I really want to play the game. Install/start and... oh I'm not allowed to play the game, not just yet, there's going to be talking and text first.
The Trials in Fallout 2 sucks ass but it is at least gameplay.
Children of Mana is a massive offender in not letting you play the action-rpg you bought. I timed a longplay and it breaks down like this(from starting to enter player name):
00:00 to 1337 - talking
13:37 fight one monster in a coliseum
15:37 back to talking
22:00 fight one scrub enemy to save another character and get a companion
23:00 talking
23:58 traverse the environment, fight some scrubs, three screens total maybe, get launched into a village which means...
27:51 TALKING!
39:17 Now you can play
for a short while
46:45 to 51:15 is more talking.
The intro is 40 minutes long. It's got multiple save points to break up all the dialogue.
One of, if not the first mod for Doom 3 was one that 'duct taped' your flashlight to your gun so you didn't have to deal with that bullshit.
Maybe I wasn't doing it right, but damn, it felt like herding cats trying to get my lancemates to work with me.
Yep, it came out fast. I think there was a technical reason(technical reason: Carmack had the final say) behind Id's decision in addition to that and that was to limit shadow casting lights in a scene for performance reasons. Stencil shadows used a lot of geometry transformations per shadow casting light source.