Biggest bullshit in a video game

Only selling one color of a furniture per island in Animal Crossing New Horizons. In a previous entry, you could purchase a paint job for a piece of furniture you bought, just wait a bit and boom, furniture. Now, if your game is selling a white typewriter, you can ONLY get the white typewriter. The only way to get a different color is through your friend (who might also only have white typewriters if you're unlucky), random drops and gifts, or by trading online. So fuck you if you don't have online compatibility. I'd bitch less if they didn't have items you can paint all the way yourself.
 
Navigation in Blue Fire is absolutely dreadful. NPCs frequently reference the cardinal directions to guide you, but there is zero reference point for what counts as North, East, etc, and no map whatsoever.

It's a charming game, but fuck me it's like the writers and designers had zero idea what the other was working on.
 
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I'm a tad behind in the gaming world, but I'm currently playing Fallout 4 and loving the fuck out of it....
FO4's settlement system is usually what causes the most salt in my experience, since it adds a truly stupid amount of responsibility to the player. This is coupled with how the settlements are populated by some of the most brain damaged, paste eating retards to somehow survive in the wasteland.

My thought was that you should only have had to deal with micromanaging and building Sanctuary Hills, and while you could help secure the other settlements, they would grow and expand on their own without input (three tiers of development, each getting stronger and granting more resources).

Guys, I just wanna find my son, not spend my days being governor of a chunk of nuked Massachusetts.
 
I take it back, the worst part about Blue Fire is the dumb checkpoint system. I. E. There is none.

Miss a jump? Back to the start of the area. Unless it throws you to the start of the room. Or maybe it kicks you through a loading screen, because fuck you that's why. No it won't tell you the reason, nor will it give you a savepoint statue consistently (there are *three* in the games tutorial area but none in the first dungeon...).

Oh, whiff a single jump in the challenge areas? Poof, straight back to the beginning even though there's no time limit and you keep all the collectibles you've picked up anyway. You spend more time traveling the same fucking set of jumps and ladders than you do attempting what actually tripped you up.

Awful, awful system. I gave up on the game when I got stunlocked by an enemy that didn't render, and was thrown back several zones despite passing a number of loading screens. Developers clearly mix up repetition with difficulty.
 
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It's probably been mentioned and I don't have time to read the previous 100 pages but I'm old enough to remember the Ghosts 'n Goblins fake ending bullshit firsthand. Basically you're just given a message stating that the game you just played was an "illusion" and you have to do it all over again to "really" complete it. And guess what? The "true ending" is just as shitty as the false one!

I'm thinking of the arcade original specifically here. The Micronics NES port is an absolute pile and I never made much progress into that one.
 
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It's probably been mentioned and I don't have time to read the previous 100 pages but I'm old enough to remember the Ghosts 'n Goblins fake ending bullshit firsthand. Basically you're just given a message stating that the game you just played was an "illusion" and you have to do it all over again to "really" complete it. And guess what? The "true ending" is just as shitty as the false one!

I'm thinking of the arcade original specifically here. The Micronics NES port is an absolute pile and I never made much progress into that one.
This is more comedy genius from game devs. It was pretty common for arcade games to have multiple loops with increasing difficulty, and I doubt GnG was the first. The only difference is, when you beat the first loop of e.g. Contra, you get a little message that says you won instead of a little message that says you have to do it again. Otherwise, there is basically no difference: you finish the game and it drops you back to level 1. Players actually get that mad over a couple lines of text taunting them, to the point that the game has become infamous for it.
 
R.N.G. for creature drops, let me give an example in Ass Creed Valhalla there is an altar that needs you to take 4 deer legs, so far I've killed 20 deer and only one of them "dropped" a leg, what the fuck kind of bullshit is that? I should only need to kill one deer to get 4 legs but apparently I've been killing legless deer or something.
 
The minecart section in lego indiana jones was bullshit. Also the secret level in the warehouse. Your supposed to make a race track I think but if you put the piece in the wrong place your fucked and you gotta restart the thing.
I'm leaving it at 99% I ain't going back to that damn warehouse I don't have the patience for it and neither does my dad.
 
R.N.G. for creature drops, let me give an example in Ass Creed Valhalla there is an altar that needs you to take 4 deer legs, so far I've killed 20 deer and only one of them "dropped" a leg, what the fuck kind of bullshit is that? I should only need to kill one deer to get 4 legs but apparently I've been killing legless deer or something.
It's only acceptable if the part is something that you might think could be reasonably destroyed in pitched combat or if you dress the carcass wrong (and even then, it's a fucking videya, sometimes realism ought to take a back seat to, yanno, fun). If I need twenty bear asses, I shouldn't have to kill five hundred and thirty seven grizzlies. I'm pretty sure the only way you're actually destroying the entire ass end of a bear multiple times without a worryingly large box of condoms is if you're using a fucking anti-vehicle artillery cannon.
 
Any multiplayer game without a bot system for offline, and I mean a decent base AI that does not require a fuckton of mods to make the bare minimum experience.
Do you ever play against bots or is this some matter of principle? Genuinely curious, because I don't remember playing against bots or ever wanting to do so since UT2004 and even then it got boring within 15 minutes.
 
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Or the old one where you could kill an antelope and it would drop a longsword.
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The Micronics NES port is an absolute pile
And yet, people still seem to love it.

The first one I played was the SNES title. Arthur gets "cursed" and turned into a frilly girl. Today that would be a highly-sought mod.

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This is more comedy genius from game devs. It was pretty common for arcade games to have multiple loops with increasing difficulty, and I doubt GnG was the first. The only difference is, when you beat the first loop of e.g. Contra, you get a little message that says you won instead of a little message that says you have to do it again. Otherwise, there is basically no difference: you finish the game and it drops you back to level 1. Players actually get that mad over a couple lines of text taunting them, to the point that the game has become infamous for it.
FWIW, that ending does sort of set up expectations that things will be different on the second playthrough due to the first one being an illusion, but it just isn't. Like, they could have at least shuffled the levels around or something.
 
FO4's settlement system is usually what causes the most salt in my experience, since it adds a truly stupid amount of responsibility to the player. This is coupled with how the settlements are populated by some of the most brain damaged, paste eating retards to somehow survive in the wasteland.

My thought was that you should only have had to deal with micromanaging and building Sanctuary Hills, and while you could help secure the other settlements, they would grow and expand on their own without input (three tiers of development, each getting stronger and granting more resources).

Guys, I just wanna find my son, not spend my days being governor of a chunk of nuked Massachusetts.
Fallout 4 has a really bizarre story because I think it works very well if you play as a male Sole Survivor and focus almost exclusively on the main story missions. However, if you play the game in any other way, it gets extremely weird very very quickly.

The reason I say that the male works is that his background is canonically as a soldier, so him jumping into a power suit, picking up a mini-gun, and killing waves of raiders as well as a deathclaw when you get to Concord works pretty well. The female, however, is a lawyer who in between studying for her law degree also apparently went to the shooting range as well as read up on basic power armor operations and has absolutely 0 issues with murdering dozens of people.

As you pointed out, delaying the story missions or putting them off to do other side content makes coming back to them play out nonsensically. "WHERE'S MY SON?!" Nate screams, as he reloads the laser sniper rifle he bought at the marketplace he spent several in-game months setting up. "MY BABY'S BEEN TAKEN!" Nora cries, before preparing to explore a heavily defended mine shaft for absolutely no reason other than 'its there'.

Whether its capturing settlements from supermutants or convincing a bunch of robots that the water supply is good, any side quest you undertake only further the tonal dissonance from the voice acting when you eventually do get back to the main missions.

Also while I'm bitching about the game, Fallout 4's randomized loot system is bullshit. When you explore a collapsed building and unlock a safe that presumably hasn't been opened for 200 years, you have to ask yourself why the previous residents felt it necessary to protect a gun they build out of piping and a typewriter.

Also Super Mutants in general. The Master is fucking dead and no one is making any more. From Fallout 1 to Fallout 2, there's a dramatic drop-off in Super Mutant population, and by New Vegas they're mostly relegated to 2 tiny points on the map, Black Mountain and the Jacobstown. But Fallout 3 & 4, even though they're on the opposite side of the continent, is just swarming with Super Mutants. You can't take 20 steps without running into one. They can't reproduce and have to be individually created, they shouldn't exist!
 
It's nothing special now, but the armored Kurumu from GTA online. Completely trivialized most contact missions and even the last leg of the final launch heists, and it's pretty cheap too at 700k, going down to 500k after you complete the tutorial heist. Only real downside is you can't use throwable explosives in it or shoot through the back.
actually it's not bullshit comparing to FUCKING OPRESSORMKIINIGGERS DESTROYING EVERYTHING IN RANGE OF THEIR ROCKETS
 
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I have very fond memories of the first 2 weeks of GTA Online before shark cards became active and everything had to be earned. Even sports cars were rare and just by owning a helicopter obtained through merciless grind I received about a hundred friend invites and became the favorite addition to anyone's online squad.

Boy, those were the days. Haven't touched GTAO in about 7 years though and no plans on going back. It went to shit the instance you could charge a fighter jet on your dad's credit card. But that brief glimpse revealed that there really was a good game underneath (ignoring the networking issues) eventually ruined by publisher greed. It had a very "Arma 3 Atlas Life" feel to it back when everyone was a poor newbie.
 
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