- Joined
- Apr 19, 2019
Yes, it's the never-ending flow of new content what keeps OG Doom/Doom II alive. Imagine how many years it would take to play all of the Doom maps ever released.
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The same author also made a mod called Trailblazer which lets you play as someone who looks like the Punisher but it's less edgy, more gun porn-y.You smoke a lot of cigs but somehow instead of dying via cancer you get stronger. It's compatible with Heretic and Hexen if I'm not mistaken. Also it's American as fuck at some points since you get weapons that can fire for a long time and add rock music while you fire it if you want to, you can have uzis that you can upgrade to spew red, white and blue fireworks. And there's this:-Guncaster: You are a man-dragon with oversized guns and Bioshock style offhand spellcasting. Lots of inventory management, buyable upgrades, altfires on altfires, equippable mech suits, summons, dual wielding, and all other manner of craziness. You will get OP fast. Works with DOOM, Heretic, Hexen, and Strife. Mod creator is also very blatantly a huge Command and Conquer fan and you will see that with certain parts of the arsenal.
Trailblazer is one of my favorite weapon mods and I sometimes use it along with Colourful Hell. Of course, let's not forget Russian Overkill.The same author also made a mod called Trailblazer which lets you play as someone who looks like the Punisher but it's less edgy, more gun porn-y.You smoke a lot of cigs but somehow instead of dying via cancer you get stronger. It's compatible with Heretic and Hexen if I'm not mistaken. Also it's American as fuck at some points since you get weapons that can fire for a long time and add rock music while you fire it if you want to, you can have uzis that you can upgrade to spew red, white and blue fireworks. And there's this:
They did add mod support to Eternal, but I haven't heard much buzz over it probably due to it coming out years afterwards. Seems like there is a modding community, albeit not a large one, actively making new levels.the nu-dooms and wolfensteins aren't really that moddable either so all of their replayability falls flat on it's face, not to mention that these games have online mode shit, nu wolfestein has those raid-like things for more useless shit/achievementfaggotry rather than stuff that could be interesting.
modding doom eternal is literally only for the uber quickswapping twitch pros that still play that game, its like if all DOOM wads were just variations of slaughter.They did add mod support to Eternal, but I haven't heard much buzz over it probably due to it coming out years afterwards. Seems like there is a modding community, albeit not a large one, actively making new levels.
trannies are "averse" to AI even if they might use it to "vibe code" but they will 41% before admitting that or else they lose their brownie points.Also, whats the actual problem with Graf now? All I know is that there was AI code somewhere (who cares? if he didn't feel like writing a bunch of filler, may as well right? GZDOOM already runs like ass, no harm no foul) and trannies are mad about it.
Eternal's mod tools have a high barrier of entry. The initial install itself is over 200 GB(not including any level assets), and you need a fairly beefy PC to even run it.They did add mod support to Eternal, but I haven't heard much buzz over it probably due to it coming out years afterwards. Seems like there is a modding community, albeit not a large one, actively making new levels.
It's literally thisAlso, whats the actual problem with Graf now?
This ^^trannies are "averse" to AI even if they might use it to "vibe code" but they will 41% before admitting that or else they lose their brownie points.

oh? I thought it had been out for a whileDavid X Newton just released the mega-compilation RAMP 2025. It's got some fun maps in it.
For me, it’s Classic Doom’s tendency to create combat puzzles, traps, and the general simplicity of it.I thought "Doom" 2016 was alright, but never really felt like replaying it at all. Even more so with Eternal (and Dark Ages I don't even care). I'm not sure what it is about them. Maybe it's nostalgia for the old Doom games, but I can just play them over and over, and there are so many mods I've yet to play!
Which, I'm afraid, will be equally bad as TDA is, and will feature forced raytracing.while they hopefully work on a new quake title
It may very well be that raw sales no longer matter and the only thing companies care about is the amount of people playing it. Subscription services have changed business models significantly and I imagine what they're looking at is how many subscribers they gain and maintain within a certain window after a particular game launches or releases new DLC.Did Dark Ages flop/underperform? Seems like virtually all discussion died like 72 hours after release.
It failed to break 2016's peak concurrent players which is indescribably pathetic, especially how badly they've been hyping it up. Maybe Hugo will finally realize that people don't buy Doom for THE EPIC DOOM SLAYA but for the gameplay.Did Dark Ages flop/underperform? Seems like virtually all discussion died like 72 hours after release.
The maps were still more linear than they should have been with the notable exception of level 2. That, lack of modding support, and utterly gamebreaking endgame exploits were the only real issues I had with it.They got both the gameplay and the maps right on 2016. I wish they'd go back to that instead of pushing for this cringeworthy netherealm studios x mavel cinematic universe plotline.