Serbian Peacekeepers
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- Dec 12, 2020
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I knowAre you aware of what Half-Life Alyx's post-credit scene ending a few years ago was?
Was just about post this lol
You mean this?Literally got Rick Roll'd for the first time in like 18 years cause of half life 3 posting.
'I'm not sure if the last officially released Valve-written Half-Life game is canon'still the game was a spin off and i treated at such
a (very good) gimmick based game that im not even sure is even totally cannon
Nah, it's as bout as much of a spinoff as New Vegas is. Which is to say that's it actually not a spinoff at all and pretty much a mainline game.I know
still the game was a spin off and i treated at such
Half life was always the ’look at all the cool things we can do with our technology’ franchise.I know
still the game was a spin off and i treated at such
a (very good) gimmick based game that im not even sure is even totally cannon
i feel like people had motivation of "look at all the cool things we can do with vr" instead of "or we need to continue the story"
The Gabe megayacht torture chamber
episodes didnt really do much with techHalf life was always the ’look at all the cool things we can do with our technology’ franchise.
Story came secondary. Always.
The episodes did improve on aspects of technology to some extend, but their main purpose was to try an episodic model for video game releases. They did use Half-Life as a vehicle for that purpose.episodes didnt really do much with tech
they slightly improved the AI but that about it.
I don't get why people keep saying that when most HL games aren't revolutionary by any means.Half life was always the ’look at all the cool things we can do with our technology’ franchise.
Dead Lion:I don't get why people keep saying that when most HL games aren't revolutionary by any means.
Only one game was impressive on a technical level and that was Half-Life 2. The first Half-Life ran on GoldSrc and didn't really do anything impressive tech wise, in 1998 it already looked worse than Quake II released in 1997 and in 1998 it had to compete with Unreal that was actually praised for its' tech.
I still see Half-Life 1 & 2 as revolutionary games, not in it's tech, but mostly in it's push towards narrative structuring in FPS games. And how it made it's world feel truly alive, and not revolve mainly just around the player. Scientists and Security Guards made Black Mesa more than just a fancy scenery piece. Xenian lifeforms had dynamic interactions with other lifeforms, and in some cases, their environment. Grunts and Combine Soldiers yelled into their radios, ran for cover, threw grenades, gave out commands out to their allies, called for backup, and pushed the enemy when need be. Rebels gave out health, supplies, support and morale for the long road ahead.Half life was always the ’look at all the cool things we can do with our technology’ franchise.
Story came secondary. Always.
Playing half life alyx ruined me for a year because I kept forgetting the grabbity gloves only existed in game and kept doing the gesture like a dumbass irl.Just tried HL Alyx for the first time and after picking up and throwing a barrel I tried to kick it, and ending up kicking a table![]()