Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
The Autocannon, AMR, JAR Dominator, Scortcher, Incendiary Breaker, all survived another patch. All while the Hulk Scortcher got another nerf. So that's nice.

Also, the Grenade Launcher Erupter getting a nice buff should hopefully make them a bit more viable on mission above difficulty 5.
 
I do love that a lot of the patches for stuff was "Added more damage, reduced the cooldown time". The changes to the rocket sentry and machine gun are a nice touch that I want to experiment more with.

I did laugh at this:

Orbital Precision Strike:

The Orbital Precision Strikes original intent was to be used against spawners and fixed positions. However this hasn’t stopped the community from using it against pretty much everything.
Therefore we want to make it a little easier to use against moving targets by lowering the call in time. We also lowered the cooldown to make it more available and to make it more competitive in comparison to Eagle stratagems.

Big "Fuck it, you're having fun with it, go nuts" energy. The balance guy before would have make the Eagle cooldown longer.

This also looks to be a big game changer for fun:

Armored enemy balance
  • We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches. We have also toned down slightly how many Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having more of the other enemies give a better incentive for the group to bring stratagems and weapons that take care of hordes.

Love blowing the shit out of mass of enemies and getting more big numbers out of the god of FF, the cluster bomb.

New patch is out, quasar cannon not mentioned in notes, pass
It was! It really a cold planet weapon now

Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.
  • Reload speed on Cold planets -2.5 sec
  • Reload speed on Hot planets +2.5 sec
 
Last edited:
I saw people upset it wasn't really 100+ changes like the meme Twinbeard said but I chalk that up to CM over hyping nonsense as they tend to do.

It's a step in the right direction and the blog by Pilestedt explains things well. Namely the tenderizer being a good tool for engaging with precise shots that deal higher damage now unlike the liberators which are all basically for saturation as a primary. It has its own identity. I like the adjudicator getting touched for the better as well since I use it now and then.
 
Been playing and really loving the various changes to the stragems. Lowering the cooldown and call-in time of the Orbital Precision Strike has made it amazing to use. I was able to nail anything big and if I went with the shock nades can easily take out anything big or small even if I mess up the throw a little bit. The Machine Gun Turret is a quick little backup buddy now on a 2 min cooldown and the Heavy Machine Gun is actually useful now (through it really does require a armor set with the Engineer Kit). The update UI lettering and Galaxy Map is really nice and useful.

Pilestedt actually got the clusterfuck balance team in order. Shame the CM are still a bunch of flaming retards.
 
All I want now is a sink to drop medals and requisition slips on so we can build fortifications on planets.

Agreed. I'd play again but right now there's nothing really worth it and I'm fully maxed on everything except super credits. Once they add some new resource sinks that might get me to play a bit more. I like having stuff to grind out.

The new warbond also seems fairly boring, the shotgun looks fun but 1k super creds for one gun doesn't seem like good value.
 
New weapons are good.

The Carbine is exactly what I thought it was: Liberator with nearly 40% faster fire rate, making it the counterpart to HD1's Patriot. Excellent DPS but it sprays like an SMG and eats ammo like popcorn. Consider it a sidegrade for those who lack the Knight SMG.

The sidearm shotgun is awesome, if needing constant reloading.

I'll tell you about the knife when I get it.

The MG buffs are ridiculous; they reload about twice as fast now.

Also they fixed the missile targeting for the Patriot Exo.
 
Not a big fan of the sidearm shotgun. I'm gonna stick with the Verdict.

Otherwise the Tenderizer is a pretty good primary weapon, against bugs at least. The HMG is great against bile spewers, and the HMG stationary is becoming a must-have against bugs.
 
I'm pulling for the new Starship Troopers, it's fun and all in Helldivers, but the style and feel of the ST universe is still better than anything Super Earth has.
I hope you aren't too autistic when it comes to base building. With 16 people on your team you end up with a mess of walls and poorly places resource nodes.
 
How is the AR-23C Liberator Concussive with the new upgrade to durable body parts:
  • Increased projectile damage against durable* body parts from 23% to 35%
Thinking about grabbing the Steel Veterans warbond if the Liberator Concussive is worth it along with the Breaker Incendiary
 
I hope you aren't too autistic when it comes to base building. With 16 people on your team you end up with a mess of walls and poorly places resource nodes.
We all grew up with Minecraft, I've been through this before. P.s. Fuck you Aaron for leaving that hole in our wall and allowing that creeper in. You fuck.
 
The Carbine is exactly what I thought it was: Liberator with nearly 40% faster fire rate, making it the counterpart to HD1's Patriot. Excellent DPS but it sprays like an SMG and eats ammo like popcorn. Consider it a sidegrade for those who lack the Knight SMG.
I've said before the SMG-37 feels more like a rifle in its damage, range and accuracy. Now we've been given a carbine rifle that feels more like an SMG in all the same ways. Wat.

The better weapon handling is very noticeable when you combine the carbine and the new armour perks. There is virtually no delay between your crosshair and the circle that shows where the gun is actually pointed.

Really enjoying running the shotgun sidearm with the eruptor, use it defensively when they've gotten too close to use explosive rounds.

Someone please report on the throwing knives.
 
So disabling IPV6 on my network adapter seemingly fixed the connection problems. Nothing like needing college level information technology education just to get a game to work but hey, I'm a New Vegas fan.
 
Back
Top Bottom