- Joined
- Aug 21, 2018
The guy in charge of "balance" hasn't been taking the "get raped by a pack of troons/arabs" stratagem enough so I would suggest he get a new patch dropped on his ass to fix this imbalance.
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The motive isn't ulterior. The person in charge of balance is on record saying that they look at spreadsheets of what gear people are using and he nerfs the most popular shit. I'm not going to outright say that he derives sexual pleasure from preventing people from having fun and he wears programming socks while doing it but I will imply it.not that there's some ulterior motive.
the idea would be to make sure people don't just use the same three guns and same four strategems. i'm going to assume the helldiver community isn't going to suddenly stop acting like whiny bitches now that sony folded, and it's gone to their heads. assume now anything that gets changed is going to be the worst nerf ever, the stoner in charge of balance needs to be fired, and the game is broken forever. the same way faggots acted in TF2. the stoner in charge of balancing is a fucking dope, yeah, but i doubt people are gonna be happy with anything.I'm gonna give em the benefit of the doubt and say the balance was just to ensure all weapons remain equally viable, not that there's some ulterior motive.
I'm gonna give em the benefit of the doubt and say the balance was just to ensure all weapons remain equally viable, not that there's some ulterior motive.
How bad are things that the CEO has to tardwrangle his team about every little thing? This is one of those cases where everything would have been better off left alone. Helldivers 2 had the perfect niche of being a power fantasy PvE horde shooter while also having enough difficulty to make for some hilarious killcams. After the weapon nerfs, the enemy buffs and the spawn rate modifiers even the lower levels just feel like an endless slog of shooting that is frustrating more than it's fun.
I'd argue that's their intent but they're actually too retarded to do it properly. A great example would be the fact that they made a game with all negatives modifiers and practically zero positive modifiers (which is pretty much just energy weapons on cold planets). That shit doesn't feel fun or interesting, it's just a different flavor of AIDs each match.I'm gonna give em the benefit of the doubt and say the balance was just to ensure all weapons remain equally viable, not that there's some ulterior motive.
Having entirely negative modifiers just feels punishing. There's no push or pull in the balance of the modifiers to encourage you to actually try out different stuff. They could have easily played around with a mixture of positive and negatives.
The galactic conquest also provides no benefits for holding specific planets...
I love clicking on a planet, seeing Complex Stratagem Targeting, or 3 Stratagem limit and then turning the game off for that day.I saw this shit play out in WoW with Mythic+ dungeons where they would have multiple negative modifiers you'd have to deal with and they'd change each week. Someone made a website to track what the affixes were each week and you know what the article title was on the site? "what garbage affixes do i have to deal with this week?"
If they really wanted to stick to the military sci-fi aspect for ice weapons, I agree that projectile ice weapons would be too much. They could just make an ice-based flamethrower that's just shooting out liquid nitrogen. It would do less damage than a flamethrower but slows like EMS and maybe even outright stuns if long enough, like Mei's freeze gun from Overwatch.I'm not crazy about ice-weapons they are a little too 'high fantasy' and not enough 'military sci-fi' in my opinion.
If players get to Cyberstan and it's still the same shit with no urban aspects, people are going to be so mad.More environments (urban, different kinds of forest, etc.) would also be nice.
Yeah, it doesn't even have to be a continuous thing either. Like in For Honor, they had certain tiles with Castles which gave a bonus to resources put on that tile as a defender. Take a line out of the Halo series and have legit fortress planets that are harder to take by default. If the community has trouble taking it, they could end up going all the way around the planet to cut off supplies to that planet so the AI factions generate a much lower amount of HP to the planet's defenses. Or if you take something like Cyberstan, it demoralizes the enemy in all neighboring sectors so they regenerate planet HP slower for a day or two. There's so much they can do that would add to narrative feel of the war but instead all we've seen is: "Grats on finishing the Automatons off but that was a reserve fleet and here's the main fleet up north two days later".This I agree with, this is totally in with the military campaign theme and would enhance the map/community aspects of the game.
I'm right there with you. They dropped a half-baked warbond that everyone realized they released the wrong version of, and the first patch is literally:The patch didn't address anything. I'm putting this on the backburner until I hear they've stopped being gay with the guns.
Also judging from steamcharts, it seems a large chunk of the playerbase has been feeling similarly."We fixed the color of the gun but not the actual gun"
I think that's steamcharts doing some rounding. That's not explaining the drop, just the difference in detail. I can replicate the same phenomena with the Darktide numbers.I can't recall anything specific that happened around 15-Apr but that kind of drop off doesn't look normal.

I didn't know steamcharts did that, thanks for clarifying!I think that's steamcharts doing some rounding. That's not explaining the drop, just the difference in detail. I can replicate the same phenomena with the Darktide numbers.
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Mid April was the other warbond and the big nerfs hadn't dropped. Real head scratcher there.