Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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Thanks for the tip, but I don't play META. I can either beat it what whatever, or I simply don't play.
I don't like meta builds either. I generally use a random strategem chooser that I wrote and host locally on my PC. I'm just suggesting something to get you success for a few rounds until you get used to the new faction. It sucks to fail constantly but once you get the strategy under control then it's back to trying new things.
 
In the continued absence of a modern videogame adaption of "The War of The Worlds", I'm really enjoying fighting the squid tripods, it's kino as fuck, dodging heatrays n' shit.

War5.jpg war-of-the-worlds-tripod-2TB6XTC.jpg
WarOWorldsSpielberg_3367.jpg

They should make them bigger.
 
Thanks for the tip, but I don't play META. I can either beat it what whatever, or I simply don't play.
I would also recommend bringing along a machine gun turret to help clear the zombies and a weapon with medium armor penetration to deal with their heavier cousins.

I also like to bring the fused incendiary grenades to toss into chokepoints that zombies are going to come through.
 
Thanks for the tip, but I don't play META. I can either beat it what whatever, or I simply don't play.
No meta needed. The squids use a lot of armor gating to prevent themselves from being one-shotted, unless you can hit weakspots where the armor gating does not apply, hard hitting anti tank weapons are not very effective. Machine gun and HMG tear through voteless, squids and tripods like (shoot the arms that hold the legs onto the body). Stalwart is too weak to kill tripods but overwhelms voteless and armored infantry fine. Incendiary/gas grenades work great on the hordes, explosives in general. The anti-materiel rifle is fun, popping infantry heads in one hit and killing tripods in a magazine. Voteless are stupid and easy to avoid and run around, or simply get to highground and ignore them entirely while you focus on bigger problems. Squids are a great departure from the other two factions. The only thing I would say isn't 'viable' against them is flamethrowers, because it's only useful against the voteless hordes and leaves you without a weapon that can compete with other ranged enemies. Even then flamethrowers crush hordes like nothing else. Even EATs, Recoiless, etc can one-shot tripods if you have the aim to hit their arms.
Illuminate shields compliment this DPS over damage per shot idea, they have no armor and are very quickly overwhelmed and broken even by relatively weak weapons like the breaker spray and pray, because it has extreme raw DPS.
 
It’s like hd2random.com but it won’t select multiple primaries or backpacks. I wanted to have a little bit of a reasonable loadout without a wasted strategem!
Sounds interesting. Does it choose the loadout directly in the game or is this like hd2random.com
 
The Squiggers are pretty fun to fight against in my opinion, finding a stratagem loadout for them was easy, but I'm still experimenting with actual weaponry. Eagle strafing run and precision orbital strike are basically default, sometimes I switch out the precision strike with a 380 barrage when doing extermination missions since the UFO's are so fucking big they usually get hit by the shells. The other two are kinda random, usually I grab some kind of heavy weapon like a machine gun or grenade launcher, I also found the Patriot mech to be pretty effective against the Illuminate. With the actual weapons and grenades I've been settling in with the Tenderizer since it can melt the Overseers with the higher RPM option, grenade pistol for shooting the UFO doors, and flame grenades for easy horde control and area denial. The loadout is pretty good for now with the limited enemy selection, but when more squids appear I'll probably have to adjust some things.

The lack of a proper enemy selection also makes fighting the Illuminate really easy, if you've got a friend or a few more I recommend taking advantage of the weakness to grind out some level 10 missions for super easy medals.
 
Came back to this game to play against the newly introduced Squids. They are not very fun to play against. Very bullet spongy.
I went in with a Breaker, a flame-thrower and fire grenades for crowd control, Spear to shoot down the alien ships, turrent, eagle strike and 500kg, to instantly destroy their buildings. I went in on Diff 2 alone and the amount of enemies that spawns is simply overwhelming even at such low difficuilty. I found myself regularly backed against the wall, in the city, cars dancing and flying around for no reason, ammo running low and having to deal with 3 of those alien shao-lin monks while constantly harassed by a horde of zombies. They eat a ton of shells. Progress was incredibly slow.

Later dived on higher difficuilties with a team and found we struggle more to stay together compared to bots or bugs. The armored flying enemies eat up to 3 anti-material shells, which seems a little too much for me. Altough, I kinda like the defensive positions you can build up against an oncoming horde. Haven't really found an optimal loadout against them.

The only time I managed to get inside the new car, I got shot in the head immediately by the gunman. The friendly fire aspect in this game still sucks ass majorly.

Everything comes out of the gate in this game with issues. My friends and I never play anything else below Challenge 6, but we're getting our asses kicked on 4. Definitely feels like it's overly hard, and those flying guys take way too much ammunition to kill. 2-3 AM rounds or 2 railgun hits. That said, we're having a lot of success when at least one party member is kitted out for clearing mobs and not too worried about tripods. Gun turrets of all kinds, the orbital barrage, the grenade launcher, the airburst launcher, etc, cluster bombs, and so on have all been really effective, just so long as somebody on your team packs enough firepower to knock out a tripod.

Make sure you take out those floating, triangular droid things right away, because they call in reinforcements.
 
My friends and I never play anything else below Challenge 6, but we're getting our asses kicked on 4.
It's interesting to me how much of a filter the illuminates have turned out to be. It seems like there is this barrier of entry inherent to how the faction fundamentally works. Me and my buddy, just us can cleave through difficulty 10 just with a pair of machine guns without much hassle but some people totally struggle even on pretty low difficulties. Maybe try using some more sustained weapons next time you fight them, laser cannon, machine guns (any of the three, but the stalwart can't do tripods). Arc thrower is great for crowds and squids alike. The railgun can work because it can take out tripods fast but the voteless hordes make it difficult to get a good overcharge in. AMR is fun but it's hard to hit squid heads for the one shot. Although it is also not lost on me that the illuminates' diverse cast of 4 enemies means that the difference between difficulty 4 and 10 is much less extreme than bots or bugs. Illuminates have a good flow though between the other two factions I feel.
 
The illuminate require your loadout to be flexible, hence why the medium machine gun performs so well against them. The machine gun sentry does massive amounts of work against the squids and I can't recommend taking it enough.
 
The penis.
I appreciate your... approach- But try shooting out the arms holding the legs onto the body. The medium machine gun actually makes quick work of them that way too, same as the laser cannon. Once you know what you are doing you can take out tripods as fast as you can take out hulks.
 
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I appreciate your... approach- But try shooting out the arms holding the legs onto the body. The medium machine gun actually makes quick work of them that way too, same as the laser cannon. Once you know what you are doing you can take out tripods like hulks.

I always shoot the hulks in the eye with my railgun. But I will try your approach, maybe, because lately I've taken to hauling tons of mob-killing shit into these missions and cleaning up while my friends kill the larger things. The airburst launcher frequently gets me 10-20 kills per round fired.
 
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