- Joined
- Aug 21, 2018
How will the lack of armor-sweat stank effect morale amongst the gloomdivers? Recreational periscopes sounds nice though.
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Just saw this. I needed an excuse to take a break from the game for a bit, thanks AH!Illuminate MO![]()
Botdivers on suicide watch rnIlluminate MO![]()
Greetings Helldivers,
We know many of you have been experiencing issues including performance drops, stability hiccups, freezes, and the annoying audio bugs.
We’ve seen the feedback across Discord, forums, Reddit and our dashboards. You’ve been loud, clear, and absolutely right to expect better. We also recognise that our recent updates haven’t hit the mark, and our silence hasn’t helped. That’s on us. We read all of it and we are hard at work creating a roadmap to address this.
Starting with the good news: there is an incoming update (mid October-ish) where we’ll start chipping away at:
-Some key crash fixes
-Fixed the Primary weapon/Side-arm audio that stops during a mission
-Minor performance improvements
-Long overdue bug fixes, like Charger footstep sounds (pretty useful) or weapon audio stopping mid mission
-No more landing on caves
-A Balance Pass (we’re unleashing Niklas & Lennart)
For some of the bigger performances pieces unfortunately we can’t wave a ‘short-turnaround-magic-wand’, nor would a 60 day patch fix them fully (rather it would be duct tape where we need to solder); so we’re working on a bigger development plan as to how we can address some of the larger concerns. Short term, we think the above will make a noticeable improvement, and beyond that we’ll keep working on the top issues you keep raising.
In the future, we’re planning more transparency and more talk! We’re looking to share more about the processes, performance and how we got here, plus further improvements and evolution. For starters expect another post next week to kick that off.
Between the Xbox launch, the Halo: ODST Legendary Warbond, the free Into the Unjust update, and other surprises, we’ve welcomed a ton of new players, brought back veterans, and delivered a lot of content. Now, it’s time to double down on fixes, polish, and better communication.
TL;DRWe hear you, we want things to be in a better state, we are taking it very seriously, we will continue working and sharing.
Thanks for sticking with us!
For Super Earth!
The Arrowhead Dev Team
They literally only released that statement (which seems like it was writen by chatgpt) because the steam ratings dropped to mixed.I have to wonder if this sudden break from the usual radio silence is due to Helldivers 2 dropping to a mixed rating on Steam again.
Illuminate MO![]()
I find that Eruptor will kill everything on their roster pretty easily; you just have to take a pistol to deal with the voteless. If that's not your ideal, the stalwart will handle everything minus the stingray and harvester, same for the machine gun or HMG, but they can kill the stingray and harvester easily, as well as everything else.How are you supposed to play this faction? I took a break from the game around the time they came out and I haven’t figured them out yet.
The guys with the jet packs soak way too much damage from both sickle and coyote. Should I be going with a shotgun? Eruptor? Then you have the giant flesh abominations and the stingrays. Rockets for both? I used to run the AMR regularly against bots; does it have utility against the squids?
Squids require two things: dps and AOE damage. Unlike the other factions, the only armour check you get is the Leviathan; everything else in their roster can be killed with medium pen, even the harvesters.How are you supposed to play this faction? I took a break from the game around the time they came out and I haven’t figured them out yet.
The guys with the jet packs soak way too much damage from both sickle and coyote. Should I be going with a shotgun? Eruptor? Then you have the giant flesh abominations and the stingrays. Rockets for both? I used to run the AMR regularly against bots; does it have utility against the squids?
The devs are retarded.Can someone explain why they want a grunt fantasy when you pretty much play special forces in this game?
The developers are swedish. They probably pay someone to put their balls in a vice while they eat rotten fish. Who knows manCan someone explain why they want a grunt fantasy when you pretty much play special forces in this game?
Here's some tricks for you:Did a squid dive on my lunch break. I found the eruptor unsatisfying: it’s useless against the flesh mob and if you miss a floating dude you’re reloading like a chump.
Ended up adopting the “strategems and run” tactic and it served me well enough. Double edge sickle obviates the need for a machine gun. Light armor and plenty of cover means only occasional death. I still find them the most difficult faction but it seems that’s a popular opinion.
Thanks for the advice fellow Kiwidivers.