Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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How will the lack of armor-sweat stank effect morale amongst the gloomdivers? Recreational periscopes sounds nice though.
 
AH finally managed to push out something resembling damage control:

Greetings Helldivers,

We know many of you have been experiencing issues including performance drops, stability hiccups, freezes, and the annoying audio bugs.

We’ve seen the feedback across Discord, forums, Reddit and our dashboards. You’ve been loud, clear, and absolutely right to expect better. We also recognise that our recent updates haven’t hit the mark, and our silence hasn’t helped. That’s on us. We read all of it and we are hard at work creating a roadmap to address this.

Starting with the good news: there is an incoming update (mid October-ish) where we’ll start chipping away at:
-Some key crash fixes
-Fixed the Primary weapon/Side-arm audio that stops during a mission
-Minor performance improvements
-Long overdue bug fixes, like Charger footstep sounds (pretty useful) or weapon audio stopping mid mission
-No more landing on caves
-A Balance Pass (we’re unleashing Niklas & Lennart)

For some of the bigger performances pieces unfortunately we can’t wave a ‘short-turnaround-magic-wand’, nor would a 60 day patch fix them fully (rather it would be duct tape where we need to solder); so we’re working on a bigger development plan as to how we can address some of the larger concerns. Short term, we think the above will make a noticeable improvement, and beyond that we’ll keep working on the top issues you keep raising.

In the future, we’re planning more transparency and more talk! We’re looking to share more about the processes, performance and how we got here, plus further improvements and evolution. For starters expect another post next week to kick that off.

Between the Xbox launch, the Halo: ODST Legendary Warbond, the free Into the Unjust update, and other surprises, we’ve welcomed a ton of new players, brought back veterans, and delivered a lot of content. Now, it’s time to double down on fixes, polish, and better communication.

TL;DRWe hear you, we want things to be in a better state, we are taking it very seriously, we will continue working and sharing.

Thanks for sticking with us!
For Super Earth!
The Arrowhead Dev Team

Source | Archive
 
since i brought it up...
0:17 - you play as the bad guys in helldivers 2
okay, what does this have to do with you being retarded regarding the game's balance? also trying to say that humans are a bad guy in any humanity VS aliens setting will always have people cheering for humans no matter what gay allegory you try to use, because humans are tribalistic by nature...
also a bonus
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Illuminate MO ☠️

How are you supposed to play this faction? I took a break from the game around the time they came out and I haven’t figured them out yet.

The guys with the jet packs soak way too much damage from both sickle and coyote. Should I be going with a shotgun? Eruptor? Then you have the giant flesh abominations and the stingrays. Rockets for both? I used to run the AMR regularly against bots; does it have utility against the squids?
 
How are you supposed to play this faction? I took a break from the game around the time they came out and I haven’t figured them out yet.

The guys with the jet packs soak way too much damage from both sickle and coyote. Should I be going with a shotgun? Eruptor? Then you have the giant flesh abominations and the stingrays. Rockets for both? I used to run the AMR regularly against bots; does it have utility against the squids?
I find that Eruptor will kill everything on their roster pretty easily; you just have to take a pistol to deal with the voteless. If that's not your ideal, the stalwart will handle everything minus the stingray and harvester, same for the machine gun or HMG, but they can kill the stingray and harvester easily, as well as everything else.

If you prefer to take something a little heavier, the autocannon on Flak 2 shots overseers, 1 shot watchers, and downs fleshmobs in 4-5 shots, leaving you still able to down harvesters with APHET. The W.A.S.P. functions similarly except that it one-shots overseers and has trouble downing the harvesters.

Or you can do what I do and say fuck fighting these damn squiggers and bring both MG turrets and the orbital laser and just run from any engagement. I find that to be the fastest and most reliable way to deal with them, ironically.
 
How are you supposed to play this faction? I took a break from the game around the time they came out and I haven’t figured them out yet.

The guys with the jet packs soak way too much damage from both sickle and coyote. Should I be going with a shotgun? Eruptor? Then you have the giant flesh abominations and the stingrays. Rockets for both? I used to run the AMR regularly against bots; does it have utility against the squids?
Squids require two things: dps and AOE damage. Unlike the other factions, the only armour check you get is the Leviathan; everything else in their roster can be killed with medium pen, even the harvesters.

So in no particular order you want:
Machineguns of any sort, but the MG-43 and Stalwart shines.
Explosive weapons, which is already meta. Eruptor/xbow for primary. AC/Airburst for support.
Gas/fire weapons, for zombies.
Everything else is to taste but AT weapons are particularly not suited unless Levi hunting.
 
I feel some explanation is in order here. Arrowhead fundamentally has two groups at the helm for shit.
One group is represented by the quality patches and the 60-day patch we got last year.
The other is represented by the screaming shitbiscuits in their discord team.
But you can't just hate the second team: I'll explain why in a moment.

The first branch of Arrowhead just wants Helldivers to be what it is. It knows players want to have fun, be legitimately challenged, and enjoy the whole ride. It wants everything to be useful and used. It wants to see nutter builds that get successful anyway. It wants us to have power with the foreknowledge that we'll be turned inside-out if we fuck up. It's responsible for literally everything good about the game.

The other views this game as being something akin to ARMA in the ideal setup, and constantly push to force player power downwards. Alexus was (and probably still is) the most outspoken advocate of this shit (with a lot of gear coming in pre-nerfed prior to the 60-day patch, if you missed that shit), and they rather enjoy making the game unfun for no other purpose than that's what they, specifically want. It has nothing to do for what's best for the health of the game, what's best for the game's internal issues, or what's best for the players. They are the great mighty Arrowhead and this is the fucking vision.

Ironically, these two halves of the whole need one another. The former needs to be able to tard wrangle the latter, and the latter needs a certain freedom to be retarded in order to also occasionally bring us good shit. The former is really good at management and answering player feedback based on data, but is fucking awful at actually getting shit into place. The latter is very creative and very good at coming up with ideas, but periodically needs a smack upside the head. You'll note very quickly that what this essentially means is that every time AH goes on break, they come back having to tard wrangle their staff to varying degrees; this is part of the natural ebb and flow of Arrowhead, the same way that the EA cycle used to happen.
 
Did a squid dive on my lunch break. I found the eruptor unsatisfying: it’s useless against the flesh mob and if you miss a floating dude you’re reloading like a chump.

Ended up adopting the “strategems and run” tactic and it served me well enough. Double edge sickle obviates the need for a machine gun. Light armor and plenty of cover means only occasional death. I still find them the most difficult faction but it seems that’s a popular opinion.

Thanks for the advice fellow Kiwidivers.
 
Can someone explain why they want a grunt fantasy when you pretty much play special forces in this game?
The developers are swedish. They probably pay someone to put their balls in a vice while they eat rotten fish. Who knows man
 
Did a squid dive on my lunch break. I found the eruptor unsatisfying: it’s useless against the flesh mob and if you miss a floating dude you’re reloading like a chump.

Ended up adopting the “strategems and run” tactic and it served me well enough. Double edge sickle obviates the need for a machine gun. Light armor and plenty of cover means only occasional death. I still find them the most difficult faction but it seems that’s a popular opinion.

Thanks for the advice fellow Kiwidivers.
Here's some tricks for you:

* Squids are vulnerable to arc damage. Virtually all of their infantry units (including Voteless and Fleshmobs) take bonus from electricity for some goddamn reason, so consider using the Arc Thrower, Blitzer, Arc Grenade, De-Escalator, Arc Dog, and Tesla Tower. It goes without saying you should WARN your teammates before loading up this way and make sure they know why you're doing it - you should also strongly consider using Electrical Conduit armor and encouraging your teammates to do the same; you can fire off an entire salvo of de-escalator right on a teammate with this armor and do less than half their health. It will also protect you from Harvester and Watcher proxy shocks and Lightning Spires. Don't think that cheaping out with Acclimated or Adreno-Defibrillator will save your ass; you *need* the extra resistance from Conduit to survive being direct impacted by the De-Escalator, hit dead-on by the Arc Thrower, or endure a strike from the Tesla or Lightning Spire..

* The Variable is one of the best primaries for dealing with Fleshmobs; two full mags will very reliably take one out, either in a pair of total shots or a flurry of volley shots. Both will do so in a fraction of the time it'll take a Breaker to do the same thing. You can then use the full-auto mode for voteless and other annoyances.

* As far as sidearms go, the Warrant is effectively a hard counter for the Illuminate Bisexual Lighting Drone, and it does well on the flying fucks.

* You can easily devastate the Harvester with the flamethrower irrespective of shield if you get close. Much easier to do with electrical conduit armor for reasons obvious.
 
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