The annoying thing in this game sometimes is that you find a really powerful loadout and it becomes hard to move away from, and you feel like you are gimping yourself by not running it. Grenade launcher with a supply pack is fucking busted on bots right now. I was a die hard railgun and shield pack guy before but this... It's a little too cheesy to resist.
Only Achilles heel it has is gunships but there's several primaries that can pwn those anyway so it's not a real weakness.
I am pleased that lots more stuff is strong overall, compared with the last time I was addicted to this game, however. Makes branching out and trying new stuff a lot more inviting. I'm even going to try the jump pack next, because I have a theory that I can just fly right up to gunships and grenade their faces.
If you mean the hover pack, maybe depending on starting height. The jump pack is essentially a super dash that gives you a ton of breathing room, particularly good on bugs and illuminate, it doesn't have that much height IIRC.
The hover pack I never saw anybody use but I used it and explosive weapons against rupture strain on release since they were massive assholes and it worked insanely well. Whenever I felt overwhelmed and saw enough dust clouds I'd hover into the air and rain down since explosive guns hit them inside the floor, I just had to be sure my landing was clear because you do have about 2-3 seconds of slow coasting once you hit ground level before it lets you walk again. I think I only ever saw one or two other people do something similar. I'd have to try it on bots but I feel like I'd just be target practice in the air even if their aim seems worse than it used to be.
The MO is basically a bust, but at least we can save the SEAF that are pinned down in the other megafactory.
Gosh I sure do love playing a totally evil faction with no redeeming qualities who all willingly sacrifice victory and tactical advantages to protect civilians, orphans and other soldiers every single time the choice is presented.
The MO is basically a bust, but at least we can save the SEAF that are pinned down in the other megafactory.
Gosh I sure do love playing a totally evil faction with no redeeming qualities who all willingly sacrifice victory and tactical advantages to protect civilians, orphans and other soldiers every single time the choice is presented.
The funny thing is that looking at the details the Cyborgs are something of a mirror of Super Earth, but are actually totally militarized. They also grind babies into paste. But the cyborg on the battlefield is a worthy foe (who grinds babies into biofuel).
Yeah all the Cyborg forces from the megacities are pulling out and going to Transcendence, capture rates on all the other cities are falling while Trancendence is locking down.
Looks like we'll save the SEAF with ease and pull out.
"Someday we might look back on this and decide that saving SEAF was the one decent thing we were able to pull out of this whole godawful, shitty mess."
The fact some 30,000+ divers were on the capital at any given time (the same amount was on solidaritet but had a like 2.8%/h liberation rate against their 0.10% resistance) but the needle barely moved either meant they just had enemy spawns multiplied by like five because of all the messages about resistance increasing so people just failed most of the time, or the actual resistance was obscenely high. The Companion app I don't think ever said anything higher than 3% and I don't think it's ever really incorrect on reporting from the games data.
I'm calling it column A column B of people not focusing, even if I can't blame people ignoring the MO and still bugdiving or playing what they want since they just want to have fun, and Arrowhead fucking with numbers last second to ruin it. At least we got the 77th out. Maybe that can be a plot point when we go back. If it also means we get more cyborg units on round 2 that'd also be cool.
What would they even do for a perspective 4th faction? Super Earth Secessionists? Some other race of aliens? It would be cool to have a group of colonists break off from Super Earth and have an actual human faction with tactics and similar gear and vehicles to the SEAF/Helldivers but I doubt they'd do anything interesting like that.
What would they even do for a perspective 4th faction? Super Earth Secessionists? Some other race of aliens? It would be cool to have a group of colonists break off from Super Earth and have an actual human faction with tactics and similar gear and vehicles to the SEAF/Helldivers but I doubt they'd do anything interesting like that.
I don't think the game needs a fourth faction, they just need to create a storyline for the empty ass quadrant of the map that nothing happens in.
Fighting Super Earth rebels feels like it'd be a step too far because if it's gotten to the point where entire sectors of super earth space are fracturing and rebelling then the war is already over. If they can't even control their own citizens anymore then there's no point fighting.
That's the entire foundation of the faction, keeping all of humanity united. If they can't even do that anymore, even with all the anti-dissident stuff in place, then Super Earth has already lost.
It should have been a literal war where each faction are each vying for and attacking each other's territories where their borders meet. After all, Cyborg FTL technology is presumably derived from Super Earth's. They must rely on E-710 and have some kind of Terminid agriculture for producing it. Likewise something tells me the Illuminate and Cyborgs wouldn't get along on the grounds of the whole "genocide all humans" thing.