Diehard Spawn fan here. Although, I did stop reading the comic around issue 200. I played most of the games and LOVE the SNES game (massively underrated title that is hampered by having Fighting Game style special move inputs that most players had no idea how to do).
1:20 in, the actor they got to play Clown (I think it was the guy Justin who is the fattest among the Screenwave crew) did a good job impersonating John Leguizamo's Clown.
BTW: the Spawn live action movie sucked dick. Watch the HBO cartoon. It's fucking amazing and you can watch it for free right now there's no excuse. Do it fucker.
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2:00 the comic art is poor. You mean to tell me they couldn't find anyone that could ape that 90's Image comic style? Nigga' please.
The sketch drags like a Nostalgia Critic bit so I find myself skipping ahead.
4:00 the Gameboy Color Spawn game? Interesting starting choice. Not a bad game but pretty mediocre. Nerd gives it a tepid thumbs up.
8:30 the SNES game! I love this one. They make the obvious joke with the first screen where enemies just leap to their death. Other LP's have pointed out the same thing. Neglecting the fact that you can't get attacked which gives you ample opportunity to test the special moves (provided you have the instruction manual). There's complaining that the controls are clunky which leads me to believe that Screenwave played this on an emulator. If you play it on original hardware or ZSNES it's fine, the controls are fine. But, on certain emulators there's more input delay.
8:40 "I wish Spawn was a little faster." There's a dash. Double tap left or right.
9:00 the special moves are not clunky to do at all. Again, I think it's because (1) the Screenwave guys were playing on an emulator with bad input delay and (2) they're not familiar with fighting game special move inputs. Granted, okay, the instruction booklet does tell you how to do them in a weird way. But really, all you do is half circle, up and down, or down and forward while holding block and hit kick or punch. That's it. Down and forward + Punch is a basic fireball motion. This isn't hard.
9:30 Uhm, he complains that Spawn moves too slow but the footage clearly shows the dash attack being used... More whining that Spawn is slow.
10:00 now I;m wondering if the Screenwave fags played this for five minutes. Redeemer is super easy. you just walk up to him and keep up with him but don't damage him too much or he fully heals. It's really easy to avoid the laser too.
SNES Spawn I should note is one of those games that I beat yearly. So pardon my sperging.
10:30 okay I'm wondering if they're being intentionally bad now. "This is IM-FUCKING-Possible!" REALLY NIGGA? REALLY?
11:00 they use passwords to skip to the end. Pussies.
11:30 completely ignores that fighting Redeemer again is OPTIONAL. You can fall down any of those tubes to fight a boss again but you can just fall down the one all the way to the right of the screen to fight a new boss and beat the level.
12:00 Nigga, I beat this shit when I was 12 years old and I didn't even know how to do the special moves at the time. This isn't hard. Fuck you.
The gameplay is fine. It's a great game. Just look up how to do the special moves and you're good.
12:30 the PSX game is indefensible. The only plus side is the interview with Todd Mcfarlane on the disc.
17:00 the Dreamcast game is alright. Fun little button masher. Screenwave thinks as much.
19:00 the PS2 game and the final Spawn game. A painfully mediocre Devil May Cry clone. For some reason they liked this one. Go figure?
Overall it's a mediocre episode.