Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 416 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 144 3.4%
  • Cold fusion

    Votes: 1,641 38.3%
  • The inevitable heat death of the universe

    Votes: 1,937 45.2%

  • Total voters
    4,288
and Ross is a retard who is telling the EU politicians hey, fix my problem, and not outlining what his problem is. Literally when you have a hammer everything looks like nails scenario.
Have you read the frontpage? Not sure why you'd say this.

Action on "The Crew"​

The videogame "The Crew", published by Ubisoft, was recently destroyed for all players and had a playerbase of at least 12 million people. Due to the game's size and France's strong consumer protection laws, this represents one of the best opportunities to hold a publisher accountable for this action. If we are successful in charges being pressed against Ubisoft, this can have a ripple effect on the videogames industry to prevent publishers from destroying more games.

Government Petitioning​

Official government petitions have been introduced to prohibit the practice of intentionally rendering commercial videogames inoperable when support ends. Petitions for the UK, Canada, Australia, and now the entire EU have been opened. Some have since closed, but we're still waiting on responses from governments. The European Citizens' Initiative in particular will be open for one year and could be the most powerful out of all of these. Please sign it or tell others about it if you can!
 
Have you read the frontpage? Not sure why you'd say this.
Cause I just watched Ross' video on it. The website does not mention that The Crew is not strictly multiplayer, it's got a single player component that was rendered unplayable upon losing support. Or for an objective stance, that Microsoft, who produces Forza Horizon, doesn't kill singleplayer when the game's support ends. I'm seeing Ross' point now, but his website needs to be written a lot better to show his objective, cause I thought it was loosely writen until now.

Trust me, I deserve some dumb ratings for almost defending a furfag.
 
Cause I just watched Ross' video on it. The website does not mention that The Crew is not strictly multiplayer, it's got a single player component that was rendered unplayable upon losing support. Or for an objective stance, that Microsoft, who produces Forza Horizon, doesn't kill singleplayer when the game's support ends. I'm seeing Ross' point now, but his website needs to be written a lot better to show his objective, cause I thought it was loosely writen until now.

Trust me, I deserve some dumb ratings for almost defending a furfag.
I don't know if that video was meant to be an introduction to the campaign and maybe, given how the furfag latched on that slide from it to call it disgusting, it should have been something more succinct/informative for the new people.
 
(Look how nice Ross is being while Thor is sperging).
That's the biggest issue I have with all this.
He goes so far over the top over it

i saw his stuff starting in youtube shorts like the other guy did, and i have never once been interested in the shitty game he was working on that will never be finished. he talks a big game about understanding everything, but look at how insanely feature crept his own product is, he's still building everything to this day, and insists on doing it all in a way that actually reminds me a lot of yandev.
I tend to fully agree. This is yandev the game is RPG Maker shit essentially and its almost a decade.
I still don't understand how he got so big. Like Youtube shorts okay, but are people this dense? Really? He just whispers sweet nothings most of the time.

I don't understand as a "dev" why he thinks this is a big issue for him. The only game he would have to possibly worry about like this would be his modified minecraft game. Maybe he plans to make a big MMO with it or something and is going to crack down hard on anyone who tries to do private servers. Honestly, that's probably it.
 
He had the same take on copyright, that it should basically be perpetual, he should own the rights to his soyware forever and that companies should own works from a person who died a generation ago because muh indie pixel arts are sacred
It's interesting to think about. Copyright can be perpetual until the end of the universe. The chinese basement dweller does not give a shit tho and will copy paste all your stuff, no matter how hard you cry copyright.
On the other hand, the chinese basement dweller can't just copy paste my car. He has to come and get it first, which is way harder and I can actually stop him.

Normal property rights are completely different from copyright. Nobody agrees on how long it should last, for one, arguments in favour or against seem to mostly depend on the benefits it gives person making the argument, and to me it just seems like an artificial monopoly. I understand why people want it, but I don't like it. Maybe it's because copyright law enforcement has ruined some nice fan projects I liked for no reason and keeps good legacy IPs in the hands of people who only produce garbage.
Imagine the nice little Star Wars stories we could have if they weren't gatekept by wokescolds at Disney, or what cool little pokemon games we could have instead of the cheap and broken Gamefreak slop. Instead we get trash fires like The Acolyte and Glitchomon, 10FPS edition. Super lame.

I have to think of Mihoyo. The creators of Genshin Impact allowed the creation and sale of fanart, and now it is impossible to go to any convention where 80% of the artist booths are not stacked with Genshit shit. As a result, everyone knows what fucking Genshin is. Nintendo on the other hand feels like they hate that people remember the music of their 20 yo games.
 
Last edited:
I have to think of Mihoyo. The creators of Genshin Impact allowed the creation and sale of fanart, and now it is impossible to go to any convention where 80% of the artist booths are not stacked with Genshit shit
Now that I think about Mihoyo, it's been making me think quite a bit, and made me notice that Japanese games (yes, even the niche stuff) has been on an endless death spiral of ESG pandering and failing at the most basic shit (like having functional PC versions). Japanese games fucking died and became soulless after 2019 after Sony raped them, and the strawmen that people use as a justification was a very small subsection of games and had a chilling effect to where it affected WAY more games.

It's genuinely sad that people have to go to a company where the CEO being in cahoots with the CCP (apparently), or a company that's known for manipulating rates to be near 0% (Nexon) in order to get slightly less soulless cashgrabby goyslop that's crunched and rushed to release.

There's a reason Mihoyo games and Blue Archive (A korean game) now basically conquers fan conventions like comiket and fanart sites. They simply have more inspiration and respect for their inspirations, and respect for their players (Which is funny considering gacha games are shit in that regards) than your average Japanese dev nowadays. With how Dead or Alive and Senran Kagura are now relegated to gacha games because of how much of a chilling effect SJWs had on gaming companies (Sony, Microsoft, or Valve will literally ban games with ESRB ratings that are sold at retail stores). At least if I play a Mihoyo game, I'm not indirectly supporting Cool Japan and Blackrock propaganda slop like with the modern Like a Dragon games (They likely went with the original name, not because of authenticity (their localizations have become shitty), but to distance themselves from the Yakuza branding). I'm so glad that the Genshitters and WuWa players (With no tastes) complaining are a vocal minority that are being ignored.

But yes, fanart, fangames, doujinshi, etc, is a nice thing to encourage assuming that they are done in a way that it's not deliberately infringing in the sense that they can make a full blown competitor with the same IP. Vocaloids have a fair content policy while Nintendo's in comparison is absolutely draconian.
 
i saw his stuff starting in youtube shorts like the other guy did, and i have never once been interested in the shitty game he was working on that will never be finished. he talks a big game about understanding everything, but look at how insanely feature crept his own product is, he's still building everything to this day, and insists on doing it all in a way that actually reminds me a lot of yandev.
I think it's fairly telling that with most of the ex-blizzard developers, you can't tell what they worked on since then, and only that they worked for Blizzard. We're seeing it with Frost Giant (Stormgate looks dead on arrival), we've seen it with Mark Kern, and we're now seeing it with Thor.

I call these people Tweet developers for a reason, they spend more time sucking the cocks of CEOs or whatever other grift they want to push that day than actually developing video games, and they only care about stakeholders if they want to unionize after being raped (an actual good reason) or (gasp) forced to actually work on a game and not browse Twitter all day on company time.
 
I tend to fully agree. This is yandev the game is RPG Maker shit essentially and its almost a decade.
A part of me wonders how much has been actual engine development (he claims it's his own built engine with ray tracing and it's super optimized), and how much has been gameplay/story development. In the same breath, he also talks about how building your own engine is for egoheads....
:thinking:
(I tried to reply quote, plz don't hate)
I call these people Tweet developers for a reason, they spend more time sucking the cocks of CEOs or whatever other grift they want to push that day than actually developing video games
Hmm...
 
Does anyone know if there's actually videos of him working on his game as in writing code? I tried looking but every stream is just him playing video games or he has some config file open and he just scrolls up and down. It doesn't actually seem like this guy knows anything technical and he also just pulls shit out of his ass constantly that makes no sense and I'm just genuinely curious.
 
I hate this argument with a passion. Anyone who's spent any time developing games and actually gives a fuck about accurately conveying a vision knows the absolute pain that comes with being unable to modify your engine source, or, even if you can, having to grapple with other people's poorly written code. Yes, I would love to be 2 weeks out from shipping and find a bug in the Unity engine that I have no choice but to fucking beg Unity to fix so I can ship my game in a completed state. Sure, I'd love to maintain a fork of Godot and fix merge conflicts every week until the end of time or get on my hands and knees and beg upstream to merge my changes that only exist to make my specific game function better. Sure, I'd love to have a fucking web build of hello world take up 80MB (n.b. the current build of my silly side project Vampire Survivors clone written in C is under 1MB).

Building your own "engine" doesn't mean you're trying to make a Unity or Unreal engine, trying to solve a general problem in the same way as they do just lead to you making a clone of those engines. I've seen a million of 'em. Stop making them. Just make your fucking game. It's almost always going to be easier in the long run to actually flesh out your vision unless it involves some AAA-tier graphical techniques you don't have the assets to make good use of anyway.
 
Does anyone know if there's actually videos of him working on his game as in writing code? I tried looking but every stream is just him playing video games or he has some config file open and he just scrolls up and down. It doesn't actually seem like this guy knows anything technical and he also just pulls shit out of his ass constantly that makes no sense and I'm just genuinely curious.
I've only looked at his stream maybe 5 times.
And its either playing Noita / other trending games.
Or open with a god awful looking IDE that is for his minecraft server where he changes a text readout to say something else in game.
I have never seen him do any actual in depth coding.
Probably because I'd imagine doing actual coding would require you to think and use your brain rather than read a chat message every 10 seconds.
 
[7/17/2008 10:41:27 AM] IntLibber Brautigan says: today was maldavius figtrees birthday


[7/17/2008 2:10:21 PM] charismo.abismo says: second life is faget
[7/17/2008 2:15:11 PM] *** adams.davis has changed the chat picture ***
[7/17/2008 2:16:28 PM] adams.davis says: boobs
[7/17/2008 2:16:49 PM] charismo.abismo says: lobsters
[7/17/2008 2:23:10 PM] frizzlefry101 says: http://downloads.915chan.org/miscellaneous/NotMaldaviusFigtree.wmv
happy birthday, maldavius
[7/17/2008 2:30:40 PM] alyx_stoklitsky says: where did the fap video come from anyway?
[7/17/2008 2:30:52 PM] adams.davis says: AIDSMAS
[7/17/2008 2:34:28 PM] frizzlefry101 says: maldavius cybering with another man
[7/17/2008 2:45:00 PM] tenshi.schultzy says: hellooo
[7/17/2008 2:45:01 PM] tenshi.schultzy says: wtf?
[7/17/2008 3:03:39 PM] germanshepherd says: who keeps inviting me to this thing.........
[7/17/2008 4:05:43 PM] alyx_stoklitsky says: wut wut
[7/17/2008 4:16:07 PM] tenshi.schultzy says: duuude.
[7/17/2008 4:16:26 PM] tenshi.schultzy says: This has to be the fucking weirdest chat log ever. I got all of it.
[7/17/2008 4:16:35 PM] tenshi.schultzy says: (sidenote: Up yours, "Adams Davis")


We will never find the video of Jason Thor Hall cybering with another man :stress:
Archive
 
It doesn't actually seem like this guy knows anything technical
From that short posted above:
fully 2D ray traced lighting
It is ridiculously efficient
None of it runs on GPU
He has no fucking idea.

I've also never seen anyone seriously write code using Notepad++ with the h4XX0r-green text over black background, without any kind of syntax highlighting.
 
He has no fucking idea.
I skipped that short because I didn't want to get MATI but you made me want to go and check it out, and I'm left wondering what he means by "raytraced". Is that effect supposed to be impressive? You can achieve it by sticking a masked box to the player entity. If he's referring to raycasting then that's even funnier, hey Jason, Wolfenstein 3D came out in 1992 y'know!

After writing that I had another look, when the lightning comes on, you can see the colour of all the shaded areas in the room do not change, so there's no bounced lighting going on here. Just what is he talking about? The comments glazing the fuck out of him are also hilarious, the fact that a good 20% of them are "I've never programmed before but..." pretty much seals the fact that 90% of his audience likely have no idea what he's talking about either.
 
So how long till people start smearing Ross? Cuz based on Pirate douchebags sperging thats the next step in the playbook, because they can't aruge there point. I don't think that can work, because I mean it's Ross. He has no skeletons in his closet other than the plastic ones he puts out for halloween. Of all the dudes to sperg at and have a bitch fit at.
 
1722981130666.png(A)
1722981220768.png
So Heartbound was put on Steam Greenlight on Nov 2016 and it had a release date of 2017.

1722981336620.png(A)
The game left Steam Greenlight on Dec 2016 (the archive is from Feb 2017 because I couldn't find an archive from December)

1722981640760.png
1722981808730.png(A)
1722982169104.png(A)
On Feb 2017 Pirate Software does a Kickstarter fundraiser for Heartbound with a release date of December 2017. According to an interview, Thor put the funding goal at $5000 because he knew the money would be raised in 24 hours and a bunch of news sites would pick it up. The fundraiser ended on March 26th 2017. Here are the stretch goals:

1722984915792.png(A)

1722983020821.png(A)
On November 1th 2017 the game gets pushed back to early to mid 2018 because they wanted to make a larger game that was originally planned.

1722983546215.png(A)
On Feb 6th 2018 the wording changes from "We are hoping to fully finish and release Heartbound by early to mid 2018." to "We are hoping to fully finish and release Heartbound in 2018"

1722984207728.png
On Oct 25th the wording again changes from "We are hoping to fully finish and release Heartbound by early to mid 2018." to "Heartbound is launching into Early Access on Steam in December 2018."

1722984674554.png(L)
Eventually Heartbound would be released in Early Access on Dec 25th 2018.

1722987457193.png(A)
Sometime in 2019, the question of when the game will be released was removed from the FAQ.


1722985204164.png
1722985231998.png(A)
On Sep 21th 2021, Thor said on Twitter that he lost 9 months of development time due to Covid.

1722985329417.png
1722985380518.png
1722985401302.png(A)
On Sep 29th 2021, Thor said on Twitter that he contracted COVID in early 2020 and lost nearly a year of development time in recovery.

(Ghost Archive)
In a video called "September Update" which was published on October 21th 2023, Thor said he and his team are planning to release Animus (Chapter 3 of Heartbound) on Dec 24th 2023.

1722986623226.png
1722986468556.png(A)
When December came around, in Patch 1.0.9.63 Pirate Software said that Animus was still being actively developed.
 
Back