Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 34 0.8%
  • YandereDev finishes developing his game

    Votes: 417 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 144 3.4%
  • Cold fusion

    Votes: 1,643 38.2%
  • The inevitable heat death of the universe

    Votes: 1,942 45.2%

  • Total voters
    4,297
Guess he doesn't want the jews playing his game
It's a generic Steam API emulator that's often used to bypass Steam's "DRM". I often use it in conjunction with Steamless to be able to launch my singleplayer Steam games without Steam.

Now, a quick clarification of why his approach is still retarded. Goldberg's Steam Emu defaults the Steam username to "Goldberg" and that's what he's targeting. The issue is that in the Readme of the emulator, it tells you how you can change that name by using a text file called account_name.txt. Jason could've also targeted this filename for his "protection" code, but he didn't. The thing is, Goldberg's Steam Emu is open source, so there's nothing stopping you from hardcoding all those changes for a personalized steam_api.dll that he will never be able to detect like that.

Also people on the Russian Counter Strike discussion board just ripped all of his trivial checks out anyways so none of this matters lmfao.
So much for that.
This just goes to show how much of a hack he is. He is trying to fight the weakest form of DRM in an even weaker way, and that makes him think he's a massive genius. This is like an even weaker and gayer version of Rockstar's Manhunt antipiracy fiasco. At least they put in some passion in sadism against pirates, even if it was only their most loyal fans experiencing it in the end.
 
Jason just struck shin nobnarb's 2nd video that made no mention of "Maldavius Figtree" and only talked about the false strikes and his shitty game that he will never finish.
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I am fairly certain this is the 13th strike so far.
At this point its clear abuse -Is he striking them under his channel or having his idiots do it? Do the people getting strike even bother contesting these strikes or just take it up the ass without fighting back?
It says a lot that the text omits that his job was QA until he was moved to handling player reports (what he calls "offensive security expert"), probably with barely or any pay bump, he's ashamed of it.
QA to Ticket Janny. I feel like Ticket Janny is a demotion if anything.
 
It's a generic Steam API emulator that's often used to bypass Steam's "DRM". I often use it in conjunction with Steamless to be able to launch my singleplayer Steam games without Steam.

Now, a quick clarification of why his approach is still retarded. Goldberg's Steam Emu defaults the Steam username to "Goldberg" and that's what he's targeting. The issue is that in the Readme of the emulator, it tells you how you can change that name by using a text file called account_name.txt. Jason could've also targeted this filename for his "protection" code, but he didn't. The thing is, Goldberg's Steam Emu is open source, so there's nothing stopping you from hardcoding all those changes for a personalized steam_api.dll that he will never be able to detect like that.

Also people on the Russian Counter Strike discussion board just ripped all of his trivial checks out anyways so none of this matters lmfao.
View attachment 6507947
This just goes to show how much of a hack he is. He is trying to fight the weakest form of DRM in an even weaker way, and that makes him think he's a massive genius. This is like an even weaker and gayer version of Rockstar's Manhunt antipiracy fiasco. At least they put in some passion in sadism against pirates, even if it was only their most loyal fans experiencing it in the end.
I would have kept that under wraps considering how we have strong reason to believe he monitors this thread, so he might run gayops to try and circumvent this method for pirating Heartbound.

However, I would also advise keeping an eye on this now that you put this out here just in case he does try to do anything with this information.
 
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I would have kept that under wraps considering how we have strong reason to believe he monitors this thread, so he might run gayops to try and circumvent this method for pirating Heartbound.
Not like his shitty game is worth playing. I would even hesitate to term it a game, because it seems to have very little of that to speak of.
 
Not like his shitty game is worth playing. I would even hesitate to term it a game, because it seems to have very little of that to speak of.
It's not, no, but for the people morbidly curious enough to try it without paying him for a demo of a game that will never actually come out, he might try to pull some shit in order to cut that off. That's my point.
 
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It's not, no, but for the people morbidly curious enough to try it without paying him for a demo of a game that will never actually come out, he might try to pull some shit in order to cut that off. That's my point.
Any mitigation he could make aside from installing some complex DRM software (which his fans would never let him do, LOL) it is not possible for him to effectively counteract piracy. Games like this are trivial to crack, and he has very few countermeasures as long as he has to work within the confines of GameMaker.
 
Any mitigation he could make aside from installing some complex DRM software (which his fans would never let him do, LOL) it is not possible for him to effectively counteract piracy. Games like this are trivial to crack, and he has very few countermeasures as long as he has to work within the confines of GameMaker.
Which is why I say that this might be worth keeping an eye on just in case he DOES try to do anything with this information. Maybe he'll try to organize gayops for the Russian CS discussion boards (like he may have tried to do on here), or he'll try and fail to spaghetti code more DRM.

Also, I don't think his fans could ever realistically stop him from doing anything. He's that exact kind of stubborn where if you don't agree with him on something, he goes full "Get that ass banned" on them.
 
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Here's the anti-piracy checks from the latest version:
IGG-Games is where people are supposedly pirating it from despite the fact that the site has a reputation of malware laden games. r/piracy deemed the site not safe after users were affected. Goldberg is a universal Steam emulator that comes with a config file you can change the name of your profile too. I could name it Rockzo and get around it that easily.
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The steam ID is the default the emulator uses for running steam offline: 76561197960287930, it's basically a spoof.
That file though, 'SteamConfig.ini'. He's blacklisting an entire file. That's not in the Goldberg files, Goldberg is only .dll and while it does generate .ini files sometimes for settings it doesn't generate that specific file. steam_emu.ini for some cracks like my EDF 5 one for example.

This all feels very familiar. Wait a minute...
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Did he trawl through the thread, saw my post about how to get around achievements in his game and then do a script kiddie fix that could be easily bypassed by any competent pirate?
I didn't think Mald was that pathetic but here we are. He or his orbiters do view the thread then.

Also people on the Russian Counter Strike discussion board just ripped all of his trivial checks out anyways so none of this matters lmfao.
Also found an up to date copy that works out of the box from a site. But it's good to know that isn't just us that can easily walk around his programming.
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We clearly inspire him to do better, because sure as hell he won't at his own.
Let's see how easily that can be done.

Jason! Mr. Halldavius Fagtree! Learn what a fucking FSM is! It'll be a useful fix for your nightmarish spaghetti pile of arrays and you can even have it work with a .csv for all the dialogue! If your 20 years of experience is worth a shit you can have it fully ported and done by Thanksgiving! Possibly faster if you delegate your tranny jannies to do something other than ballwashing!
 
The most interesting part of Jason's game so far is just seeing casual observers break the "unbreakable" copy-protection for fun, with embarrassing ease, and no interest in actually playing the thing, but just to see how trivial it apparently is, after mr elite haxor has talked it up so much.

Please give the people just a tiny little crumb of the slightest illusion of a challange, Jason! ❤
 
Let's see how easily that can be done.
I highly doubt it can be done, just like YandereDev actively refused any code changes when TinyBuild literally sent experts over to teach him and fix his code, Mald genuinely believes he already is hot shit, and that nothing more can be learned.
Everytime he "learns" something on stream, it's always played as a joke, he only ever seriously moves knowledge by explaining, as he's a benevolent/altruistic narcissist.
Maybe giving him a little... "perspective" would help!

If Mald had motivation or skill, Heartbound may not have finished art, and the fights may still be primitive, but, fundamentally, the Undertale ripoff is just an undertale ripoff, meaning we can compare the two directly:
Here's somebody who cloned the undertale source that somebody else decompiled (the original repo got DMCA'd, so likely real) and it even contains the famous extremely long switch/case. From that, we can learn a few interesting things
- The dialog box is used for literally everything (Shops, Combat UI, Regular Dialog, etc)
- For example, choices are just an additional box drawn if global.choice is set to 1, global.choices[] is the array with the choices
- Even combat choices use the dialog system
- Most global values can be found in the initial script file
- All possible battles, and their intros, are defined in a single script. And most of them take place in the same room.

Quite frankly, it's scary how similar it looks to Mald's code. If I didn't know better, I'd say he got inspired by Toby Fox and started by copying his code style.
One big difference between the two, and it reaches back to Mald's bullshit "Building an RPG is a very, very long thing" claim:
- There are 15976 lines of code in script files.
- There are 5795 scripts inside of objects in Undertale. They have a total of 121432 lines of code
- You can extract the lines yourself with the following powershell command:
Code:
Select-XML -Path *.object.gmx -XPath .//string | ForEach-Object -Process {$_.Node.InnerText} > output.txt

Now, by no means is this trivial to make, however, there's plenty of duplication and other trivial things (13685 lines are just dedicated to reseting values, 11733 are just dialog)
So, 137408 lines of code, probably could be 2/3rds if Toby was a skilled dev, so somewhere around 100k lines of code.

Stardew valley (1.5.4) is about 250k, Terraria (1.2) was about 243k, Braid is 95336, Dwarf Fortress is 711k, all of these mostly developed by a single person, all of these built to release within 5 years, the first two were built by people with basically no experience.


TL;DR: Mald, you fucking suck at writing code, and you're a blight on the world of game development. You have no experience, and every day Heartbound doesn't release is one more day of proof that you aren't even a 100th of the skill or will of a real game developer.
 
I would have kept that under wraps considering how we have strong reason to believe he monitors this thread, so he might run gayops to try and circumvent this method for pirating Heartbound.
I was hesitant to publish more code or reveal the modding tools for this reason, but then I realized that the best way to troll him was forcing him to work, or at least invest on his shitty game, lol.

There -might- be some encryption tricks he could pull but it would be a pointless waste of time and resources just to be a cunt. But then again, Mald seems to be a fan of that.
There's a very good chance that Heartbound already made all its money and now is a resource drain that is not worth finishing.

Quite frankly, it's scary how similar it looks to Mald's code. If I didn't know better, I'd say he got inspired by Toby Fox and started by copying his code style.
Afaik, Toby was never a developer. Its very easy for game code to get out of hand and turn into a spaghetti bowl if you're not experienced. Super hacker Mald has no excuse.
 
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