Jak and Daxter had something like 20 fulltime developers
36 Naughty dog employees "Created and Developed" it, with 6 additional people from outside of ND providing help (1 of which for dev), that's 42 total people for everything, and took 3 years (and 5 weeks).
20 Fulltime devs is probably correct, if not close to an over-estimation.
I know someone is going to say that AAA games are shit so clearly the bar for game development hasn't been raised, but AAA games don't sell because they're good. They compete on cost and scale and largely target a difference market than indie games who have to use limited resources to make tight gameplay loops or novel ideas.
I disagree, gaming is gaming, and whether it's made by one, or by thousands, users just want
the experience of a game.
There isn't a specific, different time people play AAA games, or Indies, they're competing in the same market, for the same attention.
Casual Gamers regard Stardew Valley in the same way they see Animal Crossing, indies aren't random bullshit you have to crawl around Desura to find anymore.
The game awards, as gay and manipulated as it is, has
Balatro nominated for GOTY. That shit was a one-person experiment made in Löve2D.
Huge, AAA studios nowadays only sell because of nostalgia, brand affiliation, or review manipulation.
If
ANY other company had released Starfield, it would not have sold more than a few hundred thousand units
at best.
They're not even competing on price either, inflation, both of currency, and of employees, has started to force AAA studios to increase game prices, or become more predatory with their revenue strategies.
Too many employees combined with DEI initiatives will eventually break down effective work and communication, there's a maximum amount of people you can put on a project until you get to the point where adding people just makes it worse, Take Ubisoft:
Star Wars Outlaws: 6658 people working on it. 5 years of development.
vs Assassin's creed:
- AC: Shadows: (Unknown, probably 6000+) people, 5 years of development (unless more delays)
- AC: Mirage: 4267 people, 2.5 years.
- AC: Black Flag: 3135 people, 1.5 years.
- AC III: 2732 people, 2.5 years.
- AC: Brotherhood: 1693 people,
under a year(shares a lot from AC 2)
- AC: 2: 1496 people, 2 years.
- AC (the first): 868 people, 4 years. (Started the IP)
Over twice the team of the previous game, the time of all three previous games combined, and yet, worthless trash.
Ubisoft Games Are Evolving. Just Backwards.
Hell, their
own games devolve compared to themselves! Look at Andromeda's leaked dev footage versus the live build:
You might not have noticed, but the release footage
is on the left. These people invest in extremely costly facial mo-cap tech, and they're not even arsed to fix broken facial animations
in the fucking release.
They're running the death march faster than any other company, Ubi is about to be sweeped up by Tencent because of it.
All of this to say, AAA companies are just in the same bag as indies, with a (rapidly dwindling) better reputation, the bar hasn't been raised, it's been dropped so far below the ground, solo randos make GOTY material nowadays.