Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 34 0.8%
  • YandereDev finishes developing his game

    Votes: 417 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 144 3.4%
  • Cold fusion

    Votes: 1,644 38.3%
  • The inevitable heat death of the universe

    Votes: 1,942 45.2%

  • Total voters
    4,298
:story:
Sure buddy. You had rewrote game that had 500k lines of code by yourself.
I assume you used switch cases cause they are better for performance than if/else chains.

You took this point from YanDev to exaggerate how bad it was?
After all Yandere Dev only had 28k loc student script file.
no, and i'm not gonna elaborate further, i've already shared too much.
this took me about 18 months and much of it was heavily assisted through a python script to do much of the work of translating to the new language
made the game mainly event-based to save a ton on the og game looping through every passive character effects and the likes which are based on circumstances and not an outside actor applying them, along with many similar components of the game

biggest fucking pain was having to rewrite all of the UI code as the new one didn't use css.
 
no, and i'm not gonna elaborate further, i've already shared too much.
this took me about 18 months and much of it was heavily assisted through a python script to do much of the work of translating to the new language
made the game mainly event-based to save a ton on the og game looping through every passive character effects and the likes which are based on circumstances and not an outside actor applying them, along with many similar components of the game

biggest fucking pain was having to rewrite all of the UI code as the new one didn't use css.
You know that it's ok to admit fault and apologize sometimes right, Maldy?
You don't gotta double down on everything.
If you aren't him, you have a serious interest in defending him for some reason, have you been working on this shit rather than your scam undertake ripoff?
 
How can a misplay in fucking hardcore WoW make this amount of drama? Is Mald extremely retarded
Narcissistic injury, or nepo baby injury idk.
He just cannot accept that he is not the shit.

no, and i'm not gonna elaborate further, i've already shared too much.
this took me about 18 months and much of it was heavily assisted through a python script to do much of the work of translating to the new language
made the game mainly event-based to save a ton on the og game looping through every passive character effects and the likes which are based on circumstances and not an outside actor applying them, along with many similar components of the game
Sound like you know a little bit what you are talking about.
Though using python script to transpile between languages sounds like some pajeet durga engineering.

Defending maldy skills though, is inexcusable. He cannot program. His dialogue system is what prevents him from progressing, he is below junior software dev atm.
Yet he pretends that he used to order programmers around as QA. AND that he is a authority on the topic of gamedev.
 
I've ported a game that's a complete mess with a line count nearing 500k lines, with the character class itself reaching about 40k alone
essentially ended up rewriting it from the ground up, if that's not a large enough codebase for you then eat shit and die
Hang on, so you bring this out now?

After posting this?
I'm a programmer aswell, on the side i've been modding so many games that this kind of code is entirely inoffensive to me

You don't understand that porting half a million lines of unreadable code is much more interesting than "modding a few games so i'm used to shit code"?
You couldn't start by weaving a story of "I've ported games before, and this is normal and common" ?
You fucking went with I mod shit on the side ?!

Get your story straight before you go LARP as a software developer on forums, much less the farms.

Thanks for calling me a disgrace when all the info you have to go from is that i don't tear my eyes out over such a minor problem that isn't one in the first place when it's to be understood by a single person.
just because i don't lose my mind over that doesn't mean i partake in that kind of programming.
Then you're misunderstanding the entire take this forum has on Mald.
Nobody gives a shit about bad code in a single project. Nobody here shits on Toby Fox for his absolutely fucking horrendous code.
The farms is not a forum built to keep track of bad software developers, but of lolcows.

The issue people have with Mald is his narcissistic personality disorder combined with his solar-system-sized ego.
He claims to be "LE HACKERMANE" but can't hold a technical conversation with ThePrimeagen for two hours.
He claims to be "LE GAEM DAVELOPUR" but can't release a single fucking 2D, story-driven game within a decade.
He claims to be "LE BLIZUHRD & WOW EXCKSPERT", but spreads dumbass rumors, and can't follow rudimentary mage tactics.

If he had proper human reactions and a moderate ego, he wouldn't have a thread on the farms at all.
Hell, he only has a thread on here, not because of his retarded take on Stop Killing Games, but because he was completely unwilling to have a civil discussion, and and critiscism against him ended up being deflected hard.

Just wondering, have you checked the RadicalFishGames' programming streams, if so, did they bring you to suicide yet?
I don't watch programming streamers. I Mald at Mald because this nigger pollutes my feeds with his galaxy brain takes.

From a very fast glance (like 5 seconds) at whoever the fuck RadicalFishGames is (using this stream), I can tell you, the code is vastly better than Mald's bullshit.
There also seems to be more attempts at writing code, you know, that thing Mald hasn't done in months?

"spaghetti code", the 500k codebase i had to port IS spaghetti code, not his, if you call that spaghetti code then sir you must be green.
his shit is properly compartimentalized, and the amount of edge case code is surprisingly limited, especially for a linear-ish game.

Enemy health is a global variable.
Story status is done with pure numbers on everything.
The selected voice for dialogs is in a completely separate, unrelated array to any of the dialog items, with no obvious mapping between the two (as it's all numbers)
Same thing for the dialog busts, they're also in a random list with random numbers.
(And that's from 5 minutes looking at the decompiled code)

If you think linear games are a special case as far as code compartmentalization goes, well...
1736862036499.png
 
Okay to be fair this has me MATI now. Writing shit code is not pragmatic. Go read the Doom source (a great example of actual pragmatism in engineering), or go watch a Jblow or cmuratori stream, go watch Thecherno on YouTube, or a talk by Mike Acton, Andrew Kelley, John Carmack, pretty much fucking anyone who's ever shipped an actual product that actually works, game or otherwise. All the people I just mentioned would take one look at Jason's resume project here and walk away. "Quick-n-dirty" code like this is acceptable when you're first scoping out a project, but 8(?) years in, when you have a bajillion lines of dialogue, it's just retarded and "I've seen worse" is not an excuse. We've all seen worse, but not from people posing as gurus to hundreds of thousands of people. Please take the L.
i've done most of these years ago, that's basic shit, only a fucking green would see that as some revelation, i'm far past that and i'm simply telling you that your gesticulating is both vain and sad to look at. you're a bunch of fucking kids.
This is like those retards in the podcast nerdrotic has and whatever timpool political clones, you're so fucking focussed on that guy, A-logging the shit out in the thread that when something new is fed into the eel pond you go apeshit for a bite of slop.
Ever just look back and realize all of that is jackshit and
1736861895033.png?

That's where i'm at.
Badly written code is nothing
Slow code is nothing if ran unfrequently
Badly structured code is something else but means nothing if in the end it doesn't impact the resulting game in any problematic way or doesn't slow down the speed at which he adds code to a point where he's lagging behind the rest of the game's progress.


I think i'm already realizing what i'm fucking up at here.
I came and rambled on here because... of nothing? there is no point arguing with you lost causes
 

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All he had to do was admit he messed up when it happened and it would have been a funny moment, nothing more. Those kinds of clips and dying in hardcore game modes are usually good things for streamers.

His ego is the entire reason tons of people are now being exposed to how much of a degenerate faggot he is. I love it.
 
the most retarded take being that it doesn't matter if someone writes code in a single person coding project in a way you don't like?
Look I write bad code as well. For quick proof of concepts or fun projects or just hacking something together. In the end success is all that matters for those instances.

But: That line of reasoning falls flat when this pretentious grifting asshole couldn't finish a hobby rpg maker project in 8 years. Maybe it's because of his shit code!
And maybe you're not supposed to write crap one off code when you claim this to be your magnum opus, the project you hire multiple employees for, and the code you pull out to prove you are a wise coding guru with 20 years of professional experience!

CONTEXT MATTERS LITTLE NIGGA!
GET FUCKED MALD!
 
Badly structured code is something else but means nothing if in the end it doesn't impact the resulting game in any problematic way or doesn't slow down the speed at which he adds code to a point where he's lagging behind the rest of the game's progress.
The quality of the code has already impacted the game's progress, it's had ONE update in the last 12 months.

Had he applied proper design patterns and practices to the code base, he would easily be able to focus on getting regular updates and getting to completion. But no, he works back and forth attempting to code cutscenes over and over dealing with the same bugs time and time again instead of actually thinking and implementing a proper template for cutscenes that he could re-use each time and fill in the blanks as needed.
 
1736862760002.png
for some reason i can't reply to this directly
I've spent only 18 months on those 500k lines of code, compared to it, i've spent a decade and a half modding games, from .dll file modding to injectors, indirect code addition, arbitrary code execution and far more bullshit just to get what i wanted in games that fail at proper mod support.
12 of those 18 were writing, the last 6 were back and forths with the dev to get it in a place he liked aswell as fixing shit i didn't expect would happen.

that time working on it was relatively boring and i did not learn much from it compared to the endless nights yelling at other modders trying to make shit work when the source code is obfuscated and coding shit slows to a dozen concrete lines over a week

there's a reason why i brought modding first. In my life, nothing taught me more about programming than what i've learned through modding.
I've brought up the 500k line project only to talk about big codebases.
Big codebases means jackshit when you can do 2-3k lines a day in a case where most of it are formalities and repetitive patterns that i've bulk pre-translated through my program.
 
How can a misplay in fucking hardcore WoW make this amount of drama? Is Mald extremely retarded
I think a good portion of the Twitch community (streamers included) probably already disdained Mald from his smug know-it-all attitude and his dad bragging, and are happy to have an excuse to ostracize and talk shit on him
 
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