I've ported a game that's a complete mess with a line count nearing 500k lines, with the character class itself reaching about 40k alone
essentially ended up rewriting it from the ground up, if that's not a large enough codebase for you then eat shit and die
Hang on, so you bring this out
now?
After posting this?
I'm a programmer aswell, on the side i've been modding so many games that this kind of code is entirely inoffensive to me
You don't understand that porting half a million lines of unreadable code is much more interesting than "modding a few games so i'm used to shit code"?
You couldn't start by weaving a story of "I've ported games before, and this is normal and common" ?
You fucking went with
I mod shit on the side ?!
Get your story straight before you go LARP as a software developer on forums, much less the farms.
Thanks for calling me a disgrace when all the info you have to go from is that i don't tear my eyes out over such a minor problem that isn't one in the first place when it's to be understood by a single person.
just because i don't lose my mind over that doesn't mean i partake in that kind of programming.
Then you're misunderstanding the entire take this forum has on Mald.
Nobody gives a shit about bad code in a single project. Nobody here shits on Toby Fox for his
absolutely fucking horrendous code.
The farms is not a forum built to keep track of bad software developers, but of lolcows.
The issue people have with Mald is his narcissistic personality disorder combined with his solar-system-sized ego.
He claims to be "LE HACKERMANE" but can't hold a technical conversation with ThePrimeagen for two hours.
He claims to be "LE GAEM DAVELOPUR" but can't release a single fucking 2D, story-driven game
within a decade.
He claims to be "LE BLIZUHRD & WOW EXCKSPERT", but spreads dumbass rumors, and can't follow rudimentary mage tactics.
If he had proper human reactions and a moderate ego, he wouldn't have a thread on the farms at all.
Hell, he only has a thread on here, not because of his retarded take on Stop Killing Games, but because he was completely unwilling to have a civil discussion, and and critiscism against him ended up being deflected
hard.
Just wondering, have you checked the RadicalFishGames' programming streams, if so, did they bring you to suicide yet?
I don't watch programming streamers. I Mald at Mald because this nigger pollutes my feeds with his galaxy brain takes.
From a very fast glance (like 5 seconds) at whoever the fuck RadicalFishGames is (
using this stream), I can tell you, the code is vastly better than Mald's bullshit.
There also seems to be more attempts at writing code, you know, that thing Mald hasn't done in months?
"spaghetti code", the 500k codebase i had to port IS spaghetti code, not his, if you call that spaghetti code then sir you must be green.
his shit is properly compartimentalized, and the amount of edge case code is surprisingly limited, especially for a linear-ish game.
Enemy health is a global variable.
Story status is done with pure numbers on everything.
The selected voice for dialogs is in a completely separate, unrelated array to any of the dialog items, with no obvious mapping between the two (as it's all numbers)
Same thing for the dialog busts, they're also in a random list with random numbers.
(And that's from 5 minutes looking at the decompiled code)
If you think linear games are a special case as far as code compartmentalization goes, well...
