- Joined
- Mar 18, 2019
Ackchually that one update was just an April's Fools kind of thing.The quality of the code has already impacted the game's progress, it's had ONE update in the last 12 months.
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Ackchually that one update was just an April's Fools kind of thing.The quality of the code has already impacted the game's progress, it's had ONE update in the last 12 months.
>posts "wait a minute I'm white" as some sorta grand exitView attachment 6856882
for some reason i can't reply to this directly
I've spent only 18 months on those 500k lines of code, compared to it, i've spent a decade and a half modding games, from .dll file modding to injectors, indirect code addition, arbitrary code execution and far more bullshit just to get what i wanted in games that fail at proper mod support.
12 of those 18 were writing, the last 6 were back and forths with the dev to get it in a place he liked aswell as fixing shit i didn't expect would happen.
that time working on it was relatively boring and i did not learn much from it compared to the endless nights yelling at other modders trying to make shit work when the source code is obfuscated and coding shit slows to a dozen concrete lines over a week
there's a reason why i brought modding first. In my life, nothing taught me more about programming than what i've learned through modding.
I've brought up the 500k line project only to talk about big codebases.
Big codebases means jackshit when you can do 2-3k lines a day in a case where most of it are formalities and repetitive patterns that i've bulk pre-translated through my program.
Yeah, rn I am writing a very ambitious game as a hobby. I work in web backends for giant B2B stuff, you know. First thing I did is to actually read about gamedev concepts, so my game is loosely coupled, because, you know, ANY PROFESSIONAL DEV KNOWS THAT IT SHOULD BE, like giant businesses go bankrupt because of bad unmaintainable code. Look at Oracle Database rn. Their tests run for like several days, Because nobody can actually comprehend it fully. You might say: "but it's yours, you know it". Wrong. Human memory is very bad. I couldn't tell you what my code I wrote 3monts ago is doing at all off the top of my head. Nothing is more permanent than a temporary solution.you're not supposed to write crap one off code when you claim this to be your magnum opus
Very cool. Now can you take your dollar store, wannabe lolcow sideshow somewhere else? Your shitting up the thread.View attachment 6856882
for some reason i can't reply to this directly
I've spent only 18 months on those 500k lines of code, compared to it, i've spent a decade and a half modding games, from .dll file modding to injectors, indirect code addition, arbitrary code execution and far more bullshit just to get what i wanted in games that fail at proper mod support.
12 of those 18 were writing, the last 6 were back and forths with the dev to get it in a place he liked aswell as fixing shit i didn't expect would happen.
that time working on it was relatively boring and i did not learn much from it compared to the endless nights yelling at other modders trying to make shit work when the source code is obfuscated and coding shit slows to a dozen concrete lines over a week
there's a reason why i brought modding first. In my life, nothing taught me more about programming than what i've learned through modding.
I've brought up the 500k line project only to talk about big codebases.
Big codebases means jackshit when you can do 2-3k lines a day in a case where most of it are formalities and repetitive patterns that i've bulk pre-translated through my program.
wait what? didn't he say he was waiting on the art side of things to be done? when he codes something on stream it's so minor there's no way he's doing anything but fucking around in the codeThe quality of the code has already impacted the game's progress, it's had ONE update in the last 12 months.
Had he applied proper design patterns and practices to the code base, he would easily be able to focus on getting regular updates and getting to completion. But no, he works back and forth attempting to code cutscenes over and over dealing with the same bugs time and time again instead of actually thinking and implementing a proper template for cutscenes that he could re-use each time and fill in the blanks as needed.
Lol, no. That just means that you are still a retard because writing a clean, maintainable, and testable code is a proper standard for big, small, and personal projects, saves you a lot of work, and doesn't make you stuck with an abandonware simple game tech debted into fucking oblivion 8 years into development.That sounds like you have absolutely no fucking idea what being part of a project is, and that you try to push the standards that a 50+ person project has. This means you're applying standards that applies to maybe a few percent of all programmers.
Lol no, language is just a tool, and any experienced dev can jump into a new modern language easily as was already mentioned.Being able to code in 6+ languages is just showing you're not limited to certain fields, and don't just end up clueless if you have to work on a new language, it's basic-ish but it's compact for the wordcount it has.
You are right, a 2D array of thousands of dialog options with comments in every line is not exactly a spaghetti code, it is something else straight from the deepest retardation human mind can produce."spaghetti code", the 500k codebase i had to port IS spaghetti code, not his, if you call that spaghetti code then sir you must be green.
Last I've seen the main bottleneck is him writing the remaining story for the endings, which he at least admits is a weak point of his. I scrubbed through the thread and found where he says it here, Animus is written as of the first Hack and Stache but Jason says the endings are taking a while to write, citing the branching paths.wait what? didn't he say he was waiting on the art side of things to be done?
that's not what spaghetti code is. if it's in a huge 2D array that sounds like it's very centralized, the opposite of spaghetti code which requires you to go through a dozen different classes and files to know what's causing some bug.You are right, a 2D array of thousands of dialog options with comments in every line is not exactly a spaghetti code, it is something else straight from the deepest retardation human mind can produce.
Mald always needs to have the last word.>posts "wait a minute I'm white" as some sorta grand exit
>returns anyway
Nigger.
I think at this point he can't really back down. He has to post through it.
nobody's doubting it bro we're doubting the rhetoric of "writing shit code doesn't matter because there's already shit code out there, and writing good code is for amateurs". no amount of credentials will make that any less of a retarded statement. God himself could descend from the heavens and hand me a stone tablet that says "there's nothing wrong with mald's code" and I would call him a retard too.incase someone's doubting that line count
if you're gonna make a strawman then make it out of actual straw you cheap jewnobody's doubting it bro we're doubting the rhetoric of "writing shit code doesn't matter because there's already shit code out there, and writing good code is for amateurs". no amount of credentials will make that any less of a retarded statement. God himself could descend from the heavens and hand me a stone tablet that says "there's nothing wrong with mald's code" and I would call him a retard too.
Nigga, you don't want to have centralized dialogue, especially when choices matters.that's not what spaghetti code is. if it's in a huge 2D array that sounds like it's very centralized, the opposite of spaghetti code which requires you to go through a dozen different classes and files to know what's causing some bug.
Anyone who read that apology can tell it's not an actual apology but an attempt to appease people without damaging his fragile ego.What's funny is that he did apologize on his big tweet already (very condescendingly and throwing everyone under the bus first tho). People just dislike this guy.
While throwing in that he used to work at Blizzard.What's funny is that he did apologize on his big tweet already (very condescendingly and throwing everyone under the bus first tho). People just dislike this guy.
He's obviously a narcissist, I haven't seen such an obvious case on the internet before. Maybe he's also autistic and doesn't get it.While throwing in that he used to work at Blizzard.