Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 34 0.8%
  • YandereDev finishes developing his game

    Votes: 417 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 144 3.4%
  • Cold fusion

    Votes: 1,642 38.2%
  • The inevitable heat death of the universe

    Votes: 1,942 45.2%

  • Total voters
    4,296
float alpha = total_val.a; float red = total_val.b; float green = total_val.r; float blue = total_val.g;
This is fine/normal if you are expecting to modify the `red`/`green`/etc. values in the future. Though this should not even be a distinct shader for various reasons.
Also `text_pos` as a variable name is awful.
 
  • Informative
Reactions: LGTV
So when does he enter his troon arc?

- Intense Gaming interest
- Does coding/art
- Gets into beefs with people over small, inconsequential things
- Current or prior sexual deviancy (Furry)
- Has a thing for the LGBT community
- Insecure about his masculinity (deepens voice)
- Unwarranted sense of self-importance
- Nerd physiognomy
- Has long hair
- Out of shape
- Lazy

It's only a matter of time.
He'll start HRT, and claim that this is his third puberty that raised his voice, gave him troon tits, and turned his dick into an amhole.
 
And here's Mald sharing the reason behind the RTX:
"Fully physics-based lighting". LOL. LMAO even.
Now I am not as experienced at making game as the game master Thor, but would it not be relatively easy to have the 3d lighting on 2d objects if you just texture and render the object to appear 2d while having it 3d if you are using an engine that already have built in lighting like Unity for example or am I missing something here?
 
  • Thunk-Provoking
Reactions: LGTV
Now I am not as experienced at making game as the game master Thor, but would it not be relatively easy to have the 3d lighting on 2d objects if you just texture and render the object to appear 2d while having it 3d if you are using an engine that already have built in lighting like Unity for example or am I missing something here?
Usually, lighting in modern 2D games is done by literally shading it as if you would a 3D scene, giving the light a "virtual" Z position of your choosing so that it looks how you want it to. Since any hardware-accelerated 2D rendering is literally just using a 3D pipeline already, it's virtually free to tack it on. If you really want shadows, you can again just copy a 3D shadowmapping technique and remove a dimension.
 
An amateur attempt of mine to dig into Khronos, aka KhronosVII only lead to a profile on a website for a Minecraft Roleplay server called Lord of the Craft https://www.lordofthecraft.net/profile/15482-khronosvii/ that he's revisited as of February of last year. He seemed to be part of an internet relationship and ran a "Kissing booth" forum thread on that website back in 2011/2012 (thread was deleted). As far as I can tell he might have two Alt accounts, or someone he was E-dating did. I can find only 2 websites that point to his location being in either the Netherlands or the UK in London which the latter is where his twitter says he lives. There's a 2nd person he seemed to be e-dating called Luna on Lord of the Craft, but I can't find anything related to it.
He has posted only one thread with roughly 5 posts on this forum https://foro.elchapuzasinformatico.com/threads/maximus-viii-ranger-q-code-00.54816/#post-728392 which seems to be a purely spanish forum.
The netherlands claim comes from this website: https://www.cardmarket.com/en/OnePiece/Users/KhronosVII Card Market, a trading card-selling website.
I also found him here but am unsure what it exactly is: https://outgress.com/agents/KhronosVII/
Modchecker shows that he only joined Maldy's mod team in 2023, he's moderated for a creator called Lokenplays since 2020
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And he's moderating for Admiral Bahroo and Ferret Software, Unsure what VIPs get that makes it worth lumping with moderators. I've backed up the Lord of the Craft posts he's made but only in image form if that ends up being pertinent at all. I genuinely think he had a previous username but he also has numerous twitter posts recommending LokenPlays to others.
In fact, most of Khronos' twitter history is pumping this guy up to people, whether it's promotion, attempting to get sponsorships and review keys or collabs set up.
He seems to be more than Jason's moderator. He seems to be similar ilk to Jason but i'm likely reaching.

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First time attempting this kind of thing, dug into Lirinya, one of his E-flings from 2011 and there's 2 deviantart pages i found whom have commented on eachother's posts of a single character named Lirinya, her name seems to be Laurelin but honestly she seems to be a huge nothingburger so I stopped roughly at this point, just a minecraft roleplayer who back in 2014 sold paint and became manager of a store after having emmigrated to the UK a few months or so prior. Khronos seems to have a history, some LotC posts on his profile alledge that he was banned from the server and he seemed to know people who ended up getting banned themselves beyond this I can't find much else. My tismcells are exhausted so I may look at this again in the future, maybe not, thought it was interesting. Takeaway is: Average Janny with a potentially-degenerate past who definitely scrubbed their online presence as he has an old history of playing WoW, Eve and Skysaga: Infinite Worlds, of which he might've been an early access player for Skysaga.
 

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Good things Mald has done:

Guaranteed a weekly segment on Null's stream
Encouraged indie devs to get off their fat asses and make their games so they don't end up like him
Unintentionally brought attention to the corruption of the Streamer Awards and Offbrand
Left a trail as long as his ego is large by reusing the name Maldavius or bragging about his dad working at Blizzard every time he created a new identity
 
would it not be relatively easy to have the 3d lighting on 2d objects if you just texture and render the object to appear 2d while having it 3d if you are using an engine that already have built in lighting like Unity for example
That would work, but it'd be way more trouble than it's worth since 2D lighting is a pretty common thing in most engines. You can have light-blocking objects and more complex surfaces via normalmaps, which are still somewhat computationally expensive, but not as expensive and difficult to set up as 3D.
For Mald's setup, I concede that it probably is faster than just using GameMaker's built-in 2D lighting, but as someone pointed out much earlier in the thread, those windows are the only things in the game with that kind of lighting. It's not scalable because there are many more things that make blockable light than windows, and you'd need to hand-tune the system for each unique case each time you want to add light to something. With the built-in lighting you can just drop it in and be done with it, even if it costs a small amount of performance, which is a worthy tradeoff* if you're actually trying to finish a game.

* Usually, but not always. For example:
Was working on a game jam game some time ago, in which I had a really big 2D light source that would suddenly become visible on screen. I discovered shortly after releasing and submitting the game that if you were playing it in a browser, there was a three second long lag spike when the light turned on. I then realized I was retarded for two reasons:
  1. The light source didn't cast any shadows, so if I had used a white-to-transparent gradient sprite with some sort of multiply blending enabled, it would have looked almost identical to the light and have been ten times cheaper to render.
  2. I didn't thoroughly test how that part would perform in browser, despite knowing how costly 2D lights can be.
And thus I was enlightened.

Y'all love talking about trans people in unrelated threads. Please keep your fetishes out of the thread.
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You think this means anything to PirateSoftware, huh? He has 60 years in the industry, you're just one of 20 thousand people he's blocked today
>20 thousand
He's paying a team of janitors to block at least 1 million people every single hour.
He was responsible for banning 800 million hackers from WoW with one rock, you know?
 
You think this means anything to PirateSoftware, huh? He has 60 years in the industry, you're just one of 20 thousand people he's blocked today
did oyu know he worked for 30 years in blizzoid intertongmong with his daddy who was one of the original 2 people that founded all of gaming on the planet and singlehandedly tested SC2 Diablo 3 and all of world of soycraft

he's just a lil guy. just a lil ex-40 years of blizzong
 
>Be Joeyray Hall
>Work on World of Warcraft parody episode in South Park
>Put yourself into it as big sweaty nerd stereotype

>Be Jason Maldy Hall
>Mald over retarded shit
>Get into hissy fit over being parodied


Maldy could have done one thing that his father has done before him. .
He could have just embraced parody. But no, he will always be failure.
 
does anyone have any clips of him talking about Heartbound's "cpu raytraced" (lol) lighting system and how proud he is of it? i've seen it mentioned here but i haven't been able to find any archives of clips here and I can't be arsed to sift through his dogshit stream vods
I bet if we looked into his raytracing in game maker... that we'd see whatever he did is like a day's work with a free tutorial on youtube.

In fact... There's a 6 minute video:
Of which 4 minutes is just yapping and showing it off.

From what I can tell it looks like its mostly built into the game engine already but I'm not sure.
Anyone who knows more that can actually confirm this stuff would be appreciated.
If it is built in by default, more bullshit from Mald end of the day. Very impressive you used something that was already there.

Check out this shader from heartbound:

C:
// Fragment Shader
varying vec2 text_pos;
const vec3 lum_mod = vec3(0.2126, 0.7152, 0.0722);

void main()
{
    vec4 total_val = texture2D(gm_BaseTexture, text_pos);
    float alpha = total_val.a;
    float red = total_val.b;
    float green = total_val.r;
    float blue = total_val.g;
 
    gl_FragColor = vec4(red, green, blue, alpha);
}

20 years of game dev experience and made "ray-traced lighting" and yet hes never heard of swizzling in GLSL.
Seems everyone beat me to it questioning his super shader.

Of course the retard had to say something (Archive) Jason really doesn't know how to shut up, does he?
View attachment 6921304 View attachment 6921299
"This is getting absurd"
Whose fault is that Mald? WHOSE FAULT IS IT?

Side question, but didn't DSP DMCA strike someone for using their voice in a game last year or something? Or was it actual footage of him?
 
is there any proof that the south park character was actually based on his dad or is the lying ferret fucker the only source? i'm confident that this was something he started telling people just because they look similar, and he just kept lying about it for so long that it just became reality for him. the character just looks like a generic fat guy with no life.
 
is there any proof that the south park character was actually based on his dad or is the lying ferret fucker the only source? i'm confident that this was something he started telling people just because they look similar, and he just kept lying about it for so long that it just became reality for him. the character just looks like a generic fat guy with no life.
It's very likely that character was based on his dad. Warcarft Wiki about episode

Edit: SS from Warcraft Wiki to add credibility to claim

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