Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 34 0.8%
  • YandereDev finishes developing his game

    Votes: 417 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 144 3.4%
  • Cold fusion

    Votes: 1,643 38.2%
  • The inevitable heat death of the universe

    Votes: 1,942 45.2%

  • Total voters
    4,297
dont mmos like ff14 also require you to pay upfront cash for the game and the monthy sub so i would be pissed if the game i paid up front and monthly shut down and i couldnt do shit about it
And it's a two-way street. The company keeps the servers online and the playerbase compensates them for it. Nobody's arguing against that arrangement.
Oh no, what will they ever do? Its like all those private MMO servers. The horrors of some guy in nebraska hosting a server for 500 people of dead game.

Imagine making this argument about replacement parts for a discontinued car people can't buy anymore and some small time supplier who can custom make the parts.
Cause that shit is happening in real life too. Fuckers wont even let you replace a phone battery.
If it's a dead game and you can make a private server of your own ingenuity then good on you. I would understand a lesser form of this regulation which protect those servers if they are non-competing with official servers
 
I'm still pessimistic that the stop killing games thing will pan out, like I don't see them finding a one size fits all solution to the problem in the current market and IP paradigm, best I can see is them protecting private servers for dead games. But anyway I support their movement purely because Jason is against it. Fuck mald and fuck muh free market
 
@lightbringga You misunderstand the initiative. It is not about compelling companies to forfeit code, it's about enabling the game to continue to be played without relying on the company. However the company does that is up to them so long as people can continue to play. For most games this doesn't do anything, for games that require an online connection it could just be disabling that requirement, for something like an MMO it would mean allowing people to set up their own servers once the company shuts down the game.
 
dont mmos like ff14 also require you to pay upfront cash for the game and the monthy sub so i would be pissed if the game i paid up front and monthly shut down and i couldnt do shit about it
I find it hilarious that Maldy brings up FF14 so many times as an example when that is absolutely an mmo that could have its essence converted into a single player game.
 
1750991807721.webp
 
If you've ever written backend code you'll know the two unsurmountable problems with the "binaries" thing. For one, it's an absolute fucking clusterfuck to get a server up and running without being able to change the code to fit your environment. For two, it pretty much outlaws runtime languages.
Of course you are soydev who thinks his microshitvice is how game network code works. It can easly by done by competent devs, if there will be laws that mandate it, companies will comply.
There is nothing that makes server code harder than client code other than you faggots not being competent and just parroting youtube tutorials.
There was a time where most games had server code bundled inside application, you could just create lobby and play on LAN, expose it to the web, or use hamachi.

I'm not understanding the hypotheticals here. When you purchase a subscription to an MMO, are you entitled to be able to play it forever, without ever paying for your subscription again? No? Are you trying to outlaw that too?
Read the thread or initiative. If you buy only subscription then it would not be mandated to release servers afterwads, because you are buying service. However if you have to both buy game and then server access, if developers end their support, then you are still owner of game, and you should be able to play it on private servers.
 
If it's a dead game and you can make a private server of your own ingenuity then good on you. I would understand a lesser form of this regulation which protect those servers if they are non-competing with official servers
How would it compete with official servers when the company is stopping official support of the game? The entire point is that when companies stop supporting the game the people who paid for it have an ability to attempt to support it themselves. If there are official servers still running this entire thing doesn't fucking apply.
 
I'm convinced game devs are spiritually the equivalent of every 40 year old do nothing in every engineering firm ever. Where their entire job is to bitch and moan about how impossible the bear minimum is. It even has a fucking name, The Scotty Principle.

Noita. A game that I'm like 90% sure is running on a proprietary, obscure, and highly specialized engine, has a multiplayer mod. Kerbal fucking space program has a multiplayer mod. DARK SOULS (original) had a direct connection mod. Rimworld has a multiplayer mod. SKYRIM has a multiplayer mod. Basically every game before 2012 had a server browser and nearly every MMO has to keep snapping down public servers. When every bigwig game is on one of 3 engines the idea that this couldn't be standardized is fucking nonsense.

It's only when you purposefully go out of your way to kill it or IP fag like mad that you can actually kill a game for good.
I dabbled a bit in godot and I did make a simple game in javascript once and I imagine that many game developers are lazy and incompetent but I also think some things might end up being left out due to time constraints for their release.

But, there is no excuse not to release a patch to rectify those things. This isn't the fucking 90's where a patch had to be released on a physical floppy disk. We have internet, and a pretty fucking robust infrastructure at that. It ain't impossible to do the things consumers want, in fact, its probably easier than doing the bullshit they insist on doing.
 
I absolutely cannot be bothered to watch an asmongold video, so for anyone here that was able to stomach it, did asmon actually take jason to task in his recent video or did he softball it?
His video was fine but it really does make me wonder why anyone watches him. The jokes weren't funny (dood this is just like game of thrones season 8), it takes him forever to get to the point, His only strength is having 10 million billion followers.

He admitted he was a nepobaby when he was vibing with his chat about how bad nepotism is. At the time it was just a way of talking about himelf and inserting himself as the center of the topic at hand (as is his wont), and he didn't realize it would actually reflect negatively on him. When he did realize this, he magiclly warped space-time and suddenly he never was a nepobaby (and if you mention that he was, you're banned).
Crazy behavior, dude. Just insane. Suddenly after all this time people are talking about it for no reason. Do you know why I spent the last 2 years banning anyone who talked about it? It's exactly because of posts like this. Insane.
 
There was a time where most games had server code bundled inside application, you could just create lobby and play on LAN, expose it to the web, or use hamachi.
Oh man, hamachi... what a classic. There's also platforms like Voobly and GameRanger I would use to play Age of Mythology, Age of Empires 2, Army Men RTS and even Battlefield 1942 with friends. Good ol' times.
 
But, there is no excuse not to release a patch to rectify those things.

The infrastructure to rollout the patch mightn't be implemented for most games. Notice that the games that have prospered despite efforts to kill them are the ones with intentionally built in open source or mod frameworks, or unintentionally coded bases that allow for reverse engineering.
 
Back